/* RetroArch - A frontend for libretro. * Copyright (C) 2010-2013 - Hans-Kristian Arntzen * Copyright (C) 2011-2013 - Daniel De Matteis * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #ifndef CONSOLE_SETTINGS_H #define CONSOLE_SETTINGS_H enum { S_ASPECT_RATIO_DECREMENT = 0, S_ASPECT_RATIO_INCREMENT, S_AUDIO_MUTE, S_AUDIO_CONTROL_RATE_DECREMENT, S_AUDIO_CONTROL_RATE_INCREMENT, S_FRAME_ADVANCE, S_HW_TEXTURE_FILTER, S_HW_TEXTURE_FILTER_2, S_OVERSCAN_DECREMENT, S_OVERSCAN_INCREMENT, S_RESOLUTION_PREVIOUS, S_RESOLUTION_NEXT, S_ROTATION_DECREMENT, S_ROTATION_INCREMENT, S_REWIND, S_SAVESTATE_DECREMENT, S_SAVESTATE_INCREMENT, S_SCALE_ENABLED, S_SCALE_FACTOR_DECREMENT, S_SCALE_FACTOR_INCREMENT, S_THROTTLE, S_TRIPLE_BUFFERING, S_REFRESH_RATE_DECREMENT, S_REFRESH_RATE_INCREMENT, S_INFO_DEBUG_MSG_TOGGLE, S_INFO_MSG_TOGGLE, }; enum { S_DEF_ASPECT_RATIO = 0, S_DEF_AUDIO_MUTE, S_DEF_AUDIO_CONTROL_RATE, S_DEF_HW_TEXTURE_FILTER, S_DEF_HW_TEXTURE_FILTER_2, S_DEF_OVERSCAN, S_DEF_ROTATION, S_DEF_THROTTLE, S_DEF_TRIPLE_BUFFERING, S_DEF_SAVE_STATE, S_DEF_SCALE_ENABLED, S_DEF_SCALE_FACTOR, S_DEF_REFRESH_RATE, S_DEF_INFO_DEBUG_MSG, S_DEF_INFO_MSG, }; enum { S_MSG_CACHE_PARTITION = 0, S_MSG_CHANGE_CONTROLS, S_MSG_LOADING_ROM, S_MSG_DIR_LOADING_ERROR, S_MSG_ROM_LOADING_ERROR, S_MSG_NOT_IMPLEMENTED, S_MSG_RESIZE_SCREEN, S_MSG_RESTART_RARCH, S_MSG_SELECT_LIBRETRO_CORE, S_MSG_SELECT_SHADER, S_MSG_SHADER_LOADING_SUCCEEDED }; enum { S_LBL_ASPECT_RATIO = 0, S_LBL_RARCH_VERSION, S_LBL_ROTATION, S_LBL_SHADER, S_LBL_SHADER_2, S_LBL_SCALE_FACTOR, S_LBL_LOAD_STATE_SLOT, S_LBL_SAVE_STATE_SLOT, S_LBL_REWIND_GRANULARITY, }; void menu_settings_set(unsigned setting); void menu_settings_set_default(unsigned setting); void menu_settings_msg(unsigned setting, unsigned delay); void menu_settings_create_menu_item_label(char * str, unsigned setting, size_t size); #endif