/* SSNES - A Super Nintendo Entertainment System (SNES) Emulator frontend for libsnes. * Copyright (C) 2010-2011 - Hans-Kristian Arntzen * * Some code herein may be based on code found in BSNES. * * SSNES is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with SSNES. * If not, see . */ #include "shader_cg.h" #include #include #include "general.h" #include // Used when we call deactivate() since just unbinding the program didn't seem to work... :( static const char* stock_cg_program = "void main_vertex" "(" " float4 position : POSITION," " float4 color : COLOR," " float2 texCoord : TEXCOORD0," "" " uniform float4x4 modelViewProj," "" " out float4 oPosition : POSITION," " out float4 oColor : COLOR," " out float2 otexCoord : TEXCOORD" ")" "{" " oPosition = mul(modelViewProj, position);" " oColor = color;" " otexCoord = texCoord;" "}" "" "" "struct output " "{" " float4 color : COLOR;" "};" "" "output main_fragment(float2 texCoord : TEXCOORD0, uniform sampler2D decal : TEXUNIT0) " "{" " output OUT;" " OUT.color = tex2D(decal, texCoord);" " return OUT;" "}"; static CGcontext cgCtx; struct cg_program { CGprogram vprg; CGprogram fprg; CGparameter vid_size_f; CGparameter tex_size_f; CGparameter out_size_f; CGparameter vid_size_v; CGparameter tex_size_v; CGparameter out_size_v; CGparameter mvp; }; static struct cg_program prg[3]; static bool cg_active = false; static CGprofile cgVProf, cgFProf; static unsigned active_index = 0; void gl_cg_set_proj_matrix(void) { if (cg_active) cgGLSetStateMatrixParameter(prg[active_index].mvp, CG_GL_MODELVIEW_PROJECTION_MATRIX, CG_GL_MATRIX_IDENTITY); } void gl_cg_set_params(unsigned width, unsigned height, unsigned tex_width, unsigned tex_height, unsigned out_width, unsigned out_height) { if (cg_active) { cgGLSetParameter2f(prg[active_index].vid_size_f, width, height); cgGLSetParameter2f(prg[active_index].tex_size_f, tex_width, tex_height); cgGLSetParameter2f(prg[active_index].out_size_f, out_width, out_height); cgGLSetParameter2f(prg[active_index].vid_size_v, width, height); cgGLSetParameter2f(prg[active_index].tex_size_v, tex_width, tex_height); cgGLSetParameter2f(prg[active_index].out_size_v, out_width, out_height); } } void gl_cg_deinit(void) { if (cg_active) cgDestroyContext(cgCtx); cg_active = false; } bool gl_cg_init(const char *path) { SSNES_LOG("Loading Cg file: %s\n", path); if (strlen(g_settings.video.second_pass_shader) > 0) SSNES_LOG("Loading 2nd pass: %s\n", g_settings.video.second_pass_shader); cgCtx = cgCreateContext(); if (cgCtx == NULL) { SSNES_ERR("Failed to create Cg context\n"); return false; } cgFProf = cgGLGetLatestProfile(CG_GL_FRAGMENT); cgVProf = cgGLGetLatestProfile(CG_GL_VERTEX); if (cgFProf == CG_PROFILE_UNKNOWN || cgVProf == CG_PROFILE_UNKNOWN) { SSNES_ERR("Invalid profile type\n"); return false; } cgGLSetOptimalOptions(cgFProf); cgGLSetOptimalOptions(cgVProf); prg[0].fprg = cgCreateProgram(cgCtx, CG_SOURCE, stock_cg_program, cgFProf, "main_fragment", 0); prg[0].vprg = cgCreateProgram(cgCtx, CG_SOURCE, stock_cg_program, cgVProf, "main_vertex", 0); prg[1].fprg = cgCreateProgramFromFile(cgCtx, CG_SOURCE, path, cgFProf, "main_fragment", 0); prg[1].vprg = cgCreateProgramFromFile(cgCtx, CG_SOURCE, path, cgVProf, "main_vertex", 0); if (strlen(g_settings.video.second_pass_shader) > 0) { prg[2].fprg = cgCreateProgramFromFile(cgCtx, CG_SOURCE, g_settings.video.second_pass_shader, cgFProf, "main_fragment", 0); prg[2].vprg = cgCreateProgramFromFile(cgCtx, CG_SOURCE, g_settings.video.second_pass_shader, cgVProf, "main_vertex", 0); } else prg[2] = prg[0]; for (int i = 0; i < 3; i++) { if (prg[i].fprg == NULL || prg[i].vprg == NULL) { CGerror err = cgGetError(); SSNES_ERR("CG error: %s\n", cgGetErrorString(err)); return false; } cgGLLoadProgram(prg[i].fprg); cgGLLoadProgram(prg[i].vprg); } cgGLEnableProfile(cgFProf); cgGLEnableProfile(cgVProf); for (int i = 0; i < 3; i++) { cgGLBindProgram(prg[i].fprg); cgGLBindProgram(prg[i].vprg); prg[i].vid_size_f = cgGetNamedParameter(prg[i].fprg, "IN.video_size"); prg[i].tex_size_f = cgGetNamedParameter(prg[i].fprg, "IN.texture_size"); prg[i].out_size_f = cgGetNamedParameter(prg[i].fprg, "IN.output_size"); prg[i].vid_size_v = cgGetNamedParameter(prg[i].vprg, "IN.video_size"); prg[i].tex_size_v = cgGetNamedParameter(prg[i].vprg, "IN.texture_size"); prg[i].out_size_v = cgGetNamedParameter(prg[i].vprg, "IN.output_size"); prg[i].mvp = cgGetNamedParameter(prg[i].vprg, "modelViewProj"); cgGLSetStateMatrixParameter(prg[i].mvp, CG_GL_MODELVIEW_PROJECTION_MATRIX, CG_GL_MATRIX_IDENTITY); } cgGLBindProgram(prg[1].fprg); cgGLBindProgram(prg[1].vprg); cg_active = true; return true; } void gl_cg_use(unsigned index) { if (cg_active) { active_index = index; cgGLBindProgram(prg[index].vprg); cgGLBindProgram(prg[index].fprg); } } unsigned gl_cg_num(void) { if (cg_active) { if (prg[0].fprg == prg[2].fprg) return 1; else return 2; } else return 0; } bool gl_cg_filter_type(unsigned index, bool *smooth) { (void)index; (void)smooth; // We don't really care since .cg doesn't have those kinds of semantics by itself ... return false; } void gl_cg_shader_scale(unsigned index, struct gl_fbo_scale *scale) { (void)index; // We don't really care since .cg doesn't have those kinds of semantics by itself ... scale->valid = false; }