/* RetroArch - A frontend for libretro. * Copyright (C) 2010-2017 - Hans-Kristian Arntzen * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #include #include #include #include #include #include #include #include #include #include #ifdef HAVE_CONFIG_H #include "config.h" #endif #include "glslang_util.h" #if defined(HAVE_GLSLANG) #include #endif #include "../../verbosity.h" static void get_include_file( const char *line, char *include_file, size_t len) { char *end = NULL; char *start = (char*)strchr(line, '\"'); if (!start) return; start++; end = (char*)strchr(start, '\"'); if (!end) return; *end = '\0'; strlcpy(include_file, start, len); } bool glslang_read_shader_file(const char *path, struct string_list *output, bool root_file) { char tmp[PATH_MAX_LENGTH]; union string_list_elem_attr attr; size_t i; const char *basename = NULL; uint8_t *buf = NULL; int64_t buf_len = 0; struct string_list *lines = NULL; tmp[0] = '\0'; attr.i = 0; /* Sanity check */ if (string_is_empty(path) || !output) return false; basename = path_basename(path); if (string_is_empty(basename)) return false; /* Read file contents */ if (!filestream_read_file(path, (void**)&buf, &buf_len)) { RARCH_ERR("Failed to open shader file: \"%s\".\n", path); return false; } if (buf_len > 0) { /* Remove Windows '\r' chars if we encounter them */ string_remove_all_chars((char*)buf, '\r'); /* Split into lines * (Blank lines must be included) */ lines = string_separate((char*)buf, "\n"); } /* Buffer is no longer required - clean up */ if (buf) free(buf); /* Sanity check */ if (!lines) return false; if (lines->size < 1) goto error; /* If this is the 'parent' shader file, ensure that first * line is a 'VERSION' string */ if (root_file) { const char *line = lines->elems[0].data; if (strncmp("#version ", line, STRLEN_CONST("#version "))) { RARCH_ERR("First line of the shader must contain a valid #version string.\n"); goto error; } if (!string_list_append(output, line, attr)) goto error; /* Allows us to use #line to make dealing with shader errors easier. * This is supported by glslang, but since we always use glslang statically, * this is fine. */ if (!string_list_append(output, "#extension GL_GOOGLE_cpp_style_line_directive : require", attr)) goto error; } /* At least VIM treats the first line as line #1, * so offset everything by one. */ snprintf(tmp, sizeof(tmp), "#line %u \"%s\"", root_file ? 2 : 1, basename); if (!string_list_append(output, tmp, attr)) goto error; /* Loop through lines of file */ for (i = root_file ? 1 : 0; i < lines->size; i++) { unsigned push_line = 0; const char *line = lines->elems[i].data; /* Check for 'include' statements */ if (!strncmp("#include ", line, STRLEN_CONST("#include "))) { char include_file[PATH_MAX_LENGTH]; char include_path[PATH_MAX_LENGTH]; include_file[0] = '\0'; include_path[0] = '\0'; /* Build include file path */ get_include_file(line, include_file, sizeof(include_file)); if (string_is_empty(include_file)) { RARCH_ERR("Invalid include statement \"%s\".\n", line); goto error; } fill_pathname_resolve_relative( include_path, path, include_file, sizeof(include_path)); /* Parse include file */ if (!glslang_read_shader_file(include_path, output, false)) goto error; /* After including a file, use line directive * to pull it back to current file. */ push_line = 1; } else if (!strncmp("#endif", line, STRLEN_CONST("#endif")) || !strncmp("#pragma", line, STRLEN_CONST("#pragma"))) { /* #line seems to be ignored if preprocessor tests fail, * so we should reapply #line after each #endif. * Add extra offset here since we're setting #line * for the line after this one. */ push_line = 2; if (!string_list_append(output, line, attr)) goto error; } else if (!string_list_append(output, line, attr)) goto error; if (push_line != 0) { snprintf(tmp, sizeof(tmp), "#line %u \"%s\"", unsigned(i + push_line), basename); if (!string_list_append(output, tmp, attr)) goto error; } } string_list_free(lines); return true; error: if (lines) string_list_free(lines); return false; } static const char *glslang_formats[] = { "UNKNOWN", "R8_UNORM", "R8_UINT", "R8_SINT", "R8G8_UNORM", "R8G8_UINT", "R8G8_SINT", "R8G8B8A8_UNORM", "R8G8B8A8_UINT", "R8G8B8A8_SINT", "R8G8B8A8_SRGB", "A2B10G10R10_UNORM_PACK32", "A2B10G10R10_UINT_PACK32", "R16_UINT", "R16_SINT", "R16_SFLOAT", "R16G16_UINT", "R16G16_SINT", "R16G16_SFLOAT", "R16G16B16A16_UINT", "R16G16B16A16_SINT", "R16G16B16A16_SFLOAT", "R32_UINT", "R32_SINT", "R32_SFLOAT", "R32G32_UINT", "R32G32_SINT", "R32G32_SFLOAT", "R32G32B32A32_UINT", "R32G32B32A32_SINT", "R32G32B32A32_SFLOAT", }; const char *glslang_format_to_string(enum glslang_format fmt) { return glslang_formats[fmt]; } static glslang_format glslang_find_format(const char *fmt) { #undef FMT #define FMT(x) if (string_is_equal(fmt, #x)) return SLANG_FORMAT_ ## x FMT(R8_UNORM); FMT(R8_UINT); FMT(R8_SINT); FMT(R8G8_UNORM); FMT(R8G8_UINT); FMT(R8G8_SINT); FMT(R8G8B8A8_UNORM); FMT(R8G8B8A8_UINT); FMT(R8G8B8A8_SINT); FMT(R8G8B8A8_SRGB); FMT(A2B10G10R10_UNORM_PACK32); FMT(A2B10G10R10_UINT_PACK32); FMT(R16_UINT); FMT(R16_SINT); FMT(R16_SFLOAT); FMT(R16G16_UINT); FMT(R16G16_SINT); FMT(R16G16_SFLOAT); FMT(R16G16B16A16_UINT); FMT(R16G16B16A16_SINT); FMT(R16G16B16A16_SFLOAT); FMT(R32_UINT); FMT(R32_SINT); FMT(R32_SFLOAT); FMT(R32G32_UINT); FMT(R32G32_SINT); FMT(R32G32_SFLOAT); FMT(R32G32B32A32_UINT); FMT(R32G32B32A32_SINT); FMT(R32G32B32A32_SFLOAT); return SLANG_FORMAT_UNKNOWN; } static std::string build_stage_source( const struct string_list *lines, const char *stage) { /* Note: since we have to return a std::string anyway, * there is nothing to be gained from trying to replace * this ostringstream with a C-based alternative * (would require a rewrite of deps/glslang/glslang.cpp) */ std::ostringstream str; bool active = true; size_t i; if (!lines) return ""; if (lines->size < 1) return ""; /* Version header. */ str << lines->elems[0].data;; str << '\n'; for (i = 1; i < lines->size; i++) { const char *line = lines->elems[i].data; /* Identify 'stage' (fragment/vertex) */ if (!strncmp("#pragma stage ", line, STRLEN_CONST("#pragma stage "))) { if (!string_is_empty(stage)) { char expected[128]; expected[0] = '\0'; strlcpy(expected, "#pragma stage ", sizeof(expected)); strlcat(expected, stage, sizeof(expected)); active = strcmp(expected, line) == 0; } } else if (!strncmp("#pragma name ", line, STRLEN_CONST("#pragma name ")) || !strncmp("#pragma format ", line, STRLEN_CONST("#pragma format "))) { /* Ignore */ } else if (active) str << line; str << '\n'; } return str.str(); } bool glslang_parse_meta(const struct string_list *lines, glslang_meta *meta) { char id[64]; char desc[64]; size_t i; id[0] = '\0'; desc[0] = '\0'; if (!lines) return false; *meta = glslang_meta{}; for (i = 0; i < lines->size; i++) { const char *line = lines->elems[i].data; /* Check for shader identifier */ if (!strncmp("#pragma name ", line, STRLEN_CONST("#pragma name "))) { const char *str = NULL; if (!meta->name.empty()) { RARCH_ERR("[slang]: Trying to declare multiple names for file.\n"); return false; } str = line + STRLEN_CONST("#pragma name "); while (*str == ' ') str++; meta->name = str; } /* Check for shader parameters */ else if (!strncmp("#pragma parameter ", line, STRLEN_CONST("#pragma parameter "))) { float initial, minimum, maximum, step; int ret = sscanf( line, "#pragma parameter %63s \"%63[^\"]\" %f %f %f %f", id, desc, &initial, &minimum, &maximum, &step); if (ret == 5) { step = 0.1f * (maximum - minimum); ret = 6; } if (ret == 6) { bool parameter_found = false; size_t parameter_index = 0; size_t j; for (j = 0; j < meta->parameters.size(); j++) { /* Note: LHS is a std:string, RHS is a C string. * (the glslang_meta stuff has to be C++) */ if (meta->parameters[j].id == id) { parameter_found = true; parameter_index = j; break; } } /* Allow duplicate #pragma parameter, but only * if they are exactly the same. */ if (parameter_found) { const glslang_parameter *parameter = &meta->parameters[parameter_index]; if ( parameter->desc != desc || parameter->initial != initial || parameter->minimum != minimum || parameter->maximum != maximum || parameter->step != step ) { RARCH_ERR("[slang]: Duplicate parameters found for \"%s\", but arguments do not match.\n", id); return false; } } else meta->parameters.push_back({ id, desc, initial, minimum, maximum, step }); } else { RARCH_ERR("[slang]: Invalid #pragma parameter line: \"%s\".\n", line); return false; } } /* Check for framebuffer format */ else if (!strncmp("#pragma format ", line, STRLEN_CONST("#pragma format "))) { const char *str = NULL; if (meta->rt_format != SLANG_FORMAT_UNKNOWN) { RARCH_ERR("[slang]: Trying to declare format multiple times for file.\n"); return false; } str = line + STRLEN_CONST("#pragma format "); while (*str == ' ') str++; meta->rt_format = glslang_find_format(str); if (meta->rt_format == SLANG_FORMAT_UNKNOWN) { RARCH_ERR("[slang]: Failed to find format \"%s\".\n", str); return false; } } } return true; } bool glslang_compile_shader(const char *shader_path, glslang_output *output) { #if defined(HAVE_GLSLANG) struct string_list *lines = string_list_new(); if (!lines) return false; RARCH_LOG("[slang]: Compiling shader \"%s\".\n", shader_path); if (!glslang_read_shader_file(shader_path, lines, true)) goto error; if (!glslang_parse_meta(lines, &output->meta)) goto error; if ( !glslang::compile_spirv(build_stage_source(lines, "vertex"), glslang::StageVertex, &output->vertex)) { RARCH_ERR("Failed to compile vertex shader stage.\n"); goto error; } if ( !glslang::compile_spirv(build_stage_source(lines, "fragment"), glslang::StageFragment, &output->fragment)) { RARCH_ERR("Failed to compile fragment shader stage.\n"); goto error; } string_list_free(lines); return true; error: if (lines) string_list_free(lines); #endif return false; }