/** * RetroArch - A frontend for libretro. * Copyright (C) 2010-2014 - Hans-Kristian Arntzen * Copyright (C) 2011-2017 - Daniel De Matteis * * RetroArch is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free * Software Foundation, either version 3 of the License, or (at your option) * any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with RetroArch. If not, see <http://www.gnu.org/licenses/>. **/ #include <math.h> #include "audio_driver.h" #include <string/stdstring.h> #include <encodings/utf.h> #include <clamping.h> #include <memalign.h> #include <audio/conversion/float_to_s16.h> #include <audio/conversion/s16_to_float.h> #ifdef HAVE_AUDIOMIXER #include <audio/audio_mixer.h> #include "../tasks/task_audio_mixer.h" #endif #ifdef HAVE_DSP_FILTER #include <audio/dsp_filter.h> #endif #include <lists/dir_list.h> #ifdef HAVE_THREADS #include "audio_thread_wrapper.h" #endif #ifdef HAVE_MENU #include "../menu/menu_driver.h" #endif #ifdef HAVE_NETWORKING #include "../network/netplay/netplay.h" #endif #include "../configuration.h" #include "../driver.h" #include "../frontend/frontend_driver.h" #include "../retroarch.h" #include "../list_special.h" #include "../file_path_special.h" #include "../record/record_driver.h" #include "../tasks/task_content.h" #include "../verbosity.h" #define MENU_SOUND_FORMATS "ogg|mod|xm|s3m|mp3|flac|wav" /* Converts decibels to voltage gain. returns voltage gain value. */ #define DB_TO_GAIN(db) (powf(10.0f, (db) / 20.0f)) audio_driver_t audio_null = { NULL, /* init */ NULL, /* write */ NULL, /* stop */ NULL, /* start */ NULL, /* alive */ NULL, /* set_nonblock_state */ NULL, /* free */ NULL, /* use_float */ "null", NULL, NULL, NULL, /* write_avail */ NULL }; audio_driver_t *audio_drivers[] = { #ifdef HAVE_ALSA &audio_alsa, #if !defined(__QNX__) && !defined(MIYOO) && defined(HAVE_THREADS) &audio_alsathread, #endif #endif #ifdef HAVE_TINYALSA &audio_tinyalsa, #endif #if defined(HAVE_AUDIOIO) &audio_audioio, #endif #if defined(HAVE_OSS) || defined(HAVE_OSS_BSD) &audio_oss, #endif #ifdef HAVE_RSOUND &audio_rsound, #endif #ifdef HAVE_COREAUDIO &audio_coreaudio, #endif #ifdef HAVE_COREAUDIO3 &audio_coreaudio3, #endif #ifdef HAVE_AL &audio_openal, #endif #ifdef HAVE_SL &audio_opensl, #endif #ifdef HAVE_ROAR &audio_roar, #endif #ifdef HAVE_JACK &audio_jack, #endif #ifdef HAVE_WASAPI &audio_wasapi, #endif #ifdef HAVE_XAUDIO &audio_xa, #endif #ifdef HAVE_DSOUND &audio_dsound, #endif #if defined(HAVE_SDL) || defined(HAVE_SDL2) &audio_sdl, #endif #ifdef HAVE_PULSE &audio_pulse, #endif #if defined(__PSL1GHT__) || defined(__PS3__) &audio_ps3, #endif #ifdef XENON &audio_xenon360, #endif #ifdef GEKKO &audio_gx, #endif #ifdef WIIU &audio_ax, #endif #ifdef EMSCRIPTEN &audio_rwebaudio, #endif #if defined(PSP) || defined(VITA) || defined(ORBIS) &audio_psp, #endif #if defined(PS2) &audio_ps2, #endif #ifdef _3DS &audio_ctr_csnd, &audio_ctr_dsp, #ifdef HAVE_THREADS &audio_ctr_dsp_thread, #endif #endif #ifdef SWITCH &audio_switch, &audio_switch_thread, #ifdef HAVE_LIBNX &audio_switch_libnx_audren, &audio_switch_libnx_audren_thread, #endif #endif &audio_null, NULL, }; static audio_driver_state_t audio_driver_st = {0}; /* double alignment */ /**************************************/ audio_driver_state_t *audio_state_get_ptr(void) { return &audio_driver_st; } /** * config_get_audio_driver_options: * * Get an enumerated list of all audio driver names, separated by '|'. * * Returns: string listing of all audio driver names, separated by '|'. **/ const char *config_get_audio_driver_options(void) { return char_list_new_special(STRING_LIST_AUDIO_DRIVERS, NULL); } #ifdef HAVE_TRANSLATE /* TODO/FIXME - Doesn't currently work. Fix this. */ bool audio_driver_is_ai_service_speech_running(void) { #ifdef HAVE_AUDIOMIXER enum audio_mixer_state res = audio_driver_mixer_get_stream_state(10); bool ret = (res == AUDIO_STREAM_STATE_NONE) || (res == AUDIO_STREAM_STATE_STOPPED); if (!ret) return true; #endif return false; } #endif static enum resampler_quality audio_driver_get_resampler_quality( settings_t *settings) { if (settings) return (enum resampler_quality)settings->uints.audio_resampler_quality; return RESAMPLER_QUALITY_DONTCARE; } static bool audio_driver_free_devices_list(void) { audio_driver_state_t *audio_st = &audio_driver_st; if ( !audio_st->current_audio || !audio_st->current_audio->device_list_free || !audio_st->context_audio_data) return false; audio_st->current_audio->device_list_free( audio_st->context_audio_data, audio_st->devices_list); audio_st->devices_list = NULL; return true; } #ifdef DEBUG static void report_audio_buffer_statistics(void) { audio_statistics_t audio_stats; audio_stats.samples = 0; audio_stats.average_buffer_saturation = 0.0f; audio_stats.std_deviation_percentage = 0.0f; audio_stats.close_to_underrun = 0.0f; audio_stats.close_to_blocking = 0.0f; if (!audio_compute_buffer_statistics(&audio_stats)) return; RARCH_LOG("[Audio]: Average audio buffer saturation: %.2f %%," " standard deviation (percentage points): %.2f %%.\n" "[Audio]: Amount of time spent close to underrun: %.2f %%." " Close to blocking: %.2f %%.\n", audio_stats.average_buffer_saturation, audio_stats.std_deviation_percentage, audio_stats.close_to_underrun, audio_stats.close_to_blocking); } #endif static void audio_driver_deinit_resampler(void) { audio_driver_state_t *audio_st = &audio_driver_st; if (audio_st->resampler && audio_st->resampler_data) audio_st->resampler->free(audio_st->resampler_data); audio_st->resampler = NULL; audio_st->resampler_data = NULL; audio_st->resampler_ident[0] = '\0'; audio_st->resampler_quality = RESAMPLER_QUALITY_DONTCARE; } static bool audio_driver_deinit_internal(bool audio_enable) { audio_driver_state_t *audio_st = &audio_driver_st; if ( audio_st->current_audio && audio_st->current_audio->free) { if (audio_st->context_audio_data) audio_st->current_audio->free(audio_st->context_audio_data); audio_st->context_audio_data = NULL; } if (audio_st->output_samples_conv_buf) memalign_free(audio_st->output_samples_conv_buf); audio_st->output_samples_conv_buf = NULL; if (audio_st->input_data) memalign_free(audio_st->input_data); audio_st->input_data = NULL; audio_st->data_ptr = 0; #ifdef HAVE_REWIND if (audio_st->rewind_buf) memalign_free(audio_st->rewind_buf); audio_st->rewind_buf = NULL; audio_st->rewind_size = 0; #endif if (!audio_enable) { audio_st->flags &= ~AUDIO_FLAG_ACTIVE; return false; } audio_driver_deinit_resampler(); if (audio_st->output_samples_buf) memalign_free(audio_st->output_samples_buf); audio_st->output_samples_buf = NULL; #ifdef HAVE_DSP_FILTER audio_driver_dsp_filter_free(); #endif #ifdef DEBUG report_audio_buffer_statistics(); #endif return true; } #ifdef HAVE_AUDIOMIXER static void audio_driver_mixer_deinit(void) { unsigned i; audio_driver_st.flags &= ~AUDIO_FLAG_MIXER_ACTIVE; for (i = 0; i < AUDIO_MIXER_MAX_SYSTEM_STREAMS; i++) { audio_driver_mixer_stop_stream(i); audio_driver_mixer_remove_stream(i); } audio_mixer_done(); } #endif bool audio_driver_deinit(void) { settings_t *settings = config_get_ptr(); #ifdef HAVE_AUDIOMIXER audio_driver_mixer_deinit(); #endif audio_driver_free_devices_list(); return audio_driver_deinit_internal( settings->bools.audio_enable); } bool audio_driver_find_driver( void *settings_data, const char *prefix, bool verbosity_enabled) { settings_t *settings = (settings_t*)settings_data; int i = (int)driver_find_index( "audio_driver", settings->arrays.audio_driver); if (i >= 0) audio_driver_st.current_audio = (const audio_driver_t*) audio_drivers[i]; else { const audio_driver_t *tmp = NULL; if (verbosity_enabled) { unsigned d; RARCH_ERR("Couldn't find any %s named \"%s\"\n", prefix, settings->arrays.audio_driver); RARCH_LOG_OUTPUT("Available %ss are:\n", prefix); for (d = 0; audio_drivers[d]; d++) { if (audio_drivers[d]) RARCH_LOG_OUTPUT("\t%s\n", audio_drivers[d]->ident); } RARCH_WARN("Going to default to first %s...\n", prefix); } tmp = (const audio_driver_t*)audio_drivers[0]; if (!tmp) return false; audio_driver_st.current_audio = tmp; } return true; } /** * audio_driver_flush: * @data : pointer to audio buffer. * @right : amount of samples to write. * * Writes audio samples to audio driver. Will first * perform DSP processing (if enabled) and resampling. **/ static void audio_driver_flush( audio_driver_state_t *audio_st, float slowmotion_ratio, bool audio_fastforward_mute, const int16_t *data, size_t samples, bool is_slowmotion, bool is_fastmotion) { struct resampler_data src_data; float audio_volume_gain = (audio_st->mute_enable || (audio_fastforward_mute && is_fastmotion)) ? 0.0f : audio_st->volume_gain; src_data.data_out = NULL; src_data.output_frames = 0; convert_s16_to_float(audio_st->input_data, data, samples, audio_volume_gain); src_data.data_in = audio_st->input_data; src_data.input_frames = samples >> 1; #ifdef HAVE_DSP_FILTER if (audio_st->dsp) { struct retro_dsp_data dsp_data; dsp_data.input = NULL; dsp_data.input_frames = 0; dsp_data.output = NULL; dsp_data.output_frames = 0; dsp_data.input = audio_st->input_data; dsp_data.input_frames = (unsigned)(samples >> 1); retro_dsp_filter_process(audio_st->dsp, &dsp_data); if (dsp_data.output) { src_data.data_in = dsp_data.output; src_data.input_frames = dsp_data.output_frames; } } #endif src_data.data_out = audio_st->output_samples_buf; if (audio_st->flags & AUDIO_FLAG_CONTROL) { /* Readjust the audio input rate. */ int half_size = (int)(audio_st->buffer_size / 2); int avail = (int)audio_st->current_audio->write_avail( audio_st->context_audio_data); int delta_mid = avail - half_size; double direction = (double)delta_mid / half_size; double adjust = 1.0 + audio_st->rate_control_delta * direction; unsigned write_idx = audio_st->free_samples_count++ & (AUDIO_BUFFER_FREE_SAMPLES_COUNT - 1); audio_st->free_samples_buf[write_idx] = avail; audio_st->source_ratio_current = audio_st->source_ratio_original * adjust; #if 0 if (verbosity_is_enabled()) { RARCH_LOG_OUTPUT("[Audio]: Audio buffer is %u%% full\n", (unsigned)(100 - (avail * 100) / audio_st->buffer_size)); RARCH_LOG_OUTPUT("[Audio]: New rate: %lf, Orig rate: %lf\n", audio_st->source_ratio_current, audio_st->source_ratio_original); } #endif } src_data.ratio = audio_st->source_ratio_current; if (is_slowmotion) src_data.ratio *= slowmotion_ratio; /* Note: Ideally we would divide by the user-configured * 'fastforward_ratio' when fast forward is enabled, * but in practice this doesn't work: * - 'fastforward_ratio' is only a limit. If the host * cannot push frames fast enough, the actual ratio * will be lower - and crackling will ensue * - Most of the time 'fastforward_ratio' will be * zero (unlimited) * So what we would need to do is measure the time since * the last audio flush operation, and calculate a 'real' * fast-forward ratio - but this doesn't work either. * The measurement is inaccurate and the frame-by-frame * fluctuations are too large, so crackling is unavoidable. * Since it's going to crackle anyway, there's no point * trying to do anything. Just leave the ratio as-is, * and hope for the best... */ audio_st->resampler->process( audio_st->resampler_data, &src_data); #ifdef HAVE_AUDIOMIXER if (audio_st->flags & AUDIO_FLAG_MIXER_ACTIVE) { bool override = true; float mixer_gain = 0.0f; bool audio_driver_mixer_mute_enable = audio_st->mixer_mute_enable; if (!audio_driver_mixer_mute_enable) { if (audio_st->mixer_volume_gain == 1.0f) override = false; mixer_gain = audio_st->mixer_volume_gain; } audio_mixer_mix(audio_st->output_samples_buf, src_data.output_frames, mixer_gain, override); } #endif { const void *output_data = audio_st->output_samples_buf; unsigned output_frames = (unsigned)src_data.output_frames; if (audio_st->flags & AUDIO_FLAG_USE_FLOAT) output_frames *= sizeof(float); else { convert_float_to_s16(audio_st->output_samples_conv_buf, (const float*)output_data, output_frames * 2); output_data = audio_st->output_samples_conv_buf; output_frames *= sizeof(int16_t); } audio_st->current_audio->write(audio_st->context_audio_data, output_data, output_frames * 2); } } #ifdef HAVE_AUDIOMIXER audio_mixer_stream_t *audio_driver_mixer_get_stream(unsigned i) { if (i > (AUDIO_MIXER_MAX_SYSTEM_STREAMS-1)) return NULL; return &audio_driver_st.mixer_streams[i]; } const char *audio_driver_mixer_get_stream_name(unsigned i) { if (i > (AUDIO_MIXER_MAX_SYSTEM_STREAMS-1)) return msg_hash_to_str(MENU_ENUM_LABEL_VALUE_NOT_AVAILABLE); if (!string_is_empty(audio_driver_st.mixer_streams[i].name)) return audio_driver_st.mixer_streams[i].name; return msg_hash_to_str(MENU_ENUM_LABEL_VALUE_NOT_AVAILABLE); } #endif bool audio_driver_init_internal( void *settings_data, bool audio_cb_inited) { unsigned new_rate = 0; float *samples_buf = NULL; settings_t *settings = (settings_t*)settings_data; size_t max_bufsamples = AUDIO_CHUNK_SIZE_NONBLOCKING * 2; bool audio_enable = settings->bools.audio_enable; bool audio_sync = settings->bools.audio_sync; bool audio_rate_control = settings->bools.audio_rate_control; float slowmotion_ratio = settings->floats.slowmotion_ratio; unsigned setting_audio_latency = settings->uints.audio_latency; unsigned runloop_audio_latency = runloop_state_get_ptr()->audio_latency; unsigned audio_latency = (runloop_audio_latency > setting_audio_latency) ? runloop_audio_latency : setting_audio_latency; #ifdef HAVE_REWIND int16_t *rewind_buf = NULL; #endif /* Accomodate rewind since at some point we might have two full buffers. */ size_t outsamples_max = AUDIO_CHUNK_SIZE_NONBLOCKING * 2 * AUDIO_MAX_RATIO * slowmotion_ratio; int16_t *conv_buf = (int16_t*)memalign_alloc(64, outsamples_max * sizeof(int16_t)); float *audio_buf = (float*)memalign_alloc(64, AUDIO_CHUNK_SIZE_NONBLOCKING * 2 * sizeof(float)); bool verbosity_enabled = verbosity_is_enabled(); convert_s16_to_float_init_simd(); convert_float_to_s16_init_simd(); if (!conv_buf || !audio_buf) goto error; memset(audio_buf, 0, AUDIO_CHUNK_SIZE_NONBLOCKING * 2 * sizeof(float)); audio_driver_st.input_data = audio_buf; audio_driver_st.output_samples_conv_buf = conv_buf; audio_driver_st.chunk_block_size = AUDIO_CHUNK_SIZE_BLOCKING; audio_driver_st.chunk_nonblock_size = AUDIO_CHUNK_SIZE_NONBLOCKING; audio_driver_st.chunk_size = audio_driver_st.chunk_block_size; #ifdef HAVE_REWIND /* Needs to be able to hold full content of a full max_bufsamples * in addition to its own. */ if (!(rewind_buf = (int16_t*)memalign_alloc(64, max_bufsamples * sizeof(int16_t)))) goto error; audio_driver_st.rewind_buf = rewind_buf; audio_driver_st.rewind_size = max_bufsamples; #endif if (!audio_enable) { audio_driver_st.flags &= ~AUDIO_FLAG_ACTIVE; return false; } if (!(audio_driver_find_driver(settings, "audio driver", verbosity_enabled))) { RARCH_ERR("Failed to initialize audio driver.\n"); return false; } if (!audio_driver_st.current_audio || !audio_driver_st.current_audio->init) { RARCH_ERR("Failed to initialize audio driver. Will continue without audio.\n"); audio_driver_st.flags &= ~AUDIO_FLAG_ACTIVE; return false; } #ifdef HAVE_THREADS if (audio_cb_inited) { RARCH_LOG("[Audio]: Starting threaded audio driver ...\n"); if (!audio_init_thread( &audio_driver_st.current_audio, &audio_driver_st.context_audio_data, *settings->arrays.audio_device ? settings->arrays.audio_device : NULL, settings->uints.audio_output_sample_rate, &new_rate, audio_latency, settings->uints.audio_block_frames, audio_driver_st.current_audio)) { RARCH_ERR("Cannot open threaded audio driver ... Exiting ...\n"); return false; } } else #endif { audio_driver_st.context_audio_data = audio_driver_st.current_audio->init(*settings->arrays.audio_device ? settings->arrays.audio_device : NULL, settings->uints.audio_output_sample_rate, audio_latency, settings->uints.audio_block_frames, &new_rate); } if (new_rate != 0) configuration_set_int(settings, settings->uints.audio_output_sample_rate, new_rate); if (!audio_driver_st.context_audio_data) { RARCH_ERR("Failed to initialize audio driver. Will continue without audio.\n"); audio_driver_st.flags &= ~AUDIO_FLAG_ACTIVE; } audio_driver_st.flags &= ~AUDIO_FLAG_USE_FLOAT; if ( (audio_driver_st.flags & AUDIO_FLAG_ACTIVE) && audio_driver_st.current_audio->use_float( audio_driver_st.context_audio_data)) audio_driver_st.flags |= AUDIO_FLAG_USE_FLOAT; if ( !audio_sync && (audio_driver_st.flags & AUDIO_FLAG_ACTIVE)) { if ( (audio_driver_st.flags & AUDIO_FLAG_ACTIVE) && audio_driver_st.context_audio_data) audio_driver_st.current_audio->set_nonblock_state( audio_driver_st.context_audio_data, true); audio_driver_st.chunk_size = audio_driver_st.chunk_nonblock_size; } if (audio_driver_st.input <= 0.0f) { /* Should never happen. */ RARCH_WARN("[Audio]: Input rate is invalid (%.3f Hz)." " Using output rate (%u Hz).\n", audio_driver_st.input, settings->uints.audio_output_sample_rate); audio_driver_st.input = settings->uints.audio_output_sample_rate; } audio_driver_st.source_ratio_original = audio_driver_st.source_ratio_current = (double)settings->uints.audio_output_sample_rate / audio_driver_st.input; if (!string_is_empty(settings->arrays.audio_resampler)) strlcpy(audio_driver_st.resampler_ident, settings->arrays.audio_resampler, sizeof(audio_driver_st.resampler_ident)); else audio_driver_st.resampler_ident[0] = '\0'; audio_driver_st.resampler_quality = audio_driver_get_resampler_quality(settings); if (!retro_resampler_realloc( &audio_driver_st.resampler_data, &audio_driver_st.resampler, audio_driver_st.resampler_ident, audio_driver_st.resampler_quality, audio_driver_st.source_ratio_original)) { RARCH_ERR("Failed to initialize resampler \"%s\".\n", audio_driver_st.resampler_ident); audio_driver_st.flags &= ~AUDIO_FLAG_ACTIVE; } audio_driver_st.data_ptr = 0; if (!(samples_buf = (float*)memalign_alloc(64, outsamples_max * sizeof(float)))) goto error; audio_driver_st.output_samples_buf = (float*)samples_buf; audio_driver_st.flags &= ~AUDIO_FLAG_CONTROL; if ( !audio_cb_inited && (audio_driver_st.flags & AUDIO_FLAG_ACTIVE) && (audio_rate_control) ) { /* Audio rate control requires write_avail * and buffer_size to be implemented. */ if (audio_driver_st.current_audio->buffer_size) { audio_driver_st.buffer_size = audio_driver_st.current_audio->buffer_size( audio_driver_st.context_audio_data); audio_driver_st.flags |= AUDIO_FLAG_CONTROL; } else RARCH_WARN("[Audio]: Rate control was desired, but driver does not support needed features.\n"); } command_event(CMD_EVENT_DSP_FILTER_INIT, NULL); audio_driver_st.free_samples_count = 0; #ifdef HAVE_AUDIOMIXER audio_mixer_init(settings->uints.audio_output_sample_rate); #endif /* Threaded driver is initially stopped. */ if ( (audio_driver_st.flags & AUDIO_FLAG_ACTIVE) && audio_cb_inited ) audio_driver_start(false); return true; error: return audio_driver_deinit(); } void audio_driver_sample(int16_t left, int16_t right) { uint32_t runloop_flags; audio_driver_state_t *audio_st = &audio_driver_st; recording_state_t *recording_st = NULL; if (audio_st->flags & AUDIO_FLAG_SUSPENDED) return; audio_st->output_samples_conv_buf[audio_st->data_ptr++] = left; audio_st->output_samples_conv_buf[audio_st->data_ptr++] = right; if (audio_st->data_ptr < audio_st->chunk_size) return; runloop_flags = runloop_get_flags(); recording_st = recording_state_get_ptr(); if ( recording_st->data && recording_st->driver && recording_st->driver->push_audio) { struct record_audio_data ffemu_data; ffemu_data.data = audio_st->output_samples_conv_buf; ffemu_data.frames = audio_st->data_ptr / 2; recording_st->driver->push_audio(recording_st->data, &ffemu_data); } if (!( (runloop_flags & RUNLOOP_FLAG_PAUSED) || !(audio_st->flags & AUDIO_FLAG_ACTIVE) || !(audio_st->output_samples_buf))) audio_driver_flush(audio_st, config_get_ptr()->floats.slowmotion_ratio, config_get_ptr()->bools.audio_fastforward_mute, audio_st->output_samples_conv_buf, audio_st->data_ptr, runloop_flags & RUNLOOP_FLAG_SLOWMOTION, runloop_flags & RUNLOOP_FLAG_FASTMOTION); audio_st->data_ptr = 0; } size_t audio_driver_sample_batch(const int16_t *data, size_t frames) { uint32_t runloop_flags; size_t frames_remaining = frames; recording_state_t *record_st = recording_state_get_ptr(); audio_driver_state_t *audio_st = &audio_driver_st; if ((audio_st->flags & AUDIO_FLAG_SUSPENDED) || (frames < 1)) return frames; runloop_flags = runloop_get_flags(); /* We want to run this loop at least once, so use a * do...while (do...while has only a single conditional * jump, as opposed to for and while which have a * conditional jump and an unconditional jump). Note, * however, that this is only relevant for compilers * that are poor at optimisation... */ do { size_t frames_to_write = (frames_remaining > (AUDIO_CHUNK_SIZE_NONBLOCKING >> 1)) ? (AUDIO_CHUNK_SIZE_NONBLOCKING >> 1) : frames_remaining; if ( record_st->data && record_st->driver && record_st->driver->push_audio) { struct record_audio_data ffemu_data; ffemu_data.data = data; ffemu_data.frames = frames_to_write; record_st->driver->push_audio(record_st->data, &ffemu_data); } if (!( (runloop_flags & RUNLOOP_FLAG_PAUSED) || !(audio_st->flags & AUDIO_FLAG_ACTIVE) || !(audio_st->output_samples_buf))) audio_driver_flush(audio_st, config_get_ptr()->floats.slowmotion_ratio, config_get_ptr()->bools.audio_fastforward_mute, data, frames_to_write << 1, runloop_flags & RUNLOOP_FLAG_SLOWMOTION, runloop_flags & RUNLOOP_FLAG_FASTMOTION); frames_remaining -= frames_to_write; data += frames_to_write << 1; } while (frames_remaining > 0); return frames; } #ifdef HAVE_REWIND void audio_driver_sample_rewind(int16_t left, int16_t right) { audio_driver_state_t *audio_st = &audio_driver_st; if (audio_st->rewind_ptr == 0) return; audio_st->rewind_buf[--audio_st->rewind_ptr] = right; audio_st->rewind_buf[--audio_st->rewind_ptr] = left; } size_t audio_driver_sample_batch_rewind( const int16_t *data, size_t frames) { size_t i; audio_driver_state_t *audio_st = &audio_driver_st; size_t samples = frames << 1; for (i = 0; i < samples; i++) { if (audio_st->rewind_ptr < 1) break; audio_st->rewind_buf[--audio_st->rewind_ptr] = data[i]; } return frames; } #endif #ifdef HAVE_DSP_FILTER void audio_driver_dsp_filter_free(void) { audio_driver_state_t *audio_st = &audio_driver_st; if (audio_st->dsp) retro_dsp_filter_free(audio_st->dsp); audio_st->dsp = NULL; } bool audio_driver_dsp_filter_init(const char *device) { retro_dsp_filter_t *audio_driver_dsp = NULL; struct string_list *plugs = NULL; #if defined(HAVE_DYLIB) && !defined(HAVE_FILTERS_BUILTIN) char ext_name[32]; char basedir[256]; ext_name[0] = '\0'; fill_pathname_basedir(basedir, device, sizeof(basedir)); if (!frontend_driver_get_core_extension(ext_name, sizeof(ext_name))) return false; if (!(plugs = dir_list_new(basedir, ext_name, false, true, false, false))) return false; #endif audio_driver_dsp = retro_dsp_filter_new( device, plugs, audio_driver_st.input); if (!audio_driver_dsp) return false; audio_driver_st.dsp = audio_driver_dsp; return true; } #endif void audio_driver_set_buffer_size(size_t bufsize) { audio_driver_st.buffer_size = bufsize; } float audio_driver_monitor_adjust_system_rates( double input_sample_rate, double input_fps, float video_refresh_rate, unsigned video_swap_interval, float audio_max_timing_skew) { float inp_sample_rate = input_sample_rate; float target_video_sync_rate = video_refresh_rate / (float)video_swap_interval; float timing_skew = fabs(1.0f - input_fps / target_video_sync_rate); if (timing_skew <= audio_max_timing_skew) return (inp_sample_rate * target_video_sync_rate / input_fps); return inp_sample_rate; } #ifdef HAVE_REWIND void audio_driver_setup_rewind(void) { unsigned i; audio_driver_state_t *audio_st = &audio_driver_st; /* Push audio ready to be played. */ audio_st->rewind_ptr = audio_st->rewind_size; for (i = 0; i < audio_st->data_ptr; i += 2) { if (audio_st->rewind_ptr > 0) audio_st->rewind_buf[--audio_st->rewind_ptr] = audio_st->output_samples_conv_buf[i + 1]; if (audio_st->rewind_ptr > 0) audio_st->rewind_buf[--audio_st->rewind_ptr] = audio_st->output_samples_conv_buf[i + 0]; } audio_st->data_ptr = 0; } #endif bool audio_driver_get_devices_list(void **data) { struct string_list**ptr = (struct string_list**)data; if (!ptr) return false; *ptr = audio_driver_st.devices_list; return true; } #ifdef HAVE_AUDIOMIXER bool audio_driver_mixer_extension_supported(const char *ext) { unsigned i; struct string_list str_list; union string_list_elem_attr attr; bool ret = false; attr.i = 0; if (!string_list_initialize(&str_list)) return false; #ifdef HAVE_STB_VORBIS string_list_append(&str_list, "ogg", attr); #endif #ifdef HAVE_IBXM string_list_append(&str_list, "mod", attr); string_list_append(&str_list, "s3m", attr); string_list_append(&str_list, "xm", attr); #endif #ifdef HAVE_DR_FLAC string_list_append(&str_list, "flac", attr); #endif #ifdef HAVE_DR_MP3 string_list_append(&str_list, "mp3", attr); #endif string_list_append(&str_list, "wav", attr); for (i = 0; i < str_list.size; i++) { const char *str_ext = str_list.elems[i].data; if (string_is_equal_noncase(str_ext, ext)) { ret = true; break; } } string_list_deinitialize(&str_list); return ret; } static int audio_mixer_find_index( audio_mixer_sound_t *sound) { unsigned i; for (i = 0; i < AUDIO_MIXER_MAX_SYSTEM_STREAMS; i++) { audio_mixer_sound_t *handle = audio_driver_st.mixer_streams[i].handle; if (handle == sound) return i; } return -1; } static void audio_mixer_play_stop_cb( audio_mixer_sound_t *sound, unsigned reason) { int idx = audio_mixer_find_index(sound); switch (reason) { case AUDIO_MIXER_SOUND_FINISHED: audio_mixer_destroy(sound); if (idx >= 0) { unsigned i = (unsigned)idx; if (!string_is_empty(audio_driver_st.mixer_streams[i].name)) free(audio_driver_st.mixer_streams[i].name); audio_driver_st.mixer_streams[i].name = NULL; audio_driver_st.mixer_streams[i].state = AUDIO_STREAM_STATE_NONE; audio_driver_st.mixer_streams[i].volume = 0.0f; audio_driver_st.mixer_streams[i].buf = NULL; audio_driver_st.mixer_streams[i].stop_cb = NULL; audio_driver_st.mixer_streams[i].handle = NULL; audio_driver_st.mixer_streams[i].voice = NULL; } break; case AUDIO_MIXER_SOUND_STOPPED: break; case AUDIO_MIXER_SOUND_REPEATED: break; } } static void audio_mixer_menu_stop_cb( audio_mixer_sound_t *sound, unsigned reason) { int idx = audio_mixer_find_index(sound); switch (reason) { case AUDIO_MIXER_SOUND_FINISHED: if (idx >= 0) { unsigned i = (unsigned)idx; audio_driver_st.mixer_streams[i].state = AUDIO_STREAM_STATE_STOPPED; audio_driver_st.mixer_streams[i].volume = 0.0f; } break; case AUDIO_MIXER_SOUND_STOPPED: case AUDIO_MIXER_SOUND_REPEATED: break; } } static void audio_mixer_play_stop_sequential_cb( audio_mixer_sound_t *sound, unsigned reason) { int idx = audio_mixer_find_index(sound); switch (reason) { case AUDIO_MIXER_SOUND_FINISHED: audio_mixer_destroy(sound); if (idx >= 0) { unsigned i = (unsigned)idx; if (!string_is_empty(audio_driver_st.mixer_streams[i].name)) free(audio_driver_st.mixer_streams[i].name); if (i < AUDIO_MIXER_MAX_STREAMS) audio_driver_st.mixer_streams[i].stream_type = AUDIO_STREAM_TYPE_USER; else audio_driver_st.mixer_streams[i].stream_type = AUDIO_STREAM_TYPE_SYSTEM; audio_driver_st.mixer_streams[i].name = NULL; audio_driver_st.mixer_streams[i].state = AUDIO_STREAM_STATE_NONE; audio_driver_st.mixer_streams[i].volume = 0.0f; audio_driver_st.mixer_streams[i].buf = NULL; audio_driver_st.mixer_streams[i].stop_cb = NULL; audio_driver_st.mixer_streams[i].handle = NULL; audio_driver_st.mixer_streams[i].voice = NULL; i++; for (; i < AUDIO_MIXER_MAX_SYSTEM_STREAMS; i++) { if (audio_driver_st.mixer_streams[i].state == AUDIO_STREAM_STATE_STOPPED) { audio_driver_mixer_play_stream_sequential(i); break; } } } break; case AUDIO_MIXER_SOUND_STOPPED: case AUDIO_MIXER_SOUND_REPEATED: break; } } static bool audio_driver_mixer_get_free_stream_slot( unsigned *id, enum audio_mixer_stream_type type) { unsigned i = AUDIO_MIXER_MAX_STREAMS; unsigned count = AUDIO_MIXER_MAX_SYSTEM_STREAMS; if (type == AUDIO_STREAM_TYPE_USER) { i = 0; count = AUDIO_MIXER_MAX_STREAMS; } for (; i < count; i++) { if (audio_driver_st.mixer_streams[i].state == AUDIO_STREAM_STATE_NONE) { *id = i; return true; } } return false; } bool audio_driver_mixer_add_stream(audio_mixer_stream_params_t *params) { unsigned free_slot = 0; audio_mixer_voice_t *voice = NULL; audio_mixer_sound_t *handle = NULL; audio_mixer_stop_cb_t stop_cb = audio_mixer_play_stop_cb; bool looped = (params->state == AUDIO_STREAM_STATE_PLAYING_LOOPED); void *buf = NULL; if (params->stream_type == AUDIO_STREAM_TYPE_NONE) return false; switch (params->slot_selection_type) { case AUDIO_MIXER_SLOT_SELECTION_MANUAL: free_slot = params->slot_selection_idx; /* If we are using a manually specified * slot, must free any existing stream * before assigning the new one */ audio_driver_mixer_stop_stream(free_slot); audio_driver_mixer_remove_stream(free_slot); break; case AUDIO_MIXER_SLOT_SELECTION_AUTOMATIC: default: if (!audio_driver_mixer_get_free_stream_slot( &free_slot, params->stream_type)) return false; break; } if (params->state == AUDIO_STREAM_STATE_NONE) return false; if (!(buf = malloc(params->bufsize))) return false; memcpy(buf, params->buf, params->bufsize); switch (params->type) { case AUDIO_MIXER_TYPE_WAV: handle = audio_mixer_load_wav(buf, (int32_t)params->bufsize, audio_driver_st.resampler_ident, audio_driver_st.resampler_quality); /* WAV is a special case - input buffer is not * free()'d when sound playback is complete (it is * converted to a PCM buffer, which is free()'d instead), * so have to do it here */ free(buf); buf = NULL; break; case AUDIO_MIXER_TYPE_OGG: handle = audio_mixer_load_ogg(buf, (int32_t)params->bufsize); break; case AUDIO_MIXER_TYPE_MOD: handle = audio_mixer_load_mod(buf, (int32_t)params->bufsize); break; case AUDIO_MIXER_TYPE_FLAC: #ifdef HAVE_DR_FLAC handle = audio_mixer_load_flac(buf, (int32_t)params->bufsize); #endif break; case AUDIO_MIXER_TYPE_MP3: #ifdef HAVE_DR_MP3 handle = audio_mixer_load_mp3(buf, (int32_t)params->bufsize); #endif break; case AUDIO_MIXER_TYPE_NONE: break; } if (!handle) { free(buf); return false; } switch (params->state) { case AUDIO_STREAM_STATE_PLAYING_SEQUENTIAL: stop_cb = audio_mixer_play_stop_sequential_cb; /* fall-through */ case AUDIO_STREAM_STATE_PLAYING_LOOPED: case AUDIO_STREAM_STATE_PLAYING: voice = audio_mixer_play(handle, looped, params->volume, audio_driver_st.resampler_ident, audio_driver_st.resampler_quality, stop_cb); break; default: break; } audio_driver_st.flags |= AUDIO_FLAG_MIXER_ACTIVE; audio_driver_st.mixer_streams[free_slot].name = !string_is_empty(params->basename) ? strdup(params->basename) : NULL; audio_driver_st.mixer_streams[free_slot].buf = buf; audio_driver_st.mixer_streams[free_slot].handle = handle; audio_driver_st.mixer_streams[free_slot].voice = voice; audio_driver_st.mixer_streams[free_slot].stream_type = params->stream_type; audio_driver_st.mixer_streams[free_slot].type = params->type; audio_driver_st.mixer_streams[free_slot].state = params->state; audio_driver_st.mixer_streams[free_slot].volume = params->volume; audio_driver_st.mixer_streams[free_slot].stop_cb = stop_cb; return true; } enum audio_mixer_state audio_driver_mixer_get_stream_state(unsigned i) { if (i >= AUDIO_MIXER_MAX_SYSTEM_STREAMS) return AUDIO_STREAM_STATE_NONE; return audio_driver_st.mixer_streams[i].state; } static void audio_driver_mixer_play_stream_internal( unsigned i, unsigned type) { if (i >= AUDIO_MIXER_MAX_SYSTEM_STREAMS) return; switch (audio_driver_st.mixer_streams[i].state) { case AUDIO_STREAM_STATE_STOPPED: audio_driver_st.mixer_streams[i].voice = audio_mixer_play(audio_driver_st.mixer_streams[i].handle, (type == AUDIO_STREAM_STATE_PLAYING_LOOPED) ? true : false, 1.0f, audio_driver_st.resampler_ident, audio_driver_st.resampler_quality, audio_driver_st.mixer_streams[i].stop_cb); audio_driver_st.mixer_streams[i].state = (enum audio_mixer_state)type; break; case AUDIO_STREAM_STATE_PLAYING: case AUDIO_STREAM_STATE_PLAYING_LOOPED: case AUDIO_STREAM_STATE_PLAYING_SEQUENTIAL: case AUDIO_STREAM_STATE_NONE: break; } } static void audio_driver_load_menu_bgm_callback(retro_task_t *task, void *task_data, void *user_data, const char *error) { uint8_t flags = content_get_flags(); if (!(flags & CONTENT_ST_FLAG_IS_INITED)) audio_driver_mixer_play_menu_sound_looped(AUDIO_MIXER_SYSTEM_SLOT_BGM); } void audio_driver_load_system_sounds(void) { char basename_noext[256]; char sounds_path[PATH_MAX_LENGTH]; char sounds_fallback_path[PATH_MAX_LENGTH]; settings_t *settings = config_get_ptr(); const char *dir_assets = settings->paths.directory_assets; const bool audio_enable_menu = settings->bools.audio_enable_menu; const bool audio_enable_menu_ok = audio_enable_menu && settings->bools.audio_enable_menu_ok; const bool audio_enable_menu_cancel = audio_enable_menu && settings->bools.audio_enable_menu_cancel; const bool audio_enable_menu_notice = audio_enable_menu && settings->bools.audio_enable_menu_notice; const bool audio_enable_menu_bgm = audio_enable_menu && settings->bools.audio_enable_menu_bgm; const bool audio_enable_menu_scroll = audio_enable_menu && settings->bools.audio_enable_menu_scroll; const bool audio_enable_cheevo_unlock = settings->bools.cheevos_unlock_sound_enable; const char *path_ok = NULL; const char *path_cancel = NULL; const char *path_notice = NULL; const char *path_notice_back = NULL; const char *path_bgm = NULL; const char *path_cheevo_unlock = NULL; const char *path_up = NULL; const char *path_down = NULL; struct string_list *list = NULL; struct string_list *list_fallback = NULL; unsigned i = 0; if (!audio_enable_menu && !audio_enable_cheevo_unlock) goto end; sounds_path[0] = basename_noext[0] ='\0'; fill_pathname_join_special( sounds_fallback_path, dir_assets, "sounds", sizeof(sounds_fallback_path)); fill_pathname_application_special( sounds_path, sizeof(sounds_path), APPLICATION_SPECIAL_DIRECTORY_ASSETS_SOUNDS); list = dir_list_new(sounds_path, MENU_SOUND_FORMATS, false, false, false, false); list_fallback = dir_list_new(sounds_fallback_path, MENU_SOUND_FORMATS, false, false, false, false); if (!list) { list = list_fallback; list_fallback = NULL; } if (!list || list->size == 0) goto end; if (list_fallback && list_fallback->size > 0) { for (i = 0; i < list_fallback->size; i++) { if (list->size == 0 || !string_list_find_elem(list, list_fallback->elems[i].data)) { union string_list_elem_attr attr = {0}; string_list_append(list, list_fallback->elems[i].data, attr); } } } for (i = 0; i < list->size; i++) { const char *path = list->elems[i].data; const char *ext = path_get_extension(path); if (audio_driver_mixer_extension_supported(ext)) { basename_noext[0] = '\0'; fill_pathname_base(basename_noext, path, sizeof(basename_noext)); path_remove_extension(basename_noext); if (string_is_equal_noncase(basename_noext, "ok")) path_ok = path; else if (string_is_equal_noncase(basename_noext, "cancel")) path_cancel = path; else if (string_is_equal_noncase(basename_noext, "notice")) path_notice = path; else if (string_is_equal_noncase(basename_noext, "notice_back")) path_notice_back = path; else if (string_is_equal_noncase(basename_noext, "bgm")) path_bgm = path; else if (string_is_equal_noncase(basename_noext, "unlock")) path_cheevo_unlock = path; else if (string_is_equal_noncase(basename_noext, "up")) path_up = path; else if (string_is_equal_noncase(basename_noext, "down")) path_down = path; } } if (path_ok && audio_enable_menu_ok) task_push_audio_mixer_load(path_ok, NULL, NULL, true, AUDIO_MIXER_SLOT_SELECTION_MANUAL, AUDIO_MIXER_SYSTEM_SLOT_OK); if (path_cancel && audio_enable_menu_cancel) task_push_audio_mixer_load(path_cancel, NULL, NULL, true, AUDIO_MIXER_SLOT_SELECTION_MANUAL, AUDIO_MIXER_SYSTEM_SLOT_CANCEL); if (audio_enable_menu_notice) { if (path_notice) task_push_audio_mixer_load(path_notice, NULL, NULL, true, AUDIO_MIXER_SLOT_SELECTION_MANUAL, AUDIO_MIXER_SYSTEM_SLOT_NOTICE); if (path_notice_back) task_push_audio_mixer_load(path_notice_back, NULL, NULL, true, AUDIO_MIXER_SLOT_SELECTION_MANUAL, AUDIO_MIXER_SYSTEM_SLOT_NOTICE_BACK); } if (path_bgm && audio_enable_menu_bgm) task_push_audio_mixer_load(path_bgm, audio_driver_load_menu_bgm_callback, NULL, true, AUDIO_MIXER_SLOT_SELECTION_MANUAL, AUDIO_MIXER_SYSTEM_SLOT_BGM); if (path_cheevo_unlock && audio_enable_cheevo_unlock) task_push_audio_mixer_load(path_cheevo_unlock, NULL, NULL, true, AUDIO_MIXER_SLOT_SELECTION_MANUAL, AUDIO_MIXER_SYSTEM_SLOT_ACHIEVEMENT_UNLOCK); if (audio_enable_menu_scroll) { if (path_up) task_push_audio_mixer_load(path_up, NULL, NULL, true, AUDIO_MIXER_SLOT_SELECTION_MANUAL, AUDIO_MIXER_SYSTEM_SLOT_UP); if (path_down) task_push_audio_mixer_load(path_down, NULL, NULL, true, AUDIO_MIXER_SLOT_SELECTION_MANUAL, AUDIO_MIXER_SYSTEM_SLOT_DOWN); } end: if (list) string_list_free(list); if (list_fallback) string_list_free(list_fallback); } void audio_driver_mixer_play_stream(unsigned i) { audio_driver_st.mixer_streams[i].stop_cb = audio_mixer_play_stop_cb; audio_driver_mixer_play_stream_internal(i, AUDIO_STREAM_STATE_PLAYING); } void audio_driver_mixer_play_menu_sound_looped(unsigned i) { audio_driver_st.mixer_streams[i].stop_cb = audio_mixer_menu_stop_cb; audio_driver_mixer_play_stream_internal(i, AUDIO_STREAM_STATE_PLAYING_LOOPED); } void audio_driver_mixer_play_menu_sound(unsigned i) { audio_driver_st.mixer_streams[i].stop_cb = audio_mixer_menu_stop_cb; audio_driver_mixer_stop_stream(i); audio_driver_mixer_play_stream_internal(i, AUDIO_STREAM_STATE_PLAYING); } void audio_driver_mixer_play_scroll_sound(bool direction_up) { settings_t *settings = config_get_ptr(); bool audio_enable_menu = settings->bools.audio_enable_menu; bool audio_enable_menu_scroll = settings->bools.audio_enable_menu_scroll; if (audio_enable_menu && audio_enable_menu_scroll) audio_driver_mixer_play_menu_sound(direction_up ? AUDIO_MIXER_SYSTEM_SLOT_UP : AUDIO_MIXER_SYSTEM_SLOT_DOWN); } void audio_driver_mixer_play_stream_looped(unsigned i) { audio_driver_st.mixer_streams[i].stop_cb = audio_mixer_play_stop_cb; audio_driver_mixer_play_stream_internal(i, AUDIO_STREAM_STATE_PLAYING_LOOPED); } void audio_driver_mixer_play_stream_sequential(unsigned i) { audio_driver_st.mixer_streams[i].stop_cb = audio_mixer_play_stop_sequential_cb; audio_driver_mixer_play_stream_internal(i, AUDIO_STREAM_STATE_PLAYING_SEQUENTIAL); } float audio_driver_mixer_get_stream_volume(unsigned i) { if (i >= AUDIO_MIXER_MAX_SYSTEM_STREAMS) return 0.0f; return audio_driver_st.mixer_streams[i].volume; } void audio_driver_mixer_set_stream_volume(unsigned i, float vol) { audio_mixer_voice_t *voice = NULL; if (i >= AUDIO_MIXER_MAX_SYSTEM_STREAMS) return; audio_driver_st.mixer_streams[i].volume = vol; voice = audio_driver_st.mixer_streams[i].voice; if (voice) audio_mixer_voice_set_volume(voice, DB_TO_GAIN(vol)); } void audio_driver_mixer_stop_stream(unsigned i) { if (i >= AUDIO_MIXER_MAX_SYSTEM_STREAMS) return; switch (audio_driver_st.mixer_streams[i].state) { case AUDIO_STREAM_STATE_PLAYING: case AUDIO_STREAM_STATE_PLAYING_LOOPED: case AUDIO_STREAM_STATE_PLAYING_SEQUENTIAL: { audio_mixer_voice_t *voice = audio_driver_st.mixer_streams[i].voice; if (voice) audio_mixer_stop(voice); audio_driver_st.mixer_streams[i].state = AUDIO_STREAM_STATE_STOPPED; audio_driver_st.mixer_streams[i].volume = 1.0f; } break; case AUDIO_STREAM_STATE_STOPPED: case AUDIO_STREAM_STATE_NONE: break; } } void audio_driver_mixer_remove_stream(unsigned i) { if (i >= AUDIO_MIXER_MAX_SYSTEM_STREAMS) return; switch (audio_driver_st.mixer_streams[i].state) { case AUDIO_STREAM_STATE_PLAYING: case AUDIO_STREAM_STATE_PLAYING_LOOPED: case AUDIO_STREAM_STATE_PLAYING_SEQUENTIAL: audio_driver_mixer_stop_stream(i); /* fall-through */ case AUDIO_STREAM_STATE_STOPPED: { audio_mixer_sound_t *handle = audio_driver_st.mixer_streams[i].handle; if (handle) audio_mixer_destroy(handle); if (!string_is_empty(audio_driver_st.mixer_streams[i].name)) free(audio_driver_st.mixer_streams[i].name); audio_driver_st.mixer_streams[i].state = AUDIO_STREAM_STATE_NONE; audio_driver_st.mixer_streams[i].stop_cb = NULL; audio_driver_st.mixer_streams[i].volume = 0.0f; audio_driver_st.mixer_streams[i].handle = NULL; audio_driver_st.mixer_streams[i].voice = NULL; audio_driver_st.mixer_streams[i].name = NULL; } break; case AUDIO_STREAM_STATE_NONE: break; } } bool audio_driver_mixer_toggle_mute(void) { audio_driver_st.mixer_mute_enable = !audio_driver_st.mixer_mute_enable; return true; } #endif bool audio_driver_enable_callback(void) { if (!audio_driver_st.callback.callback) return false; if (audio_driver_st.callback.set_state) audio_driver_st.callback.set_state(true); return true; } bool audio_driver_disable_callback(void) { if (!audio_driver_st.callback.callback) return false; if (audio_driver_st.callback.set_state) audio_driver_st.callback.set_state(false); return true; } bool audio_driver_callback(void) { settings_t *settings = config_get_ptr(); uint32_t runloop_flags = runloop_get_flags(); bool runloop_paused = runloop_flags & RUNLOOP_FLAG_PAUSED; #ifdef HAVE_MENU #ifdef HAVE_NETWORKING bool core_paused = runloop_paused || ( settings->bools.menu_pause_libretro && (menu_state_get_ptr()->flags & MENU_ST_FLAG_ALIVE) && netplay_driver_ctl(RARCH_NETPLAY_CTL_ALLOW_PAUSE, NULL)); #else bool core_paused = runloop_paused || (settings->bools.menu_pause_libretro && (menu_state_get_ptr()->flags & MENU_ST_FLAG_ALIVE)); #endif #else bool core_paused = runloop_paused; #endif if (!audio_driver_st.callback.callback) return false; if (!core_paused && audio_driver_st.callback.callback) audio_driver_st.callback.callback(); return true; } bool audio_driver_has_callback(void) { return audio_driver_st.callback.callback != NULL; } static INLINE bool audio_driver_alive(void) { audio_driver_state_t *audio_st = &audio_driver_st; if ( audio_st->current_audio && audio_st->current_audio->alive && audio_st->context_audio_data) return audio_st->current_audio->alive(audio_st->context_audio_data); return false; } bool audio_driver_start(bool is_shutdown) { audio_driver_state_t *audio_st = &audio_driver_st; if ( !audio_st->current_audio || !audio_st->current_audio->start || !audio_st->context_audio_data) goto error; if (!audio_st->current_audio->start( audio_st->context_audio_data, is_shutdown)) goto error; return true; error: RARCH_ERR("%s\n", msg_hash_to_str(MSG_FAILED_TO_START_AUDIO_DRIVER)); audio_driver_st.flags &= ~AUDIO_FLAG_ACTIVE; return false; } bool audio_driver_stop(void) { if ( !audio_driver_st.current_audio || !audio_driver_st.current_audio->stop || !audio_driver_st.context_audio_data || !audio_driver_alive() ) return false; return audio_driver_st.current_audio->stop( audio_driver_st.context_audio_data); } #ifdef HAVE_REWIND void audio_driver_frame_is_reverse(void) { audio_driver_state_t *audio_st = &audio_driver_st; recording_state_t *recording_st = recording_state_get_ptr(); uint32_t runloop_flags = runloop_get_flags(); /* We just rewound. Flush rewind audio buffer. */ if ( recording_st->data && recording_st->driver && recording_st->driver->push_audio) { struct record_audio_data ffemu_data; ffemu_data.data = audio_st->rewind_buf + audio_st->rewind_ptr; ffemu_data.frames = (audio_st->rewind_size - audio_st->rewind_ptr) / 2; recording_st->driver->push_audio( recording_st->data, &ffemu_data); } if (!( (runloop_flags & RUNLOOP_FLAG_PAUSED) || !(audio_st->flags & AUDIO_FLAG_ACTIVE) || !(audio_st->output_samples_buf))) if (!(audio_st->flags & AUDIO_FLAG_SUSPENDED)) { settings_t *settings = config_get_ptr(); audio_driver_flush(audio_st, settings->floats.slowmotion_ratio, settings->bools.audio_fastforward_mute, audio_st->rewind_buf + audio_st->rewind_ptr, audio_st->rewind_size - audio_st->rewind_ptr, runloop_flags & RUNLOOP_FLAG_SLOWMOTION, runloop_flags & RUNLOOP_FLAG_FASTMOTION); } } #endif void audio_set_float(enum audio_action action, float val) { switch (action) { case AUDIO_ACTION_VOLUME_GAIN: audio_driver_st.volume_gain = DB_TO_GAIN(val); break; case AUDIO_ACTION_MIXER_VOLUME_GAIN: #ifdef HAVE_AUDIOMIXER audio_driver_st.mixer_volume_gain = DB_TO_GAIN(val); #endif break; case AUDIO_ACTION_RATE_CONTROL_DELTA: audio_driver_st.rate_control_delta = val; break; case AUDIO_ACTION_NONE: default: break; } } float *audio_get_float_ptr(enum audio_action action) { switch (action) { case AUDIO_ACTION_RATE_CONTROL_DELTA: return &audio_driver_st.rate_control_delta; case AUDIO_ACTION_NONE: default: break; } return NULL; } bool *audio_get_bool_ptr(enum audio_action action) { switch (action) { case AUDIO_ACTION_MIXER_MUTE_ENABLE: #ifdef HAVE_AUDIOMIXER return &audio_driver_st.mixer_mute_enable; #else break; #endif case AUDIO_ACTION_MUTE_ENABLE: return &audio_driver_st.mute_enable; case AUDIO_ACTION_NONE: default: break; } return NULL; } bool audio_compute_buffer_statistics(audio_statistics_t *stats) { unsigned i, low_water_size, high_water_size, avg, stddev; uint64_t accum = 0; uint64_t accum_var = 0; unsigned low_water_count = 0; unsigned high_water_count = 0; audio_driver_state_t *audio_st = &audio_driver_st; unsigned samples = MIN( (unsigned)audio_st->free_samples_count, AUDIO_BUFFER_FREE_SAMPLES_COUNT); if (samples < 3) return false; stats->samples = (unsigned) audio_st->free_samples_count; #ifdef WARPUP /* uint64 to double not implemented, fair chance * signed int64 to double doesn't exist either */ /* https://forums.libretro.com/t/unsupported-platform-help/13903/ */ (void)stddev; #elif defined(_MSC_VER) && _MSC_VER <= 1200 /* FIXME: error C2520: conversion from unsigned __int64 * to double not implemented, use signed __int64 */ (void)stddev; #else for (i = 1; i < samples; i++) accum += audio_st->free_samples_buf[i]; avg = (unsigned)accum / (samples - 1); for (i = 1; i < samples; i++) { int diff = avg - audio_st->free_samples_buf[i]; accum_var += diff * diff; } stddev = (unsigned) sqrt((double)accum_var / (samples - 2)); stats->average_buffer_saturation = (1.0f - (float)avg / audio_st->buffer_size) * 100.0; stats->std_deviation_percentage = ((float)stddev / audio_st->buffer_size) * 100.0; #endif low_water_size = (unsigned)(audio_st->buffer_size * 3 / 4); high_water_size = (unsigned)(audio_st->buffer_size / 4); for (i = 1; i < samples; i++) { if (audio_st->free_samples_buf[i] >= low_water_size) low_water_count++; else if (audio_st->free_samples_buf[i] <= high_water_size) high_water_count++; } stats->close_to_underrun = (100.0f * low_water_count) / (samples - 1); stats->close_to_blocking = (100.0f * high_water_count) / (samples - 1); return true; } #ifdef HAVE_MENU void audio_driver_menu_sample(void) { static int16_t samples_buf[1024] = {0}; settings_t *settings = config_get_ptr(); video_driver_state_t *video_st = video_state_get_ptr(); uint32_t runloop_flags = runloop_get_flags(); recording_state_t *recording_st = recording_state_get_ptr(); struct retro_system_av_info *av_info = &video_st->av_info; const struct retro_system_timing *info = (const struct retro_system_timing*)&av_info->timing; unsigned sample_count = (info->sample_rate / info->fps) * 2; audio_driver_state_t *audio_st = &audio_driver_st; bool check_flush = !( (runloop_flags & RUNLOOP_FLAG_PAUSED) || !(audio_st->flags & AUDIO_FLAG_ACTIVE) || !audio_st->output_samples_buf); if ((audio_st->flags & AUDIO_FLAG_SUSPENDED)) check_flush = false; while (sample_count > 1024) { if ( recording_st->data && recording_st->driver && recording_st->driver->push_audio) { struct record_audio_data ffemu_data; ffemu_data.data = samples_buf; ffemu_data.frames = 1024 / 2; recording_st->driver->push_audio( recording_st->data, &ffemu_data); } if (check_flush) audio_driver_flush(audio_st, settings->floats.slowmotion_ratio, settings->bools.audio_fastforward_mute, samples_buf, 1024, runloop_flags & RUNLOOP_FLAG_SLOWMOTION, runloop_flags & RUNLOOP_FLAG_FASTMOTION); sample_count -= 1024; } if ( recording_st->data && recording_st->driver && recording_st->driver->push_audio) { struct record_audio_data ffemu_data; ffemu_data.data = samples_buf; ffemu_data.frames = sample_count / 2; recording_st->driver->push_audio( recording_st->data, &ffemu_data); } if (check_flush) audio_driver_flush(audio_st, settings->floats.slowmotion_ratio, settings->bools.audio_fastforward_mute, samples_buf, sample_count, runloop_flags & RUNLOOP_FLAG_SLOWMOTION, runloop_flags & RUNLOOP_FLAG_FASTMOTION); } #endif