/* RetroArch - A frontend for libretro. * Copyright (C) 2010-2014 - Hans-Kristian Arntzen * Copyright (C) 2011-2014 - Daniel De Matteis * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #ifndef D3DVIDEO_HPP__ #define D3DVIDEO_HPP__ #ifdef HAVE_CONFIG_H #include "../../config.h" #endif #ifndef _XBOX #define HAVE_WINDOW #endif #if defined(_XBOX1) #ifndef HAVE_D3D8 #define HAVE_D3D8 #endif #else #ifndef HAVE_D3D9 #define HAVE_D3D9 #endif #endif #ifdef _XBOX1 #include #endif #include "../../general.h" #include "../../driver.h" #if defined(HAVE_CG) || defined(HAVE_GLSL) || defined(HAVE_HLSL) #include "../shader_parse.h" #include "../shader_common.h" #endif #include "../fonts/d3d_font.h" #include "../gfx_context.h" #include "../gfx_common.h" #ifdef HAVE_CG #include #include #endif #include "d3d_wrapper.h" #include #include #ifndef _XBOX #define D3DTexture_LockRectClear(pass, tex, level, lockedrect, rect, flags) \ if (SUCCEEDED(tex->LockRect(level, &lockedrect, rect, flags))) \ { \ memset(lockedrect.pBits, level, pass.info.tex_h * lockedrect.Pitch); \ tex->UnlockRect(0); \ } #define D3DDevice_CreateVertexBuffers(device, Length, Usage, UnusedFVF, UnusedPool, ppVertexBuffer, pUnusedSharedHandle) device->CreateVertexBuffer(Length, Usage, UnusedFVF, UnusedPool, ppVertexBuffer, NULL) #define D3DTexture_Blit(d3d, desc, d3dlr, frame, width, height, pitch) \ if (SUCCEEDED(first.tex->LockRect(0, &d3dlr, NULL, D3DLOCK_NOSYSLOCK))) \ { \ for (unsigned y = 0; y < height; y++) \ { \ const uint8_t *in = (const uint8_t*)frame + y * pitch; \ uint8_t *out = (uint8_t*)d3dlr.pBits + y * d3dlr.Pitch; \ memcpy(out, in, width * d3d->pixel_size); \ } \ first.tex->UnlockRect(0); \ } #endif #ifdef HAVE_OVERLAY typedef struct { struct Coords { float x, y, w, h; }; Coords tex_coords; Coords vert_coords; unsigned tex_w, tex_h; bool fullscreen; bool enabled; float alpha_mod; LPDIRECT3DTEXTURE tex; LPDIRECT3DVERTEXBUFFER vert_buf; } overlay_t; #endif #ifdef _XBOX typedef struct Vertex { float x, y; #if defined(_XBOX1) float z; float rhw; #endif float u, v; } Vertex; #endif #if defined(HAVE_CG) || defined(HAVE_HLSL) || defined(HAVE_GLSL) #ifdef _XBOX typedef struct gl_shader_backend gl_shader_backend_t; #endif #endif void d3d_make_d3dpp(void *data, const video_info_t *info, D3DPRESENT_PARAMETERS *d3dpp); typedef struct d3d_video { const d3d_font_renderer_t *font_ctx; const gfx_ctx_driver_t *ctx_driver; #if defined(HAVE_CG) || defined(HAVE_HLSL) || defined(HAVE_GLSL) #ifdef _XBOX const gl_shader_backend_t *shader; #endif #endif bool should_resize; bool quitting; #ifdef HAVE_WINDOW WNDCLASSEX windowClass; #endif HWND hWnd; LPDIRECT3D g_pD3D; LPDIRECT3DDEVICE dev; #ifndef _XBOX LPD3DXFONT font; #endif #if defined(HAVE_D3D9) && defined(_XBOX) LPDIRECT3DSURFACE lpSurface; LPDIRECT3DTEXTURE lpTexture_ot_as16srgb; LPDIRECT3DTEXTURE lpTexture_ot; #endif HRESULT d3d_err; unsigned cur_mon_id; unsigned screen_width; unsigned screen_height; unsigned dev_rotation; D3DVIEWPORT final_viewport; std::string cg_shader; #ifndef _XBOX struct gfx_shader shader; #endif video_info_t video_info; bool needs_restore; #ifdef HAVE_CG CGcontext cgCtx; #endif RECT font_rect; RECT font_rect_shifted; uint32_t font_color; #ifdef HAVE_OVERLAY bool overlays_enabled; std::vector overlays; #endif bool menu_texture_enable; bool menu_texture_full_screen; #if defined(HAVE_MENU) && defined(HAVE_OVERLAY) overlay_t *menu; #endif void *chain; #ifdef _XBOX /* TODO _ should all be refactored */ // RENDERCHAIN PASS unsigned pixel_size; LPDIRECT3DTEXTURE tex; LPDIRECT3DVERTEXBUFFER vertex_buf; unsigned last_width; unsigned last_height; #ifdef HAVE_D3D9 LPDIRECT3DVERTEXDECLARATION vertex_decl; #endif // RENDERCHAIN PASS -> INFO unsigned tex_w; unsigned tex_h; #endif #ifdef _XBOX bool vsync; #endif } d3d_video_t; #ifndef _XBOX extern "C" bool dinput_handle_message(void *dinput, UINT message, WPARAM wParam, LPARAM lParam); #endif #endif