/* RetroArch - A frontend for libretro. * Copyright (C) 2010-2014 - Hans-Kristian Arntzen * Copyright (C) 2011-2014 - Daniel De Matteis * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #include "../d3d9/d3d.hpp" #include "d3d_font.h" #include "../gfx_common.h" #include "../../general.h" static bool d3dfonts_w32_init_font(void *data, const char *font_path, unsigned font_size) { (void)font_path; d3d_video_t *d3d = (d3d_video_t*)data; D3DXFONT_DESC desc = { static_cast(font_size), 0, 400, 0, false, DEFAULT_CHARSET, OUT_TT_PRECIS, CLIP_DEFAULT_PRECIS, DEFAULT_PITCH, "Verdana" // Hardcode ftl :( }; uint32_t r = static_cast(g_settings.video.msg_color_r * 255) & 0xff; uint32_t g = static_cast(g_settings.video.msg_color_g * 255) & 0xff; uint32_t b = static_cast(g_settings.video.msg_color_b * 255) & 0xff; d3d->font_color = D3DCOLOR_XRGB(r, g, b); return SUCCEEDED(D3DXCreateFontIndirect(d3d->dev, &desc, &d3d->font)); } static void d3dfonts_w32_deinit_font(void *data) { d3d_video_t *d3d = (d3d_video_t*)data; if (d3d->font) d3d->font->Release(); d3d->font = NULL; } static void d3dfonts_w32_render_msg(void *data, const char *msg, const struct font_params *params) { d3d_video_t *d3d = (d3d_video_t*)data; if (msg && SUCCEEDED(d3d->dev->BeginScene())) { d3d->font->DrawTextA(NULL, msg, -1, &d3d->font_rect_shifted, DT_LEFT, ((d3d->font_color >> 2) & 0x3f3f3f) | 0xff000000); d3d->font->DrawTextA(NULL, msg, -1, &d3d->font_rect, DT_LEFT, d3d->font_color | 0xff000000); d3d->dev->EndScene(); } } const d3d_font_renderer_t d3d_win32_font = { d3dfonts_w32_init_font, d3dfonts_w32_deinit_font, d3dfonts_w32_render_msg, "d3d-fonts-w32", };