/* RetroArch - A frontend for libretro. * Copyright (C) 2018 - Francisco Javier Trujillo Mata - fjtrujy * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #include #include #include #include "../../driver.h" #include "../../retroarch.h" #include "../../verbosity.h" #include "../../libretro-common/include/libretro_gskit_ps2.h" /* turn white GS Screen */ #define GS_TEXT GS_SETREG_RGBAQ(0x80,0x80,0x80,0x80,0x00) /* turn white GS Screen */ #define GS_BLACK GS_SETREG_RGBAQ(0x00,0x00,0x00,0x00,0x00) #define NTSC_WIDTH 640 #define NTSC_HEIGHT 448 typedef struct ps2_video { /* I need to create this additional field * to be used in the font driver*/ bool clearVRAM_font; bool menuVisible; bool fullscreen; bool vsync; bool force_aspect; int PSM; int menu_filter; int core_filter; /* Palette in the cores */ struct retro_hw_render_interface_gskit_ps2 iface; GSGLOBAL *gsGlobal; GSTEXTURE *menuTexture; GSTEXTURE *coreTexture; } ps2_video_t; /* PRIVATE METHODS */ static GSGLOBAL *init_GSGlobal(void) { GSGLOBAL *gsGlobal = gsKit_init_global(); gsGlobal->Mode = GS_MODE_NTSC; gsGlobal->Interlace = GS_INTERLACED; gsGlobal->Field = GS_FIELD; gsGlobal->Width = NTSC_WIDTH; gsGlobal->Height = NTSC_HEIGHT; gsGlobal->PSM = GS_PSM_CT16; gsGlobal->PSMZ = GS_PSMZ_16; gsGlobal->DoubleBuffering = GS_SETTING_OFF; gsGlobal->ZBuffering = GS_SETTING_OFF; gsGlobal->PrimAlphaEnable = GS_SETTING_OFF; dmaKit_init(D_CTRL_RELE_OFF,D_CTRL_MFD_OFF, D_CTRL_STS_UNSPEC, D_CTRL_STD_OFF, D_CTRL_RCYC_8, 1 << DMA_CHANNEL_GIF); /* Initialize the DMAC */ dmaKit_chan_init(DMA_CHANNEL_GIF); gsKit_init_screen(gsGlobal); gsKit_mode_switch(gsGlobal, GS_ONESHOT); gsKit_clear(gsGlobal, GS_BLACK); return gsGlobal; } static GSTEXTURE *prepare_new_texture(void) { GSTEXTURE *texture = (GSTEXTURE*)calloc(1, sizeof(*texture)); return texture; } static void init_ps2_video(ps2_video_t *ps2) { ps2->gsGlobal = init_GSGlobal(); gsKit_TexManager_init(ps2->gsGlobal); ps2->menuTexture = prepare_new_texture(); ps2->coreTexture = prepare_new_texture(); /* Used for cores that supports palette */ ps2->iface.interface_type = RETRO_HW_RENDER_INTERFACE_GSKIT_PS2; ps2->iface.interface_version = RETRO_HW_RENDER_INTERFACE_GSKIT_PS2_VERSION; ps2->iface.coreTexture = ps2->coreTexture; } static void ps2_gfx_deinit_texture(GSTEXTURE *texture) { texture->Mem = NULL; texture->Clut = NULL; } static void set_texture(GSTEXTURE *texture, const void *frame, int width, int height, int PSM, int filter) { texture->Width = width; texture->Height = height; texture->PSM = PSM; texture->Filter = filter; texture->Mem = (void *)frame; } static void prim_texture(GSGLOBAL *gsGlobal, GSTEXTURE *texture, int zPosition, bool force_aspect, struct retro_hw_ps2_insets padding) { float x1, y1, x2, y2; float visible_width = texture->Width - padding.left - padding.right; float visible_height = texture->Height - padding.top - padding.bottom; if (force_aspect) { float width_proportion = (float)gsGlobal->Width / (float)visible_width; float height_proportion = (float)gsGlobal->Height / (float)visible_height; float delta = MIN(width_proportion, height_proportion); float newWidth = visible_width * delta; float newHeight = visible_height * delta; x1 = (gsGlobal->Width - newWidth) / 2.0f; y1 = (gsGlobal->Height - newHeight) / 2.0f; x2 = newWidth + x1; y2 = newHeight + y1; } else { x1 = 0.0f; y1 = 0.0f; x2 = gsGlobal->Width; y2 = gsGlobal->Height; } gsKit_prim_sprite_texture( gsGlobal, texture, x1, /* X1 */ y1, /* Y1 */ padding.left, /* U1 */ padding.top, /* V1 */ x2, /* X2 */ y2, /* Y2 */ texture->Width - padding.right, /* U2 */ texture->Height - padding.bottom, /* V2 */ zPosition, GS_TEXT); } static void refreshScreen(ps2_video_t *ps2) { if (ps2->vsync) gsKit_sync_flip(ps2->gsGlobal); gsKit_queue_exec(ps2->gsGlobal); gsKit_TexManager_nextFrame(ps2->gsGlobal); } static void *ps2_gfx_init(const video_info_t *video, input_driver_t **input, void **input_data) { void *ps2input = NULL; ps2_video_t *ps2 = (ps2_video_t*)calloc(1, sizeof(ps2_video_t)); *input_data = NULL; if (!ps2) return NULL; init_ps2_video(ps2); if (video->font_enable) font_driver_init_osd(ps2, video, false, video->is_threaded, FONT_DRIVER_RENDER_PS2); ps2->PSM = (video->rgb32 ? GS_PSM_CT32 : GS_PSM_CT16); ps2->fullscreen = video->fullscreen; ps2->core_filter = video->smooth ? GS_FILTER_LINEAR : GS_FILTER_NEAREST; ps2->force_aspect = video->force_aspect; ps2->vsync = video->vsync; if (input && input_data) { settings_t *settings = config_get_ptr(); ps2input = input_ps2.init( settings->arrays.input_joypad_driver); *input = ps2input ? &input_ps2 : NULL; *input_data = ps2input; } return ps2; } static bool ps2_gfx_frame(void *data, const void *frame, unsigned width, unsigned height, uint64_t frame_count, unsigned pitch, const char *msg, video_frame_info_t *video_info) { ps2_video_t *ps2 = (ps2_video_t*)data; if (!width || !height) return false; #if defined(DEBUG) if (frame_count%180==0) printf("ps2_gfx_frame %lu\n", frame_count); #endif if (frame) { struct retro_hw_ps2_insets padding = empty_ps2_insets; /* Checking if the transfer is done in the core */ if (frame != RETRO_HW_FRAME_BUFFER_VALID) { /* calculate proper width based in the pitch */ int shifh_per_bytes = (ps2->PSM == GS_PSM_CT32) ? 2 : 1; int real_width = pitch >> shifh_per_bytes; set_texture(ps2->coreTexture, frame, real_width, height, ps2->PSM, ps2->core_filter); padding.right = real_width - width; } else { padding = ps2->iface.padding; } gsKit_TexManager_invalidate(ps2->gsGlobal, ps2->coreTexture); gsKit_TexManager_bind(ps2->gsGlobal, ps2->coreTexture); prim_texture(ps2->gsGlobal, ps2->coreTexture, 1, ps2->force_aspect, padding); } if (ps2->menuVisible) { bool texture_empty = !ps2->menuTexture->Width || !ps2->menuTexture->Height; if (!texture_empty) { prim_texture(ps2->gsGlobal, ps2->menuTexture, 2, ps2->fullscreen, empty_ps2_insets); } } else if (video_info->statistics_show) { struct font_params *osd_params = (struct font_params*) &video_info->osd_stat_params; if (osd_params) font_driver_render_msg(ps2, video_info->stat_text, (const struct font_params*)&video_info->osd_stat_params, NULL); } if(!string_is_empty(msg)) font_driver_render_msg(ps2, msg, NULL, NULL); refreshScreen(ps2); return true; } static void ps2_gfx_set_nonblock_state(void *data, bool toggle, bool adaptive_vsync_enabled, unsigned swap_interval) { ps2_video_t *ps2 = (ps2_video_t*)data; if (ps2) ps2->vsync = !toggle; } static bool ps2_gfx_alive(void *data) { return true; } static bool ps2_gfx_focus(void *data) { return true; } static bool ps2_gfx_suppress_screensaver(void *data, bool enable) { return false; } static bool ps2_gfx_has_windowed(void *data) { return false; } static void ps2_gfx_free(void *data) { ps2_video_t *ps2 = (ps2_video_t*)data; gsKit_clear(ps2->gsGlobal, GS_BLACK); gsKit_vram_clear(ps2->gsGlobal); font_driver_free_osd(); ps2_gfx_deinit_texture(ps2->menuTexture); ps2_gfx_deinit_texture(ps2->coreTexture); free(ps2->menuTexture); free(ps2->coreTexture); gsKit_deinit_global(ps2->gsGlobal); free(data); } static bool ps2_gfx_set_shader(void *data, enum rarch_shader_type type, const char *path) { return false; } static void ps2_set_filtering(void *data, unsigned index, bool smooth, bool ctx_scaling) { ps2_video_t *ps2 = (ps2_video_t*)data; ps2->menu_filter = smooth ? GS_FILTER_LINEAR : GS_FILTER_NEAREST; } static void ps2_set_texture_frame(void *data, const void *frame, bool rgb32, unsigned width, unsigned height, float alpha) { ps2_video_t *ps2 = (ps2_video_t*)data; int PSM = (rgb32 ? GS_PSM_CT32 : GS_PSM_CT16); set_texture(ps2->menuTexture, frame, width, height, PSM, ps2->menu_filter); gsKit_TexManager_invalidate(ps2->gsGlobal, ps2->menuTexture); gsKit_TexManager_bind(ps2->gsGlobal, ps2->menuTexture); } static void ps2_set_texture_enable(void *data, bool enable, bool fullscreen) { ps2_video_t *ps2 = (ps2_video_t*)data; if (ps2->menuVisible != enable) { /* If Menu change status, CLEAR SCREEN */ gsKit_clear(ps2->gsGlobal, GS_BLACK); } ps2->menuVisible = enable; ps2->fullscreen = fullscreen; } static bool ps2_get_hw_render_interface(void* data, const struct retro_hw_render_interface** iface) { ps2_video_t *ps2 = (ps2_video_t*)data; ps2->iface.padding = empty_ps2_insets; *iface = (const struct retro_hw_render_interface*)&ps2->iface; return true; } static const video_poke_interface_t ps2_poke_interface = { NULL, /* get_flags */ NULL, NULL, NULL, NULL, /* get_refresh_rate */ ps2_set_filtering, NULL, /* get_video_output_size */ NULL, /* get_video_output_prev */ NULL, /* get_video_output_next */ NULL, /* get_current_framebuffer */ NULL, /* get_proc_address */ NULL, /* set_aspect_ratio */ NULL, /* apply_state_changes */ ps2_set_texture_frame, ps2_set_texture_enable, font_driver_render_msg, /* set_osd_msg */ NULL, /* show_mouse */ NULL, /* grab_mouse_toggle */ NULL, /* get_current_shader */ NULL, /* get_current_software_framebuffer */ ps2_get_hw_render_interface /* get_hw_render_interface */ }; static void ps2_gfx_get_poke_interface(void *data, const video_poke_interface_t **iface) { (void)data; *iface = &ps2_poke_interface; } video_driver_t video_ps2 = { ps2_gfx_init, ps2_gfx_frame, ps2_gfx_set_nonblock_state, ps2_gfx_alive, ps2_gfx_focus, ps2_gfx_suppress_screensaver, ps2_gfx_has_windowed, ps2_gfx_set_shader, ps2_gfx_free, "ps2", NULL, /* set_viewport */ NULL, /* set_rotation */ NULL, /* viewport_info */ NULL, /* read_viewport */ NULL, /* read_frame_raw */ #ifdef HAVE_OVERLAY NULL, /* overlay_interface */ #endif #ifdef HAVE_VIDEO_LAYOUT NULL, #endif ps2_gfx_get_poke_interface, };