#include #include #include int main() { Shake_Device *device; Shake_Effect effect; int id; Shake_Init(); if (Shake_NumOfDevices() > 0) { device = Shake_Open(0); Shake_InitEffect(&effect, SHAKE_EFFECT_PERIODIC); effect.u.periodic.waveform = SHAKE_PERIODIC_SINE; effect.u.periodic.period = 0.1*0x100; effect.u.periodic.magnitude = 0x6000; effect.u.periodic.envelope.attackLength = 0x100; effect.u.periodic.envelope.attackLevel = 0; effect.u.periodic.envelope.fadeLength = 0x100; effect.u.periodic.envelope.fadeLevel = 0; effect.direction = 0x4000; effect.length = 2000; effect.delay = 0; id = Shake_UploadEffect(device, &effect); Shake_Play(device, id); sleep(2); Shake_EraseEffect(device, id); Shake_Close(device); } Shake_Quit(); return 0; }