/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2012 - Hans-Kristian Arntzen
* Copyright (C) 2011-2012 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see .
*/
#include
#include
#ifdef _XBOX
#include
#endif
#define MAX_PADS 4
#include "../driver.h"
#include "../general.h"
#include "../libretro.h"
#include "xinput_xbox_input.h"
static uint64_t real_state[MAX_PADS];
HANDLE gamepads[MAX_PADS];
DWORD dwDeviceMask;
bool bInserted[MAX_PADS];
bool bRemoved[MAX_PADS];
const struct platform_bind platform_keys[] = {
{ XINPUT1_GAMEPAD_B, "B button" },
{ XINPUT1_GAMEPAD_A, "A button" },
{ XINPUT1_GAMEPAD_Y, "Y button" },
{ XINPUT1_GAMEPAD_X, "X button" },
{ XINPUT1_GAMEPAD_DPAD_UP, "D-Pad Up" },
{ XINPUT1_GAMEPAD_DPAD_DOWN, "D-Pad Down" },
{ XINPUT1_GAMEPAD_DPAD_LEFT, "D-Pad Left" },
{ XINPUT1_GAMEPAD_DPAD_RIGHT, "D-Pad Right" },
{ XINPUT1_GAMEPAD_BACK, "Back button" },
{ XINPUT1_GAMEPAD_START, "Start button" },
{ XINPUT1_GAMEPAD_WHITE, "White button" },
{ XINPUT1_GAMEPAD_LEFT_TRIGGER, "Left Trigger" },
{ XINPUT1_GAMEPAD_LEFT_THUMB, "Left Thumb" },
{ XINPUT1_GAMEPAD_BLACK, "Black button" },
{ XINPUT1_GAMEPAD_RIGHT_TRIGGER, "Right Trigger" },
{ XINPUT1_GAMEPAD_RIGHT_THUMB, "Right Thumb" },
{ XINPUT1_GAMEPAD_LSTICK_LEFT_MASK, "LStick Left" },
{ XINPUT1_GAMEPAD_LSTICK_RIGHT_MASK, "LStick Right" },
{ XINPUT1_GAMEPAD_LSTICK_UP_MASK, "LStick Up" },
{ XINPUT1_GAMEPAD_LSTICK_DOWN_MASK, "LStick Down" },
{ XINPUT1_GAMEPAD_DPAD_LEFT | XINPUT1_GAMEPAD_LSTICK_LEFT_MASK, "LStick D-Pad Left" },
{ XINPUT1_GAMEPAD_DPAD_RIGHT | XINPUT1_GAMEPAD_LSTICK_RIGHT_MASK, "LStick D-Pad Right" },
{ XINPUT1_GAMEPAD_DPAD_UP | XINPUT1_GAMEPAD_LSTICK_UP_MASK, "LStick D-Pad Up" },
{ XINPUT1_GAMEPAD_DPAD_DOWN | XINPUT1_GAMEPAD_LSTICK_DOWN_MASK, "LStick D-Pad Down" },
{ XINPUT1_GAMEPAD_RSTICK_LEFT_MASK, "RStick Left" },
{ XINPUT1_GAMEPAD_RSTICK_RIGHT_MASK, "RStick Right" },
{ XINPUT1_GAMEPAD_RSTICK_UP_MASK, "RStick Up" },
{ XINPUT1_GAMEPAD_RSTICK_DOWN_MASK, "RStick Down" },
{ XINPUT1_GAMEPAD_DPAD_LEFT | XINPUT1_GAMEPAD_RSTICK_LEFT_MASK, "RStick D-Pad Left" },
{ XINPUT1_GAMEPAD_DPAD_RIGHT | XINPUT1_GAMEPAD_RSTICK_RIGHT_MASK, "RStick D-Pad Right" },
{ XINPUT1_GAMEPAD_DPAD_UP | XINPUT1_GAMEPAD_RSTICK_UP_MASK, "RStick D-Pad Up" },
{ XINPUT1_GAMEPAD_DPAD_DOWN | XINPUT1_GAMEPAD_RSTICK_DOWN_MASK, "RStick D-Pad Down" },
};
const unsigned int platform_keys_size = sizeof(platform_keys);
#define DEADZONE (16000)
static unsigned pads_connected;
static void xinput_input_poll(void *data)
{
(void)data;
unsigned int dwInsertions, dwRemovals;
XGetDeviceChanges(XDEVICE_TYPE_GAMEPAD, reinterpret_cast(&dwInsertions), reinterpret_cast(&dwRemovals));
pads_connected = 0;
for (unsigned i = 0; i < MAX_PADS; i++)
{
XINPUT_STATE state[MAX_PADS];
XINPUT_CAPABILITIES caps[MAX_PADS];
(void)caps;
real_state[i] = 0;
// handle removed devices
bRemoved[i] = (dwRemovals & (1< DEADZONE) ? XINPUT1_GAMEPAD_LSTICK_RIGHT_MASK : 0);
real_state[i] |= ((state[i].Gamepad.sThumbLY > DEADZONE) ? XINPUT1_GAMEPAD_LSTICK_UP_MASK : 0);
real_state[i] |= ((state[i].Gamepad.sThumbLY < -DEADZONE) ? XINPUT1_GAMEPAD_LSTICK_DOWN_MASK : 0);
real_state[i] |= ((state[i].Gamepad.sThumbRX < -DEADZONE) ? XINPUT1_GAMEPAD_RSTICK_LEFT_MASK : 0);
real_state[i] |= ((state[i].Gamepad.sThumbRX > DEADZONE) ? XINPUT1_GAMEPAD_RSTICK_RIGHT_MASK : 0);
real_state[i] |= ((state[i].Gamepad.sThumbRY > DEADZONE) ? XINPUT1_GAMEPAD_RSTICK_UP_MASK : 0);
real_state[i] |= ((state[i].Gamepad.sThumbRY < -DEADZONE) ? XINPUT1_GAMEPAD_RSTICK_DOWN_MASK : 0);
real_state[i] |= ((state[i].Gamepad.wButtons & XINPUT_GAMEPAD_START) ? XINPUT1_GAMEPAD_START : 0);
real_state[i] |= ((state[i].Gamepad.wButtons & XINPUT_GAMEPAD_BACK) ? XINPUT1_GAMEPAD_BACK : 0);
real_state[i] |= ((state[i].Gamepad.bAnalogButtons[XINPUT_GAMEPAD_LEFT_TRIGGER]) ? XINPUT1_GAMEPAD_LEFT_TRIGGER : 0);
real_state[i] |= ((state[i].Gamepad.bAnalogButtons[XINPUT_GAMEPAD_RIGHT_TRIGGER]) ? XINPUT1_GAMEPAD_RIGHT_TRIGGER : 0);
real_state[i] |= ((state[i].Gamepad.bAnalogButtons[XINPUT_GAMEPAD_WHITE]) ? XINPUT1_GAMEPAD_WHITE : 0);
real_state[i] |= ((state[i].Gamepad.bAnalogButtons[XINPUT_GAMEPAD_BLACK]) ? XINPUT1_GAMEPAD_BLACK : 0);
real_state[i] |= ((state[i].Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_THUMB) ? XINPUT1_GAMEPAD_LEFT_THUMB : 0);
real_state[i] |= ((state[i].Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_THUMB) ? XINPUT1_GAMEPAD_RIGHT_THUMB : 0);
}
}
}
}
static int16_t xinput_input_state(void *data, const struct retro_keybind **binds,
unsigned port, unsigned device,
unsigned index, unsigned id)
{
(void)data;
unsigned player = port;
uint64_t button = binds[player][id].joykey;
return (real_state[player] & button) ? 1 : 0;
}
static void xinput_input_free_input(void *data)
{
(void)data;
}
static void xinput_set_default_keybind_lut(unsigned device, unsigned port)
{
(void)device;
(void)port;
rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_B] = platform_keys[XDK_DEVICE_ID_JOYPAD_A].joykey;
rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_Y] = platform_keys[XDK_DEVICE_ID_JOYPAD_X].joykey;
rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_SELECT] = platform_keys[XDK_DEVICE_ID_JOYPAD_BACK].joykey;
rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_START] = platform_keys[XDK_DEVICE_ID_JOYPAD_START].joykey;
rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_UP] = platform_keys[XDK_DEVICE_ID_JOYPAD_UP].joykey;
rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_DOWN] = platform_keys[XDK_DEVICE_ID_JOYPAD_DOWN].joykey;
rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_LEFT] = platform_keys[XDK_DEVICE_ID_JOYPAD_LEFT].joykey;
rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_RIGHT] = platform_keys[XDK_DEVICE_ID_JOYPAD_RIGHT].joykey;
rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_A] = platform_keys[XDK_DEVICE_ID_JOYPAD_B].joykey;
rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_X] = platform_keys[XDK_DEVICE_ID_JOYPAD_Y].joykey;
#if defined(_XBOX1)
rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_L] = platform_keys[XDK_DEVICE_ID_JOYPAD_LEFT_TRIGGER].joykey;
rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_R] = platform_keys[XDK_DEVICE_ID_JOYPAD_RIGHT_TRIGGER].joykey;
rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_L2] = platform_keys[XDK_DEVICE_ID_JOYPAD_LB].joykey;
rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_R2] = platform_keys[XDK_DEVICE_ID_JOYPAD_RB].joykey;
#elif defined(_XBOX360)
rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_L] = platform_keys[XDK_DEVICE_ID_JOYPAD_LB].joykey;
rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_R] = platform_keys[XDK_DEVICE_ID_JOYPAD_RB].joykey;
rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_L2] = platform_keys[XDK_DEVICE_ID_JOYPAD_LEFT_TRIGGER].joykey;
rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_R2] = platform_keys[XDK_DEVICE_ID_JOYPAD_RIGHT_TRIGGER].joykey;
#endif
rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_L3] = platform_keys[XDK_DEVICE_ID_LSTICK_THUMB].joykey;
rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_R3] = platform_keys[XDK_DEVICE_ID_RSTICK_THUMB].joykey;
}
static void xinput_input_set_analog_dpad_mapping(unsigned device, unsigned map_dpad_enum, unsigned controller_id)
{
(void)device;
switch(map_dpad_enum)
{
case DPAD_EMULATION_NONE:
g_settings.input.binds[controller_id][RETRO_DEVICE_ID_JOYPAD_UP].joykey = platform_keys[XDK_DEVICE_ID_JOYPAD_UP].joykey;
g_settings.input.binds[controller_id][RETRO_DEVICE_ID_JOYPAD_DOWN].joykey = platform_keys[XDK_DEVICE_ID_JOYPAD_DOWN].joykey;
g_settings.input.binds[controller_id][RETRO_DEVICE_ID_JOYPAD_LEFT].joykey = platform_keys[XDK_DEVICE_ID_JOYPAD_LEFT].joykey;
g_settings.input.binds[controller_id][RETRO_DEVICE_ID_JOYPAD_RIGHT].joykey = platform_keys[XDK_DEVICE_ID_JOYPAD_RIGHT].joykey;
break;
case DPAD_EMULATION_LSTICK:
g_settings.input.binds[controller_id][RETRO_DEVICE_ID_JOYPAD_UP].joykey = platform_keys[XDK_DEVICE_ID_LSTICK_UP_DPAD].joykey;
g_settings.input.binds[controller_id][RETRO_DEVICE_ID_JOYPAD_DOWN].joykey = platform_keys[XDK_DEVICE_ID_LSTICK_DOWN_DPAD].joykey;
g_settings.input.binds[controller_id][RETRO_DEVICE_ID_JOYPAD_LEFT].joykey = platform_keys[XDK_DEVICE_ID_LSTICK_LEFT_DPAD].joykey;
g_settings.input.binds[controller_id][RETRO_DEVICE_ID_JOYPAD_RIGHT].joykey = platform_keys[XDK_DEVICE_ID_LSTICK_RIGHT_DPAD].joykey;
break;
case DPAD_EMULATION_RSTICK:
g_settings.input.binds[controller_id][RETRO_DEVICE_ID_JOYPAD_UP].joykey = platform_keys[XDK_DEVICE_ID_RSTICK_UP_DPAD].joykey;
g_settings.input.binds[controller_id][RETRO_DEVICE_ID_JOYPAD_DOWN].joykey = platform_keys[XDK_DEVICE_ID_RSTICK_DOWN_DPAD].joykey;
g_settings.input.binds[controller_id][RETRO_DEVICE_ID_JOYPAD_LEFT].joykey = platform_keys[XDK_DEVICE_ID_RSTICK_LEFT_DPAD].joykey;
g_settings.input.binds[controller_id][RETRO_DEVICE_ID_JOYPAD_RIGHT].joykey = platform_keys[XDK_DEVICE_ID_RSTICK_RIGHT_DPAD].joykey;
break;
}
}
static void* xinput_input_init(void)
{
XInitDevices(0, NULL);
dwDeviceMask = XGetDevices(XDEVICE_TYPE_GAMEPAD);
//Check the device status
switch(XGetDeviceEnumerationStatus())
{
case XDEVICE_ENUMERATION_IDLE:
RARCH_LOG("Input state status: XDEVICE_ENUMERATION_IDLE\n");
break;
case XDEVICE_ENUMERATION_BUSY:
RARCH_LOG("Input state status: XDEVICE_ENUMERATION_BUSY\n");
break;
}
while(XGetDeviceEnumerationStatus() == XDEVICE_ENUMERATION_BUSY) {}
return (void*)-1;
}
#define STUB_DEVICE 0
static void xinput_input_post_init(void)
{
for(unsigned i = 0; i < MAX_PADS; i++)
xinput_input_set_analog_dpad_mapping(STUB_DEVICE, g_settings.input.dpad_emulation[i], i);
}
static bool xinput_input_key_pressed(void *data, int key)
{
(void)data;
bool retval = false;
return retval;
}
const input_driver_t input_xinput =
{
xinput_input_init,
xinput_input_poll,
xinput_input_state,
xinput_input_key_pressed,
xinput_input_free_input,
xinput_set_default_keybind_lut,
xinput_input_set_analog_dpad_mapping,
xinput_input_post_init,
MAX_PADS,
"xinput"
};