/* * * Copyright (C) Microsoft Corporation. All Rights Reserved. * * File: d3dx9anim.h * Content: D3DX mesh types and functions */ #ifndef __D3DX9ANIM_H__ #define __D3DX9ANIM_H__ /* {698CFB3F-9289-4d95-9A57-33A94B5A65F9} */ DEFINE_GUID(IID_ID3DXAnimationSet, 0x698cfb3f, 0x9289, 0x4d95, 0x9a, 0x57, 0x33, 0xa9, 0x4b, 0x5a, 0x65, 0xf9); /* {FA4E8E3A-9786-407d-8B4C-5995893764AF} */ DEFINE_GUID(IID_ID3DXKeyframedAnimationSet, 0xfa4e8e3a, 0x9786, 0x407d, 0x8b, 0x4c, 0x59, 0x95, 0x89, 0x37, 0x64, 0xaf); /* {6CC2480D-3808-4739-9F88-DE49FACD8D4C} */ DEFINE_GUID(IID_ID3DXCompressedAnimationSet, 0x6cc2480d, 0x3808, 0x4739, 0x9f, 0x88, 0xde, 0x49, 0xfa, 0xcd, 0x8d, 0x4c); /* {AC8948EC-F86D-43e2-96DE-31FC35F96D9E} */ DEFINE_GUID(IID_ID3DXAnimationController, 0xac8948ec, 0xf86d, 0x43e2, 0x96, 0xde, 0x31, 0xfc, 0x35, 0xf9, 0x6d, 0x9e); typedef enum _D3DXMESHDATATYPE { D3DXMESHTYPE_MESH = 0x001, /* Normal ID3DXMesh data */ D3DXMESHTYPE_PMESH = 0x002, /* Progressive Mesh - ID3DXPMesh */ D3DXMESHTYPE_PATCHMESH = 0x003, /* Patch Mesh - ID3DXPatchMesh */ D3DXMESHTYPE_FORCE_DWORD = 0x7fffffff /* force 32-bit size enum */ } D3DXMESHDATATYPE; typedef struct _D3DXMESHDATA { D3DXMESHDATATYPE Type; /* current mesh data interface */ union { LPD3DXMESH pMesh; LPD3DXPMESH pPMesh; LPD3DXPATCHMESH pPatchMesh; }; } D3DXMESHDATA, *LPD3DXMESHDATA; typedef struct _D3DXMESHCONTAINER { LPSTR Name; D3DXMESHDATA MeshData; LPD3DXMATERIAL pMaterials; LPD3DXEFFECTINSTANCE pEffects; DWORD NumMaterials; DWORD *pAdjacency; LPD3DXSKININFO pSkinInfo; struct _D3DXMESHCONTAINER *pNextMeshContainer; } D3DXMESHCONTAINER, *LPD3DXMESHCONTAINER; typedef struct _D3DXFRAME { LPSTR Name; D3DXMATRIX TransformationMatrix; LPD3DXMESHCONTAINER pMeshContainer; struct _D3DXFRAME *pFrameSibling; struct _D3DXFRAME *pFrameFirstChild; } D3DXFRAME, *LPD3DXFRAME; typedef interface ID3DXAllocateHierarchy ID3DXAllocateHierarchy; typedef interface ID3DXAllocateHierarchy *LPD3DXALLOCATEHIERARCHY; #undef INTERFACE #define INTERFACE ID3DXAllocateHierarchy DECLARE_INTERFACE(ID3DXAllocateHierarchy) { STDMETHOD(CreateFrame)(THIS_ LPCSTR Name, LPD3DXFRAME *ppNewFrame) PURE; STDMETHOD(CreateMeshContainer)(THIS_ LPCSTR Name, CONST D3DXMESHDATA *pMeshData, CONST D3DXMATERIAL *pMaterials, CONST D3DXEFFECTINSTANCE *pEffectInstances, DWORD NumMaterials, CONST DWORD *pAdjacency, LPD3DXSKININFO pSkinInfo, LPD3DXMESHCONTAINER *ppNewMeshContainer) PURE; STDMETHOD(DestroyFrame)(THIS_ LPD3DXFRAME pFrameToFree) PURE; STDMETHOD(DestroyMeshContainer)(THIS_ LPD3DXMESHCONTAINER pMeshContainerToFree) PURE; }; typedef interface ID3DXLoadUserData ID3DXLoadUserData; typedef interface ID3DXLoadUserData *LPD3DXLOADUSERDATA; #undef INTERFACE #define INTERFACE ID3DXLoadUserData DECLARE_INTERFACE(ID3DXLoadUserData) { STDMETHOD(LoadTopLevelData)(LPD3DXFILEDATA pXofChildData) PURE; STDMETHOD(LoadFrameChildData)(LPD3DXFRAME pFrame, LPD3DXFILEDATA pXofChildData) PURE; STDMETHOD(LoadMeshChildData)(LPD3DXMESHCONTAINER pMeshContainer, LPD3DXFILEDATA pXofChildData) PURE; }; typedef interface ID3DXSaveUserData ID3DXSaveUserData; typedef interface ID3DXSaveUserData *LPD3DXSAVEUSERDATA; #undef INTERFACE #define INTERFACE ID3DXSaveUserData DECLARE_INTERFACE(ID3DXSaveUserData) { STDMETHOD(AddFrameChildData)(CONST D3DXFRAME *pFrame, LPD3DXFILESAVEOBJECT pXofSave, LPD3DXFILESAVEDATA pXofFrameData) PURE; STDMETHOD(AddMeshChildData)(CONST D3DXMESHCONTAINER *pMeshContainer, LPD3DXFILESAVEOBJECT pXofSave, LPD3DXFILESAVEDATA pXofMeshData) PURE; /* NOTE: this is called once per Save. All top level objects should be added using the * provided interface. One call adds objects before the frame hierarchy, the other after */ STDMETHOD(AddTopLevelDataObjectsPre)(LPD3DXFILESAVEOBJECT pXofSave) PURE; STDMETHOD(AddTopLevelDataObjectsPost)(LPD3DXFILESAVEOBJECT pXofSave) PURE; /* callbacks for the user to register and then save templates to the XFile */ STDMETHOD(RegisterTemplates)(LPD3DXFILE pXFileApi) PURE; STDMETHOD(SaveTemplates)(LPD3DXFILESAVEOBJECT pXofSave) PURE; }; typedef enum _D3DXCALLBACK_SEARCH_FLAGS { D3DXCALLBACK_SEARCH_EXCLUDING_INITIAL_POSITION = 0x01, /* exclude callbacks at the initial position from the search */ D3DXCALLBACK_SEARCH_BEHIND_INITIAL_POSITION = 0x02, /* reverse the callback search direction */ D3DXCALLBACK_SEARCH_FORCE_DWORD = 0x7fffffff } D3DXCALLBACK_SEARCH_FLAGS; typedef interface ID3DXAnimationSet ID3DXAnimationSet; typedef interface ID3DXAnimationSet *LPD3DXANIMATIONSET; #undef INTERFACE #define INTERFACE ID3DXAnimationSet DECLARE_INTERFACE_(ID3DXAnimationSet, IUnknown) { /* IUnknown */ STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE; STDMETHOD_(ULONG, AddRef)(THIS) PURE; STDMETHOD_(ULONG, Release)(THIS) PURE; /* Name */ STDMETHOD_(LPCSTR, GetName)(THIS) PURE; /* Period */ STDMETHOD_(DOUBLE, GetPeriod)(THIS) PURE; STDMETHOD_(DOUBLE, GetPeriodicPosition)(THIS_ DOUBLE Position) PURE; /* Maps position into animation period */ /* Animation names */ STDMETHOD_(UINT, GetNumAnimations)(THIS) PURE; STDMETHOD(GetAnimationNameByIndex)(THIS_ UINT Index, LPCSTR *ppName) PURE; STDMETHOD(GetAnimationIndexByName)(THIS_ LPCSTR pName, UINT *pIndex) PURE; /* SRT */ STDMETHOD(GetSRT)(THIS_ DOUBLE PeriodicPosition, /* Position mapped to period (use GetPeriodicPosition) */ UINT Animation, /* Animation index */ D3DXVECTOR3 *pScale, /* Returns the scale */ D3DXQUATERNION *pRotation, /* Returns the rotation as a quaternion */ D3DXVECTOR3 *pTranslation) PURE; /* Returns the translation */ /* Callbacks */ STDMETHOD(GetCallback)(THIS_ DOUBLE Position, /* Position from which to find callbacks */ DWORD Flags, /* Callback search flags */ DOUBLE *pCallbackPosition, /* Returns the position of the callback */ LPVOID *ppCallbackData) PURE; /* Returns the callback data pointer */ }; typedef enum _D3DXPLAYBACK_TYPE { D3DXPLAY_LOOP = 0, D3DXPLAY_ONCE = 1, D3DXPLAY_PINGPONG = 2, D3DXPLAY_FORCE_DWORD = 0x7fffffff /* force 32-bit size enum */ } D3DXPLAYBACK_TYPE; typedef struct _D3DXKEY_VECTOR3 { FLOAT Time; D3DXVECTOR3 Value; } D3DXKEY_VECTOR3, *LPD3DXKEY_VECTOR3; typedef struct _D3DXKEY_QUATERNION { FLOAT Time; D3DXQUATERNION Value; } D3DXKEY_QUATERNION, *LPD3DXKEY_QUATERNION; typedef struct _D3DXKEY_CALLBACK { FLOAT Time; LPVOID pCallbackData; } D3DXKEY_CALLBACK, *LPD3DXKEY_CALLBACK; typedef enum _D3DXCOMPRESSION_FLAGS { D3DXCOMPRESS_DEFAULT = 0x00, D3DXCOMPRESS_FORCE_DWORD = 0x7fffffff } D3DXCOMPRESSION_FLAGS; typedef interface ID3DXKeyframedAnimationSet ID3DXKeyframedAnimationSet; typedef interface ID3DXKeyframedAnimationSet *LPD3DXKEYFRAMEDANIMATIONSET; #undef INTERFACE #define INTERFACE ID3DXKeyframedAnimationSet DECLARE_INTERFACE_(ID3DXKeyframedAnimationSet, ID3DXAnimationSet) { /* ID3DXAnimationSet */ STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE; STDMETHOD_(ULONG, AddRef)(THIS) PURE; STDMETHOD_(ULONG, Release)(THIS) PURE; /* Name */ STDMETHOD_(LPCSTR, GetName)(THIS) PURE; /* Period */ STDMETHOD_(DOUBLE, GetPeriod)(THIS) PURE; STDMETHOD_(DOUBLE, GetPeriodicPosition)(THIS_ DOUBLE Position) PURE; /* Maps position into animation period */ /* Animation names */ STDMETHOD_(UINT, GetNumAnimations)(THIS) PURE; STDMETHOD(GetAnimationNameByIndex)(THIS_ UINT Index, LPCSTR *ppName) PURE; STDMETHOD(GetAnimationIndexByName)(THIS_ LPCSTR pName, UINT *pIndex) PURE; /* SRT */ STDMETHOD(GetSRT)(THIS_ DOUBLE PeriodicPosition, /* Position mapped to period (use GetPeriodicPosition) */ UINT Animation, /* Animation index */ D3DXVECTOR3 *pScale, /* Returns the scale */ D3DXQUATERNION *pRotation, /* Returns the rotation as a quaternion */ D3DXVECTOR3 *pTranslation) PURE; /* Returns the translation */ /* Callbacks */ STDMETHOD(GetCallback)(THIS_ DOUBLE Position, /* Position from which to find callbacks */ DWORD Flags, /* Callback search flags */ DOUBLE *pCallbackPosition, /* Returns the position of the callback */ LPVOID *ppCallbackData) PURE; /* Returns the callback data pointer */ /* Playback */ STDMETHOD_(D3DXPLAYBACK_TYPE, GetPlaybackType)(THIS) PURE; STDMETHOD_(DOUBLE, GetSourceTicksPerSecond)(THIS) PURE; /* Scale keys */ STDMETHOD_(UINT, GetNumScaleKeys)(THIS_ UINT Animation) PURE; STDMETHOD(GetScaleKeys)(THIS_ UINT Animation, LPD3DXKEY_VECTOR3 pScaleKeys) PURE; STDMETHOD(GetScaleKey)(THIS_ UINT Animation, UINT Key, LPD3DXKEY_VECTOR3 pScaleKey) PURE; STDMETHOD(SetScaleKey)(THIS_ UINT Animation, UINT Key, LPD3DXKEY_VECTOR3 pScaleKey) PURE; /* Rotation keys */ STDMETHOD_(UINT, GetNumRotationKeys)(THIS_ UINT Animation) PURE; STDMETHOD(GetRotationKeys)(THIS_ UINT Animation, LPD3DXKEY_QUATERNION pRotationKeys) PURE; STDMETHOD(GetRotationKey)(THIS_ UINT Animation, UINT Key, LPD3DXKEY_QUATERNION pRotationKey) PURE; STDMETHOD(SetRotationKey)(THIS_ UINT Animation, UINT Key, LPD3DXKEY_QUATERNION pRotationKey) PURE; /* Translation keys */ STDMETHOD_(UINT, GetNumTranslationKeys)(THIS_ UINT Animation) PURE; STDMETHOD(GetTranslationKeys)(THIS_ UINT Animation, LPD3DXKEY_VECTOR3 pTranslationKeys) PURE; STDMETHOD(GetTranslationKey)(THIS_ UINT Animation, UINT Key, LPD3DXKEY_VECTOR3 pTranslationKey) PURE; STDMETHOD(SetTranslationKey)(THIS_ UINT Animation, UINT Key, LPD3DXKEY_VECTOR3 pTranslationKey) PURE; /* Callback keys */ STDMETHOD_(UINT, GetNumCallbackKeys)(THIS) PURE; STDMETHOD(GetCallbackKeys)(THIS_ LPD3DXKEY_CALLBACK pCallbackKeys) PURE; STDMETHOD(GetCallbackKey)(THIS_ UINT Key, LPD3DXKEY_CALLBACK pCallbackKey) PURE; STDMETHOD(SetCallbackKey)(THIS_ UINT Key, LPD3DXKEY_CALLBACK pCallbackKey) PURE; /* Key removal methods. These are slow, and should not be used once the animation starts playing */ STDMETHOD(UnregisterScaleKey)(THIS_ UINT Animation, UINT Key) PURE; STDMETHOD(UnregisterRotationKey)(THIS_ UINT Animation, UINT Key) PURE; STDMETHOD(UnregisterTranslationKey)(THIS_ UINT Animation, UINT Key) PURE; /* One-time animaton SRT keyframe registration */ STDMETHOD(RegisterAnimationSRTKeys)(THIS_ LPCSTR pName, /* Animation name */ UINT NumScaleKeys, /* Number of scale keys */ UINT NumRotationKeys, /* Number of rotation keys */ UINT NumTranslationKeys, /* Number of translation keys */ CONST D3DXKEY_VECTOR3 *pScaleKeys, /* Array of scale keys */ CONST D3DXKEY_QUATERNION *pRotationKeys, /* Array of rotation keys */ CONST D3DXKEY_VECTOR3 *pTranslationKeys, /* Array of translation keys */ DWORD *pAnimationIndex) PURE; /* Returns the animation index */ /* Compression */ STDMETHOD(Compress)(THIS_ DWORD Flags, /* Compression flags (use D3DXCOMPRESS_STRONG for better results) */ FLOAT Lossiness, /* Compression loss ratio in the [0, 1] range */ LPD3DXFRAME pHierarchy, /* Frame hierarchy (optional) */ LPD3DXBUFFER *ppCompressedData) PURE; /* Returns the compressed animation set */ STDMETHOD(UnregisterAnimation)(THIS_ UINT Index) PURE; }; /* * ID3DXCompressedAnimationSet: * ---------------------------- * This interface implements a compressed keyframed animation set. */ typedef interface ID3DXCompressedAnimationSet ID3DXCompressedAnimationSet; typedef interface ID3DXCompressedAnimationSet *LPD3DXCOMPRESSEDANIMATIONSET; #undef INTERFACE #define INTERFACE ID3DXCompressedAnimationSet DECLARE_INTERFACE_(ID3DXCompressedAnimationSet, ID3DXAnimationSet) { /* ID3DXAnimationSet */ STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE; STDMETHOD_(ULONG, AddRef)(THIS) PURE; STDMETHOD_(ULONG, Release)(THIS) PURE; /* Name */ STDMETHOD_(LPCSTR, GetName)(THIS) PURE; /* Period */ STDMETHOD_(DOUBLE, GetPeriod)(THIS) PURE; STDMETHOD_(DOUBLE, GetPeriodicPosition)(THIS_ DOUBLE Position) PURE; /* Maps position into animation period */ /* Animation names */ STDMETHOD_(UINT, GetNumAnimations)(THIS) PURE; STDMETHOD(GetAnimationNameByIndex)(THIS_ UINT Index, LPCSTR *ppName) PURE; STDMETHOD(GetAnimationIndexByName)(THIS_ LPCSTR pName, UINT *pIndex) PURE; /* SRT */ STDMETHOD(GetSRT)(THIS_ DOUBLE PeriodicPosition, /* Position mapped to period (use GetPeriodicPosition) */ UINT Animation, /* Animation index */ D3DXVECTOR3 *pScale, /* Returns the scale */ D3DXQUATERNION *pRotation, /* Returns the rotation as a quaternion */ D3DXVECTOR3 *pTranslation) PURE; /* Returns the translation */ /* Callbacks */ STDMETHOD(GetCallback)(THIS_ DOUBLE Position, /* Position from which to find callbacks */ DWORD Flags, /* Callback search flags */ DOUBLE *pCallbackPosition, /* Returns the position of the callback */ LPVOID *ppCallbackData) PURE; /* Returns the callback data pointer */ /* Playback */ STDMETHOD_(D3DXPLAYBACK_TYPE, GetPlaybackType)(THIS) PURE; STDMETHOD_(DOUBLE, GetSourceTicksPerSecond)(THIS) PURE; /* Scale keys */ STDMETHOD(GetCompressedData)(THIS_ LPD3DXBUFFER *ppCompressedData) PURE; /* Callback keys */ STDMETHOD_(UINT, GetNumCallbackKeys)(THIS) PURE; STDMETHOD(GetCallbackKeys)(THIS_ LPD3DXKEY_CALLBACK pCallbackKeys) PURE; }; typedef enum _D3DXPRIORITY_TYPE { D3DXPRIORITY_LOW = 0, /* This track should be blended with all low priority tracks before mixed with the high priority result */ D3DXPRIORITY_HIGH = 1, /* This track should be blended with all high priority tracks before mixed with the low priority result */ D3DXPRIORITY_FORCE_DWORD = 0x7fffffff /* force 32-bit size enum */ } D3DXPRIORITY_TYPE; typedef struct _D3DXTRACK_DESC { D3DXPRIORITY_TYPE Priority; FLOAT Weight; FLOAT Speed; DOUBLE Position; BOOL Enable; } D3DXTRACK_DESC, *LPD3DXTRACK_DESC; typedef enum _D3DXEVENT_TYPE { D3DXEVENT_TRACKSPEED = 0, D3DXEVENT_TRACKWEIGHT = 1, D3DXEVENT_TRACKPOSITION = 2, D3DXEVENT_TRACKENABLE = 3, D3DXEVENT_PRIORITYBLEND = 4, D3DXEVENT_FORCE_DWORD = 0x7fffffff /* force 32-bit size enum */ } D3DXEVENT_TYPE; typedef enum _D3DXTRANSITION_TYPE { D3DXTRANSITION_LINEAR = 0x000, /* Linear transition from one value to the next */ D3DXTRANSITION_EASEINEASEOUT = 0x001, /* Ease-In Ease-Out spline transition from one value to the next */ D3DXTRANSITION_FORCE_DWORD = 0x7fffffff /* force 32-bit size enum */ } D3DXTRANSITION_TYPE; typedef struct _D3DXEVENT_DESC { D3DXEVENT_TYPE Type; UINT Track; DOUBLE StartTime; DOUBLE Duration; D3DXTRANSITION_TYPE Transition; union { FLOAT Weight; FLOAT Speed; DOUBLE Position; BOOL Enable; }; } D3DXEVENT_DESC, *LPD3DXEVENT_DESC; typedef DWORD D3DXEVENTHANDLE; typedef D3DXEVENTHANDLE *LPD3DXEVENTHANDLE; typedef interface ID3DXAnimationCallbackHandler ID3DXAnimationCallbackHandler; typedef interface ID3DXAnimationCallbackHandler *LPD3DXANIMATIONCALLBACKHANDLER; #undef INTERFACE #define INTERFACE ID3DXAnimationCallbackHandler DECLARE_INTERFACE(ID3DXAnimationCallbackHandler) { STDMETHOD(HandleCallback)(THIS_ UINT Track, LPVOID pCallbackData) PURE; }; typedef interface ID3DXAnimationController ID3DXAnimationController; typedef interface ID3DXAnimationController *LPD3DXANIMATIONCONTROLLER; #undef INTERFACE #define INTERFACE ID3DXAnimationController DECLARE_INTERFACE_(ID3DXAnimationController, IUnknown) { /* IUnknown */ STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE; STDMETHOD_(ULONG, AddRef)(THIS) PURE; STDMETHOD_(ULONG, Release)(THIS) PURE; /* Max sizes */ STDMETHOD_(UINT, GetMaxNumAnimationOutputs)(THIS) PURE; STDMETHOD_(UINT, GetMaxNumAnimationSets)(THIS) PURE; STDMETHOD_(UINT, GetMaxNumTracks)(THIS) PURE; STDMETHOD_(UINT, GetMaxNumEvents)(THIS) PURE; /* Animation output registration */ STDMETHOD(RegisterAnimationOutput)(THIS_ LPCSTR pName, D3DXMATRIX *pMatrix, D3DXVECTOR3 *pScale, D3DXQUATERNION *pRotation, D3DXVECTOR3 *pTranslation) PURE; /* Animation set registration */ STDMETHOD(RegisterAnimationSet)(THIS_ LPD3DXANIMATIONSET pAnimSet) PURE; STDMETHOD(UnregisterAnimationSet)(THIS_ LPD3DXANIMATIONSET pAnimSet) PURE; STDMETHOD_(UINT, GetNumAnimationSets)(THIS) PURE; STDMETHOD(GetAnimationSet)(THIS_ UINT Index, LPD3DXANIMATIONSET *ppAnimationSet) PURE; STDMETHOD(GetAnimationSetByName)(THIS_ LPCSTR szName, LPD3DXANIMATIONSET *ppAnimationSet) PURE; /* Global time */ STDMETHOD(AdvanceTime)(THIS_ DOUBLE TimeDelta, LPD3DXANIMATIONCALLBACKHANDLER pCallbackHandler) PURE; STDMETHOD(ResetTime)(THIS) PURE; STDMETHOD_(DOUBLE, GetTime)(THIS) PURE; /* Tracks */ STDMETHOD(SetTrackAnimationSet)(THIS_ UINT Track, LPD3DXANIMATIONSET pAnimSet) PURE; STDMETHOD(GetTrackAnimationSet)(THIS_ UINT Track, LPD3DXANIMATIONSET *ppAnimSet) PURE; STDMETHOD(SetTrackPriority)(THIS_ UINT Track, D3DXPRIORITY_TYPE Priority) PURE; STDMETHOD(SetTrackSpeed)(THIS_ UINT Track, FLOAT Speed) PURE; STDMETHOD(SetTrackWeight)(THIS_ UINT Track, FLOAT Weight) PURE; STDMETHOD(SetTrackPosition)(THIS_ UINT Track, DOUBLE Position) PURE; STDMETHOD(SetTrackEnable)(THIS_ UINT Track, BOOL Enable) PURE; STDMETHOD(SetTrackDesc)(THIS_ UINT Track, LPD3DXTRACK_DESC pDesc) PURE; STDMETHOD(GetTrackDesc)(THIS_ UINT Track, LPD3DXTRACK_DESC pDesc) PURE; /* Priority blending */ STDMETHOD(SetPriorityBlend)(THIS_ FLOAT BlendWeight) PURE; STDMETHOD_(FLOAT, GetPriorityBlend)(THIS) PURE; /* Event keying */ STDMETHOD_(D3DXEVENTHANDLE, KeyTrackSpeed)(THIS_ UINT Track, FLOAT NewSpeed, DOUBLE StartTime, DOUBLE Duration, D3DXTRANSITION_TYPE Transition) PURE; STDMETHOD_(D3DXEVENTHANDLE, KeyTrackWeight)(THIS_ UINT Track, FLOAT NewWeight, DOUBLE StartTime, DOUBLE Duration, D3DXTRANSITION_TYPE Transition) PURE; STDMETHOD_(D3DXEVENTHANDLE, KeyTrackPosition)(THIS_ UINT Track, DOUBLE NewPosition, DOUBLE StartTime) PURE; STDMETHOD_(D3DXEVENTHANDLE, KeyTrackEnable)(THIS_ UINT Track, BOOL NewEnable, DOUBLE StartTime) PURE; STDMETHOD_(D3DXEVENTHANDLE, KeyPriorityBlend)(THIS_ FLOAT NewBlendWeight, DOUBLE StartTime, DOUBLE Duration, D3DXTRANSITION_TYPE Transition) PURE; /* Event unkeying */ STDMETHOD(UnkeyEvent)(THIS_ D3DXEVENTHANDLE hEvent) PURE; STDMETHOD(UnkeyAllTrackEvents)(THIS_ UINT Track) PURE; STDMETHOD(UnkeyAllPriorityBlends)(THIS) PURE; /* Event enumeration */ STDMETHOD_(D3DXEVENTHANDLE, GetCurrentTrackEvent)(THIS_ UINT Track, D3DXEVENT_TYPE EventType) PURE; STDMETHOD_(D3DXEVENTHANDLE, GetCurrentPriorityBlend)(THIS) PURE; STDMETHOD_(D3DXEVENTHANDLE, GetUpcomingTrackEvent)(THIS_ UINT Track, D3DXEVENTHANDLE hEvent) PURE; STDMETHOD_(D3DXEVENTHANDLE, GetUpcomingPriorityBlend)(THIS_ D3DXEVENTHANDLE hEvent) PURE; STDMETHOD(ValidateEvent)(THIS_ D3DXEVENTHANDLE hEvent) PURE; STDMETHOD(GetEventDesc)(THIS_ D3DXEVENTHANDLE hEvent, LPD3DXEVENT_DESC pDesc) PURE; /* Cloning */ STDMETHOD(CloneAnimationController)(THIS_ UINT MaxNumAnimationOutputs, UINT MaxNumAnimationSets, UINT MaxNumTracks, UINT MaxNumEvents, LPD3DXANIMATIONCONTROLLER *ppAnimController) PURE; }; #ifdef __cplusplus extern "C" { #endif /* __cplusplus */ HRESULT WINAPI D3DXLoadMeshHierarchyFromXA ( LPCSTR Filename, DWORD MeshOptions, LPDIRECT3DDEVICE9 pD3DDevice, LPD3DXALLOCATEHIERARCHY pAlloc, LPD3DXLOADUSERDATA pUserDataLoader, LPD3DXFRAME *ppFrameHierarchy, LPD3DXANIMATIONCONTROLLER *ppAnimController ); HRESULT WINAPI D3DXLoadMeshHierarchyFromXW ( LPCWSTR Filename, DWORD MeshOptions, LPDIRECT3DDEVICE9 pD3DDevice, LPD3DXALLOCATEHIERARCHY pAlloc, LPD3DXLOADUSERDATA pUserDataLoader, LPD3DXFRAME *ppFrameHierarchy, LPD3DXANIMATIONCONTROLLER *ppAnimController ); #ifdef UNICODE #define D3DXLoadMeshHierarchyFromX D3DXLoadMeshHierarchyFromXW #else #define D3DXLoadMeshHierarchyFromX D3DXLoadMeshHierarchyFromXA #endif HRESULT WINAPI D3DXLoadMeshHierarchyFromXInMemory ( LPCVOID Memory, DWORD SizeOfMemory, DWORD MeshOptions, LPDIRECT3DDEVICE9 pD3DDevice, LPD3DXALLOCATEHIERARCHY pAlloc, LPD3DXLOADUSERDATA pUserDataLoader, LPD3DXFRAME *ppFrameHierarchy, LPD3DXANIMATIONCONTROLLER *ppAnimController ); HRESULT WINAPI D3DXSaveMeshHierarchyToFileA ( LPCSTR Filename, DWORD XFormat, CONST D3DXFRAME *pFrameRoot, LPD3DXANIMATIONCONTROLLER pAnimcontroller, LPD3DXSAVEUSERDATA pUserDataSaver ); HRESULT WINAPI D3DXSaveMeshHierarchyToFileW ( LPCWSTR Filename, DWORD XFormat, CONST D3DXFRAME *pFrameRoot, LPD3DXANIMATIONCONTROLLER pAnimController, LPD3DXSAVEUSERDATA pUserDataSaver ); #ifdef UNICODE #define D3DXSaveMeshHierarchyToFile D3DXSaveMeshHierarchyToFileW #else #define D3DXSaveMeshHierarchyToFile D3DXSaveMeshHierarchyToFileA #endif HRESULT WINAPI D3DXFrameDestroy ( LPD3DXFRAME pFrameRoot, LPD3DXALLOCATEHIERARCHY pAlloc ); HRESULT WINAPI D3DXFrameAppendChild ( LPD3DXFRAME pFrameParent, CONST D3DXFRAME *pFrameChild ); LPD3DXFRAME WINAPI D3DXFrameFind ( CONST D3DXFRAME *pFrameRoot, LPCSTR Name ); HRESULT WINAPI D3DXFrameRegisterNamedMatrices ( LPD3DXFRAME pFrameRoot, LPD3DXANIMATIONCONTROLLER pAnimController ); /* * D3DXFrameNumNamedMatrices: * -------------------------- * Counts number of frames in a subtree that have non-null names * * Parameters: * pFrameRoot * Pointer to the root node of the subtree * Return Value: * Count of frames * */ UINT WINAPI D3DXFrameNumNamedMatrices ( CONST D3DXFRAME *pFrameRoot ); /* * D3DXFrameCalculateBoundingSphere: * --------------------------------- * Computes the bounding sphere of all the meshes in the frame hierarchy. * * Parameters: * pFrameRoot * Pointer to the root node * pObjectCenter * Returns the center of the bounding sphere * pObjectRadius * Returns the radius of the bounding sphere * */ HRESULT WINAPI D3DXFrameCalculateBoundingSphere ( CONST D3DXFRAME *pFrameRoot, LPD3DXVECTOR3 pObjectCenter, FLOAT *pObjectRadius ); /* * D3DXCreateKeyframedAnimationSet: * -------------------------------- * This function creates a compressable keyframed animations set interface. * * Parameters: * pName * Name of the animation set * TicksPerSecond * Number of keyframe ticks that elapse per second * Playback * Playback mode of keyframe looping * NumAnimations * Number of SRT animations * NumCallbackKeys * Number of callback keys * pCallbackKeys * Array of callback keys * ppAnimationSet * Returns the animation set interface * */ HRESULT WINAPI D3DXCreateKeyframedAnimationSet ( LPCSTR pName, DOUBLE TicksPerSecond, D3DXPLAYBACK_TYPE Playback, UINT NumAnimations, UINT NumCallbackKeys, CONST D3DXKEY_CALLBACK *pCallbackKeys, LPD3DXKEYFRAMEDANIMATIONSET *ppAnimationSet ); /* * D3DXCreateCompressedAnimationSet: * -------------------------------- * This function creates a compressed animations set interface from * compressed data. * * Parameters: * pName * Name of the animation set * TicksPerSecond * Number of keyframe ticks that elapse per second * Playback * Playback mode of keyframe looping * pCompressedData * Compressed animation SRT data * NumCallbackKeys * Number of callback keys * pCallbackKeys * Array of callback keys * ppAnimationSet * Returns the animation set interface * */ HRESULT WINAPI D3DXCreateCompressedAnimationSet ( LPCSTR pName, DOUBLE TicksPerSecond, D3DXPLAYBACK_TYPE Playback, LPD3DXBUFFER pCompressedData, UINT NumCallbackKeys, CONST D3DXKEY_CALLBACK *pCallbackKeys, LPD3DXCOMPRESSEDANIMATIONSET *ppAnimationSet ); HRESULT WINAPI D3DXCreateAnimationController ( UINT MaxNumMatrices, UINT MaxNumAnimationSets, UINT MaxNumTracks, UINT MaxNumEvents, LPD3DXANIMATIONCONTROLLER *ppAnimController ); #ifdef __cplusplus } #endif /*__cplusplus */ #endif /*__D3DX9ANIM_H__ */