#ifndef _SHADERS_COMMON #define _SHADERS_COMMON #if defined(HAVE_OPENGLES) #define GLSL(src) "precision mediump float;\n" #src #define GLSL_330(src) "#version 330 es\nprecision mediump float;\n" #src #else #define GLSL(src) "" #src #define GLSL_330(src) "#version 330 core\n" #src #endif #endif