#ifndef _FRONTENDQNX_H_ #define _FRONTENDQNX_H_ #define MAX_PADS 8 //Internal helper functions typedef struct { // Static device info. #ifdef HAVE_BB10 screen_device_t handle; #endif int type; int analogCount; int buttonCount; char id[64]; char vendor[64]; char product[64]; char device_name[64]; int device; int port; // Current state. int buttons; int analog0[3]; int analog1[3]; } input_device_t; //Device struct to port mapping extern input_device_t *port_device[MAX_PADS]; extern unsigned pads_connected; #ifdef HAVE_BB10 const struct platform_bind platform_keys[] = { { SCREEN_A_GAME_BUTTON, "A button" }, { SCREEN_B_GAME_BUTTON, "B button" }, { SCREEN_C_GAME_BUTTON, "C button" }, { SCREEN_X_GAME_BUTTON, "X button" }, { SCREEN_Y_GAME_BUTTON, "Y button" }, { SCREEN_Z_GAME_BUTTON, "Z button" }, { SCREEN_MENU1_GAME_BUTTON, "Menu1 button" }, { SCREEN_MENU2_GAME_BUTTON, "Menu2 button" }, { SCREEN_MENU3_GAME_BUTTON, "Menu3 button" }, { SCREEN_MENU4_GAME_BUTTON, "Menu4 button" }, { SCREEN_L1_GAME_BUTTON, "L1 Button" }, { SCREEN_L2_GAME_BUTTON, "L2 Button" }, { SCREEN_L3_GAME_BUTTON, "L3 Button" }, { SCREEN_R1_GAME_BUTTON, "R1 Button" }, { SCREEN_R2_GAME_BUTTON, "R2 Button" }, { SCREEN_R3_GAME_BUTTON, "R3 Button" }, { SCREEN_DPAD_UP_GAME_BUTTON, "Up D-pad" }, { SCREEN_DPAD_DOWN_GAME_BUTTON, "Down D-pad" }, { SCREEN_DPAD_LEFT_GAME_BUTTON, "Left D-pad" }, { SCREEN_DPAD_RIGHT_GAME_BUTTON, "Right D-pad" }, }; #endif extern input_device_t devices[MAX_PADS]; #endif