/* RetroArch - A frontend for libretro. * Copyright (C) 2014-2018 - Ali Bouhlel * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #include #include #include "gfx/common/d3dcompiler_common.h" #include "verbosity.h" HRESULT WINAPI D3DCompile(LPCVOID pSrcData, SIZE_T SrcDataSize, LPCSTR pSourceName, CONST D3D_SHADER_MACRO *pDefines, ID3DInclude *pInclude, LPCSTR pEntrypoint, LPCSTR pTarget, UINT Flags1, UINT Flags2, ID3DBlob **ppCode, ID3DBlob **ppErrorMsgs) { static dylib_t d3dcompiler_dll; static const char *dll_list[] = { "D3DCompiler_47.dll", "D3DCompiler_46.dll", "D3DCompiler_45.dll", "D3DCompiler_44.dll", "D3DCompiler_43.dll", "D3DCompiler_42.dll", "D3DCompiler_41.dll", "D3DCompiler_40.dll", "D3DCompiler_39.dll", "D3DCompiler_38.dll", "D3DCompiler_37.dll", "D3DCompiler_36.dll", "D3DCompiler_35.dll", "D3DCompiler_34.dll", "D3DCompiler_33.dll", NULL, }; const char **dll_name = dll_list; while (!d3dcompiler_dll && *dll_name) d3dcompiler_dll = dylib_load(*dll_name++); if (d3dcompiler_dll) { static pD3DCompile fp; if (!fp) fp = (pD3DCompile)dylib_proc(d3dcompiler_dll, "D3DCompile"); if (fp) return fp(pSrcData, SrcDataSize, pSourceName, pDefines, pInclude, pEntrypoint, pTarget, Flags1, Flags2, ppCode, ppErrorMsgs); } return TYPE_E_CANTLOADLIBRARY; } bool d3d_compile(const char *src, size_t size, LPCSTR entrypoint, LPCSTR target, D3DBlob *out) { D3DBlob error_msg; UINT compileflags = 0; #ifdef DEBUG compileflags |= D3DCOMPILE_DEBUG | D3DCOMPILE_SKIP_OPTIMIZATION; #endif if(FAILED(D3DCompile(src, size, NULL, NULL, NULL, entrypoint, target, compileflags, 0, out, &error_msg))) return false; if (error_msg) { RARCH_ERR("D3DCompile failed :\n%s\n", (const char *)D3DGetBufferPointer(error_msg)); Release(error_msg); return false; } return true; }