/* RetroArch - A frontend for libretro. * Copyright (C) 2011-2015 - Daniel De Matteis * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #include #include "../../config.def.h" #include "../../gfx/font_renderer_driver.h" #include "../../gfx/video_context_driver.h" #include "../../gfx/video_thread_wrapper.h" #include "../../gfx/video_texture.h" #include "../../gfx/d3d/d3d.h" #include "../../gfx/d3d/d3d_wrapper.h" #include "../menu_display.h" #define BYTE_CLAMP(i) (int) ((((i) > 255) ? 255 : (((i) < 0) ? 0 : (i)))) static const float d3d_vertexes[] = { 0, 0, 1, 0, 0, 1, 1, 1 }; static const float d3d_tex_coords[] = { 0, 1, 1, 1, 0, 0, 1, 0 }; static void *menu_display_d3d_get_default_mvp(void) { d3d_video_t *d3d = (d3d_video_t*)video_driver_get_ptr(NULL); if (!d3d) return NULL; return NULL; /* TODO/FIXME */ } static unsigned menu_display_prim_to_d3d_enum(enum menu_display_prim_type prim_type) { switch (prim_type) { case MENU_DISPLAY_PRIM_TRIANGLES: case MENU_DISPLAY_PRIM_TRIANGLESTRIP: return D3DPT_TRIANGLESTRIP; case MENU_DISPLAY_PRIM_NONE: default: break; } return 0; } static void menu_display_d3d_blend_begin(void) { d3d_video_t *d3d = (d3d_video_t*)video_driver_get_ptr(NULL); if (!d3d) return; d3d_enable_blend_func(d3d->dev); #if 0 if (gl->shader && gl->shader->use) gl->shader->use(gl, GL_SHADER_STOCK_BLEND); #endif } static void menu_display_d3d_blend_end(void) { d3d_video_t *d3d = (d3d_video_t*)video_driver_get_ptr(NULL); if (!d3d) return; d3d_disable_blend_func(d3d->dev); } static void menu_display_d3d_draw( unsigned x, unsigned y, unsigned width, unsigned height, struct gfx_coords *coords, void *matrix_data, uintptr_t texture, enum menu_display_prim_type prim_type ) { D3DVIEWPORT vp = {0}; driver_t *driver = driver_get_ptr(); d3d_video_t *d3d = (d3d_video_t*)video_driver_get_ptr(NULL); math_matrix_4x4 *mat = (math_matrix_4x4*)matrix_data; if (!d3d) return; /* TODO - edge case */ if (height <= 0) height = 1; if (!mat) mat = (math_matrix_4x4*)menu_display_d3d_get_default_mvp(); if (!coords->vertex) coords->vertex = &d3d_vertexes[0]; if (!coords->tex_coord) coords->tex_coord = &d3d_tex_coords[0]; if (!coords->lut_tex_coord) coords->lut_tex_coord = &d3d_tex_coords[0]; vp.X = x; vp.Y = y; vp.Width = width; vp.Height = height; vp.MinZ = 0.0f; vp.MaxZ = 1.0f; d3d_set_viewport(d3d->dev, &vp); d3d_set_texture(d3d->dev, 0, (LPDIRECT3DTEXTURE9)texture); #if 0 gl->shader->set_coords(coords); gl->shader->set_mvp(driver->video_data, mat); #endif d3d_draw_primitive(d3d->dev, (D3DPRIMITIVETYPE)menu_display_prim_to_d3d_enum(prim_type), 0, coords->vertices); #if 0 gl->coords.color = gl->white_color_ptr; #endif } static void menu_display_d3d_draw_bg( unsigned width, unsigned height, uintptr_t texture, float handle_alpha, bool force_transparency, GLfloat *coord_color, GLfloat *coord_color2, const float *vertex, const float *tex_coord, size_t vertex_count, enum menu_display_prim_type prim_type) { struct gfx_coords coords; const GLfloat *new_vertex = NULL; const GLfloat *new_tex_coord = NULL; global_t *global = global_get_ptr(); settings_t *settings = config_get_ptr(); d3d_video_t *d3d = (d3d_video_t*)video_driver_get_ptr(NULL); if (!d3d) return; new_vertex = vertex; new_tex_coord = tex_coord; if (!new_vertex) new_vertex = &d3d_vertexes[0]; if (!new_tex_coord) new_tex_coord = &d3d_tex_coords[0]; coords.vertices = vertex_count; coords.vertex = new_vertex; coords.tex_coord = new_tex_coord; coords.lut_tex_coord = new_tex_coord; coords.color = (const float*)coord_color; menu_display_d3d_blend_begin(); menu_display_ctl(MENU_DISPLAY_CTL_SET_VIEWPORT, NULL); if ((settings->menu.pause_libretro || !global->inited.main || (global->inited.core.type == CORE_TYPE_DUMMY)) && !force_transparency && texture) coords.color = (const float*)coord_color2; menu_display_d3d_draw(0, 0, width, height, &coords, (math_matrix_4x4*)menu_display_d3d_get_default_mvp(), (GLuint)texture, prim_type); menu_display_d3d_blend_end(); #if 0 gl->coords.color = gl->white_color_ptr; #endif } static void menu_display_d3d_restore_clear_color(void) { d3d_video_t *d3d = (d3d_video_t*)video_driver_get_ptr(NULL); DWORD clear_color = 0x00000000; d3d_clear(d3d->dev, 0, NULL, D3DCLEAR_TARGET, clear_color, 0, 0); } static void menu_display_d3d_clear_color(float r, float g, float b, float a) { d3d_video_t *d3d = (d3d_video_t*)video_driver_get_ptr(NULL); DWORD clear_color = D3DCOLOR_ARGB(BYTE_CLAMP(a * 255.0f), BYTE_CLAMP(r * 255.0f), BYTE_CLAMP(g * 255.0f), BYTE_CLAMP(b * 255.0f)); d3d_clear(d3d->dev, 0, NULL, D3DCLEAR_TARGET, clear_color, 0, 0); } static unsigned menu_display_d3d_texture_load(void *data, enum texture_filter_type type) { return video_texture_load(data, TEXTURE_BACKEND_DIRECT3D, type); } static void menu_display_d3d_texture_unload(uintptr_t *id) { if (!id) return; video_texture_unload(TEXTURE_BACKEND_DIRECT3D, id); } static const float *menu_display_d3d_get_tex_coords(void) { return &d3d_tex_coords[0]; } menu_display_ctx_driver_t menu_display_ctx_d3d = { menu_display_d3d_draw, menu_display_d3d_draw_bg, menu_display_d3d_blend_begin, menu_display_d3d_blend_end, menu_display_d3d_restore_clear_color, menu_display_d3d_clear_color, menu_display_d3d_get_default_mvp, menu_display_d3d_get_tex_coords, menu_display_d3d_texture_load, menu_display_d3d_texture_unload, MENU_VIDEO_DRIVER_DIRECT3D, "menu_display_d3d", };