CELL_BUILD_TOOLS = SNC CELL_SDK ?= /usr/local/cell CELL_GPU_TYPE = RSX CELL_PSGL_VERSION = opt HAVE_LOGGER = 0 CELL_MK_DIR ?= $(CELL_SDK)/samples/mk include $(CELL_MK_DIR)/sdk.makedef.mk MAKE_SELF_WC = make_self_wc MAKE_SELF = make_self_npdrm PKG_SCRIPT = ps3/ps3py/pkg.py PKG_FINALIZE = package_finalize STRIP = $(CELL_SDK)/host-win32/ppu/bin/ppu-lv2-strip.exe COPY = cp MOVE = mv PPU_CFLAGS += -I. -D__CELLOS_LV2__ PPU_SRCS = ps3/salamander/main.c compat/compat.c conf/config_file.c ifeq ($(HAVE_LOGGER), 1) PPU_CFLAGS += -DHAVE_LOGGER PPU_SRCS += console/logger/logger.c endif PPU_TARGET = ssnes-salamander.elf ifeq ($(CELL_BUILD_TOOLS),SNC) PPU_CFLAGS += -Xbranchless=1 -Xfastmath=1 -Xassumecorrectsign=1 -Xassumecorrectalignment=1 -Xunroll=1 -Xautovecreg=1 PPU_CXXFLAGS += -Xbranchless=1 -Xfastmath=1 -Xassumecorrectsign=1 -Xassumecorrectalignment=1 -Xunroll=1 -Xautovecreg=1 PPU_CXXLD = $(CELL_SDK)/host-win32/sn/bin/ps3ppuld.exe PPU_CXX = $(CELL_SDK)/host-win32/sn/bin/ps3ppusnc.exe PPU_CC = $(CELL_SDK)/host-win32/sn/bin/ps3ppusnc.exe else PPU_CXX = $(CELL_SDK)/host-win32/ppu/bin/ppu-lv2-g++.exe PPU_CC = $(CELL_SDK)/host-win32/ppu/bin/ppu-lv2-gcc.exe PPU_CXXLD = $(CELL_SDK)/host-win32/ppu/bin/ppu-lv2-ld.exe endif PPU_LDLIBS += -lpthread -lm -lnet_stub -lnetctl_stub -lm -ldbgfont_gcm -lgcm_cmd -lgcm_sys_stub -lio_stub -lsysmodule_stub -lsysutil_stub -lsysutil_game_stub -lfs_stub -lsysutil_np_stub PPU_OPTIMIZE_LV := -O2 include $(CELL_MK_DIR)/sdk.target.mk MAKE_FSELF = $(CELL_SDK)/host-win32/bin/make_fself.exe MAKE_FSELF_NPDRM = $(CELL_SDK)/host-win32/bin/make_fself_npdrm.exe MAKE_PACKAGE_NPDRM = $(CELL_SDK)/host-win32/bin/make_package_npdrm.exe