/* RetroArch - A frontend for libretro. * Copyright (C) 2010-2014 - Hans-Kristian Arntzen * Copyright (C) 2011-2016 - Daniel De Matteis * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #include #include "netplay_private.h" #include "../../autosave.h" /** * pre_frame: * @netplay : pointer to netplay object * * Pre-frame for Netplay (normal version). **/ static void netplay_net_pre_frame(netplay_t *netplay) { retro_ctx_serialize_info_t serial_info; if (netplay_delta_frame_ready(netplay, &netplay->buffer[netplay->self_ptr], netplay->self_frame_count)) { serial_info.data_const = NULL; serial_info.data = netplay->buffer[netplay->self_ptr].state; serial_info.size = netplay->state_size; if (!core_serialize(&serial_info)) { /* If the core can't serialize properly, we must stall for the * remote input on EVERY frame, because we can't recover */ netplay->stall_frames = 0; } } netplay->can_poll = true; input_poll_net(); } /** * post_frame: * @netplay : pointer to netplay object * * Post-frame for Netplay (normal version). * We check if we have new input and replay from recorded input. **/ static void netplay_net_post_frame(netplay_t *netplay) { netplay->self_frame_count++; #if 0 /* Nothing to do... */ if (netplay->other_frame_count == netplay->read_frame_count) return; #endif /* Skip ahead if we predicted correctly. * Skip until our simulation failed. */ while (netplay->other_frame_count < netplay->read_frame_count) { const struct delta_frame *ptr = &netplay->buffer[netplay->other_ptr]; if (memcmp(ptr->simulated_input_state, ptr->real_input_state, sizeof(ptr->real_input_state)) != 0 && !ptr->used_real) break; netplay->other_ptr = NEXT_PTR(netplay->other_ptr); netplay->other_frame_count++; } /* Now replay the real input if we've gotten ahead of it */ if (netplay->other_frame_count < netplay->read_frame_count) { retro_ctx_serialize_info_t serial_info; /* Replay frames. */ netplay->is_replay = true; netplay->replay_ptr = netplay->other_ptr; netplay->replay_frame_count = netplay->other_frame_count; if (netplay->replay_frame_count < netplay->self_frame_count) { serial_info.data = NULL; serial_info.data_const = netplay->buffer[netplay->replay_ptr].state; serial_info.size = netplay->state_size; core_unserialize(&serial_info); } while (netplay->replay_frame_count < netplay->self_frame_count) { serial_info.data = netplay->buffer[netplay->replay_ptr].state; serial_info.size = netplay->state_size; serial_info.data_const = NULL; core_serialize(&serial_info); #if defined(HAVE_THREADS) autosave_lock(); #endif core_run(); #if defined(HAVE_THREADS) autosave_unlock(); #endif netplay->replay_ptr = NEXT_PTR(netplay->replay_ptr); netplay->replay_frame_count++; } /* For the remainder of the frames up to the read count, we can use the real data */ while (netplay->replay_frame_count < netplay->read_frame_count) { /*netplay->buffer[netplay->replay_ptr].used_real = true;*/ netplay->replay_ptr = NEXT_PTR(netplay->replay_ptr); netplay->replay_frame_count++; } netplay->other_ptr = netplay->read_ptr; netplay->other_frame_count = netplay->read_frame_count; netplay->is_replay = false; } #if 0 /* And if the other side has gotten too far ahead of /us/, skip to catch up * FIXME: Make this configurable */ if (netplay->read_frame_count > netplay->self_frame_count + 10 || netplay->must_fast_forward) { /* "replay" into the future */ netplay->is_replay = true; netplay->replay_ptr = netplay->self_ptr; netplay->replay_frame_count = netplay->self_frame_count; /* just assume input doesn't change for the intervening frames */ while (netplay->replay_frame_count < netplay->read_frame_count) { size_t cur = netplay->replay_ptr; size_t prev = PREV_PTR(cur); memcpy(netplay->buffer[cur].self_state, netplay->buffer[prev].self_state, sizeof(netplay->buffer[prev].self_state)); #if defined(HAVE_THREADS) autosave_lock(); #endif core_run(); #if defined(HAVE_THREADS) autosave_unlock(); #endif netplay->replay_ptr = NEXT_PTR(cur); netplay->replay_frame_count++; } /* at this point, other = read = self */ netplay->self_ptr = netplay->replay_ptr; netplay->self_frame_count = netplay->replay_frame_count; netplay->other_ptr = netplay->read_ptr; netplay->other_frame_count = netplay->read_frame_count; netplay->is_replay = false; } #endif /* If we're supposed to stall, rewind */ if (netplay->stall) { retro_ctx_serialize_info_t serial_info; netplay->self_ptr = PREV_PTR(netplay->self_ptr); netplay->self_frame_count--; serial_info.data = NULL; serial_info.data_const = netplay->buffer[netplay->self_ptr].state; serial_info.size = netplay->state_size; core_unserialize(&serial_info); } } static bool netplay_net_init_buffers(netplay_t *netplay) { unsigned i; retro_ctx_size_info_t info; if (!netplay) return false; netplay->buffer = (struct delta_frame*)calloc(netplay->buffer_size, sizeof(*netplay->buffer)); if (!netplay->buffer) return false; core_serialize_size(&info); netplay->state_size = info.size; for (i = 0; i < netplay->buffer_size; i++) { netplay->buffer[i].state = malloc(netplay->state_size); if (!netplay->buffer[i].state) return false; } return true; } static bool netplay_net_info_cb(netplay_t* netplay, unsigned frames) { if (netplay_is_server(netplay)) { if (!netplay_send_info(netplay)) return false; } else { if (!netplay_get_info(netplay)) return false; } /* * 2 + 1 because: * Self sits in the middle, * Other is allowed to drift as much as 'frames' frames behind * Read is allowed to drift as much as 'frames' frames ahead */ netplay->buffer_size = frames * 2 + 1; if (!netplay_net_init_buffers(netplay)) return false; netplay->has_connection = true; return true; } struct netplay_callbacks* netplay_get_cbs_net(void) { static struct netplay_callbacks cbs = { &netplay_net_pre_frame, &netplay_net_post_frame, &netplay_net_info_cb }; return &cbs; }