/* RetroArch - A frontend for libretro. * Copyright (C) 2010-2012 - Hans-Kristian Arntzen * Copyright (C) 2011-2012 - Daniel De Matteis * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #ifdef _XBOX #include #include #endif #include "../driver.h" #include "xdk_d3d8.h" #include "../../gfx/fonts/xdk1_xfonts.h" #include "./../gfx/gfx_context.h" #include "../general.h" #include "../message.h" #ifdef HAVE_CONFIG_H #include "config.h" #endif wchar_t strw_buffer[128]; unsigned font_x, font_y; FLOAT angle; static void check_window(xdk_d3d_video_t *d3d) { bool quit, resize; gfx_ctx_check_window(&quit, &resize, NULL, NULL, d3d->frame_count); if (quit) d3d->quitting = true; else if (resize) d3d->should_resize = true; } static void xdk_d3d_free(void * data) { #ifdef RARCH_CONSOLE if (driver.video_data) return; #endif xdk_d3d_video_t *d3d = (xdk_d3d_video_t*)data; if (!d3d) return; d3d->d3d_render_device->Release(); d3d->d3d_device->Release(); free(d3d); } static void xdk_d3d_set_viewport(bool force_full) { xdk_d3d_video_t *d3d = (xdk_d3d_video_t*)driver.video_data; d3d->d3d_render_device->Clear(0, NULL, D3DCLEAR_TARGET, 0xff000000, 1.0f, 0); // Get the "video mode" d3d->video_mode = XGetVideoFlags(); // Set the viewport based on the current resolution int width, height; width = d3d->d3dpp.BackBufferWidth; height = d3d->d3dpp.BackBufferHeight; int m_viewport_x_temp, m_viewport_y_temp, m_viewport_width_temp, m_viewport_height_temp; float m_zNear, m_zFar; m_viewport_x_temp = 0; m_viewport_y_temp = 0; m_viewport_width_temp = width; m_viewport_height_temp = height; m_zNear = 0.0f; m_zFar = 1.0f; if (!force_full) { float desired_aspect = g_settings.video.aspect_ratio; float device_aspect = (float)width / height; float delta; // If the aspect ratios of screen and desired aspect ratio are sufficiently equal (floating point stuff), if(g_console.aspect_ratio_index == ASPECT_RATIO_CUSTOM) { delta = (desired_aspect / device_aspect - 1.0) / 2.0 + 0.5; m_viewport_x_temp = g_console.viewports.custom_vp.x; m_viewport_y_temp = g_console.viewports.custom_vp.y; m_viewport_width_temp = g_console.viewports.custom_vp.width; m_viewport_height_temp = g_console.viewports.custom_vp.height; } else if (device_aspect > desired_aspect) { delta = (desired_aspect / device_aspect - 1.0) / 2.0 + 0.5; m_viewport_x_temp = (int)(width * (0.5 - delta)); m_viewport_width_temp = (int)(2.0 * width * delta); width = (unsigned)(2.0 * width * delta); } else { delta = (device_aspect / desired_aspect - 1.0) / 2.0 + 0.5; m_viewport_y_temp = (int)(height * (0.5 - delta)); m_viewport_height_temp = (int)(2.0 * height * delta); height = (unsigned)(2.0 * height * delta); } } D3DVIEWPORT vp = {0}; vp.Width = m_viewport_width_temp; vp.Height = m_viewport_height_temp; vp.X = m_viewport_x_temp; vp.Y = m_viewport_y_temp; vp.MinZ = m_zNear; vp.MaxZ = m_zFar; d3d->d3d_render_device->SetViewport(&vp); font_x = vp.X; font_y = vp.Y; //if(gl->overscan_enable && !force_full) //{ // m_left = -gl->overscan_amount/2; // m_right = 1 + gl->overscan_amount/2; // m_bottom = -gl->overscan_amount/2; //} } static void xdk_d3d_set_rotation(void * data, unsigned orientation) { (void)data; xdk_d3d_video_t *d3d = (xdk_d3d_video_t*)data; switch(orientation) { case ORIENTATION_NORMAL: angle = M_PI * 0 / 180; RARCH_LOG("D3D8: Set rotation to ORIENTATION_NORMAL\n"); break; case ORIENTATION_VERTICAL: angle = M_PI * 270 / 180; RARCH_LOG("D3D8: Set rotation to ORIENTATION_VERTICAL\n"); break; case ORIENTATION_FLIPPED: angle = M_PI * 180 / 180; RARCH_LOG("D3D8: Set rotation to ORIENTATION_FLIPPED\n"); break; case ORIENTATION_FLIPPED_ROTATED: angle = M_PI * 90 / 180; RARCH_LOG("D3D8: Set rotation to ORIENTATION_FLIPPED_ROTATED\n"); break; } } static void *xdk_d3d_init(const video_info_t *video, const input_driver_t **input, void **input_data) { if (driver.video_data) return driver.video_data; xdk_d3d_video_t *d3d = (xdk_d3d_video_t*)calloc(1, sizeof(xdk_d3d_video_t)); if (!d3d) return NULL; d3d->d3d_device = direct3d_create_ctx(D3D_SDK_VERSION); if (!d3d->d3d_device) { free(d3d); RARCH_ERR("D3D8: Failed to create a D3D8 object.\n"); return NULL; } memset(&d3d->d3dpp, 0, sizeof(d3d->d3dpp)); // Get the "video mode" d3d->video_mode = XGetVideoFlags(); // Check if we are able to use progressive mode if(d3d->video_mode & XC_VIDEO_FLAGS_HDTV_480p) d3d->d3dpp.Flags = D3DPRESENTFLAG_PROGRESSIVE; else d3d->d3dpp.Flags = D3DPRESENTFLAG_INTERLACED; // Safe mode d3d->d3dpp.BackBufferWidth = 640; d3d->d3dpp.BackBufferHeight = 480; g_console.menus_hd_enable = false; // Only valid in PAL mode, not valid for HDTV modes! if(XGetVideoStandard() == XC_VIDEO_STANDARD_PAL_I) { if(d3d->video_mode & XC_VIDEO_FLAGS_PAL_60Hz) d3d->d3dpp.FullScreen_RefreshRateInHz = 60; else d3d->d3dpp.FullScreen_RefreshRateInHz = 50; // Check for 16:9 mode (PAL REGION) if(d3d->video_mode & XC_VIDEO_FLAGS_WIDESCREEN) { if(d3d->video_mode & XC_VIDEO_FLAGS_PAL_60Hz) { //60 Hz, 720x480i d3d->d3dpp.BackBufferWidth = 720; d3d->d3dpp.BackBufferHeight = 480; } else { //50 Hz, 720x576i d3d->d3dpp.BackBufferWidth = 720; d3d->d3dpp.BackBufferHeight = 576; } } } else { // Check for 16:9 mode (NTSC REGIONS) if(d3d->video_mode & XC_VIDEO_FLAGS_WIDESCREEN) { d3d->d3dpp.BackBufferWidth = 720; d3d->d3dpp.BackBufferHeight = 480; } } if(XGetAVPack() == XC_AV_PACK_HDTV) { if(d3d->video_mode & XC_VIDEO_FLAGS_HDTV_480p) { g_console.menus_hd_enable = false; d3d->d3dpp.BackBufferWidth = 640; d3d->d3dpp.BackBufferHeight = 480; d3d->d3dpp.Flags = D3DPRESENTFLAG_PROGRESSIVE; } else if(d3d->video_mode & XC_VIDEO_FLAGS_HDTV_720p) { g_console.menus_hd_enable = true; d3d->d3dpp.BackBufferWidth = 1280; d3d->d3dpp.BackBufferHeight = 720; d3d->d3dpp.Flags = D3DPRESENTFLAG_PROGRESSIVE; } else if(d3d->video_mode & XC_VIDEO_FLAGS_HDTV_1080i) { g_console.menus_hd_enable = true; d3d->d3dpp.BackBufferWidth = 1920; d3d->d3dpp.BackBufferHeight = 1080; d3d->d3dpp.Flags = D3DPRESENTFLAG_INTERLACED; } } d3d->win_width = d3d->d3dpp.BackBufferWidth; d3d->win_height = d3d->d3dpp.BackBufferHeight; if(d3d->d3dpp.BackBufferWidth > 640 && ((float)d3d->d3dpp.BackBufferHeight / (float)d3d->d3dpp.BackBufferWidth != 0.75) || ((d3d->d3dpp.BackBufferWidth == 720) && (d3d->d3dpp.BackBufferHeight == 576))) // 16:9 d3d->d3dpp.Flags |= D3DPRESENTFLAG_WIDESCREEN; // no letterboxing in 4:3 mode (if widescreen is unsupported d3d->d3dpp.BackBufferFormat = D3DFMT_A8R8G8B8; d3d->d3dpp.FullScreen_PresentationInterval = video->vsync ? D3DPRESENT_INTERVAL_ONE : D3DPRESENT_INTERVAL_IMMEDIATE; d3d->d3dpp.MultiSampleType = D3DMULTISAMPLE_NONE; d3d->d3dpp.BackBufferCount = 2; d3d->d3dpp.EnableAutoDepthStencil = FALSE; d3d->d3dpp.SwapEffect = D3DSWAPEFFECT_COPY; d3d->d3d_device->CreateDevice(0, D3DDEVTYPE_HAL, NULL, D3DCREATE_HARDWARE_VERTEXPROCESSING, &d3d->d3dpp, &d3d->d3d_render_device); d3d->d3d_render_device->Clear(0, NULL, D3DCLEAR_TARGET, 0xff000000, 1.0f, 0); // use an orthogonal matrix for the projection matrix D3DXMATRIX mat; D3DXMatrixOrthoOffCenterLH(&mat, 0, d3d->d3dpp.BackBufferWidth , d3d->d3dpp.BackBufferHeight , 0, 0.0f, 1.0f); d3d->d3d_render_device->SetTransform(D3DTS_PROJECTION, &mat); // use an identity matrix for the world and view matrices D3DXMatrixIdentity(&mat); d3d->d3d_render_device->SetTransform(D3DTS_WORLD, &mat); d3d->d3d_render_device->SetTransform(D3DTS_VIEW, &mat); d3d->d3d_render_device->CreateTexture(512, 512, 1, 0, D3DFMT_LIN_X1R5G5B5, 0, &d3d->lpTexture); D3DLOCKED_RECT d3dlr; d3d->lpTexture->LockRect(0, &d3dlr, NULL, 0); memset(d3dlr.pBits, 0, 512 * d3dlr.Pitch); d3d->lpTexture->UnlockRect(0); d3d->last_width = 512; d3d->last_height = 512; d3d->d3d_render_device->CreateVertexBuffer(4 * sizeof(DrawVerticeFormats), D3DUSAGE_WRITEONLY, D3DFVF_CUSTOMVERTEX, D3DPOOL_MANAGED, &d3d->vertex_buf); static const DrawVerticeFormats init_verts[] = { { -1.0f, -1.0f, 1.0f, 0.0f, 1.0f }, { 1.0f, -1.0f, 1.0f, 1.0f, 1.0f }, { -1.0f, 1.0f, 1.0f, 0.0f, 0.0f }, { 1.0f, 1.0f, 1.0f, 1.0f, 0.0f }, }; BYTE *verts_ptr; d3d->vertex_buf->Lock(0, 0, &verts_ptr, 0); memcpy(verts_ptr, init_verts, sizeof(init_verts)); d3d->vertex_buf->Unlock(); d3d->d3d_render_device->SetVertexShader(D3DFVF_XYZ | D3DFVF_TEX1); // disable lighting d3d->d3d_render_device->SetRenderState(D3DRS_LIGHTING, FALSE); // disable culling d3d->d3d_render_device->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE); // disable z-buffer d3d->d3d_render_device->SetRenderState(D3DRS_ZENABLE, FALSE); D3DVIEWPORT vp = {0}; vp.Width = d3d->d3dpp.BackBufferWidth; vp.Height = d3d->d3dpp.BackBufferHeight; vp.MinZ = 0.0f; vp.MaxZ = 1.0f; d3d->d3d_render_device->SetViewport(&vp); if(g_console.viewports.custom_vp.width == 0) g_console.viewports.custom_vp.width = vp.Width; if(g_console.viewports.custom_vp.height == 0) g_console.viewports.custom_vp.height = vp.Height; xdk_d3d_set_rotation(d3d, g_console.screen_orientation); d3d->vsync = video->vsync; // load debug font (toggle option in later revisions ?) XFONT_OpenDefaultFont(&d3d->debug_font); d3d->debug_font->SetBkMode(XFONT_TRANSPARENT); d3d->debug_font->SetBkColor(D3DCOLOR_ARGB(100,0,0,0)); d3d->debug_font->SetTextHeight(14); d3d->debug_font->SetTextAntialiasLevel(d3d->debug_font->GetTextAntialiasLevel()); font_x = 0; font_y = 0; return d3d; } static bool xdk_d3d_frame(void *data, const void *frame, unsigned width, unsigned height, unsigned pitch, const char *msg) { if (!frame) return true; xdk_d3d_video_t *d3d = (xdk_d3d_video_t*)data; bool menu_enabled = g_console.menu_enable; bool fps_enable = g_console.fps_info_msg_enable; unsigned flicker_filter = g_console.flicker_filter; bool soft_filter_enable = g_console.soft_display_filter_enable; if (d3d->last_width != width || d3d->last_height != height) //240*160 { D3DLOCKED_RECT d3dlr; d3d->lpTexture->LockRect(0, &d3dlr, NULL, 0); memset(d3dlr.pBits, 0, 512 * d3dlr.Pitch); d3d->lpTexture->UnlockRect(0); float tex_w = width; // / 512.0f; float tex_h = height; // / 512.0f; DrawVerticeFormats verts[] = { { -1.0f, -1.0f, 1.0f, 0.0f, tex_h }, { 1.0f, -1.0f, 1.0f, tex_w, tex_h }, { -1.0f, 1.0f, 1.0f, 0.0f, 0.0f }, { 1.0f, 1.0f, 1.0f, tex_w, 0.0f }, }; // Align texels and vertices (D3D9 quirk). for (unsigned i = 0; i < 4; i++) { verts[i].x -= 0.5f / 512.0f; verts[i].y += 0.5f / 512.0f; } BYTE *verts_ptr; d3d->vertex_buf->Lock(0, 0, &verts_ptr, 0); memcpy(verts_ptr, verts, sizeof(verts)); d3d->vertex_buf->Unlock(); d3d->last_width = width; d3d->last_height = height; } if (d3d->should_resize) xdk_d3d_set_viewport(false); d3d->frame_count++; d3d->d3d_render_device->SetTexture(0, d3d->lpTexture); D3DLOCKED_RECT d3dlr; d3d->lpTexture->LockRect(0, &d3dlr, NULL, 0); for (unsigned y = 0; y < height; y++) { const uint8_t *in = (const uint8_t*)frame + y * pitch; uint8_t *out = (uint8_t*)d3dlr.pBits + y * d3dlr.Pitch; memcpy(out, in, width * sizeof(uint16_t)); } d3d->lpTexture->UnlockRect(0); d3d->d3d_render_device->SetSamplerState(0, D3DSAMP_MINFILTER, g_settings.video.smooth ? D3DTEXF_LINEAR : D3DTEXF_POINT); d3d->d3d_render_device->SetSamplerState(0, D3DSAMP_MAGFILTER, g_settings.video.smooth ? D3DTEXF_LINEAR : D3DTEXF_POINT); d3d->d3d_render_device->SetSamplerState(0, D3DSAMP_ADDRESSU, D3DTADDRESS_BORDER); d3d->d3d_render_device->SetSamplerState(0, D3DSAMP_ADDRESSV, D3DTADDRESS_BORDER); d3d->d3d_render_device->SetVertexShader(D3DFVF_XYZ | D3DFVF_TEX1); D3DXMATRIX p_out, p_rotate; D3DXMatrixIdentity(&p_out); D3DXMatrixRotationZ(&p_rotate, angle); d3d->d3d_render_device->SetTransform(D3DTS_WORLD, &p_rotate); d3d->d3d_render_device->SetTransform(D3DTS_VIEW, &p_out); d3d->d3d_render_device->SetTransform(D3DTS_PROJECTION, &p_out); d3d->d3d_render_device->SetStreamSource(0, d3d->vertex_buf, sizeof(DrawVerticeFormats)); d3d->d3d_render_device->Clear(0, NULL, D3DCLEAR_TARGET, 0xff000000, 1.0f, 0); d3d->d3d_render_device->BeginScene(); d3d->d3d_render_device->SetFlickerFilter(flicker_filter); d3d->d3d_render_device->SetSoftDisplayFilter(soft_filter_enable); d3d->d3d_render_device->DrawPrimitive(D3DPT_TRIANGLESTRIP, 0, 2); d3d->d3d_render_device->EndScene(); if(fps_enable) { static MEMORYSTATUS stat; GlobalMemoryStatus(&stat); //Output memory usage char buf[128], buf2[128], buf_fps_last[128]; bool ret = false; snprintf(buf, sizeof(buf), "%.2f MB free / %.2f MB total", stat.dwAvailPhys/(1024.0f*1024.0f), stat.dwTotalPhys/(1024.0f*1024.0f)); xfonts_render_msg_place(d3d, font_x + 30, font_y + 50, 0 /* scale */, buf); if(ret = gfx_window_title(buf2, sizeof(buf2)) || sizeof(buf_fps_last)) { if(ret) { snprintf(buf_fps_last, sizeof(buf_fps_last), buf2); xfonts_render_msg_place(d3d, font_x + 30, font_y + 70, 0 /* scale */, buf_fps_last); convert_char_to_wchar(strw_buffer, buf2, sizeof(strw_buffer)); } else if(buf_fps_last) xfonts_render_msg_place(d3d, font_x + 30, font_y + 70, 0 /* scale */, buf2); } } if (msg) xfonts_render_msg_place(d3d, 60, 365, 0, msg); //TODO: dehardcode x/y here for HD (720p) mode if(!d3d->block_swap) gfx_ctx_swap_buffers(); return true; } static void xdk_d3d_set_nonblock_state(void *data, bool state) { xdk_d3d_video_t *d3d = (xdk_d3d_video_t*)data; if(d3d->vsync) { RARCH_LOG("D3D8: Vsync => %s\n", state ? "off" : "on"); gfx_ctx_set_swap_interval(state ? 0 : 1, TRUE); } } static bool xdk_d3d_alive(void *data) { xdk_d3d_video_t *d3d = (xdk_d3d_video_t*)data; check_window(d3d); return !d3d->quitting; } static bool xdk_d3d_focus(void *data) { (void)data; return gfx_ctx_window_has_focus(); } static void xdk_d3d_start(void) { video_info_t video_info = {0}; video_info.vsync = g_settings.video.vsync; video_info.force_aspect = false; video_info.fullscreen = true; video_info.smooth = g_settings.video.smooth; video_info.input_scale = 2; driver.video_data = xdk_d3d_init(&video_info, NULL, NULL); xdk_d3d_video_t *d3d = (xdk_d3d_video_t*)driver.video_data; gfx_ctx_set_swap_interval(d3d->vsync ? 1 : 0, false); } static void xdk_d3d_restart(void) { } static void xdk_d3d_stop(void) { void *data = driver.video_data; driver.video_data = NULL; xdk_d3d_free(data); } const video_driver_t video_xdk_d3d = { xdk_d3d_init, xdk_d3d_frame, xdk_d3d_set_nonblock_state, xdk_d3d_alive, xdk_d3d_focus, NULL, xdk_d3d_free, "xdk_d3d", xdk_d3d_start, xdk_d3d_stop, xdk_d3d_restart, xdk_d3d_set_rotation, };