/* RetroArch - A frontend for libretro. * Copyright (C) 2010-2012 - Hans-Kristian Arntzen * Copyright (C) 2011-2012 - Daniel De Matteis * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #include "RetroLaunch/Global.h" #include "RetroLaunch/IoSupport.h" #include "RetroLaunch/Font.h" #include "RetroLaunch/MenuManager.h" #include "RetroLaunch/RomList.h" int menu_init(void) { RARCH_LOG("Starting RetroLaunch.\n"); // Set file cache size XSetFileCacheSize(8 * 1024 * 1024); // Mount drives g_IOSupport.Mount("A:", "cdrom0"); g_IOSupport.Mount("E:", "Harddisk0\\Partition1"); g_IOSupport.Mount("Z:", "Harddisk0\\Partition2"); g_IOSupport.Mount("F:", "Harddisk0\\Partition6"); g_IOSupport.Mount("G:", "Harddisk0\\Partition7"); // Load the rom list if it isn't already loaded if (!g_romList.IsLoaded()) g_romList.Build(); // Load the font here g_font.Create(); // Build menu here (Menu state -> Main Menu) g_menuManager.Create(); g_console.mode_switch = MODE_MENU; return 0; } void menu_free(void) {} void menu_loop(void) { xdk_d3d_video_t *d3d = (xdk_d3d_video_t*)driver.video_data; g_console.menu_enable = true; do { d3d->d3d_render_device->Clear(0, NULL, D3DCLEAR_TARGET, D3DCOLOR_ARGB(0, 0, 0, 0), 1.0f, 0); d3d->d3d_render_device->BeginScene(); d3d->d3d_render_device->SetFlickerFilter(5); d3d->d3d_render_device->SetSoftDisplayFilter(1); //g_input.GetInput(); g_menuManager.Update(); d3d->d3d_render_device->EndScene(); d3d->d3d_render_device->Present(NULL, NULL, NULL, NULL); }while(g_console.menu_enable); g_console.ingame_menu_enable = false; }