/* RetroArch - A frontend for libretro. * Copyright (C) 2018 - Francisco Javier Trujillo Mata - fjtrujy * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #include #include #include #include #include #include #include #include #include #include #include #include "../../driver.h" #include "../../retroarch.h" #include "../../verbosity.h" #include "../gfx_display.h" #include "../common/ps2_defines.h" /* Generic tint color */ #define GS_TEXT GS_SETREG_RGBA(0x80, 0x80, 0x80, 0x80) /* turn black GS Screen */ #define GS_BLACK GS_SETREG_RGBA(0x00, 0x00, 0x00, 0x80) #define NUM_RM_VMODES 7 #define PS2_RESOLUTION_LAST NUM_RM_VMODES - 1 #define RM_VMODE_AUTO 0 #define A_COLOR_SOURCE 0 #define A_COLOR_DEST 1 #define A_COLOR_NULL 2 #define A_ALPHA_SOURCE 0 #define A_ALPHA_DEST 1 #define A_ALPHA_FIX 2 /* RM Vmode -> GS Vmode conversion table */ struct rm_mode { char mode; short int width; short int height; short int VCK; short int interlace; short int field; short int PAR1; /* Pixel Aspect Ratio 1 (For video modes with non-square pixels, like PAL/NTSC) */ short int PAR2; /* Pixel Aspect Ratio 2 (For video modes with non-square pixels, like PAL/NTSC) */ char *desc; }; typedef struct { GSTEXTURE *texture; const font_renderer_driver_t* font_driver; void* font_data; } ps2_font_t; static struct rm_mode rm_mode_table[NUM_RM_VMODES] = { /* SDTV modes */ {-1, 704, -1, 4, GS_INTERLACED, GS_FIELD, -1, 11, "AUTO"}, {GS_MODE_PAL, 704, 576, 4, GS_INTERLACED, GS_FIELD, 12, 11, "PAL@50Hz"}, {GS_MODE_NTSC, 704, 480, 4, GS_INTERLACED, GS_FIELD, 10, 11, "NTSC@60Hz"}, /* SDTV special modes */ {GS_MODE_PAL, 704, 288, 4, GS_NONINTERLACED, GS_FRAME, 12, 22, "PAL@50Hz-288p"}, {GS_MODE_NTSC, 704, 240, 4, GS_NONINTERLACED, GS_FRAME, 10, 22, "NTSC@60Hz-240p"}, /* EDTV modes (component cable!) */ {GS_MODE_DTV_480P, 704, 480, 2, GS_NONINTERLACED, GS_FRAME, 10, 11, "DTV480P@60Hz"}, {GS_MODE_DTV_576P, 704, 576, 2, GS_NONINTERLACED, GS_FRAME, 12, 11, "DTV576P@50Hz"}, }; static int vsync_sema_id; /* * FONT DRIVER */ static void* ps2_font_init(void* data, const char* font_path, float font_size, bool is_threaded) { uint32_t j; int text_size, clut_size; uint8_t *tex8; uint32_t *clut32; const struct font_atlas* atlas = NULL; ps2_font_t* font = (ps2_font_t*)calloc(1, sizeof(*font)); if (!font) return NULL; if (!font_renderer_create_default( &font->font_driver, &font->font_data, font_path, font_size)) { free(font); return NULL; } atlas = font->font_driver->get_atlas(font->font_data); font->texture = (GSTEXTURE*)calloc(1, sizeof(GSTEXTURE)); font->texture->Width = atlas->width; font->texture->Height = atlas->height; font->texture->PSM = GS_PSM_T8; font->texture->ClutPSM = GS_PSM_CT32; font->texture->Filter = GS_FILTER_NEAREST; /* Convert to 8bit texture */ text_size = gsKit_texture_size_ee(atlas->width, atlas->height, GS_PSM_T8); tex8 = (uint8_t*)malloc(text_size); for (j = 0; j < atlas->width * atlas->height; j++ ) tex8[j] = atlas->buffer[j] & 0x000000FF; font->texture->Mem = (u32 *)tex8; /* Create 8bit CLUT */ clut_size = gsKit_texture_size_ee(16, 16, GS_PSM_CT32); clut32 = (uint32_t*)malloc(clut_size); for (j = 0; j < 256; j++) clut32[j] = 0x01010101 * j; font->texture->Clut = (u32 *)clut32; return font; } static void ps2_font_free(void* data, bool is_threaded) { ps2_font_t* font = (ps2_font_t*)data; if (!font) return; if (font->font_driver && font->font_data) font->font_driver->free(font->font_data); if (font->texture->Clut) free(font->texture->Clut); if (font->texture->Mem) free(font->texture->Mem); if (font->texture) free(font->texture); } static int ps2_font_get_message_width(void* data, const char* msg, size_t msg_len, float scale) { int i; const struct font_glyph* glyph_q = NULL; int delta_x = 0; ps2_font_t* font = (ps2_font_t*)data; if (!font) return 0; glyph_q = font->font_driver->get_glyph(font->font_data, '?'); for (i = 0; i < msg_len; i++) { const struct font_glyph* glyph; const char* msg_tmp = &msg[i]; unsigned code = utf8_walk(&msg_tmp); unsigned skip = msg_tmp - &msg[i]; if (skip > 1) i += skip - 1; /* Do something smarter here ... */ if (!(glyph = font->font_driver->get_glyph(font->font_data, code))) if (!(glyph = glyph_q)) continue; delta_x += glyph->advance_x; } return delta_x * scale; } static void ps2_font_render_line( ps2_video_t *ps2, ps2_font_t* font, const char* msg, size_t msg_len, float scale, const unsigned int color, float pos_x, float pos_y, unsigned width, unsigned height, unsigned text_align) { int i; const struct font_glyph* glyph_q = NULL; int x = roundf(pos_x * width); int y = roundf((1.0f - pos_y) * height); int delta_x = 0; int delta_y = 0; /* We need to >> 1, because GS_SETREG_RGBAQ expects 0x80 as max color */ int color_a = (int)(((color & 0xFF000000) >> 24) >> 2); int color_b = (int)(((color & 0x00FF0000) >> 16) >> 1); int color_g = (int)(((color & 0x0000FF00) >> 8) >> 1); int color_r = (int)(((color & 0x000000FF) >> 0) >> 1); /* Enable Alpha for font */ gsKit_set_primalpha(ps2->gsGlobal, GS_SETREG_ALPHA(0, 1, 0, 1, 0), 0); ps2->gsGlobal->PrimAlphaEnable = GS_SETTING_ON; gsKit_set_test(ps2->gsGlobal, GS_ATEST_ON); switch (text_align) { case TEXT_ALIGN_RIGHT: x -= ps2_font_get_message_width(font, msg, msg_len, scale); break; case TEXT_ALIGN_CENTER: x -= ps2_font_get_message_width(font, msg, msg_len, scale) / 2; break; } glyph_q = font->font_driver->get_glyph(font->font_data, '?'); for (i = 0; i < msg_len; i++) { const struct font_glyph* glyph; int off_x, off_y, tex_x, tex_y, width, height; float x1, y1, u1, v1, x2, y2, u2, v2; const char* msg_tmp = &msg[i]; unsigned code = utf8_walk(&msg_tmp); unsigned skip = msg_tmp - &msg[i]; if (skip > 1) i += skip - 1; /* Do something smarter here ... */ if (!(glyph = font->font_driver->get_glyph(font->font_data, code))) if (!(glyph = glyph_q)) continue; off_x = glyph->draw_offset_x; off_y = glyph->draw_offset_y; tex_x = glyph->atlas_offset_x; tex_y = glyph->atlas_offset_y; width = glyph->width; height = glyph->height; /* The -0.5 is needed to achieve pixel perfect. * More info here (PS2 GSKit uses same logic as Direct3D9) * https://docs.microsoft.com/en-us/windows/win32/direct3d10/d3d10-graphics-programming-guide-resources-coordinates */ x1 = -0.5f + x + (off_x + delta_x) * scale; y1 = -0.5f + y + (off_y + delta_y) * scale; u1 = tex_x; v1 = tex_y; x2 = x1 + width * scale; y2 = y1 + height * scale; u2 = u1 + width; v2 = v1 + height; gsKit_prim_sprite_texture(ps2->gsGlobal, font->texture, x1, /* X1 */ y1, /* Y1 */ u1, /* U1 */ v1, /* V1 */ x2, /* X2 */ y2, /* Y2 */ u2, /* U2 */ v2, /* V2 */ 5, /* Z */ GS_SETREG_RGBAQ(color_r, color_g, color_b, color_a, 0x00)); delta_x += glyph->advance_x; delta_y += glyph->advance_y; } } static void ps2_font_render_message( ps2_video_t *ps2, ps2_font_t* font, const char* msg, float scale, const unsigned int color, float pos_x, float pos_y, unsigned width, unsigned height, unsigned text_align) { struct font_line_metrics *line_metrics = NULL; int lines = 0; float line_height; if (!msg || !*msg) return; /* If font line metrics are not supported just draw as usual */ if (!font->font_driver->get_line_metrics || !font->font_driver->get_line_metrics(font->font_data, &line_metrics)) { ps2_font_render_line(ps2, font, msg, strlen(msg), scale, color, pos_x, pos_y, width, height, text_align); return; } line_height = (float)line_metrics->height * scale / (float)height; for (;;) { const char* delim = strchr(msg, '\n'); size_t msg_len = delim ? (delim - msg) : strlen(msg); /* Draw the line */ ps2_font_render_line(ps2, font, msg, msg_len, scale, color, pos_x, pos_y - (float)lines * line_height, width, height, text_align); if (!delim) break; msg += msg_len + 1; lines++; } } static void ps2_font_render_msg( void *userdata, void* data, const char* msg, const struct font_params *params) { float x, y, scale, drop_mod, drop_alpha; int drop_x, drop_y; enum text_alignment text_align; unsigned color, r, g, b, alpha; ps2_font_t * font = (ps2_font_t*)data; ps2_video_t *ps2 = (ps2_video_t*)userdata; unsigned width = ps2->vp.full_width; unsigned height = ps2->vp.full_height; if (!font || !msg || !*msg) return; if (params) { x = params->x; y = params->y; scale = params->scale; text_align = params->text_align; drop_x = params->drop_x; drop_y = params->drop_y; drop_mod = params->drop_mod; drop_alpha = params->drop_alpha; r = FONT_COLOR_GET_RED(params->color); g = FONT_COLOR_GET_GREEN(params->color); b = FONT_COLOR_GET_BLUE(params->color); alpha = FONT_COLOR_GET_ALPHA(params->color); color = COLOR_ABGR(r, g, b, alpha); } else { settings_t *settings = config_get_ptr(); float video_msg_pos_x = settings->floats.video_msg_pos_x; float video_msg_pos_y = settings->floats.video_msg_pos_y; float video_msg_color_r = settings->floats.video_msg_color_r; float video_msg_color_g = settings->floats.video_msg_color_g; float video_msg_color_b = settings->floats.video_msg_color_b; x = video_msg_pos_x; y = video_msg_pos_y; scale = 1.0f; text_align = TEXT_ALIGN_LEFT; r = (video_msg_color_r * 255); g = (video_msg_color_g * 255); b = (video_msg_color_b * 255); alpha = 255; color = COLOR_ABGR(r, g, b, alpha); drop_x = 1; drop_y = -1; drop_mod = 0.0f; drop_alpha = 0.75f; } gsKit_TexManager_bind(ps2->gsGlobal, font->texture); if (drop_x || drop_y) { unsigned r_dark = r * drop_mod; unsigned g_dark = g * drop_mod; unsigned b_dark = b * drop_mod; unsigned alpha_dark = alpha * drop_alpha; unsigned color_dark = COLOR_ABGR(r_dark, g_dark, b_dark, alpha_dark); ps2_font_render_message(ps2, font, msg, scale, color_dark, x + scale * drop_x / width, y + scale * drop_y / height, width, height, text_align); } ps2_font_render_message(ps2, font, msg, scale, color, x, y, width, height, text_align); } static const struct font_glyph* ps2_font_get_glyph( void* data, uint32_t code) { ps2_font_t* font = (ps2_font_t*)data; if (font && font->font_driver && font->font_driver->ident) return font->font_driver->get_glyph((void*)font->font_driver, code); return NULL; } static bool ps2_font_get_line_metrics(void* data, struct font_line_metrics **metrics) { ps2_font_t* font = (ps2_font_t*)data; if (font && font->font_driver && font->font_data) return font->font_driver->get_line_metrics(font->font_data, metrics); return false; } font_renderer_t ps2_font = { ps2_font_init, ps2_font_free, ps2_font_render_msg, "ps2", ps2_font_get_glyph, NULL, /* bind_block */ NULL, /* flush */ ps2_font_get_message_width, ps2_font_get_line_metrics }; /* * VIDEO DRIVER */ /* PRIVATE METHODS */ static int vsync_handler(void) { iSignalSema(vsync_sema_id); ExitHandler(); return 0; } static void rmEnd(ps2_video_t *ps2) { gsKit_deinit_global(ps2->gsGlobal); gsKit_remove_vsync_handler(ps2->vsync_callback_id); } static void ps2_update_offsets_if_needed(ps2_video_t *ps2) { settings_t *settings = config_get_ptr(); int video_window_offset_x = settings->ints.video_window_offset_x; int video_window_offset_y = settings->ints.video_window_offset_y; if ( (video_window_offset_x != ps2->video_window_offset_x) || (video_window_offset_y != ps2->video_window_offset_y)) { ps2->video_window_offset_x = video_window_offset_x; ps2->video_window_offset_y = video_window_offset_y; gsKit_set_display_offset(ps2->gsGlobal, ps2->video_window_offset_x * rm_mode_table[ps2->vmode].VCK, ps2->video_window_offset_y); RARCH_LOG("PS2_GFX Change offset: %d, %d\n", ps2->video_window_offset_x, ps2->video_window_offset_y); } } /* Copy of gsKit_sync_flip, but without the 'flip' */ static void gsKit_sync(GSGLOBAL *gsGlobal) { if (!gsGlobal->FirstFrame) WaitSema(vsync_sema_id); while (PollSema(vsync_sema_id) >= 0); } /* Copy of gsKit_sync_flip, but without the 'sync' */ static void gsKit_flip(GSGLOBAL *gsGlobal) { if (!gsGlobal->FirstFrame) { if (gsGlobal->DoubleBuffering == GS_SETTING_ON) { GS_SET_DISPFB2(gsGlobal->ScreenBuffer[gsGlobal->ActiveBuffer & 1] / 8192, gsGlobal->Width / 64, gsGlobal->PSM, 0, 0); gsGlobal->ActiveBuffer ^= 1; } } gsKit_setactive(gsGlobal); } static void rmSetMode(ps2_video_t *ps2, int force) { struct rm_mode *mode; global_t *global = global_get_ptr(); /* we don't want to set the vmode without a reason... */ if (ps2->vmode == global->console.screen.resolutions.current.id && force == 0) return; /* Cleanup previous gsKit instance */ if (ps2->vmode >= 0) { if (ps2->gsGlobal) rmEnd(ps2); /* Set new mode */ global->console.screen.resolutions.current.id = ps2->vmode; } else /* first driver init */ ps2->vmode = global->console.screen.resolutions.current.id; mode = &rm_mode_table[ps2->vmode]; /* Invalidate scaling state */ ps2->iTextureWidth = 0; ps2->iTextureHeight = 0; ps2->gsGlobal = gsKit_init_global(); gsKit_TexManager_setmode(ps2->gsGlobal, ETM_DIRECT); ps2->vsync_callback_id = gsKit_add_vsync_handler(vsync_handler); ps2->gsGlobal->Mode = mode->mode; ps2->gsGlobal->Width = mode->width; ps2->gsGlobal->Height = mode->height; ps2->gsGlobal->Interlace = mode->interlace; ps2->gsGlobal->Field = mode->field; ps2->gsGlobal->PSM = GS_PSM_CT16; ps2->gsGlobal->PSMZ = GS_PSMZ_16S; ps2->gsGlobal->DoubleBuffering = GS_SETTING_ON; ps2->gsGlobal->ZBuffering = GS_SETTING_OFF; ps2->gsGlobal->PrimAlphaEnable = GS_SETTING_OFF; if ((ps2->gsGlobal->Interlace == GS_INTERLACED) && (ps2->gsGlobal->Field == GS_FRAME)) ps2->gsGlobal->Height /= 2; /* Coordinate space ranges from 0 to 4096 pixels * Center the buffer in the coordinate space */ ps2->gsGlobal->OffsetX = ((4096 - ps2->gsGlobal->Width) / 2) * 16; ps2->gsGlobal->OffsetY = ((4096 - ps2->gsGlobal->Height) / 2) * 16; gsKit_init_screen(ps2->gsGlobal); gsKit_mode_switch(ps2->gsGlobal, GS_ONESHOT); gsKit_set_test(ps2->gsGlobal, GS_ZTEST_OFF); gsKit_set_test(ps2->gsGlobal, GS_ATEST_OFF); /* reset the contents of the screen to avoid garbage being displayed */ gsKit_clear(ps2->gsGlobal, GS_BLACK); gsKit_sync(ps2->gsGlobal); gsKit_flip(ps2->gsGlobal); RARCH_LOG("PS2_GFX New vmode: %d, %d x %d\n", ps2->vmode, ps2->gsGlobal->Width, ps2->gsGlobal->Height); ps2_update_offsets_if_needed(ps2); } static void rmInit(ps2_video_t *ps2) { ee_sema_t sema; short int mode; sema.init_count = 0; sema.max_count = 1; sema.option = 0; vsync_sema_id = CreateSema(&sema); mode = gsKit_check_rom(); rm_mode_table[RM_VMODE_AUTO].mode = mode; rm_mode_table[RM_VMODE_AUTO].height = (mode == GS_MODE_PAL) ? 576 : 480; rm_mode_table[RM_VMODE_AUTO].PAR1 = (mode == GS_MODE_PAL) ? 12 : 10; dmaKit_init(D_CTRL_RELE_OFF, D_CTRL_MFD_OFF, D_CTRL_STS_UNSPEC, D_CTRL_STD_OFF, D_CTRL_RCYC_8, 1 << DMA_CHANNEL_GIF); /* Initialize the DMAC */ dmaKit_chan_init(DMA_CHANNEL_GIF); rmSetMode(ps2, 1); } static void init_ps2_video(ps2_video_t *ps2) { ps2->vmode = -1; rmInit(ps2); ps2->vp.x = 0; ps2->vp.y = 0; ps2->vp.width = ps2->gsGlobal->Width; ps2->vp.height = ps2->gsGlobal->Height; ps2->vp.full_width = ps2->gsGlobal->Width; ps2->vp.full_height = ps2->gsGlobal->Height; ps2->menuTexture = (GSTEXTURE*)calloc(1, sizeof(GSTEXTURE)); ps2->coreTexture = (GSTEXTURE*)calloc(1, sizeof(GSTEXTURE)); ps2->video_window_offset_x = 0; ps2->video_window_offset_y = 0; /* Used for cores that supports palette */ ps2->iface.interface_type = RETRO_HW_RENDER_INTERFACE_GSKIT_PS2; ps2->iface.interface_version = RETRO_HW_RENDER_INTERFACE_GSKIT_PS2_VERSION; ps2->iface.coreTexture = ps2->coreTexture; } static void ps2_deinit_texture(GSTEXTURE *texture) { texture->Mem = NULL; texture->Clut = NULL; } static void set_texture(GSTEXTURE *texture, const void *frame, int width, int height, int PSM, int filter) { texture->Width = width; texture->Height = height; texture->PSM = PSM; texture->Filter = filter; texture->Mem = (void *)frame; } static INLINE int ABS(int v) { return (v >= 0) ? v : -v; } static void setupScalingMode(ps2_video_t *ps2, int iWidth, int iHeight, float fDAR, bool bScaleInteger) { GSGLOBAL *gsGlobal = ps2->gsGlobal; struct rm_mode *currMode = &rm_mode_table[ps2->vmode]; int iBestFBWidth = currMode->width; int iBestMagH = currMode->VCK - 1; /* Calculate the pixel aspect ratio (PAR) */ float fPAR = (float)currMode->PAR2 / (float)currMode->PAR1; if (bScaleInteger) { /* Best match the framebuffer width/height to a multiple of the texture * Width, rounded down so it always fits */ int iHeightScale = MAX(1, currMode->height / iHeight); ps2->iDisplayHeight = iHeight * iHeightScale; /* Height, rounded */ int iWidthScale = MAX(1, (int)((float)ps2->iDisplayHeight * fDAR * fPAR + (float)(iWidth / 2)) / iWidth); ps2->iDisplayWidth = iWidth * iWidthScale; #if defined(DEBUG) printf("Integer scaling:\n"); printf("- Width = %d x %d = %d\n", iWidth, iWidthScale, ps2->iDisplayWidth); printf("- Height = %d x %d = %d\n", iHeight, iHeightScale, ps2->iDisplayHeight); #endif if (currMode->VCK > 1 && ps2->iDisplayWidth < currMode->width) { /* We try to best match the number of "VCK" units, for the best output * For 576i/480i: 1 pixel = 4 VCK (4x super-resolution) * For 576p/480p: 1 pixel = 2 VCK (2x super-resolution) */ int iTargetVCK = (int)((float)ps2->iDisplayHeight * fDAR * fPAR * (float)currMode->VCK + 0.5f); int iBestVCK = ps2->iDisplayWidth * currMode->VCK; /* Try all possible framebuffer widths */ #if defined(DEBUG) printf("Find match for %d * SCALE * MagH = %d VCK (current = %d VCK)\n", iWidth, iTargetVCK, iBestVCK); #endif int iFBWidth; for (iFBWidth = 64; iFBWidth <= currMode->width; iFBWidth += 64) { /* Ignore too small framebuffers */ if (iFBWidth < iWidth) continue; iWidthScale = iFBWidth / iWidth; /* Try all possible magnifications */ int iMagH; for (iMagH = 0; iMagH < 15; iMagH++) { int iVCK = iWidth * iWidthScale * (iMagH + 1); if (ABS(iTargetVCK - iVCK) < ABS(iTargetVCK - iBestVCK)) { #if defined(DEBUG) printf("- found %d * %d * %d = %d\n", iWidth, iWidthScale, iMagH + 1, iVCK); #endif /* Better match */ iBestVCK = iVCK; iBestFBWidth = iFBWidth; iBestMagH = iMagH; ps2->iDisplayWidth = iWidth * iWidthScale; } } } } } else { /* Assume black bars left/right */ ps2->iDisplayHeight = currMode->height; ps2->iDisplayWidth = (int)((float)ps2->iDisplayHeight * fDAR * fPAR + 0.5f); if (ps2->iDisplayWidth > currMode->width) { /* Really wide screen, black bars top/bottom */ ps2->iDisplayWidth = currMode->width; ps2->iDisplayHeight = (int)((float)ps2->iDisplayWidth / (fDAR * fPAR) + 0.5f); } } if ((gsGlobal->Interlace == GS_INTERLACED) && (gsGlobal->Field == GS_FRAME)) ps2->iDisplayHeight /= 2; #if defined(DEBUG) printf("Texture resolution:\n"); printf("- Width = %d x %.2f = %d\n", iWidth, (float)ps2->iDisplayWidth / (float)iWidth, ps2->iDisplayWidth); printf("- Height = %d x %.2f = %d\n", iHeight, (float)ps2->iDisplayHeight / (float)iHeight, ps2->iDisplayHeight); printf("Setting custom framebuffer:\n"); printf("- Width = %d x %d / %d = %d\n", iBestFBWidth, iBestMagH + 1, currMode->VCK, iBestFBWidth * (iBestMagH + 1) / currMode->VCK); printf("- Height = %d x %d = %d\n", currMode->height, gsGlobal->MagV + 1, currMode->height * (gsGlobal->MagV + 1)); #endif /* Center on screen by adding the difference (in VCK units). */ gsGlobal->StartX += (gsGlobal->Width * (gsGlobal->MagH + 1) - iBestFBWidth * (iBestMagH + 1)) / 2; /* Calculate the actual display width and height, again */ gsGlobal->DW = (iBestMagH + 1) * iBestFBWidth; /* Override magh */ gsGlobal->MagH = iBestMagH; /* Reset VRAM allocation */ gsGlobal->CurrentPointer = 0; /* Allocate new framebuffer(s) */ gsGlobal->ScreenBuffer[0] = gsKit_vram_alloc(gsGlobal, gsKit_texture_size(iBestFBWidth, currMode->height, gsGlobal->PSM), GSKIT_ALLOC_SYSBUFFER); if (gsGlobal->DoubleBuffering == GS_SETTING_ON) gsGlobal->ScreenBuffer[1] = gsKit_vram_alloc(gsGlobal, gsKit_texture_size(iBestFBWidth, currMode->height, gsGlobal->PSM), GSKIT_ALLOC_SYSBUFFER); /* Set the new framebuffer as display buffer */ gsGlobal->Width = iBestFBWidth; gsKit_display_buffer(gsGlobal); /* Update DISPLAY1/2 register (code from gsKit) */ GS_SET_DISPLAY1( gsGlobal->StartX + gsGlobal->StartXOffset, gsGlobal->StartY + gsGlobal->StartYOffset, gsGlobal->MagH, gsGlobal->MagV, gsGlobal->DW - 1, gsGlobal->DH - 1); GS_SET_DISPLAY2( gsGlobal->StartX + gsGlobal->StartXOffset, gsGlobal->StartY + gsGlobal->StartYOffset, gsGlobal->MagH, gsGlobal->MagV, gsGlobal->DW - 1, gsGlobal->DH - 1); } static void *ps2_init(const video_info_t *video, input_driver_t **input, void **input_data) { void *ps2input = NULL; ps2_video_t *ps2 = (ps2_video_t *)calloc(1, sizeof(ps2_video_t)); *input_data = NULL; if (!ps2) return NULL; init_ps2_video(ps2); if (video->font_enable) font_driver_init_osd(ps2, video, false, video->is_threaded, FONT_DRIVER_RENDER_PS2); ps2->PSM = (video->rgb32 ? GS_PSM_CT32 : GS_PSM_CT16); ps2->tex_filter = video->smooth ? GS_FILTER_LINEAR : GS_FILTER_NEAREST; ps2->force_aspect = video->force_aspect; ps2->vsync = video->vsync; if (input && input_data) { settings_t *settings = config_get_ptr(); ps2input = input_driver_init_wrap(&input_ps2, settings->arrays.input_joypad_driver); *input = ps2input ? &input_ps2 : NULL; *input_data = ps2input; } return ps2; } static bool ps2_frame(void *data, const void *frame, unsigned width, unsigned height, uint64_t frame_count, unsigned pitch, const char *msg, video_frame_info_t *video_info) { ps2_video_t *ps2 = (ps2_video_t *)data; GSGLOBAL *gsGlobal = ps2->gsGlobal; struct font_params *osd_params = (struct font_params *)&video_info->osd_stat_params; bool statistics_show = video_info->statistics_show; settings_t *settings = config_get_ptr(); GSTEXTURE *tex = ps2->coreTexture; if (!width || !height) return false; #if defined(DEBUG) if (frame_count % 180 == 0) printf("ps2_frame %llu\n", frame_count); #endif /* Check if user change offset values */ ps2_update_offsets_if_needed(ps2); if (frame) { /* New frame from core, update */ float fDAR = ps2->force_aspect ? video_driver_get_aspect_ratio() : 0; bool bScaleInteger = settings->bools.video_scale_integer; /* Checking if the transfer is done in the core */ if (frame != RETRO_HW_FRAME_BUFFER_VALID) { /* SW rendered texture */ int shifh_per_bytes = (ps2->PSM == GS_PSM_CT32) ? 2 : 1; int real_width = pitch >> shifh_per_bytes; set_texture(tex, frame, real_width, height, ps2->PSM, ps2->tex_filter); /* Padding */ ps2->padding = empty_ps2_insets; ps2->padding.right = real_width - width; } else { /* "HW" rendered texture */ /* Set current filter mode */ tex->Filter = ps2->tex_filter; /* Padding */ ps2->padding = ps2->iface.padding; } /* Texture dimensions */ int iTextureWidth = tex->Width - ps2->padding.left - ps2->padding.right; int iTextureHeight = tex->Height - ps2->padding.top - ps2->padding.bottom; if (ps2->iTextureWidth != iTextureWidth || ps2->iTextureHeight != iTextureHeight || ps2->fDAR != fDAR || ps2->bScaleInteger != bScaleInteger) { /* Scaling changed, try to find best matching output mode */ ps2->iTextureWidth = iTextureWidth; ps2->iTextureHeight = iTextureHeight; ps2->fDAR = fDAR; ps2->bScaleInteger = bScaleInteger; setupScalingMode(ps2, iTextureWidth, iTextureHeight, fDAR, bScaleInteger); } gsKit_TexManager_invalidate(ps2->gsGlobal, tex); } /* Center texture on framebuffer */ float fDisplayOffsetX = (gsGlobal->Width - ps2->iDisplayWidth + 1) / 2 - 0.5f; float fDisplayOffsetY = (gsGlobal->Height - ps2->iDisplayHeight + 1) / 2 - 0.5f; /* Draw */ gsGlobal->PrimAlphaEnable = GS_SETTING_OFF; gsKit_TexManager_bind(gsGlobal, tex); gsKit_prim_sprite_texture(gsGlobal, tex, fDisplayOffsetX, /* X1 */ fDisplayOffsetY, /* Y1 */ ps2->padding.left, /* U1 */ ps2->padding.top, /* V1 */ fDisplayOffsetX + ps2->iDisplayWidth, /* X2 */ fDisplayOffsetY + ps2->iDisplayHeight, /* Y2 */ ps2->padding.left + ps2->iTextureWidth, /* U2 */ ps2->padding.top + ps2->iTextureHeight, /* V2 */ 1, GS_TEXT); if (ps2->menuVisible) { bool texture_empty = !ps2->menuTexture->Width || !ps2->menuTexture->Height; if (!texture_empty) { /* (A - B) * C + D */ gsKit_set_primalpha(gsGlobal, GS_SETREG_ALPHA(A_COLOR_DEST, A_COLOR_NULL, A_ALPHA_FIX, A_COLOR_SOURCE, 0x20), 0); gsGlobal->PrimAlphaEnable = GS_SETTING_ON; gsKit_prim_sprite_texture(gsGlobal, ps2->menuTexture, -0.5f, /* X1 */ -0.5f, /* Y1 */ 0, /* U1 */ 0, /* V1 */ -0.5f + (float)gsGlobal->Width, /* X2 */ -0.5f + (float)gsGlobal->Height, /* Y2 */ ps2->menuTexture->Width, /* U2 */ ps2->menuTexture->Height, /* V2 */ 2, GS_TEXT); } } else if (statistics_show) { if (osd_params) font_driver_render_msg(ps2, video_info->stat_text, osd_params, NULL); } if (!string_is_empty(msg)) font_driver_render_msg(ps2, msg, NULL, NULL); if (gsGlobal->DoubleBuffering == GS_SETTING_OFF) { /* Without double buffering: * - Wait for VSync * - Draw to front buffer (during VSync, so it's not visible to the user) */ if (ps2->vsync) gsKit_sync(gsGlobal); gsKit_queue_exec(gsGlobal); } else { /* With double buffering: * - Draw to back buffer (invisible to user) * - Make sure drawing is completed (gsKit_finish) * - Wait for VSync * - Flip (back and front) buffers */ gsKit_queue_exec(gsGlobal); gsKit_finish(); if (ps2->vsync) gsKit_sync(gsGlobal); gsKit_flip(gsGlobal); } gsKit_TexManager_nextFrame(gsGlobal); gsKit_clear(gsGlobal, GS_BLACK); return true; } static void ps2_set_nonblock_state(void *data, bool toggle, bool adaptive_vsync_enabled, unsigned swap_interval) { ps2_video_t *ps2 = (ps2_video_t *)data; if (ps2) ps2->vsync = !toggle; } static bool ps2_alive(void *data) { return true; } static bool ps2_focus(void *data) { return true; } static bool ps2_suppress_screensaver(void *a, bool b) { return false; } static bool ps2_has_windowed(void *data) { return false; } static void ps2_free(void *data) { ps2_video_t *ps2 = (ps2_video_t *)data; gsKit_clear(ps2->gsGlobal, GS_BLACK); gsKit_vram_clear(ps2->gsGlobal); font_driver_free_osd(); ps2_deinit_texture(ps2->menuTexture); ps2_deinit_texture(ps2->coreTexture); free(ps2->menuTexture); free(ps2->coreTexture); if (ps2->gsGlobal) rmEnd(ps2); if (vsync_sema_id >= 0) DeleteSema(vsync_sema_id); free(data); } static bool ps2_set_shader(void *data, enum rarch_shader_type type, const char *path) { return false; } static void ps2_set_video_mode(void *data, unsigned fbWidth, unsigned lines, bool fullscreen) { ps2_video_t *ps2 = (ps2_video_t *)data; if (!ps2) return; rmSetMode(ps2, 0); } static void ps2_set_filtering(void *data, unsigned index, bool smooth, bool ctx_scaling) { ps2_video_t *ps2 = (ps2_video_t *)data; ps2->menu_filter = smooth ? GS_FILTER_LINEAR : GS_FILTER_NEAREST; } static void ps2_get_video_output_size(void *data, unsigned *width, unsigned *height, char *desc, size_t desc_len) { ps2_video_t *ps2 = (ps2_video_t *)data; if (!ps2) return; /* If the current index is out of bound default it to zero */ if (ps2->vmode > PS2_RESOLUTION_LAST || ps2->vmode < 0) ps2->vmode = 0; *width = rm_mode_table[ps2->vmode].width; *height = rm_mode_table[ps2->vmode].height; strlcpy(desc, rm_mode_table[ps2->vmode].desc, desc_len); } static void ps2_get_video_output_prev(void *data) { ps2_video_t *ps2 = (ps2_video_t *)data; if (!ps2) return; if (ps2->vmode == 0) ps2->vmode = PS2_RESOLUTION_LAST; else ps2->vmode--; } static void ps2_get_video_output_next(void *data) { ps2_video_t *ps2 = (ps2_video_t *)data; if (!ps2) return; if (ps2->vmode >= PS2_RESOLUTION_LAST) ps2->vmode = 0; else ps2->vmode++; } static void ps2_set_texture_frame(void *data, const void *frame, bool rgb32, unsigned width, unsigned height, float alpha) { ps2_video_t *ps2 = (ps2_video_t *)data; int PSM = (rgb32 ? GS_PSM_CT32 : GS_PSM_CT16); set_texture(ps2->menuTexture, frame, width, height, PSM, ps2->menu_filter); gsKit_TexManager_invalidate(ps2->gsGlobal, ps2->menuTexture); gsKit_TexManager_bind(ps2->gsGlobal, ps2->menuTexture); } static void ps2_set_texture_enable(void *data, bool enable, bool fullscreen) { ps2_video_t *ps2 = (ps2_video_t *)data; ps2->menuVisible = enable; } static void ps2_set_osd_msg(void *data, const char *msg, const struct font_params *params, void *font) { ps2_video_t *ps2 = (ps2_video_t *)data; if (ps2) font_driver_render_msg(data, msg, params, font); } static bool ps2_get_hw_render_interface(void *data, const struct retro_hw_render_interface **iface) { ps2_video_t *ps2 = (ps2_video_t *)data; ps2->iface.padding = empty_ps2_insets; *iface = (const struct retro_hw_render_interface *)&ps2->iface; return true; } static const video_poke_interface_t ps2_poke_interface = { NULL, /* get_flags */ NULL, /* load_texture */ NULL, /* unload_texture */ ps2_set_video_mode, NULL, /* get_refresh_rate */ ps2_set_filtering, ps2_get_video_output_size, ps2_get_video_output_prev, ps2_get_video_output_next, NULL, /* get_current_framebuffer */ NULL, /* get_proc_address */ NULL, /* set_aspect_ratio */ NULL, /* apply_state_changes */ ps2_set_texture_frame, ps2_set_texture_enable, ps2_set_osd_msg, NULL, /* show_mouse */ NULL, /* grab_mouse_toggle */ NULL, /* get_current_shader */ NULL, /* get_current_software_framebuffer */ ps2_get_hw_render_interface, NULL, /* set_hdr_max_nits */ NULL, /* set_hdr_paper_white_nits */ NULL, /* set_hdr_contrast */ NULL /* set_hdr_expand_gamut */ }; static void ps2_get_poke_interface(void *data, const video_poke_interface_t **iface) { *iface = &ps2_poke_interface; } video_driver_t video_ps2 = { ps2_init, ps2_frame, ps2_set_nonblock_state, ps2_alive, ps2_focus, ps2_suppress_screensaver, ps2_has_windowed, ps2_set_shader, ps2_free, "ps2", NULL, /* set_viewport */ NULL, /* set_rotation */ NULL, /* viewport_info */ NULL, /* read_viewport */ NULL, /* read_frame_raw */ #ifdef HAVE_OVERLAY NULL, /* overlay_interface */ #endif ps2_get_poke_interface, };