/* RetroArch - A frontend for libretro. * Copyright (C) 2011-2016 - Daniel De Matteis * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #include #include "../../config.def.h" #include "../../retroarch.h" #include "../../gfx/font_driver.h" #include "../../gfx/video_context_driver.h" #include "../../gfx/video_shader_driver.h" #include "../../gfx/common/gl_common.h" #include "../menu_display.h" static const GLfloat gl_vertexes[] = { 0, 0, 1, 0, 0, 1, 1, 1 }; static const GLfloat gl_tex_coords[] = { 0, 1, 1, 1, 0, 0, 1, 0 }; static gl_t *gl_get_ptr(void) { gl_t *gl = (gl_t*)video_driver_get_ptr(false); if (!gl) return NULL; return gl; } static void *menu_display_gl_get_default_mvp(void) { gl_t *gl = gl_get_ptr(); if (!gl) return NULL; return &gl->mvp_no_rot; } static GLenum menu_display_prim_to_gl_enum(enum menu_display_prim_type prim_type) { switch (prim_type) { case MENU_DISPLAY_PRIM_TRIANGLESTRIP: return GL_TRIANGLE_STRIP; case MENU_DISPLAY_PRIM_TRIANGLES: return GL_TRIANGLES; case MENU_DISPLAY_PRIM_NONE: default: break; } return 0; } static void menu_display_gl_blend_begin(void) { glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); video_shader_driver_use(NULL, GL_SHADER_STOCK_BLEND); } static void menu_display_gl_blend_end(void) { glDisable(GL_BLEND); } static void menu_display_gl_draw( float x, float y, unsigned width, unsigned height, struct gfx_coords *coords, void *matrix_data, uintptr_t texture, enum menu_display_prim_type prim_type ) { gl_t *gl = gl_get_ptr(); math_matrix_4x4 *mat = (math_matrix_4x4*)matrix_data; if (!gl) return; /* TODO - edge case */ if (height <= 0) height = 1; if (!mat) mat = (math_matrix_4x4*)menu_display_gl_get_default_mvp(); if (!coords->vertex) coords->vertex = &gl_vertexes[0]; if (!coords->tex_coord) coords->tex_coord = &gl_tex_coords[0]; if (!coords->lut_tex_coord) coords->lut_tex_coord = &gl_tex_coords[0]; glViewport(x, y, width, height); glBindTexture(GL_TEXTURE_2D, (GLuint)texture); video_shader_driver_set_coords(gl, coords); video_shader_driver_set_mvp(gl, mat); glDrawArrays(menu_display_prim_to_gl_enum(prim_type), 0, coords->vertices); gl->coords.color = gl->white_color_ptr; } static void menu_display_gl_draw_bg( unsigned width, unsigned height, uintptr_t texture, float handle_alpha, bool force_transparency, GLfloat *coord_color, GLfloat *coord_color2, const float *vertex, const float *tex_coord, size_t vertex_count, enum menu_display_prim_type prim_type) { struct gfx_coords coords; const GLfloat *new_vertex = NULL; const GLfloat *new_tex_coord = NULL; settings_t *settings = config_get_ptr(); gl_t *gl = gl_get_ptr(); if (!gl) return; new_vertex = vertex; new_tex_coord = tex_coord; if (!new_vertex) new_vertex = &gl_vertexes[0]; if (!new_tex_coord) new_tex_coord = &gl_tex_coords[0]; coords.vertices = vertex_count; coords.vertex = new_vertex; coords.tex_coord = new_tex_coord; coords.lut_tex_coord = new_tex_coord; coords.color = (const float*)coord_color; menu_display_gl_blend_begin(); menu_display_ctl(MENU_DISPLAY_CTL_SET_VIEWPORT, NULL); if ((settings->menu.pause_libretro || !rarch_ctl(RARCH_CTL_IS_INITED, NULL) || rarch_ctl(RARCH_CTL_IS_DUMMY_CORE, NULL)) && !force_transparency && texture) coords.color = (const float*)coord_color2; menu_display_gl_draw(0, 0, width, height, &coords, (math_matrix_4x4*)menu_display_gl_get_default_mvp(), (GLuint)texture, prim_type); menu_display_gl_blend_end(); gl->coords.color = gl->white_color_ptr; } static void menu_display_gl_restore_clear_color(void) { glClearColor(0.0f, 0.0f, 0.0f, 0.00f); } static void menu_display_gl_clear_color(float r, float g, float b, float a) { glClearColor(r, g, b, a); glClear(GL_COLOR_BUFFER_BIT); } static const float *menu_display_gl_get_tex_coords(void) { return &gl_tex_coords[0]; } static bool menu_display_gl_font_init_first( void **font_handle, void *video_data, const char *font_path, float font_size) { return font_driver_init_first(NULL, font_handle, video_data, font_path, font_size, true, FONT_DRIVER_RENDER_OPENGL_API); } menu_display_ctx_driver_t menu_display_ctx_gl = { menu_display_gl_draw, menu_display_gl_draw_bg, menu_display_gl_blend_begin, menu_display_gl_blend_end, menu_display_gl_restore_clear_color, menu_display_gl_clear_color, menu_display_gl_get_default_mvp, menu_display_gl_get_tex_coords, menu_display_gl_font_init_first, MENU_VIDEO_DRIVER_OPENGL, "menu_display_gl", };