/* RetroArch - A frontend for libretro. * Copyright (C) 2011-2016 - Daniel De Matteis * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #include #include #include "../../config.def.h" #include "../../retroarch.h" #include "../../gfx/font_driver.h" #include "../../gfx/video_context_driver.h" #include "../../gfx/d3d/d3d.h" #include "../../gfx/common/d3d_common.h" #include "../menu_display.h" #define BYTE_CLAMP(i) (int) ((((i) > 255) ? 255 : (((i) < 0) ? 0 : (i)))) static const float d3d_vertexes[] = { 0, 0, 1, 0, 0, 1, 1, 1 }; static const float d3d_tex_coords[] = { 0, 1, 1, 1, 0, 0, 1, 0 }; static d3d_video_t *d3d_get_ptr(void) { d3d_video_t *d3d = (d3d_video_t*)video_driver_get_ptr(false); if (!d3d) return NULL; return d3d; } static void *menu_display_d3d_get_default_mvp(void) { #ifndef _XBOX static math_matrix_4x4 default_mvp; D3DXMATRIX ortho, mvp; #endif d3d_video_t *d3d = d3d_get_ptr(); if (!d3d) return NULL; #ifdef _XBOX return NULL; /* TODO/FIXME */ #else D3DXMatrixOrthoOffCenterLH(&ortho, 0, d3d->final_viewport.Width, 0, d3d->final_viewport.Height, 0, 1); D3DXMatrixTranspose(&mvp, &ortho); memcpy(default_mvp.data, (FLOAT*)mvp, sizeof(default_mvp.data)); return &default_mvp; #endif } static unsigned menu_display_prim_to_d3d_enum(enum menu_display_prim_type prim_type) { switch (prim_type) { case MENU_DISPLAY_PRIM_TRIANGLES: case MENU_DISPLAY_PRIM_TRIANGLESTRIP: return D3DPT_TRIANGLESTRIP; case MENU_DISPLAY_PRIM_NONE: default: break; } return 0; } static void menu_display_d3d_blend_begin(void) { d3d_video_t *d3d = d3d_get_ptr(); if (!d3d) return; d3d_enable_blend_func(d3d->dev); } static void menu_display_d3d_blend_end(void) { d3d_video_t *d3d = d3d_get_ptr(); if (!d3d) return; d3d_disable_blend_func(d3d->dev); } static void menu_display_d3d_draw( float x, float y, unsigned width, unsigned height, struct gfx_coords *coords, void *matrix_data, uintptr_t texture, enum menu_display_prim_type prim_type ) { D3DVIEWPORT vp = {0}; d3d_video_t *d3d = d3d_get_ptr(); math_matrix_4x4 *mat = (math_matrix_4x4*)matrix_data; if (!d3d) return; /* TODO - edge case */ if (height <= 0) height = 1; if (!mat) mat = (math_matrix_4x4*)menu_display_d3d_get_default_mvp(); if (!coords->vertex) coords->vertex = &d3d_vertexes[0]; if (!coords->tex_coord) coords->tex_coord = &d3d_tex_coords[0]; if (!coords->lut_tex_coord) coords->lut_tex_coord = &d3d_tex_coords[0]; vp.X = x; vp.Y = y; vp.Width = width; vp.Height = height; vp.MinZ = 0.0f; vp.MaxZ = 1.0f; d3d_set_viewports(d3d->dev, &vp); d3d_set_texture(d3d->dev, 0, (LPDIRECT3DTEXTURE)texture); #if 0 video_shader_driver_set_coords(d3d, coords); video_shader_driver_set_mvp(d3d, mat); #endif d3d_draw_primitive(d3d->dev, (D3DPRIMITIVETYPE)menu_display_prim_to_d3d_enum(prim_type), 0, coords->vertices); #if 0 gl->coords.color = gl->white_color_ptr; #endif } static void menu_display_d3d_draw_bg( unsigned width, unsigned height, uintptr_t texture, float handle_alpha, bool force_transparency, float *coord_color, float *coord_color2, const float *vertex, const float *tex_coord, size_t vertex_count, enum menu_display_prim_type prim_type) { struct gfx_coords coords; const float *new_vertex = NULL; const float *new_tex_coord = NULL; global_t *global = global_get_ptr(); settings_t *settings = config_get_ptr(); d3d_video_t *d3d = d3d_get_ptr(); if (!d3d) return; new_vertex = vertex; new_tex_coord = tex_coord; if (!new_vertex) new_vertex = &d3d_vertexes[0]; if (!new_tex_coord) new_tex_coord = &d3d_tex_coords[0]; coords.vertices = vertex_count; coords.vertex = new_vertex; coords.tex_coord = new_tex_coord; coords.lut_tex_coord = new_tex_coord; coords.color = (const float*)coord_color; menu_display_d3d_blend_begin(); menu_display_ctl(MENU_DISPLAY_CTL_SET_VIEWPORT, NULL); if ((settings->menu.pause_libretro || !rarch_ctl(RARCH_CTL_IS_INITED, NULL) || rarch_ctl(RARCH_CTL_IS_DUMMY_CORE, NULL)) && !force_transparency && texture) coords.color = (const float*)coord_color2; menu_display_d3d_draw(0, 0, width, height, &coords, (math_matrix_4x4*)menu_display_d3d_get_default_mvp(), (uintptr_t)texture, prim_type); menu_display_d3d_blend_end(); #if 0 gl->coords.color = gl->white_color_ptr; #endif } static void menu_display_d3d_restore_clear_color(void) { d3d_video_t *d3d = d3d_get_ptr(); DWORD clear_color = 0x00000000; d3d_clear(d3d->dev, 0, NULL, D3DCLEAR_TARGET, clear_color, 0, 0); } static void menu_display_d3d_clear_color(float r, float g, float b, float a) { d3d_video_t *d3d = d3d_get_ptr(); DWORD clear_color = D3DCOLOR_ARGB(BYTE_CLAMP(a * 255.0f), BYTE_CLAMP(r * 255.0f), BYTE_CLAMP(g * 255.0f), BYTE_CLAMP(b * 255.0f)); d3d_clear(d3d->dev, 0, NULL, D3DCLEAR_TARGET, clear_color, 0, 0); } static unsigned menu_display_d3d_texture_load(void *data, enum texture_filter_type type) { unsigned id; video_driver_texture_load(data, type, &id); return id; } static void menu_display_d3d_texture_unload(uintptr_t *id) { if (!id) return; video_driver_texture_unload(id); } static const float *menu_display_d3d_get_tex_coords(void) { return &d3d_tex_coords[0]; } static bool menu_display_d3d_font_init_first( void **font_handle, void *video_data, const char *font_path, float font_size) { return font_driver_init_first(NULL, font_handle, video_data, font_path, font_size, true, FONT_DRIVER_RENDER_DIRECT3D_API); } menu_display_ctx_driver_t menu_display_ctx_d3d = { menu_display_d3d_draw, menu_display_d3d_draw_bg, menu_display_d3d_blend_begin, menu_display_d3d_blend_end, menu_display_d3d_restore_clear_color, menu_display_d3d_clear_color, menu_display_d3d_get_default_mvp, menu_display_d3d_get_tex_coords, menu_display_d3d_texture_load, menu_display_d3d_texture_unload, menu_display_d3d_font_init_first, MENU_VIDEO_DRIVER_DIRECT3D, "menu_display_d3d", };