TARGET := libvitashark SOURCES := source SHADERS := shaders CFILES := $(foreach dir,$(SOURCES), $(wildcard $(dir)/*.c)) ASMFILES := $(foreach dir,$(SOURCES), $(wildcard $(dir)/*.S)) CGFILES := $(foreach dir,$(SHADERS), $(wildcard $(dir)/*.cg)) HEADERS := $(CGFILES:.cg=.h) OBJS := $(CFILES:.c=.o) $(ASMFILES:.S=.o) PREFIX = arm-vita-eabi CC = $(PREFIX)-gcc AR = $(PREFIX)-gcc-ar CFLAGS = -g -Wl,-q -O2 -ffast-math -mtune=cortex-a9 -mfpu=neon -ftree-vectorize ASFLAGS = $(CFLAGS) all: $(TARGET).a $(TARGET).a: $(OBJS) $(AR) -rc $@ $^ clean: @rm -rf $(TARGET).a $(TARGET).elf $(OBJS) @make -C samples/sample1 clean @make -C samples/sample2 clean install: $(TARGET).a @mkdir -p $(VITASDK)/$(PREFIX)/lib/ cp $(TARGET).a $(VITASDK)/$(PREFIX)/lib/ @mkdir -p $(VITASDK)/$(PREFIX)/include/ cp source/vitashark.h $(VITASDK)/$(PREFIX)/include/ samples: $(TARGET).a @make -C samples/sample1 cp "samples/sample1/vitaShaRK-Sample001.vpk" . @make -C samples/sample2 cp "samples/sample1/vitaShaRK-Sample002.vpk" .