/* RetroArch - A frontend for libretro. * Copyright (C) 2010-2014 - Hans-Kristian Arntzen * Copyright (C) 2011-2014 - Daniel De Matteis * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #include "../gfx_common.h" #include "../gl_common.h" #include "../shader/shader_context.h" #define emit(c, vx, vy) do { \ font_vertex[ 2 * (6 * i + c) + 0] = (x + (delta_x + off_x + vx * width) * scale) * inv_win_width; \ font_vertex[ 2 * (6 * i + c) + 1] = (y + (delta_y - off_y - vy * height) * scale) * inv_win_height; \ font_tex_coords[ 2 * (6 * i + c) + 0] = (tex_x + vx * width) * inv_tex_size_x; \ font_tex_coords[ 2 * (6 * i + c) + 1] = (tex_y + vy * height) * inv_tex_size_y; \ font_color[ 4 * (6 * i + c) + 0] = color[0]; \ font_color[ 4 * (6 * i + c) + 1] = color[1]; \ font_color[ 4 * (6 * i + c) + 2] = color[2]; \ font_color[ 4 * (6 * i + c) + 3] = color[3]; \ } while(0) #define MAX_MSG_LEN_CHUNK 64 typedef struct { gl_t *gl; GLuint tex; unsigned tex_width, tex_height; const font_renderer_driver_t *font_driver; void *font_data; } gl_raster_t; static void *gl_raster_font_init_font(void *gl_data, const char *font_path, float font_size) { gl_raster_t *font = (gl_raster_t*)calloc(1, sizeof(*font)); if (!font) return NULL; font->gl = (gl_t*)gl_data; if (!font_renderer_create_default(&font->font_driver, &font->font_data, font_path, font_size)) { RARCH_WARN("Couldn't init font renderer.\n"); free(font); return NULL; } glGenTextures(1, &font->tex); glBindTexture(GL_TEXTURE_2D, font->tex); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); const struct font_atlas *atlas = font->font_driver->get_atlas(font->font_data); unsigned width = next_pow2(atlas->width); unsigned height = next_pow2(atlas->height); /* Ideally, we'd use single component textures, but the * difference in ways to do that between core GL and GLES/legacy GL * is too great to bother going down that route. */ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); uint8_t *tmp_buffer = (uint8_t*)malloc(atlas->width * atlas->height * 4); if (tmp_buffer) { unsigned i; uint8_t *dst = tmp_buffer; const uint8_t *src = atlas->buffer; for (i = 0; i < atlas->width * atlas->height; i++) { *dst++ = 0xff; *dst++ = 0xff; *dst++ = 0xff; *dst++ = *src++; } glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, atlas->width, atlas->height, GL_RGBA, GL_UNSIGNED_BYTE, tmp_buffer); free(tmp_buffer); } font->tex_width = width; font->tex_height = height; glBindTexture(GL_TEXTURE_2D, font->gl->texture[font->gl->tex_index]); return font; } static void gl_raster_font_free_font(void *data) { gl_raster_t *font = (gl_raster_t*)data; if (!font) return; if (font->font_driver && font->font_data) font->font_driver->free(font->font_data); glDeleteTextures(1, &font->tex); free(font); } static void render_message(gl_raster_t *font, const char *msg, GLfloat scale, const GLfloat color[4], GLfloat pos_x, GLfloat pos_y) { unsigned i; gl_t *gl = font->gl; glBindTexture(GL_TEXTURE_2D, font->tex); GLfloat font_tex_coords[2 * 6 * MAX_MSG_LEN_CHUNK]; GLfloat font_vertex[2 * 6 * MAX_MSG_LEN_CHUNK]; GLfloat font_color[4 * 6 * MAX_MSG_LEN_CHUNK]; unsigned msg_len_full = strlen(msg); unsigned msg_len = min(msg_len_full, MAX_MSG_LEN_CHUNK); int x = roundf(pos_x * gl->vp.width); int y = roundf(pos_y * gl->vp.height); int delta_x = 0; int delta_y = 0; float inv_tex_size_x = 1.0f / font->tex_width; float inv_tex_size_y = 1.0f / font->tex_height; float inv_win_width = 1.0f / font->gl->vp.width; float inv_win_height = 1.0f / font->gl->vp.height; while (msg_len_full) { /* Rebind shaders so attrib cache gets reset. */ if (gl->shader && gl->shader->use) gl->shader->use(gl, GL_SHADER_STOCK_BLEND); for (i = 0; i < msg_len; i++) { const struct font_glyph *gly = font->font_driver->get_glyph(font->font_data, (uint8_t)msg[i]); if (!gly) gly = font->font_driver->get_glyph(font->font_data, '?'); /* Do something smarter here ... */ if (!gly) continue; int off_x = gly->draw_offset_x; int off_y = gly->draw_offset_y; int tex_x = gly->atlas_offset_x; int tex_y = gly->atlas_offset_y; int width = gly->width; int height = gly->height; emit(0, 0, 1); /* Bottom-left */ emit(1, 1, 1); /* Bottom-right */ emit(2, 0, 0); /* Top-left */ emit(3, 1, 0); /* Top-right */ emit(4, 0, 0); /* Top-left */ emit(5, 1, 1); /* Bottom-right */ #undef emit delta_x += gly->advance_x; delta_y -= gly->advance_y; } gl->coords.tex_coord = font_tex_coords; gl->coords.vertex = font_vertex; gl->coords.color = font_color; gl->coords.vertices = 6 * msg_len; gl->shader->set_coords(&gl->coords); gl->shader->set_mvp(gl, &gl->mvp_no_rot); glDrawArrays(GL_TRIANGLES, 0, 6 * msg_len); msg_len_full -= msg_len; msg += msg_len; msg_len = min(msg_len_full, MAX_MSG_LEN_CHUNK); } /* Post - Go back to old rendering path. */ gl->coords.vertex = gl->vertex_ptr; gl->coords.tex_coord = gl->tex_info.coord; gl->coords.color = gl->white_color_ptr; gl->coords.vertices = 4; glBindTexture(GL_TEXTURE_2D, gl->texture[gl->tex_index]); } static void gl_raster_font_render_msg(void *data, const char *msg, const struct font_params *params) { GLfloat x, y, scale, drop_mod; GLfloat color[4], color_dark[4]; int drop_x, drop_y; bool full_screen; gl_raster_t *font = (gl_raster_t*)data; if (!font) return; gl_t *gl = font->gl; if (params) { x = params->x; y = params->y; scale = params->scale; full_screen = params->full_screen; drop_x = params->drop_x; drop_y = params->drop_y; drop_mod = params->drop_mod; color[0] = FONT_COLOR_GET_RED(params->color) / 255.0f; color[1] = FONT_COLOR_GET_GREEN(params->color) / 255.0f; color[2] = FONT_COLOR_GET_BLUE(params->color) / 255.0f; color[3] = FONT_COLOR_GET_ALPHA(params->color) / 255.0f; /* If alpha is 0.0f, turn it into default 1.0f */ if (color[3] <= 0.0f) color[3] = 1.0f; } else { x = g_settings.video.msg_pos_x; y = g_settings.video.msg_pos_y; scale = 1.0f; full_screen = false; color[0] = g_settings.video.msg_color_r; color[1] = g_settings.video.msg_color_g; color[2] = g_settings.video.msg_color_b; color[3] = 1.0f; drop_x = -2; drop_y = -2; drop_mod = 0.3f; } gl_set_viewport(gl, gl->win_width, gl->win_height, full_screen, false); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glBlendEquation(GL_FUNC_ADD); if (drop_x || drop_y) { color_dark[0] = color[0] * drop_mod; color_dark[1] = color[1] * drop_mod; color_dark[2] = color[2] * drop_mod; color_dark[3] = color[3]; render_message(font, msg, scale, color_dark, x + scale * drop_x / gl->vp.width, y + scale * drop_y / gl->vp.height); } render_message(font, msg, scale, color, x, y); glDisable(GL_BLEND); gl_set_viewport(gl, gl->win_width, gl->win_height, false, true); } static const struct font_glyph *gl_raster_font_get_glyph( void *data, uint32_t code) { gl_raster_t *font = (gl_raster_t*)data; if (!font) return NULL; return font->font_driver->get_glyph((void*)font->font_driver, code); } gl_font_renderer_t gl_raster_font = { gl_raster_font_init_font, gl_raster_font_free_font, gl_raster_font_render_msg, "GL raster", gl_raster_font_get_glyph, };