/* RetroArch - A frontend for libretro. * Copyright (C) 2010-2014 - Hans-Kristian Arntzen * Copyright (C) 2011-2014 - Daniel De Matteis * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #ifndef MENU_COMMON_H__ #define MENU_COMMON_H__ #include "../../general.h" #ifdef HAVE_CONFIG_H #include "../../config.h" #endif #include "../../performance.h" #include "../info/core_info.h" #ifdef HAVE_RGUI #define MENU_TEXTURE_FULLSCREEN false #else #define MENU_TEXTURE_FULLSCREEN true #endif #include "../../boolean.h" #ifdef __cplusplus extern "C" { #endif #include "file_list.h" #if defined(HAVE_CG) || defined(HAVE_HLSL) || defined(HAVE_GLSL) #define HAVE_SHADER_MANAGER #include "../../gfx/shader_parse.h" #endif #include "history.h" #ifndef GFX_MAX_SHADERS #define GFX_MAX_SHADERS 16 #endif #define RGUI_SETTINGS_CORE_INFO_NONE 0xffff #define RGUI_SETTINGS_CORE_OPTION_NONE 0xffff #define RGUI_SETTINGS_CORE_OPTION_START 0x10000 typedef enum { RGUI_FILE_PLAIN, RGUI_FILE_DIRECTORY, RGUI_FILE_DEVICE, RGUI_FILE_USE_DIRECTORY, RGUI_SETTINGS, RGUI_START_SCREEN, } rgui_file_type_t; typedef enum { RGUI_ACTION_UP, RGUI_ACTION_DOWN, RGUI_ACTION_LEFT, RGUI_ACTION_RIGHT, RGUI_ACTION_OK, RGUI_ACTION_CANCEL, RGUI_ACTION_REFRESH, RGUI_ACTION_START, RGUI_ACTION_MESSAGE, RGUI_ACTION_SCROLL_DOWN, RGUI_ACTION_SCROLL_UP, RGUI_ACTION_MAPPING_PREVIOUS, RGUI_ACTION_MAPPING_NEXT, RGUI_ACTION_NOOP } rgui_action_t; #define RGUI_MAX_BUTTONS 32 #define RGUI_MAX_AXES 32 #define RGUI_MAX_HATS 4 struct rgui_bind_state_port { bool buttons[RGUI_MAX_BUTTONS]; int16_t axes[RGUI_MAX_AXES]; uint16_t hats[RGUI_MAX_HATS]; }; struct rgui_bind_axis_state { // Default axis state. int16_t rested_axes[RGUI_MAX_AXES]; // Locked axis state. If we configured an axis, avoid having the same axis state trigger something again right away. int16_t locked_axes[RGUI_MAX_AXES]; }; #define RGUI_KEYBOARD_BIND_TIMEOUT_SECONDS 5 struct rgui_bind_state { struct retro_keybind *target; int64_t timeout_end; // For keyboard binding. unsigned begin; unsigned last; unsigned player; struct rgui_bind_state_port state[MAX_PLAYERS]; struct rgui_bind_axis_state axis_state[MAX_PLAYERS]; bool skip; }; void menu_poll_bind_get_rested_axes(struct rgui_bind_state *state); void menu_poll_bind_state(struct rgui_bind_state *state); bool menu_poll_find_trigger(struct rgui_bind_state *state, struct rgui_bind_state *new_state); bool menu_custom_bind_keyboard_cb(void *data, unsigned code); typedef struct { uint64_t old_input_state; uint64_t trigger_state; bool do_held; unsigned delay_timer; unsigned delay_count; unsigned width; unsigned height; uint16_t *frame_buf; size_t frame_buf_pitch; bool frame_buf_show; file_list_t *menu_stack; file_list_t *selection_buf; size_t selection_ptr; bool need_refresh; bool msg_force; bool push_start_screen; core_info_list_t *core_info; core_info_t core_info_current; bool defer_core; char deferred_path[PATH_MAX]; // Quick jumping indices with L/R. // Rebuilt when parsing directory. size_t scroll_indices[2 * (26 + 2) + 1]; unsigned scroll_indices_size; unsigned scroll_accel; char default_glslp[PATH_MAX]; char default_cgp[PATH_MAX]; const uint8_t *font; bool alloc_font; struct retro_system_info info; bool load_no_rom; #ifdef HAVE_SHADER_MANAGER struct gfx_shader shader; struct gfx_shader *parameter_shader; // Points to either shader or graphics driver current shader. #endif unsigned current_pad; rom_history_t *history; retro_time_t last_time; // Used to throttle RGUI in case VSync is broken. struct rgui_bind_state binds; struct { const char **buffer; const char *label; bool display; } keyboard; bool bind_mode_keyboard; retro_time_t time; retro_time_t delta; retro_time_t target_msec; retro_time_t sleep_msec; } rgui_handle_t; void *menu_init(const void *data); bool menu_iterate(void); void menu_free(void *data); void menu_ticker_line(char *buf, size_t len, unsigned tick, const char *str, bool selected); void load_menu_game_prepare(void); void load_menu_game_prepare_dummy(void); bool load_menu_game(void); void load_menu_game_history(unsigned game_index); extern void load_menu_game_new_core(void); void menu_rom_history_push(const char *path, const char *core_path, const char *core_name); void menu_rom_history_push_current(void); bool menu_replace_config(const char *path); bool menu_save_new_config(void); int menu_defer_core(void *data, const char *dir, const char *path, char *deferred_path, size_t sizeof_deferred_path); uint64_t menu_input(void); void menu_flush_stack_type(unsigned final_type); void menu_update_system_info(void *data, bool *load_no_rom); void menu_build_scroll_indices(void *data, file_list_t *buf); #ifdef __cplusplus } #endif #endif