/* RetroArch - A frontend for libretro. * Copyright (C) 2013-2014 - Jason Fetters * Copyright (C) 2011-2015 - Daniel De Matteis * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #import #include #include #include #import #import "RetroArch_Apple.h" #include "../../general.h" #include "../../runloop.h" #include "../../frontend/frontend.h" #include "../../gfx/video_context_driver.h" #ifndef __has_feature /* Compatibility with non-Clang compilers. */ #define __has_feature(x) 0 #endif #ifndef CF_RETURNS_RETAINED #if __has_feature(attribute_cf_returns_retained) #define CF_RETURNS_RETAINED __attribute__((cf_returns_retained)) #else #define CF_RETURNS_RETAINED #endif #endif NS_INLINE CF_RETURNS_RETAINED CFTypeRef CFBridgingRetainCompat(id X) { #if __has_feature(objc_arc) return (__bridge_retained CFTypeRef)X; #else return X; #endif } static NSSearchPathDirectory NSConvertFlagsCF(unsigned flags) { switch (flags) { case CFDocumentDirectory: return NSDocumentDirectory; } return 0; } static NSSearchPathDomainMask NSConvertDomainFlagsCF(unsigned flags) { switch (flags) { case CFUserDomainMask: return NSUserDomainMask; } return 0; } void CFTemporaryDirectory(char *buf, size_t sizeof_buf) { #if __has_feature(objc_arc) CFStringRef path = (__bridge_retained CFStringRef)NSTemporaryDirectory(); #else CFStringRef path = (CFStringRef)NSTemporaryDirectory(); #endif CFStringGetCString(path, buf, sizeof_buf, kCFStringEncodingUTF8); } void CFSearchPathForDirectoriesInDomains(unsigned flags, unsigned domain_mask, unsigned expand_tilde, char *buf, size_t sizeof_buf) { CFTypeRef array_val = (CFTypeRef)CFBridgingRetainCompat( NSSearchPathForDirectoriesInDomains(NSConvertFlagsCF(flags), NSConvertDomainFlagsCF(domain_mask), (BOOL)expand_tilde)); CFArrayRef array = array_val ? CFRetain(array_val) : NULL; CFTypeRef path_val = (CFTypeRef)CFArrayGetValueAtIndex(array, 0); CFStringRef path = path_val ? CFRetain(path_val) : NULL; if (!path || !array) return; CFStringGetCString(path, buf, sizeof_buf, kCFStringEncodingUTF8); CFRelease(path); CFRelease(array); } void apple_display_alert(const char *message, const char *title) { #if defined(HAVE_COCOATOUCH) UIAlertView* alert = [[UIAlertView alloc] initWithTitle:BOXSTRING(title) message:BOXSTRING(message) delegate:nil cancelButtonTitle:BOXSTRING("OK") otherButtonTitles:nil]; [alert show]; #else NSAlert* alert = [[NSAlert new] autorelease]; [alert setMessageText:(*title) ? BOXSTRING(title) : BOXSTRING("RetroArch")]; [alert setInformativeText:BOXSTRING(message)]; [alert setAlertStyle:NSInformationalAlertStyle]; [alert beginSheetModalForWindow:[RetroArch_OSX get].window modalDelegate:apple_platform didEndSelector:@selector(alertDidEnd:returnCode:contextInfo:) contextInfo:nil]; [[NSApplication sharedApplication] runModalForWindow:[alert window]]; #endif } // Number formatter class for setting strings @implementation RANumberFormatter - (id)initWithSetting:(const rarch_setting_t*)setting { if ((self = [super init])) { [self setAllowsFloats:(setting->type == ST_FLOAT)]; if (setting->flags & SD_FLAG_HAS_RANGE) { [self setMinimum:BOXFLOAT(setting->min)]; [self setMaximum:BOXFLOAT(setting->max)]; } } return self; } - (BOOL)isPartialStringValid:(NSString*)partialString newEditingString:(NSString**)newString errorDescription:(NSString**)error { unsigned i; bool hasDot = false; if (partialString.length) for (i = 0; i < partialString.length; i ++) { unichar ch = [partialString characterAtIndex:i]; if (i == 0 && (!self.minimum || self.minimum.intValue < 0) && ch == '-') continue; else if (self.allowsFloats && !hasDot && ch == '.') hasDot = true; else if (!isdigit(ch)) return NO; } return YES; } #if defined(HAVE_COCOATOUCH) - (BOOL)textField:(UITextField *)textField shouldChangeCharactersInRange:(NSRange)range replacementString:(NSString *)string { NSString* text = (NSString*)[[textField text] stringByReplacingCharactersInRange:range withString:string]; return [self isPartialStringValid:text newEditingString:nil errorDescription:nil]; } #endif @end /* Define compatibility symbols and categories. */ #ifdef HAVE_AVFOUNDATION #include #include #include #include #include #ifdef HAVE_OPENGLES #include #else #include #endif #endif static RAGameView* g_instance; #if defined(HAVE_COCOA) void *nsview_get_ptr(void) { return g_instance; } #endif /* forward declarations */ void cocoagl_gfx_ctx_update(void); void *glkitview_init(void); @implementation RAGameView + (RAGameView*)get { if (!g_instance) g_instance = [RAGameView new]; return g_instance; } - (id)init { self = [super init]; #if defined(HAVE_COCOA) [self setAutoresizingMask:NSViewWidthSizable | NSViewHeightSizable]; #elif defined(HAVE_COCOATOUCH) self.view = (__bridge GLKView*)glkitview_init(); [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(showPauseIndicator) name:UIApplicationWillEnterForegroundNotification object:nil]; #endif return self; } #if defined(HAVE_COCOA) - (void)setFrame:(NSRect)frameRect { [super setFrame:frameRect]; cocoagl_gfx_ctx_update(); } /* Stop the annoying sound when pressing a key. */ - (BOOL)acceptsFirstResponder { return YES; } - (BOOL)isFlipped { return YES; } - (void)keyDown:(NSEvent*)theEvent { } #elif defined(HAVE_COCOATOUCH) - (void)viewDidAppear:(BOOL)animated { /* Pause Menus. */ [self showPauseIndicator]; } - (void)showPauseIndicator { g_pause_indicator_view.alpha = 1.0f; [NSObject cancelPreviousPerformRequestsWithTarget:g_instance]; [g_instance performSelector:@selector(hidePauseButton) withObject:g_instance afterDelay:3.0f]; } - (void)viewWillLayoutSubviews { UIInterfaceOrientation orientation = self.interfaceOrientation; CGRect screenSize = [[UIScreen mainScreen] bounds]; float width = ((int)orientation < 3) ? CGRectGetWidth(screenSize) : CGRectGetHeight(screenSize); float height = ((int)orientation < 3) ? CGRectGetHeight(screenSize) : CGRectGetWidth(screenSize); float tenpctw = width / 10.0f; float tenpcth = height / 10.0f; g_pause_indicator_view.frame = CGRectMake(tenpctw * 4.0f, 0.0f, tenpctw * 2.0f, tenpcth); [g_pause_indicator_view viewWithTag:1].frame = CGRectMake(0, 0, tenpctw * 2.0f, tenpcth); } - (void)hidePauseButton { [UIView animateWithDuration:0.2 animations:^{ g_pause_indicator_view.alpha = ALMOST_INVISIBLE; } completion:^(BOOL finished) { } ]; } /* NOTE: This version runs on iOS6+. */ - (NSUInteger)supportedInterfaceOrientations { return apple_frontend_settings.orientation_flags; } /* NOTE: This version runs on iOS2-iOS5, but not iOS6+. */ - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { switch (interfaceOrientation) { case UIInterfaceOrientationPortrait: return (apple_frontend_settings.orientation_flags & UIInterfaceOrientationMaskPortrait); case UIInterfaceOrientationPortraitUpsideDown: return (apple_frontend_settings.orientation_flags & UIInterfaceOrientationMaskPortraitUpsideDown); case UIInterfaceOrientationLandscapeLeft: return (apple_frontend_settings.orientation_flags & UIInterfaceOrientationMaskLandscapeLeft); case UIInterfaceOrientationLandscapeRight: return (apple_frontend_settings.orientation_flags & UIInterfaceOrientationMaskLandscapeRight); default: return (apple_frontend_settings.orientation_flags & UIInterfaceOrientationMaskAll); } return YES; } #endif #ifdef HAVE_AVFOUNDATION #ifndef GL_BGRA #define GL_BGRA 0x80E1 #endif #ifdef HAVE_OPENGLES #define RCVOpenGLTextureCacheCreateTextureFromImage CVOpenGLESTextureCacheCreateTextureFromImage #define RCVOpenGLTextureGetName CVOpenGLESTextureGetName #define RCVOpenGLTextureCacheFlush CVOpenGLESTextureCacheFlush #define RCVOpenGLTextureCacheCreate CVOpenGLESTextureCacheCreate #define RCVOpenGLTextureRef CVOpenGLESTextureRef #define RCVOpenGLTextureCacheRef CVOpenGLESTextureCacheRef #if COREVIDEO_USE_EAGLCONTEXT_CLASS_IN_API #define RCVOpenGLGetCurrentContext() (CVEAGLContext)(g_context) #else #define RCVOpenGLGetCurrentContext() (__bridge void *)(g_context) #endif #else #define RCVOpenGLTextureCacheCreateTextureFromImage CVOpenGLTextureCacheCreateTextureFromImage #define RCVOpenGLTextureGetName CVOpenGLTextureGetName #define RCVOpenGLTextureCacheFlush CVOpenGLTextureCacheFlush #define RCVOpenGLTextureCacheCreate CVOpenGLTextureCacheCreate #define RCVOpenGLTextureRef CVOpenGLTextureRef #define RCVOpenGLTextureCacheRef CVOpenGLTextureCacheRef #define RCVOpenGLGetCurrentContext() CGLGetCurrentContext(), CGLGetPixelFormat(CGLGetCurrentContext()) #endif static AVCaptureSession *_session; static NSString *_sessionPreset; RCVOpenGLTextureCacheRef textureCache; GLuint outputTexture; static bool newFrame = false; extern void event_process_camera_frame(void* pixelBufferPtr); void event_process_camera_frame(void* pixelBufferPtr) { CVReturn ret; RCVOpenGLTextureRef renderTexture; CVPixelBufferRef pixelBuffer = (CVPixelBufferRef)pixelBufferPtr; size_t width = CVPixelBufferGetWidth(pixelBuffer); size_t height = CVPixelBufferGetHeight(pixelBuffer); CVPixelBufferLockBaseAddress(pixelBuffer, 0); (void)width; (void)height; /*TODO - rewrite all this. * * create a texture from our render target. * textureCache will be what you previously * made with RCVOpenGLTextureCacheCreate. */ #ifdef HAVE_OPENGLES ret = RCVOpenGLTextureCacheCreateTextureFromImage(kCFAllocatorDefault, textureCache, pixelBuffer, NULL, GL_TEXTURE_2D, GL_RGBA, (GLsizei)width, (GLsizei)height, GL_BGRA, GL_UNSIGNED_BYTE, 0, &renderTexture); #else ret = RCVOpenGLTextureCacheCreateTextureFromImage(kCFAllocatorDefault, textureCache, pixelBuffer, 0, &renderTexture); #endif if (!renderTexture || ret) { RARCH_ERR("[apple_camera]: RCVOpenGLTextureCacheCreateTextureFromImage failed.\n"); return; } outputTexture = RCVOpenGLTextureGetName(renderTexture); glBindTexture(GL_TEXTURE_2D, outputTexture); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); CVPixelBufferUnlockBaseAddress(pixelBuffer, 0); [[NSNotificationCenter defaultCenter] postNotificationName:@"NewCameraTextureReady" object:nil]; newFrame = true; glBindTexture(GL_TEXTURE_2D, 0); RCVOpenGLTextureCacheFlush(textureCache, 0); CFRelease(renderTexture); CFRelease(pixelBuffer); pixelBuffer = 0; } - (void)captureOutput:(AVCaptureOutput *)captureOutput didOutputSampleBuffer:(CMSampleBufferRef)sampleBuffer fromConnection:(AVCaptureConnection *)connection { /* TODO: Don't post if event queue is full */ CVPixelBufferRef pixelBuffer = (CVPixelBufferRef)CVPixelBufferRetain(CMSampleBufferGetImageBuffer(sampleBuffer)); event_process_camera_frame(pixelBuffer); } /* TODO - add void param to onCameraInit so we can pass g_context. */ - (void) onCameraInit { NSError *error; AVCaptureVideoDataOutput * dataOutput; AVCaptureDeviceInput *input; AVCaptureDevice *videoDevice; CVReturn ret = RCVOpenGLTextureCacheCreate(kCFAllocatorDefault, NULL, RCVOpenGLGetCurrentContext(), NULL, &textureCache); (void)ret; /* Setup Capture Session. */ _session = [[AVCaptureSession alloc] init]; [_session beginConfiguration]; /* TODO: dehardcode this based on device capabilities */ _sessionPreset = AVCaptureSessionPreset640x480; /* Set preset session size. */ [_session setSessionPreset:_sessionPreset]; /* Creata a video device and input from that Device. Add the input to the capture session. */ videoDevice = (AVCaptureDevice*)[AVCaptureDevice defaultDeviceWithMediaType:AVMediaTypeVideo]; if (videoDevice == nil) assert(0); /* Add the device to the session. */ input = (AVCaptureDeviceInput*)[AVCaptureDeviceInput deviceInputWithDevice:videoDevice error:&error]; if (error) { RARCH_ERR("video device input %s\n", error.localizedDescription.UTF8String); assert(0); } [_session addInput:input]; /* Create the output for the capture session. */ dataOutput = (AVCaptureVideoDataOutput*)[[AVCaptureVideoDataOutput alloc] init]; [dataOutput setAlwaysDiscardsLateVideoFrames:NO]; /* Probably want to set this to NO when recording. */ [dataOutput setVideoSettings:[NSDictionary dictionaryWithObject:[NSNumber numberWithInt:kCVPixelFormatType_32BGRA] forKey:(id)kCVPixelBufferPixelFormatTypeKey]]; /* Set dispatch to be on the main thread so OpenGL can do things with the data. */ [dataOutput setSampleBufferDelegate:self queue:dispatch_get_main_queue()]; [_session addOutput:dataOutput]; [_session commitConfiguration]; } - (void) onCameraStart { [_session startRunning]; } - (void) onCameraStop { [_session stopRunning]; } - (void) onCameraFree { RCVOpenGLTextureCacheFlush(textureCache, 0); CFRelease(textureCache); } #endif #ifdef HAVE_LOCATION #include static CLLocationManager *locationManager; static bool locationChanged; static CLLocationDegrees currentLatitude; static CLLocationDegrees currentLongitude; static CLLocationAccuracy currentHorizontalAccuracy; static CLLocationAccuracy currentVerticalAccuracy; - (bool)onLocationHasChanged { bool hasChanged = locationChanged; if (hasChanged) locationChanged = false; return hasChanged; } - (void)locationManager:(CLLocationManager *)manager didUpdateToLocation:(CLLocation *)newLocation fromLocation:(CLLocation *)oldLocation { locationChanged = true; currentLatitude = newLocation.coordinate.latitude; currentLongitude = newLocation.coordinate.longitude; currentHorizontalAccuracy = newLocation.horizontalAccuracy; currentVerticalAccuracy = newLocation.verticalAccuracy; RARCH_LOG("didUpdateToLocation - latitude %f, longitude %f\n", (float)currentLatitude, (float)currentLongitude); } - (void)locationManager:(CLLocationManager *)manager didUpdateLocations:(NSArray *)locations { CLLocation *location = (CLLocation*)[locations objectAtIndex:([locations count] - 1)]; locationChanged = true; currentLatitude = [location coordinate].latitude; currentLongitude = [location coordinate].longitude; currentHorizontalAccuracy = location.horizontalAccuracy; currentVerticalAccuracy = location.verticalAccuracy; RARCH_LOG("didUpdateLocations - latitude %f, longitude %f\n", (float)currentLatitude, (float)currentLongitude); } - (void)locationManager:(CLLocationManager *)manager didFailWithError:(NSError *)error { RARCH_LOG("didFailWithError - %s\n", [[error localizedDescription] UTF8String]); } - (void)locationManagerDidPauseLocationUpdates:(CLLocationManager *)manager { RARCH_LOG("didPauseLocationUpdates\n"); } - (void)locationManagerDidResumeLocationUpdates:(CLLocationManager *)manager { RARCH_LOG("didResumeLocationUpdates\n"); } - (void)onLocationInit { /* Create the location manager * if this object does not already have one. */ if (locationManager == nil) locationManager = [[CLLocationManager alloc] init]; locationManager.delegate = self; locationManager.desiredAccuracy = kCLLocationAccuracyBest; locationManager.distanceFilter = kCLDistanceFilterNone; [locationManager startUpdatingLocation]; } #endif @end #ifdef HAVE_AVFOUNDATION typedef struct apple_camera { void *empty; } applecamera_t; static void *apple_camera_init(const char *device, uint64_t caps, unsigned width, unsigned height) { applecamera_t *applecamera; if ((caps & (1ULL << RETRO_CAMERA_BUFFER_OPENGL_TEXTURE)) == 0) { RARCH_ERR("applecamera returns OpenGL texture.\n"); return NULL; } applecamera = (applecamera_t*)calloc(1, sizeof(applecamera_t)); if (!applecamera) return NULL; [[RAGameView get] onCameraInit]; return applecamera; } static void apple_camera_free(void *data) { applecamera_t *applecamera = (applecamera_t*)data; [[RAGameView get] onCameraFree]; if (applecamera) free(applecamera); applecamera = NULL; } static bool apple_camera_start(void *data) { (void)data; [[RAGameView get] onCameraStart]; return true; } static void apple_camera_stop(void *data) { [[RAGameView get] onCameraStop]; } static bool apple_camera_poll(void *data, retro_camera_frame_raw_framebuffer_t frame_raw_cb, retro_camera_frame_opengl_texture_t frame_gl_cb) { (void)data; (void)frame_raw_cb; if (frame_gl_cb && newFrame) { /* FIXME: Identity for now. * Use proper texture matrix as returned by iOS Camera (if at all?). */ static const float affine[] = { 1.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 1.0f }; frame_gl_cb(outputTexture, GL_TEXTURE_2D, affine); newFrame = false; } return true; } camera_driver_t camera_apple = { apple_camera_init, apple_camera_free, apple_camera_start, apple_camera_stop, apple_camera_poll, "avfoundation", }; #endif #ifdef HAVE_LOCATION typedef struct apple_location { void *empty; } applelocation_t; static void *apple_location_init(void) { applelocation_t *applelocation = (applelocation_t*)calloc(1, sizeof(applelocation_t)); if (!applelocation) return NULL; [[RAGameView get] onLocationInit]; return applelocation; } static void apple_location_set_interval(void *data, unsigned interval_update_ms, unsigned interval_distance) { (void)data; locationManager.distanceFilter = interval_distance ? interval_distance : kCLDistanceFilterNone; } static void apple_location_free(void *data) { applelocation_t *applelocation = (applelocation_t*)data; /* TODO - free location manager? */ if (applelocation) free(applelocation); applelocation = NULL; } static bool apple_location_start(void *data) { (void)data; [locationManager startUpdatingLocation]; return true; } static void apple_location_stop(void *data) { (void)data; [locationManager stopUpdatingLocation]; } static bool apple_location_get_position(void *data, double *lat, double *lon, double *horiz_accuracy, double *vert_accuracy) { (void)data; bool ret = [[RAGameView get] onLocationHasChanged]; if (!ret) goto fail; *lat = currentLatitude; *lon = currentLongitude; *horiz_accuracy = currentHorizontalAccuracy; *vert_accuracy = currentVerticalAccuracy; return true; fail: *lat = 0.0; *lon = 0.0; *horiz_accuracy = 0.0; *vert_accuracy = 0.0; return false; } location_driver_t location_apple = { apple_location_init, apple_location_free, apple_location_start, apple_location_stop, apple_location_get_position, apple_location_set_interval, "apple", }; #endif