#include "../libretro.h" #include #include #include #include #include #include #include static uint16_t *frame_buf; void retro_init(void) { frame_buf = calloc(320 * 240, sizeof(uint16_t)); } void retro_deinit(void) { free(frame_buf); frame_buf = NULL; } unsigned retro_api_version(void) { return RETRO_API_VERSION; } void retro_set_controller_port_device(unsigned port, unsigned device) { (void)port; (void)device; } void retro_get_system_info(struct retro_system_info *info) { memset(info, 0, sizeof(*info)); info->library_name = "TestCore GL"; info->library_version = "v1"; info->need_fullpath = false; info->valid_extensions = NULL; // Anything is fine, we don't care. } void retro_get_system_av_info(struct retro_system_av_info *info) { info->timing = (struct retro_system_timing) { .fps = 60.0, .sample_rate = 30000.0, }; info->geometry = (struct retro_game_geometry) { .base_width = 320, .base_height = 240, .max_width = 320, .max_height = 240, .aspect_ratio = 4.0 / 3.0, }; } static retro_video_refresh_t video_cb; static retro_audio_sample_t audio_cb; static retro_audio_sample_batch_t audio_batch_cb; static retro_environment_t environ_cb; static retro_input_poll_t input_poll_cb; static retro_input_state_t input_state_cb; void retro_set_environment(retro_environment_t cb) { environ_cb = cb; } void retro_set_audio_sample(retro_audio_sample_t cb) { audio_cb = cb; } void retro_set_audio_sample_batch(retro_audio_sample_batch_t cb) { audio_batch_cb = cb; } void retro_set_input_poll(retro_input_poll_t cb) { input_poll_cb = cb; } void retro_set_input_state(retro_input_state_t cb) { input_state_cb = cb; } void retro_set_video_refresh(retro_video_refresh_t cb) { video_cb = cb; } static struct retro_hw_render_callback hw_render; void retro_run(void) { input_poll_cb(); static unsigned frame_count = 0; frame_count = (frame_count + 1) % 60; glBindFramebuffer(GL_FRAMEBUFFER, hw_render.get_current_framebuffer()); glViewport(0, 0, 320, 240); glClearColor(frame_count / 120.0, frame_count / 60.0, frame_count / 60.0, 1.0); glClear(GL_COLOR_BUFFER_BIT); video_cb(RETRO_HW_FRAME_BUFFER_VALID, 320, 240, 0); } static void context_reset(void) { fprintf(stderr, "Context reset!\n"); } bool retro_load_game(const struct retro_game_info *info) { enum retro_pixel_format fmt = RETRO_PIXEL_FORMAT_XRGB8888; if (!environ_cb(RETRO_ENVIRONMENT_SET_PIXEL_FORMAT, &fmt)) { fprintf(stderr, "XRGB8888 is not supported.\n"); return false; } hw_render.context_type = RETRO_HW_CONTEXT_OPENGL; hw_render.context_reset = context_reset; if (!environ_cb(RETRO_ENVIRONMENT_SET_HW_RENDER, &hw_render)) return false; (void)info; return true; } void retro_unload_game(void) {} unsigned retro_get_region(void) { return RETRO_REGION_NTSC; } bool retro_load_game_special(unsigned type, const struct retro_game_info *info, size_t num) { (void)type; (void)info; (void)num; return false; } size_t retro_serialize_size(void) { return 0; } bool retro_serialize(void *data, size_t size) { (void)data; (void)size; return false; } bool retro_unserialize(const void *data, size_t size) { (void)data; (void)size; return false; } void *retro_get_memory_data(unsigned id) { (void)id; return NULL; } size_t retro_get_memory_size(unsigned id) { (void)id; return 0; } void retro_reset(void) {} void retro_cheat_reset(void) {} void retro_cheat_set(unsigned index, bool enabled, const char *code) { (void)index; (void)enabled; (void)code; }