#include #include #include #include #include #ifdef HAVE_CONFIG_H #include "../../config.h" #endif #include "../input_driver.h" #define MAX_PADS 10 typedef struct switch_input { const input_device_driver_t *joypad; bool blocked; } switch_input_t; static void switch_input_poll(void *data) { switch_input_t *sw = (switch_input_t*) data; if (sw->joypad) sw->joypad->poll(); } static int16_t switch_input_state(void *data, rarch_joypad_info_t joypad_info, const struct retro_keybind **binds, unsigned port, unsigned device, unsigned idx, unsigned id) { switch_input_t *sw = (switch_input_t*) data; if (port > MAX_PADS-1) return 0; switch (device) { case RETRO_DEVICE_JOYPAD: return input_joypad_pressed(sw->joypad, joypad_info, port, binds[port], id); break; case RETRO_DEVICE_ANALOG: if (binds[port]) return input_joypad_analog(sw->joypad, joypad_info, port, idx, id, binds[port]); break; } return 0; } static void switch_input_free_input(void *data) { switch_input_t *sw = (switch_input_t*) data; if (sw && sw->joypad) sw->joypad->destroy(); free(sw); } static void* switch_input_init(const char *joypad_driver) { switch_input_t *sw = (switch_input_t*) calloc(1, sizeof(*sw)); if (!sw) return NULL; sw->joypad = input_joypad_init_driver(joypad_driver, sw); return sw; } static uint64_t switch_input_get_capabilities(void *data) { (void) data; return (1 << RETRO_DEVICE_JOYPAD) | (1 << RETRO_DEVICE_ANALOG); } static const input_device_driver_t *switch_input_get_joypad_driver(void *data) { switch_input_t *sw = (switch_input_t*) data; if (sw) return sw->joypad; return NULL; } static void switch_input_grab_mouse(void *data, bool state) { (void)data; (void)state; } static bool switch_input_set_rumble(void *data, unsigned port, enum retro_rumble_effect effect, uint16_t strength) { (void)data; (void)port; (void)effect; (void)strength; return false; } static bool switch_input_keyboard_mapping_is_blocked(void *data) { switch_input_t *sw = (switch_input_t*) data; if (!sw) return false; return sw->blocked; } static void switch_input_keyboard_mapping_set_block(void *data, bool value) { switch_input_t *sw = (switch_input_t*) data; if (!sw) return; sw->blocked = value; } input_driver_t input_switch = { switch_input_init, switch_input_poll, switch_input_state, switch_input_free_input, NULL, NULL, switch_input_get_capabilities, "switch", switch_input_grab_mouse, NULL, switch_input_set_rumble, switch_input_get_joypad_driver, NULL, switch_input_keyboard_mapping_is_blocked, switch_input_keyboard_mapping_set_block, };