/* RetroArch - A frontend for libretro. * Copyright (C) 2010-2014 - Hans-Kristian Arntzen * Copyright (C) 2011-2014 - Daniel De Matteis * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #include #include #ifdef _XBOX #include #endif #include "../driver.h" #include "../general.h" #include "../libretro.h" #define MAX_PADS 4 typedef struct xdk_input { uint64_t pad_state[MAX_PADS]; int16_t analog_state[MAX_PADS][2][2]; #ifdef _XBOX1 HANDLE gamepads[MAX_PADS]; DWORD dwDeviceMask; bool bInserted[MAX_PADS]; bool bRemoved[MAX_PADS]; #endif const rarch_joypad_driver_t *joypad; } xdk_input_t; static void xdk_input_poll(void *data) { xdk_input_t *xdk = (xdk_input_t*)data; #if defined(_XBOX1) unsigned int dwInsertions, dwRemovals; XGetDeviceChanges(XDEVICE_TYPE_GAMEPAD, reinterpret_cast(&dwInsertions), reinterpret_cast(&dwRemovals)); #endif for (unsigned port = 0; port < MAX_PADS; port++) { #ifdef _XBOX1 XINPUT_CAPABILITIES caps[MAX_PADS]; (void)caps; // handle removed devices xdk->bRemoved[port] = (dwRemovals & (1 << port)) ? true : false; if(xdk->bRemoved[port]) { // if the controller was removed after XGetDeviceChanges but before // XInputOpen, the device handle will be NULL if(xdk->gamepads[port]) XInputClose(xdk->gamepads[port]); xdk->gamepads[port] = 0; xdk->pad_state[port] = 0; } // handle inserted devices xdk->bInserted[port] = (dwInsertions & (1 << port)) ? true : false; if(xdk->bInserted[port]) { XINPUT_POLLING_PARAMETERS m_pollingParameters; m_pollingParameters.fAutoPoll = FALSE; m_pollingParameters.fInterruptOut = TRUE; m_pollingParameters.bInputInterval = 8; m_pollingParameters.bOutputInterval = 8; xdk->gamepads[port] = XInputOpen(XDEVICE_TYPE_GAMEPAD, port, XDEVICE_NO_SLOT, NULL); } if (!xdk->gamepads[port]) continue; // if the controller is removed after XGetDeviceChanges but before // XInputOpen, the device handle will be NULL #endif XINPUT_STATE state_tmp; #if defined(_XBOX1) if (XInputPoll(xdk->gamepads[port]) != ERROR_SUCCESS) continue; if (XInputGetState(xdk->gamepads[port], &state_tmp) != ERROR_SUCCESS) continue; #elif defined(_XBOX360) if (XInputGetState(port, &state_tmp) == ERROR_DEVICE_NOT_CONNECTED) continue; #endif uint64_t *state_cur = &xdk->pad_state[port]; *state_cur = 0; *state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_LEFT) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_LEFT) : 0); *state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_RIGHT) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_RIGHT) : 0); *state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_UP) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_UP) : 0); *state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_DOWN) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_DOWN) : 0); *state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_START) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_START) : 0); *state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_BACK) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_SELECT) : 0); #if defined(_XBOX1) *state_cur |= ((state_tmp.Gamepad.bAnalogButtons[XINPUT_GAMEPAD_B]) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_A) : 0); *state_cur |= ((state_tmp.Gamepad.bAnalogButtons[XINPUT_GAMEPAD_A]) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_B) : 0); *state_cur |= ((state_tmp.Gamepad.bAnalogButtons[XINPUT_GAMEPAD_Y]) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_X) : 0); *state_cur |= ((state_tmp.Gamepad.bAnalogButtons[XINPUT_GAMEPAD_X]) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_Y) : 0); *state_cur |= ((state_tmp.Gamepad.bAnalogButtons[XINPUT_GAMEPAD_LEFT_TRIGGER]) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_L) : 0); *state_cur |= ((state_tmp.Gamepad.bAnalogButtons[XINPUT_GAMEPAD_RIGHT_TRIGGER]) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_R) : 0); *state_cur |= ((state_tmp.Gamepad.bAnalogButtons[XINPUT_GAMEPAD_WHITE]) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_L2) : 0); *state_cur |= ((state_tmp.Gamepad.bAnalogButtons[XINPUT_GAMEPAD_BLACK]) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_R2) : 0); #elif defined(_XBOX360) *state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_B) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_A) : 0); *state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_A) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_B) : 0); *state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_Y) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_X) : 0); *state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_X) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_Y) : 0); *state_cur |= ((state_tmp.Gamepad.bLeftTrigger > 128) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_L) : 0); *state_cur |= ((state_tmp.Gamepad.bRightTrigger > 128) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_R) : 0); *state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_SHOULDER) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_L2) : 0); *state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_SHOULDER) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_R2) : 0); #endif *state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_THUMB) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_L3) : 0); *state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_THUMB) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_R3) : 0); xdk->analog_state[port][RETRO_DEVICE_INDEX_ANALOG_LEFT][RETRO_DEVICE_ID_ANALOG_X] = state_tmp.Gamepad.sThumbLX; xdk->analog_state[port][RETRO_DEVICE_INDEX_ANALOG_LEFT][RETRO_DEVICE_ID_ANALOG_Y] = state_tmp.Gamepad.sThumbLY; xdk->analog_state[port][RETRO_DEVICE_INDEX_ANALOG_RIGHT][RETRO_DEVICE_ID_ANALOG_X] = state_tmp.Gamepad.sThumbRX; xdk->analog_state[port][RETRO_DEVICE_INDEX_ANALOG_RIGHT][RETRO_DEVICE_ID_ANALOG_Y] = state_tmp.Gamepad.sThumbRY; for (int i = 0; i < 2; i++) for (int j = 0; j < 2; j++) if (xdk->analog_state[port][i][j] == -0x8000) xdk->analog_state[port][i][j] = -0x7fff; } uint64_t *state_p1 = &xdk->pad_state[0]; uint64_t *lifecycle_state = &g_extern.lifecycle_state; *lifecycle_state &= ~((1ULL << RARCH_MENU_TOGGLE)); if((*state_p1 & (1ULL << RETRO_DEVICE_ID_JOYPAD_L3)) && (*state_p1 & (1ULL << RETRO_DEVICE_ID_JOYPAD_R3))) *lifecycle_state |= (1ULL << RARCH_MENU_TOGGLE); } static int16_t xdk_input_state(void *data, const struct retro_keybind **binds, unsigned port, unsigned device, unsigned index, unsigned id) { xdk_input_t *xdk = (xdk_input_t*)data; if (port >= MAX_PADS) return 0; switch (device) { case RETRO_DEVICE_JOYPAD: return input_joypad_pressed(xdk->joypad, port, binds[port], id); case RETRO_DEVICE_ANALOG: return input_joypad_analog(xdk->joypad, port, index, id, binds[port]); default: return 0; } } static void xdk_input_free_input(void *data) { xdk_input_t *xdk = (xdk_input_t*)data; if (xdk->joypad) xdk->joypad->destroy(); free(data); } static void *xdk_input_init(void) { xdk_input_t *xdk = (xdk_input_t*)calloc(1, sizeof(*xdk)); if (!xdk) return NULL; #ifdef _XBOX1 XInitDevices(0, NULL); xdk->dwDeviceMask = XGetDevices(XDEVICE_TYPE_GAMEPAD); //Check the device status switch(XGetDeviceEnumerationStatus()) { case XDEVICE_ENUMERATION_IDLE: RARCH_LOG("Input state status: XDEVICE_ENUMERATION_IDLE\n"); break; case XDEVICE_ENUMERATION_BUSY: RARCH_LOG("Input state status: XDEVICE_ENUMERATION_BUSY\n"); break; } while(XGetDeviceEnumerationStatus() == XDEVICE_ENUMERATION_BUSY) {} #endif xdk->joypad = input_joypad_init_driver(g_settings.input.joypad_driver); return xdk; } static bool xdk_input_key_pressed(void *data, int key) { xdk_input_t *xdk = (xdk_input_t*)data; return (g_extern.lifecycle_state & (1ULL << key)) || input_joypad_pressed(xdk->joypad, 0, g_settings.input.binds[0], key); } static uint64_t xdk_input_get_capabilities(void *data) { uint64_t caps = 0; caps |= (1 << RETRO_DEVICE_JOYPAD); caps |= (1 << RETRO_DEVICE_ANALOG); return caps; } // FIXME - are we sure about treating low frequency motor as the "strong" motor? Does it apply for Xbox too? static bool xdk_input_set_rumble(void *data, unsigned port, enum retro_rumble_effect effect, uint16_t strength) { xdk_input_t *xdk = (xdk_input_t*)data; (void)xdk; bool val = false; #if 0 #if defined(_XBOX360) XINPUT_VIBRATION rumble_state; if (effect == RETRO_RUMBLE_STRONG) rumble_state.wLeftMotorSpeed = strength; else if (effect == RETRO_RUMBLE_WEAK) rumble_state.wRightMotorSpeed = strength; val = XInputSetState(port, &rumble_state) == ERROR_SUCCESS; #elif defined(_XBOX1) #if 0 XINPUT_FEEDBACK rumble_state; if (effect == RETRO_RUMBLE_STRONG) rumble_state.Rumble.wLeftMotorSpeed = strength; else if (effect == RETRO_RUMBLE_WEAK) rumble_state.Rumble.wRightMotorSpeed = strength; val = XInputSetState(xdk->gamepads[port], &rumble_state) == ERROR_SUCCESS; #endif #endif #endif return val; } static const rarch_joypad_driver_t *xdk_input_get_joypad_driver(void *data) { xdk_input_t *xdk = (xdk_input_t*)data; return xdk->joypad; } const input_driver_t input_xinput = { xdk_input_init, xdk_input_poll, xdk_input_state, xdk_input_key_pressed, xdk_input_free_input, NULL, NULL, xdk_input_get_capabilities, "xinput", NULL, xdk_input_set_rumble, xdk_input_get_joypad_driver, };