/* RetroArch - A frontend for libretro. * Copyright (C) 2010-2014 - Hans-Kristian Arntzen * Copyright (C) 2011-2016 - Daniel De Matteis * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #ifdef _MSC_VER #pragma comment(lib, "cg") #pragma comment(lib, "cggl") #endif #include #include #include #ifdef HAVE_OPENGL #include "../common/gl_common.h" #include #endif #include #include #include #include #include #include #include #include "../video_shader_driver.h" #include "../video_shader_parse.h" #include "../../libretro_version_1.h" #include "../../dynamic.h" #include "../../rewind.h" #include "../video_state_tracker.h" #define SEMANTIC_TEXCOORD 0x92ee91cdU #define SEMANTIC_TEXCOORD0 0xf0c0cb9dU #define SEMANTIC_TEXCOORD1 0xf0c0cb9eU #define SEMANTIC_COLOR 0x0ce809a4U #define SEMANTIC_COLOR0 0xa9e93e54U #define SEMANTIC_POSITION 0xd87309baU #define set_param_2f(param, x, y) if (param) cgGLSetParameter2f(param, x, y) #define cg_gl_set_param_1f(param, x) if (param) cgGLSetParameter1f(param, x) #if 0 #define RARCH_CG_DEBUG #endif /* Used when we call deactivate() since just unbinding * the program didn't seem to work... */ static const char *stock_cg_gl_program = "struct input" "{" " float2 tex_coord;" " float4 color;" " float4 vertex_coord;" " uniform float4x4 mvp_matrix;" " uniform sampler2D texture;" "};" "struct vertex_data" "{" " float2 tex;" " float4 color;" "};" "void main_vertex" "(" " out float4 oPosition : POSITION," " input IN," " out vertex_data vert" ")" "{" " oPosition = mul(IN.mvp_matrix, IN.vertex_coord);" " vert = vertex_data(IN.tex_coord, IN.color);" "}" "" "float4 main_fragment(input IN, vertex_data vert, uniform sampler2D s0 : TEXUNIT0) : COLOR" "{" " return vert.color * tex2D(s0, vert.tex);" "}"; #ifdef RARCH_CG_DEBUG static void cg_error_handler(CGcontext ctx, CGerror error, void *data) { (void)ctx; (void)data; switch (error) { case CG_INVALID_PARAM_HANDLE_ERROR: RARCH_ERR("CG: Invalid param handle.\n"); break; case CG_INVALID_PARAMETER_ERROR: RARCH_ERR("CG: Invalid parameter.\n"); break; default: break; } RARCH_ERR("CG error: \"%s\"\n", cgGetErrorString(error)); } #endif struct cg_fbo_params { CGparameter vid_size_f; CGparameter tex_size_f; CGparameter vid_size_v; CGparameter tex_size_v; CGparameter tex; CGparameter coord; }; #define PREV_TEXTURES (GFX_MAX_TEXTURES - 1) struct cg_program { CGprogram vprg; CGprogram fprg; CGparameter tex; CGparameter lut_tex; CGparameter color; CGparameter vertex; CGparameter vid_size_f; CGparameter tex_size_f; CGparameter out_size_f; CGparameter frame_cnt_f; CGparameter frame_dir_f; CGparameter vid_size_v; CGparameter tex_size_v; CGparameter out_size_v; CGparameter frame_cnt_v; CGparameter frame_dir_v; CGparameter mvp; struct cg_fbo_params fbo[GFX_MAX_SHADERS]; struct cg_fbo_params orig; struct cg_fbo_params feedback; struct cg_fbo_params prev[PREV_TEXTURES]; }; typedef struct cg_shader_data { struct cg_program prg[GFX_MAX_SHADERS]; unsigned active_idx; unsigned cg_attrib_idx; CGprofile cgVProf; CGprofile cgFProf; struct video_shader *shader; state_tracker_t *state_tracker; GLuint lut_textures[GFX_MAX_TEXTURES]; CGparameter cg_attribs[PREV_TEXTURES + 2 + 4 + GFX_MAX_SHADERS]; char cg_alias_define[GFX_MAX_SHADERS][128]; CGcontext cgCtx; } cg_shader_data_t; static void gl_cg_reset_attrib(void *data) { unsigned i; cg_shader_data_t *cg_data = (cg_shader_data_t*)data; /* Add sanity check that we did not overflow. */ retro_assert(cg_data->cg_attrib_idx <= ARRAY_SIZE(cg_data->cg_attribs)); for (i = 0; i < cg_data->cg_attrib_idx; i++) cgGLDisableClientState(cg_data->cg_attribs[i]); cg_data->cg_attrib_idx = 0; } static bool gl_cg_set_mvp(void *data, void *shader_data, const math_matrix_4x4 *mat) { cg_shader_data_t *cg_data = (cg_shader_data_t*)shader_data; if (cg_data && cg_data->prg[cg_data->active_idx].mvp) { cgGLSetMatrixParameterfc(cg_data->prg[cg_data->active_idx].mvp, mat->data); return true; } gl_ff_matrix(mat); return false; } #define SET_COORD(cg_data, name, coords_name, len) do { \ if (cg_data->prg[cg_data->active_idx].name) \ { \ cgGLSetParameterPointer(cg_data->prg[cg_data->active_idx].name, len, GL_FLOAT, 0, coords->coords_name); \ cgGLEnableClientState(cg_data->prg[cg_data->active_idx].name); \ cg_data->cg_attribs[cg_data->cg_attrib_idx++] = cg_data->prg[cg_data->active_idx].name; \ } \ } while(0) static bool gl_cg_set_coords(void *handle_data, void *shader_data, const void *data) { const struct gfx_coords *coords = (const struct gfx_coords*)data; cg_shader_data_t *cg_data = (cg_shader_data_t*)shader_data; if (!cg_data || !coords) goto fallback; SET_COORD(cg_data, vertex, vertex, 2); SET_COORD(cg_data, tex, tex_coord, 2); SET_COORD(cg_data, lut_tex, lut_tex_coord, 2); SET_COORD(cg_data, color, color, 4); return true; fallback: gl_ff_vertex(coords); return false; } static void gl_cg_set_texture_info(void *data, const struct cg_fbo_params *params, const struct gfx_tex_info *info) { cg_shader_data_t *cg_data = (cg_shader_data_t*)data; CGparameter param = params->tex; if (param) { cgGLSetTextureParameter(param, info->tex); cgGLEnableTextureParameter(param); } set_param_2f(params->vid_size_v, info->input_size[0], info->input_size[1]); set_param_2f(params->vid_size_f, info->input_size[0], info->input_size[1]); set_param_2f(params->tex_size_v, info->tex_size[0], info->tex_size[1]); set_param_2f(params->tex_size_f, info->tex_size[0], info->tex_size[1]); if (params->coord) { cgGLSetParameterPointer(params->coord, 2, GL_FLOAT, 0, info->coord); cgGLEnableClientState(params->coord); cg_data->cg_attribs[cg_data->cg_attrib_idx++] = params->coord; } } static void gl_cg_set_params(void *data, void *shader_data, unsigned width, unsigned height, unsigned tex_width, unsigned tex_height, unsigned out_width, unsigned out_height, unsigned frame_count, const void *_info, const void *_prev_info, const void *_feedback_info, const void *_fbo_info, unsigned fbo_info_cnt) { unsigned i; const struct gfx_tex_info *info = (const struct gfx_tex_info*)_info; const struct gfx_tex_info *prev_info = (const struct gfx_tex_info*)_prev_info; const struct gfx_tex_info *feedback_info = (const struct gfx_tex_info*)_feedback_info; const struct gfx_tex_info *fbo_info = (const struct gfx_tex_info*)_fbo_info; cg_shader_data_t *cg_data = (cg_shader_data_t*)shader_data; if (!cg_data || (cg_data->active_idx == 0) || (cg_data->active_idx == GL_SHADER_STOCK_BLEND)) return; /* Set frame. */ set_param_2f(cg_data->prg[cg_data->active_idx].vid_size_f, width, height); set_param_2f(cg_data->prg[cg_data->active_idx].tex_size_f, tex_width, tex_height); set_param_2f(cg_data->prg[cg_data->active_idx].out_size_f, out_width, out_height); cg_gl_set_param_1f(cg_data->prg[cg_data->active_idx].frame_dir_f, state_manager_frame_is_reversed() ? -1.0 : 1.0); set_param_2f(cg_data->prg[cg_data->active_idx].vid_size_v, width, height); set_param_2f(cg_data->prg[cg_data->active_idx].tex_size_v, tex_width, tex_height); set_param_2f(cg_data->prg[cg_data->active_idx].out_size_v, out_width, out_height); cg_gl_set_param_1f(cg_data->prg[cg_data->active_idx].frame_dir_v, state_manager_frame_is_reversed() ? -1.0 : 1.0); if (cg_data->prg[cg_data->active_idx].frame_cnt_f || cg_data->prg[cg_data->active_idx].frame_cnt_v) { unsigned modulo = cg_data->shader->pass[cg_data->active_idx - 1].frame_count_mod; if (modulo) frame_count %= modulo; cg_gl_set_param_1f(cg_data->prg[cg_data->active_idx].frame_cnt_f, (float)frame_count); cg_gl_set_param_1f(cg_data->prg[cg_data->active_idx].frame_cnt_v, (float)frame_count); } /* Set orig texture. */ gl_cg_set_texture_info(cg_data, &cg_data->prg[cg_data->active_idx].orig, info); /* Set feedback texture. */ gl_cg_set_texture_info(cg_data, &cg_data->prg[cg_data->active_idx].feedback, feedback_info); /* Set prev textures. */ for (i = 0; i < PREV_TEXTURES; i++) gl_cg_set_texture_info(cg_data, &cg_data->prg[cg_data->active_idx].prev[i], &prev_info[i]); /* Set lookup textures. */ for (i = 0; i < cg_data->shader->luts; i++) { CGparameter vparam; CGparameter fparam = cgGetNamedParameter( cg_data->prg[cg_data->active_idx].fprg, cg_data->shader->lut[i].id); if (fparam) { cgGLSetTextureParameter(fparam, cg_data->lut_textures[i]); cgGLEnableTextureParameter(fparam); } vparam = cgGetNamedParameter(cg_data->prg[cg_data->active_idx].vprg, cg_data->shader->lut[i].id); if (vparam) { cgGLSetTextureParameter(vparam, cg_data->lut_textures[i]); cgGLEnableTextureParameter(vparam); } } /* Set FBO textures. */ if (cg_data->active_idx) { for (i = 0; i < fbo_info_cnt; i++) gl_cg_set_texture_info(cg_data, &cg_data->prg[cg_data->active_idx].fbo[i], &fbo_info[i]); } /* #pragma parameters. */ for (i = 0; i < cg_data->shader->num_parameters; i++) { CGparameter param_v = cgGetNamedParameter( cg_data->prg[cg_data->active_idx].vprg, cg_data->shader->parameters[i].id); CGparameter param_f = cgGetNamedParameter( cg_data->prg[cg_data->active_idx].fprg, cg_data->shader->parameters[i].id); cg_gl_set_param_1f(param_v, cg_data->shader->parameters[i].current); cg_gl_set_param_1f(param_f, cg_data->shader->parameters[i].current); } /* Set state parameters. */ if (cg_data->state_tracker) { /* Only query uniforms in first pass. */ static struct state_tracker_uniform tracker_info[GFX_MAX_VARIABLES]; static unsigned cnt = 0; if (cg_data->active_idx == 1) cnt = state_tracker_get_uniform(cg_data->state_tracker, tracker_info, GFX_MAX_VARIABLES, frame_count); for (i = 0; i < cnt; i++) { CGparameter param_v = cgGetNamedParameter( cg_data->prg[cg_data->active_idx].vprg, tracker_info[i].id); CGparameter param_f = cgGetNamedParameter( cg_data->prg[cg_data->active_idx].fprg, tracker_info[i].id); cg_gl_set_param_1f(param_v, tracker_info[i].value); cg_gl_set_param_1f(param_f, tracker_info[i].value); } } } static void gl_cg_deinit_progs(void *data) { unsigned i; cg_shader_data_t *cg_data = (cg_shader_data_t*)data; if (!cg_data) return; RARCH_LOG("CG: Destroying programs.\n"); cgGLUnbindProgram(cg_data->cgFProf); cgGLUnbindProgram(cg_data->cgVProf); /* Programs may alias [0]. */ for (i = 1; i < GFX_MAX_SHADERS; i++) { if (cg_data->prg[i].fprg && cg_data->prg[i].fprg != cg_data->prg[0].fprg) cgDestroyProgram(cg_data->prg[i].fprg); if (cg_data->prg[i].vprg && cg_data->prg[i].vprg != cg_data->prg[0].vprg) cgDestroyProgram(cg_data->prg[i].vprg); } if (cg_data->prg[0].fprg) cgDestroyProgram(cg_data->prg[0].fprg); if (cg_data->prg[0].vprg) cgDestroyProgram(cg_data->prg[0].vprg); memset(cg_data->prg, 0, sizeof(cg_data->prg)); } static void gl_cg_destroy_resources(void *data) { cg_shader_data_t *cg_data = (cg_shader_data_t*)data; if (!cg_data) return; gl_cg_reset_attrib(data); gl_cg_deinit_progs(data); if (cg_data->shader && cg_data->shader->luts) { glDeleteTextures(cg_data->shader->luts, cg_data->lut_textures); memset(cg_data->lut_textures, 0, sizeof(cg_data->lut_textures)); } if (cg_data->state_tracker) { state_tracker_free(cg_data->state_tracker); cg_data->state_tracker = NULL; } free(cg_data->shader); cg_data->shader = NULL; } /* Final deinit. */ static void gl_cg_deinit_context_state(void *data) { cg_shader_data_t *cg_data = (cg_shader_data_t*)data; if (cg_data->cgCtx) { RARCH_LOG("CG: Destroying context.\n"); cgDestroyContext(cg_data->cgCtx); } cg_data->cgCtx = NULL; } /* Full deinit. */ static void gl_cg_deinit(void *data) { cg_shader_data_t *cg_data = (cg_shader_data_t*)data; if (!cg_data) return; gl_cg_destroy_resources(cg_data); gl_cg_deinit_context_state(cg_data); free(cg_data); } #define CG_GL_SET_LISTING(cg_data, type) \ { \ const char *list = cgGetLastListing(cg_data->cgCtx); \ if (list) \ listing_##type = strdup(list); \ } static bool gl_cg_load_program(void *data, unsigned idx, const char *prog, bool path_is_file) { const char *argv[2 + GFX_MAX_SHADERS]; bool ret = true; char *listing_f = NULL; char *listing_v = NULL; unsigned i, argc = 0; cg_shader_data_t *cg_data = (cg_shader_data_t*)data; argv[argc++] = "-DPARAMETER_UNIFORM"; for (i = 0; i < GFX_MAX_SHADERS; i++) { if (*(cg_data->cg_alias_define[i])) argv[argc++] = cg_data->cg_alias_define[i]; } argv[argc] = NULL; if (path_is_file) { cg_data->prg[idx].fprg = cgCreateProgramFromFile(cg_data->cgCtx, CG_SOURCE, prog, cg_data->cgFProf, "main_fragment", argv); CG_GL_SET_LISTING(cg_data, f); cg_data->prg[idx].vprg = cgCreateProgramFromFile(cg_data->cgCtx, CG_SOURCE, prog, cg_data->cgVProf, "main_vertex", argv); CG_GL_SET_LISTING(cg_data, v); } else { cg_data->prg[idx].fprg = cgCreateProgram(cg_data->cgCtx, CG_SOURCE, prog, cg_data->cgFProf, "main_fragment", argv); CG_GL_SET_LISTING(cg_data, f); cg_data->prg[idx].vprg = cgCreateProgram(cg_data->cgCtx, CG_SOURCE, prog, cg_data->cgVProf, "main_vertex", argv); CG_GL_SET_LISTING(cg_data, v); } if (!cg_data->prg[idx].fprg || !cg_data->prg[idx].vprg) { RARCH_ERR("CG error: %s\n", cgGetErrorString(cgGetError())); if (listing_f) RARCH_ERR("Fragment:\n%s\n", listing_f); else if (listing_v) RARCH_ERR("Vertex:\n%s\n", listing_v); ret = false; goto end; } cgGLLoadProgram(cg_data->prg[idx].fprg); cgGLLoadProgram(cg_data->prg[idx].vprg); end: free(listing_f); free(listing_v); return ret; } static void gl_cg_set_program_base_attrib(void *data, unsigned i) { cg_shader_data_t *cg_data = (cg_shader_data_t*)data; CGparameter param = cgGetFirstParameter(cg_data->prg[i].vprg, CG_PROGRAM); for (; param; param = cgGetNextParameter(param)) { uint32_t semantic_hash; const char *semantic = NULL; if (cgGetParameterDirection(param) != CG_IN || cgGetParameterVariability(param) != CG_VARYING) continue; semantic = cgGetParameterSemantic(param); if (!semantic) continue; RARCH_LOG("CG: Found semantic \"%s\" in prog #%u.\n", semantic, i); semantic_hash = djb2_calculate(semantic); switch (semantic_hash) { case SEMANTIC_TEXCOORD: case SEMANTIC_TEXCOORD0: cg_data->prg[i].tex = param; break; case SEMANTIC_COLOR: case SEMANTIC_COLOR0: cg_data->prg[i].color = param; break; case SEMANTIC_POSITION: cg_data->prg[i].vertex = param; break; case SEMANTIC_TEXCOORD1: cg_data->prg[i].lut_tex = param; break; } } if (!cg_data->prg[i].tex) cg_data->prg[i].tex = cgGetNamedParameter (cg_data->prg[i].vprg, "IN.tex_coord"); if (!cg_data->prg[i].color) cg_data->prg[i].color = cgGetNamedParameter(cg_data->prg[i].vprg, "IN.color"); if (!cg_data->prg[i].vertex) cg_data->prg[i].vertex = cgGetNamedParameter (cg_data->prg[i].vprg, "IN.vertex_coord"); if (!cg_data->prg[i].lut_tex) cg_data->prg[i].lut_tex = cgGetNamedParameter (cg_data->prg[i].vprg, "IN.lut_tex_coord"); } static bool gl_cg_load_stock(void *data) { if (!gl_cg_load_program(data, 0, stock_cg_gl_program, false)) { RARCH_ERR("Failed to compile passthrough shader, is something wrong with your environment?\n"); return false; } gl_cg_set_program_base_attrib(data, 0); return true; } static bool gl_cg_load_plain(void *data, const char *path) { cg_shader_data_t *cg_data = (cg_shader_data_t*)data; if (!gl_cg_load_stock(cg_data)) return false; cg_data->shader = (struct video_shader*)calloc(1, sizeof(*cg_data->shader)); if (!cg_data->shader) return false; cg_data->shader->passes = 1; if (path) { RARCH_LOG("Loading Cg file: %s\n", path); strlcpy(cg_data->shader->pass[0].source.path, path, sizeof(cg_data->shader->pass[0].source.path)); if (!gl_cg_load_program(data, 1, path, true)) return false; } else { RARCH_LOG("Loading stock Cg file.\n"); cg_data->prg[1] = cg_data->prg[0]; } video_shader_resolve_parameters(NULL, cg_data->shader); return true; } static bool gl_cg_load_imports(void *data) { unsigned i; retro_ctx_memory_info_t mem_info; struct state_tracker_info tracker_info = {0}; cg_shader_data_t *cg_data = (cg_shader_data_t*)data; if (!cg_data->shader->variables) return true; for (i = 0; i < cg_data->shader->variables; i++) { unsigned memtype; switch (cg_data->shader->variable[i].ram_type) { case RARCH_STATE_WRAM: memtype = RETRO_MEMORY_SYSTEM_RAM; break; default: memtype = -1u; } mem_info.id = memtype; core_ctl(CORE_CTL_RETRO_GET_MEMORY, &mem_info); if ((memtype != -1u) && (cg_data->shader->variable[i].addr >= mem_info.size)) { RARCH_ERR("Address out of bounds.\n"); return false; } } mem_info.data = NULL; mem_info.size = 0; mem_info.id = RETRO_MEMORY_SYSTEM_RAM; core_ctl(CORE_CTL_RETRO_GET_MEMORY, &mem_info); tracker_info.wram = (uint8_t*)mem_info.data; tracker_info.info = cg_data->shader->variable; tracker_info.info_elem = cg_data->shader->variables; #ifdef HAVE_PYTHON if (*cg_data->shader->script_path) { tracker_info.script = cg_data->shader->script_path; tracker_info.script_is_file = true; } tracker_info.script_class = *cg_data->shader->script_class ? cg_data->shader->script_class : NULL; #endif cg_data->state_tracker = state_tracker_init(&tracker_info); if (!cg_data->state_tracker) RARCH_WARN("Failed to initialize state tracker.\n"); return true; } static bool gl_cg_load_shader(void *data, unsigned i) { cg_shader_data_t *cg_data = (cg_shader_data_t*)data; RARCH_LOG("Loading Cg shader: \"%s\".\n", cg_data->shader->pass[i].source.path); if (!gl_cg_load_program(data, i + 1, cg_data->shader->pass[i].source.path, true)) return false; return true; } static bool gl_cg_load_preset(void *data, const char *path) { unsigned i; config_file_t *conf = NULL; cg_shader_data_t *cg_data = (cg_shader_data_t*)data; if (!gl_cg_load_stock(cg_data)) return false; RARCH_LOG("Loading Cg meta-shader: %s\n", path); conf = config_file_new(path); if (!conf) { RARCH_ERR("Failed to load preset.\n"); return false; } cg_data->shader = (struct video_shader*)calloc(1, sizeof(*cg_data->shader)); if (!cg_data->shader) { config_file_free(conf); return false; } if (!video_shader_read_conf_cgp(conf, cg_data->shader)) { RARCH_ERR("Failed to parse CGP file.\n"); config_file_free(conf); return false; } video_shader_resolve_relative(cg_data->shader, path); video_shader_resolve_parameters(conf, cg_data->shader); config_file_free(conf); if (cg_data->shader->passes > GFX_MAX_SHADERS - 3) { RARCH_WARN("Too many shaders ... Capping shader amount to %d.\n", GFX_MAX_SHADERS - 3); cg_data->shader->passes = GFX_MAX_SHADERS - 3; } for (i = 0; i < cg_data->shader->passes; i++) if (*cg_data->shader->pass[i].alias) snprintf(cg_data->cg_alias_define[i], sizeof(cg_data->cg_alias_define[i]), "-D%s_ALIAS", cg_data->shader->pass[i].alias); for (i = 0; i < cg_data->shader->passes; i++) { if (!gl_cg_load_shader(cg_data, i)) { RARCH_ERR("Failed to load shaders ...\n"); return false; } } if (!gl_load_luts(cg_data->shader, cg_data->lut_textures)) { RARCH_ERR("Failed to load lookup textures ...\n"); return false; } if (!gl_cg_load_imports(cg_data)) { RARCH_ERR("Failed to load imports ...\n"); return false; } return true; } static void gl_cg_set_pass_attrib(struct cg_program *program, struct cg_fbo_params *fbo, const char *attr) { char attr_buf[64] = {0}; snprintf(attr_buf, sizeof(attr_buf), "%s.texture", attr); if (!fbo->tex) fbo->tex = cgGetNamedParameter(program->fprg, attr_buf); snprintf(attr_buf, sizeof(attr_buf), "%s.video_size", attr); if (!fbo->vid_size_v) fbo->vid_size_v = cgGetNamedParameter(program->vprg, attr_buf); if (!fbo->vid_size_f) fbo->vid_size_f = cgGetNamedParameter(program->fprg, attr_buf); snprintf(attr_buf, sizeof(attr_buf), "%s.texture_size", attr); if (!fbo->tex_size_v) fbo->tex_size_v = cgGetNamedParameter(program->vprg, attr_buf); if (!fbo->tex_size_f) fbo->tex_size_f = cgGetNamedParameter(program->fprg, attr_buf); snprintf(attr_buf, sizeof(attr_buf), "%s.tex_coord", attr); if (!fbo->coord) fbo->coord = cgGetNamedParameter(program->vprg, attr_buf); } static void gl_cg_set_program_attributes(void *data, unsigned i) { unsigned j; cg_shader_data_t *cg_data = (cg_shader_data_t*)data; if (!cg_data) return; cgGLBindProgram(cg_data->prg[i].fprg); cgGLBindProgram(cg_data->prg[i].vprg); gl_cg_set_program_base_attrib(cg_data, i); cg_data->prg[i].vid_size_f = cgGetNamedParameter (cg_data->prg[i].fprg, "IN.video_size"); cg_data->prg[i].tex_size_f = cgGetNamedParameter (cg_data->prg[i].fprg, "IN.texture_size"); cg_data->prg[i].out_size_f = cgGetNamedParameter (cg_data->prg[i].fprg, "IN.output_size"); cg_data->prg[i].frame_cnt_f = cgGetNamedParameter(cg_data->prg[i].fprg, "IN.frame_count"); cg_data->prg[i].frame_dir_f = cgGetNamedParameter(cg_data->prg[i].fprg, "IN.frame_direction"); cg_data->prg[i].vid_size_v = cgGetNamedParameter (cg_data->prg[i].vprg, "IN.video_size"); cg_data->prg[i].tex_size_v = cgGetNamedParameter (cg_data->prg[i].vprg, "IN.texture_size"); cg_data->prg[i].out_size_v = cgGetNamedParameter (cg_data->prg[i].vprg, "IN.output_size"); cg_data->prg[i].frame_cnt_v = cgGetNamedParameter(cg_data->prg[i].vprg, "IN.frame_count"); cg_data->prg[i].frame_dir_v = cgGetNamedParameter(cg_data->prg[i].vprg, "IN.frame_direction"); cg_data->prg[i].mvp = cgGetNamedParameter(cg_data->prg[i].vprg, "modelViewProj"); if (!cg_data->prg[i].mvp) cg_data->prg[i].mvp = cgGetNamedParameter(cg_data->prg[i].vprg, "IN.mvp_matrix"); cg_data->prg[i].orig.tex = cgGetNamedParameter(cg_data->prg[i].fprg, "ORIG.texture"); cg_data->prg[i].orig.vid_size_v = cgGetNamedParameter(cg_data->prg[i].vprg, "ORIG.video_size"); cg_data->prg[i].orig.vid_size_f = cgGetNamedParameter(cg_data->prg[i].fprg, "ORIG.video_size"); cg_data->prg[i].orig.tex_size_v = cgGetNamedParameter(cg_data->prg[i].vprg, "ORIG.texture_size"); cg_data->prg[i].orig.tex_size_f = cgGetNamedParameter(cg_data->prg[i].fprg, "ORIG.texture_size"); cg_data->prg[i].orig.coord = cgGetNamedParameter(cg_data->prg[i].vprg, "ORIG.tex_coord"); cg_data->prg[i].feedback.tex = cgGetNamedParameter(cg_data->prg[i].fprg, "FEEDBACK.texture"); cg_data->prg[i].feedback.vid_size_v = cgGetNamedParameter(cg_data->prg[i].vprg, "FEEDBACK.video_size"); cg_data->prg[i].feedback.vid_size_f = cgGetNamedParameter(cg_data->prg[i].fprg, "FEEDBACK.video_size"); cg_data->prg[i].feedback.tex_size_v = cgGetNamedParameter(cg_data->prg[i].vprg, "FEEDBACK.texture_size"); cg_data->prg[i].feedback.tex_size_f = cgGetNamedParameter(cg_data->prg[i].fprg, "FEEDBACK.texture_size"); cg_data->prg[i].feedback.coord = cgGetNamedParameter(cg_data->prg[i].vprg, "FEEDBACK.tex_coord"); if (i > 1) { char pass_str[64] = {0}; snprintf(pass_str, sizeof(pass_str), "PASSPREV%u", i); gl_cg_set_pass_attrib(&cg_data->prg[i], &cg_data->prg[i].orig, pass_str); } for (j = 0; j < PREV_TEXTURES; j++) { char attr_buf_tex[64] = {0}; char attr_buf_vid_size[64] = {0}; char attr_buf_tex_size[64] = {0}; char attr_buf_coord[64] = {0}; static const char *prev_names[PREV_TEXTURES] = { "PREV", "PREV1", "PREV2", "PREV3", "PREV4", "PREV5", "PREV6", }; snprintf(attr_buf_tex, sizeof(attr_buf_tex), "%s.texture", prev_names[j]); snprintf(attr_buf_vid_size, sizeof(attr_buf_vid_size), "%s.video_size", prev_names[j]); snprintf(attr_buf_tex_size, sizeof(attr_buf_tex_size), "%s.texture_size", prev_names[j]); snprintf(attr_buf_coord, sizeof(attr_buf_coord), "%s.tex_coord", prev_names[j]); cg_data->prg[i].prev[j].tex = cgGetNamedParameter(cg_data->prg[i].fprg, attr_buf_tex); cg_data->prg[i].prev[j].vid_size_v = cgGetNamedParameter(cg_data->prg[i].vprg, attr_buf_vid_size); cg_data->prg[i].prev[j].vid_size_f = cgGetNamedParameter(cg_data->prg[i].fprg, attr_buf_vid_size); cg_data->prg[i].prev[j].tex_size_v = cgGetNamedParameter(cg_data->prg[i].vprg, attr_buf_tex_size); cg_data->prg[i].prev[j].tex_size_f = cgGetNamedParameter(cg_data->prg[i].fprg, attr_buf_tex_size); cg_data->prg[i].prev[j].coord = cgGetNamedParameter(cg_data->prg[i].vprg, attr_buf_coord); } for (j = 0; j + 1 < i; j++) { char pass_str[64] = {0}; snprintf(pass_str, sizeof(pass_str), "PASS%u", j + 1); gl_cg_set_pass_attrib(&cg_data->prg[i], &cg_data->prg[i].fbo[j], pass_str); snprintf(pass_str, sizeof(pass_str), "PASSPREV%u", i - (j + 1)); gl_cg_set_pass_attrib(&cg_data->prg[i], &cg_data->prg[i].fbo[j], pass_str); if (*cg_data->shader->pass[j].alias) gl_cg_set_pass_attrib(&cg_data->prg[i], &cg_data->prg[i].fbo[j], cg_data->shader->pass[j].alias); } } static void *gl_cg_init(void *data, const char *path) { unsigned i; cg_shader_data_t *cg_data = (cg_shader_data_t*) calloc(1, sizeof(cg_shader_data_t)); if (!cg_data) return NULL; #ifdef HAVE_CG_RUNTIME_COMPILER cgRTCgcInit(); #endif cg_data->cgCtx = cgCreateContext(); if (!cg_data->cgCtx) { RARCH_ERR("Failed to create Cg context.\n"); goto error; } #ifdef RARCH_CG_DEBUG cgGLSetDebugMode(CG_TRUE); cgSetErrorHandler(cg_error_handler, NULL); #endif cg_data->cgFProf = cgGLGetLatestProfile(CG_GL_FRAGMENT); cg_data->cgVProf = cgGLGetLatestProfile(CG_GL_VERTEX); if ( cg_data->cgFProf == CG_PROFILE_UNKNOWN || cg_data->cgVProf == CG_PROFILE_UNKNOWN) { RARCH_ERR("Invalid profile type\n"); free(cg_data); cg_data = NULL; goto error; } RARCH_LOG("[Cg]: Vertex profile: %s\n", cgGetProfileString(cg_data->cgVProf)); RARCH_LOG("[Cg]: Fragment profile: %s\n", cgGetProfileString(cg_data->cgFProf)); cgGLSetOptimalOptions(cg_data->cgFProf); cgGLSetOptimalOptions(cg_data->cgVProf); cgGLEnableProfile(cg_data->cgFProf); cgGLEnableProfile(cg_data->cgVProf); memset(cg_data->cg_alias_define, 0, sizeof(cg_data->cg_alias_define)); if (path && string_is_equal(path_get_extension(path), "cgp")) { if (!gl_cg_load_preset(cg_data, path)) goto error; } else { if (!gl_cg_load_plain(cg_data, path)) goto error; } cg_data->prg[0].mvp = cgGetNamedParameter(cg_data->prg[0].vprg, "IN.mvp_matrix"); for (i = 1; i <= cg_data->shader->passes; i++) gl_cg_set_program_attributes(cg_data, i); /* If we aren't using last pass non-FBO shader, * this shader will be assumed to be "fixed-function". * * Just use prg[0] for that pass, which will be * pass-through. */ cg_data->prg[cg_data->shader->passes + 1] = cg_data->prg[0]; /* No need to apply Android hack in Cg. */ cg_data->prg[GL_SHADER_STOCK_BLEND] = cg_data->prg[0]; cgGLBindProgram(cg_data->prg[1].fprg); cgGLBindProgram(cg_data->prg[1].vprg); return cg_data; error: gl_cg_destroy_resources(cg_data); if (!cg_data) free(cg_data); return NULL; } static void gl_cg_use(void *data, void *shader_data, unsigned idx) { cg_shader_data_t *cg_data = (cg_shader_data_t*)shader_data; if (cg_data && cg_data->prg[idx].vprg && cg_data->prg[idx].fprg) { gl_cg_reset_attrib(cg_data); cg_data->active_idx = idx; cgGLBindProgram(cg_data->prg[idx].vprg); cgGLBindProgram(cg_data->prg[idx].fprg); } } static unsigned gl_cg_num(void *data) { cg_shader_data_t *cg_data = (cg_shader_data_t*)data; if (!cg_data) return 0; return cg_data->shader->passes; } static bool gl_cg_filter_type(void *data, unsigned idx, bool *smooth) { cg_shader_data_t *cg_data = (cg_shader_data_t*)data; if (cg_data && idx && (cg_data->shader->pass[idx - 1].filter != RARCH_FILTER_UNSPEC) ) { *smooth = (cg_data->shader->pass[idx - 1].filter == RARCH_FILTER_LINEAR); return true; } return false; } static enum gfx_wrap_type gl_cg_wrap_type(void *data, unsigned idx) { cg_shader_data_t *cg_data = (cg_shader_data_t*)data; if (cg_data && idx) return cg_data->shader->pass[idx - 1].wrap; return RARCH_WRAP_BORDER; } static void gl_cg_shader_scale(void *data, unsigned idx, struct gfx_fbo_scale *scale) { cg_shader_data_t *cg_data = (cg_shader_data_t*)data; if (cg_data && idx) *scale = cg_data->shader->pass[idx - 1].fbo; else scale->valid = false; } static unsigned gl_cg_get_prev_textures(void *data) { unsigned i, j; unsigned max_prev = 0; cg_shader_data_t *cg_data = (cg_shader_data_t*)data; if (!cg_data) return 0; for (i = 1; i <= cg_data->shader->passes; i++) for (j = 0; j < PREV_TEXTURES; j++) if (cg_data->prg[i].prev[j].tex) max_prev = max(j + 1, max_prev); return max_prev; } static bool gl_cg_get_feedback_pass(void *data, unsigned *pass) { cg_shader_data_t *cg_data = (cg_shader_data_t*)data; if (!cg_data || cg_data->shader->feedback_pass < 0) return false; *pass = cg_data->shader->feedback_pass; return true; } static bool gl_cg_mipmap_input(void *data, unsigned idx) { cg_shader_data_t *cg_data = (cg_shader_data_t*)data; if (cg_data && idx) return cg_data->shader->pass[idx - 1].mipmap; return false; } static struct video_shader *gl_cg_get_current_shader(void *data) { cg_shader_data_t *cg_data = (cg_shader_data_t*)data; if (!cg_data) return NULL; return cg_data->shader; } const shader_backend_t gl_cg_backend = { gl_cg_init, gl_cg_deinit, gl_cg_set_params, gl_cg_use, gl_cg_num, gl_cg_filter_type, gl_cg_wrap_type, gl_cg_shader_scale, gl_cg_set_coords, gl_cg_set_mvp, gl_cg_get_prev_textures, gl_cg_get_feedback_pass, gl_cg_mipmap_input, gl_cg_get_current_shader, RARCH_SHADER_CG, "gl_cg" };