/* RetroArch - A frontend for libretro. * Copyright (C) 2016-2017 - Hans-Kristian Arntzen * Copyright (C) 2011-2017 - Daniel De Matteis * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #include #ifdef HAVE_CONFIG_H #include "../../config.h" #endif #include "../gfx_display.h" #include "../../retroarch.h" #include "../common/vulkan_common.h" /* Will do Y-flip later, but try to make it similar to GL. */ static const float vk_vertexes[] = { 0, 0, 1, 0, 0, 1, 1, 1 }; static const float vk_tex_coords[] = { 0, 1, 1, 1, 0, 0, 1, 0 }; static const float vk_colors[] = { 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, }; static void *gfx_display_vk_get_default_mvp(void *data) { vk_t *vk = (vk_t*)data; if (!vk) return NULL; return &vk->mvp_no_rot; } static const float *gfx_display_vk_get_default_vertices(void) { return &vk_vertexes[0]; } static const float *gfx_display_vk_get_default_tex_coords(void) { return &vk_tex_coords[0]; } #ifdef HAVE_SHADERPIPELINE static unsigned to_menu_pipeline( enum gfx_display_prim_type type, unsigned pipeline) { switch (pipeline) { case VIDEO_SHADER_MENU: return 6 + (type == GFX_DISPLAY_PRIM_TRIANGLESTRIP); case VIDEO_SHADER_MENU_2: return 8 + (type == GFX_DISPLAY_PRIM_TRIANGLESTRIP); case VIDEO_SHADER_MENU_3: return 10 + (type == GFX_DISPLAY_PRIM_TRIANGLESTRIP); case VIDEO_SHADER_MENU_4: return 12 + (type == GFX_DISPLAY_PRIM_TRIANGLESTRIP); case VIDEO_SHADER_MENU_5: return 14 + (type == GFX_DISPLAY_PRIM_TRIANGLESTRIP); default: break; } return 0; } static void gfx_display_vk_draw_pipeline( gfx_display_ctx_draw_t *draw, gfx_display_t *p_disp, void *data, unsigned video_width, unsigned video_height) { static uint8_t ubo_scratch_data[768]; static struct video_coords blank_coords; static float t = 0.0f; float output_size[2]; float yflip = 1.0f; video_coord_array_t *ca = NULL; vk_t *vk = (vk_t*)data; if (!vk || !draw) return; draw->x = 0; draw->y = 0; draw->matrix_data = NULL; output_size[0] = (float)vk->context->swapchain_width; output_size[1] = (float)vk->context->swapchain_height; switch (draw->pipeline_id) { /* Ribbon */ default: case VIDEO_SHADER_MENU: case VIDEO_SHADER_MENU_2: ca = &p_disp->dispca; draw->coords = (struct video_coords*)&ca->coords; draw->backend_data = ubo_scratch_data; draw->backend_data_size = 2 * sizeof(float); /* Match UBO layout in shader. */ memcpy(ubo_scratch_data, &t, sizeof(t)); memcpy(ubo_scratch_data + sizeof(float), &yflip, sizeof(yflip)); break; /* Snow simple */ case VIDEO_SHADER_MENU_3: case VIDEO_SHADER_MENU_4: case VIDEO_SHADER_MENU_5: draw->backend_data = ubo_scratch_data; draw->backend_data_size = sizeof(math_matrix_4x4) + 4 * sizeof(float); /* Match UBO layout in shader. */ memcpy(ubo_scratch_data, &vk->mvp_no_rot, sizeof(math_matrix_4x4)); memcpy(ubo_scratch_data + sizeof(math_matrix_4x4), output_size, sizeof(output_size)); /* Shader uses FragCoord, need to fix up. */ if (draw->pipeline_id == VIDEO_SHADER_MENU_5) yflip = -1.0f; memcpy(ubo_scratch_data + sizeof(math_matrix_4x4) + 2 * sizeof(float), &t, sizeof(t)); memcpy(ubo_scratch_data + sizeof(math_matrix_4x4) + 3 * sizeof(float), &yflip, sizeof(yflip)); draw->coords = &blank_coords; blank_coords.vertices = 4; draw->prim_type = GFX_DISPLAY_PRIM_TRIANGLESTRIP; break; } t += 0.01; } #endif static void gfx_display_vk_draw(gfx_display_ctx_draw_t *draw, void *data, unsigned video_width, unsigned video_height) { unsigned i; struct vk_buffer_range range; struct vk_texture *texture = NULL; const float *vertex = NULL; const float *tex_coord = NULL; const float *color = NULL; struct vk_vertex *pv = NULL; vk_t *vk = (vk_t*)data; if (!vk || !draw) return; texture = (struct vk_texture*)draw->texture; vertex = draw->coords->vertex; tex_coord = draw->coords->tex_coord; color = draw->coords->color; if (!vertex) vertex = &vk_vertexes[0]; if (!tex_coord) tex_coord = &vk_tex_coords[0]; if (!draw->coords->lut_tex_coord) draw->coords->lut_tex_coord = &vk_tex_coords[0]; if (!texture) texture = &vk->display.blank_texture; if (!color) color = &vk_colors[0]; vk->vk_vp.x = draw->x; vk->vk_vp.y = vk->context->swapchain_height - draw->y - draw->height; vk->vk_vp.width = draw->width; vk->vk_vp.height = draw->height; vk->vk_vp.minDepth = 0.0f; vk->vk_vp.maxDepth = 1.0f; vk->tracker.dirty |= VULKAN_DIRTY_DYNAMIC_BIT; /* Bake interleaved VBO. Kinda ugly, we should probably try to move to * an interleaved model to begin with ... */ if (!vulkan_buffer_chain_alloc(vk->context, &vk->chain->vbo, draw->coords->vertices * sizeof(struct vk_vertex), &range)) return; pv = (struct vk_vertex*)range.data; for (i = 0; i < draw->coords->vertices; i++, pv++) { pv->x = *vertex++; /* Y-flip. Vulkan is top-left clip space */ pv->y = 1.0f - (*vertex++); pv->tex_x = *tex_coord++; pv->tex_y = *tex_coord++; pv->color.r = *color++; pv->color.g = *color++; pv->color.b = *color++; pv->color.a = *color++; } switch (draw->pipeline_id) { #ifdef HAVE_SHADERPIPELINE case VIDEO_SHADER_MENU: case VIDEO_SHADER_MENU_2: case VIDEO_SHADER_MENU_3: case VIDEO_SHADER_MENU_4: case VIDEO_SHADER_MENU_5: { struct vk_draw_triangles call; call.pipeline = vk->display.pipelines[ to_menu_pipeline(draw->prim_type, draw->pipeline_id)]; call.texture = NULL; call.sampler = VK_NULL_HANDLE; call.uniform = draw->backend_data; call.uniform_size = draw->backend_data_size; call.vbo = ⦥ call.vertices = draw->coords->vertices; vulkan_draw_triangles(vk, &call); } break; #endif default: { struct vk_draw_triangles call; unsigned disp_pipeline = ((draw->prim_type == GFX_DISPLAY_PRIM_TRIANGLESTRIP) << 1) | (vk->display.blend << 0); call.pipeline = vk->display.pipelines[disp_pipeline]; call.texture = texture; call.sampler = texture->mipmap ? vk->samplers.mipmap_linear : (texture->default_smooth ? vk->samplers.linear : vk->samplers.nearest); call.uniform = draw->matrix_data ? draw->matrix_data : &vk->mvp_no_rot; call.uniform_size = sizeof(math_matrix_4x4); call.vbo = ⦥ call.vertices = draw->coords->vertices; vulkan_draw_triangles(vk, &call); } break; } } static void gfx_display_vk_blend_begin(void *data) { vk_t *vk = (vk_t*)data; if (vk) vk->display.blend = true; } static void gfx_display_vk_blend_end(void *data) { vk_t *vk = (vk_t*)data; if (vk) vk->display.blend = false; } static void gfx_display_vk_scissor_begin( void *data, unsigned video_width, unsigned video_height, int x, int y, unsigned width, unsigned height) { vk_t *vk = (vk_t*)data; vk->tracker.use_scissor = true; vk->tracker.scissor.offset.x = x; vk->tracker.scissor.offset.y = y; vk->tracker.scissor.extent.width = width; vk->tracker.scissor.extent.height = height; vk->tracker.dirty |= VULKAN_DIRTY_DYNAMIC_BIT; } static void gfx_display_vk_scissor_end(void *data, unsigned video_width, unsigned video_height) { vk_t *vk = (vk_t*)data; vk->tracker.use_scissor = false; vk->tracker.dirty |= VULKAN_DIRTY_DYNAMIC_BIT; } gfx_display_ctx_driver_t gfx_display_ctx_vulkan = { gfx_display_vk_draw, #ifdef HAVE_SHADERPIPELINE gfx_display_vk_draw_pipeline, #else NULL, /* draw_pipeline */ #endif gfx_display_vk_blend_begin, gfx_display_vk_blend_end, gfx_display_vk_get_default_mvp, gfx_display_vk_get_default_vertices, gfx_display_vk_get_default_tex_coords, FONT_DRIVER_RENDER_VULKAN_API, GFX_VIDEO_DRIVER_VULKAN, "vulkan", false, gfx_display_vk_scissor_begin, gfx_display_vk_scissor_end };