#include "shaders_common.h" static const char *nuklear_vertex_shader = GLSL_330( uniform mat4 ProjMtx; in vec2 Position; in vec2 TexCoord; in vec4 Color; out vec2 Frag_UV; out vec4 Frag_Color; void main() { Frag_UV = TexCoord; Frag_Color = Color; gl_Position = ProjMtx * vec4(Position.xy, 0, 1); } );