#include "shaders_common.h" /* Need to duplicate these to work around broken stuff on Android. * Must enforce alpha = 1.0 or 32-bit games can potentially go black. */ static const char *stock_vertex_modern = GLSL( attribute vec2 TexCoord; attribute vec2 VertexCoord; attribute vec4 Color; uniform mat4 MVPMatrix; varying vec2 tex_coord; void main() { gl_Position = MVPMatrix * vec4(VertexCoord, 0.0, 1.0); tex_coord = TexCoord; } );