#include "shaders_common.h" static const char *stock_vertex_modern_blend = GLSL( attribute vec2 TexCoord; attribute vec2 VertexCoord; attribute vec4 Color; uniform mat4 MVPMatrix; varying vec2 tex_coord; varying vec4 color; void main() { gl_Position = MVPMatrix * vec4(VertexCoord, 0.0, 1.0); tex_coord = TexCoord; color = Color; } );