/* RetroArch - A frontend for libretro. * Copyright (C) 2010-2014 - Hans-Kristian Arntzen * Copyright (C) 2011-2017 - Daniel De Matteis * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #include #include "../input_driver.h" #include "../../tasks/tasks_internal.h" typedef struct { XINPUT_STATE xstate; bool connected; } xinput_joypad_state; static xinput_joypad_state g_xinput_states[MAX_PADS]; #ifdef _XBOX1 static HANDLE gamepads[MAX_PADS]; #endif static const char* const XBOX_CONTROLLER_NAMES[4] = { "XInput Controller (User 1)", "XInput Controller (User 2)", "XInput Controller (User 3)", "XInput Controller (User 4)" }; static const char *xdk_joypad_name(unsigned pad) { return XBOX_CONTROLLER_NAMES[pad]; } static void xdk_joypad_autodetect_add(unsigned autoconf_pad) { if (!input_autoconfigure_connect( xdk_joypad_name(autoconf_pad), NULL, xdk_joypad.ident, autoconf_pad, 0, 0)) input_config_set_device_name(autoconf_pad, xdk_joypad_name(autoconf_pad)); } static bool xdk_joypad_init(void *data) { #ifdef _XBOX1 XInitDevices(0, NULL); #else unsigned autoconf_pad; for (autoconf_pad = 0; autoconf_pad < MAX_USERS; autoconf_pad++) xdk_joypad_autodetect_add(autoconf_pad); #endif (void)data; return true; } #ifndef _XBOX1 /* Buttons are provided by XInput as bits of a uint16. * Map from rarch button index (0..10) to a mask to bitwise-& the buttons against. * dpad is handled seperately. */ static const uint16_t button_index_to_bitmap_code[] = { XINPUT_GAMEPAD_A, XINPUT_GAMEPAD_B, XINPUT_GAMEPAD_X, XINPUT_GAMEPAD_Y, XINPUT_GAMEPAD_LEFT_SHOULDER, XINPUT_GAMEPAD_RIGHT_SHOULDER, XINPUT_GAMEPAD_START, XINPUT_GAMEPAD_BACK, XINPUT_GAMEPAD_LEFT_THUMB, XINPUT_GAMEPAD_RIGHT_THUMB }; #endif static bool xdk_joypad_button(unsigned port_num, uint16_t joykey) { uint16_t btn_word = 0; unsigned hat_dir = 0; if (port_num >= MAX_PADS) return false; btn_word = g_xinput_states[port_num].xstate.Gamepad.wButtons; hat_dir = GET_HAT_DIR(joykey); if (hat_dir) { switch (hat_dir) { case HAT_UP_MASK: return btn_word & XINPUT_GAMEPAD_DPAD_UP; case HAT_DOWN_MASK: return btn_word & XINPUT_GAMEPAD_DPAD_DOWN; case HAT_LEFT_MASK: return btn_word & XINPUT_GAMEPAD_DPAD_LEFT; case HAT_RIGHT_MASK: return btn_word & XINPUT_GAMEPAD_DPAD_RIGHT; } return false; /* hat requested and no hat button down. */ } #ifdef _XBOX1 switch (joykey) { case RETRO_DEVICE_ID_JOYPAD_A: return (g_xinput_states[port_num].xstate.Gamepad.bAnalogButtons[XINPUT_GAMEPAD_B] > XINPUT_GAMEPAD_MAX_CROSSTALK); case RETRO_DEVICE_ID_JOYPAD_B: return (g_xinput_states[port_num].xstate.Gamepad.bAnalogButtons[XINPUT_GAMEPAD_A] > XINPUT_GAMEPAD_MAX_CROSSTALK); case RETRO_DEVICE_ID_JOYPAD_Y: return (g_xinput_states[port_num].xstate.Gamepad.bAnalogButtons[XINPUT_GAMEPAD_X] > XINPUT_GAMEPAD_MAX_CROSSTALK); case RETRO_DEVICE_ID_JOYPAD_X: return (g_xinput_states[port_num].xstate.Gamepad.bAnalogButtons[XINPUT_GAMEPAD_Y] > XINPUT_GAMEPAD_MAX_CROSSTALK); case RETRO_DEVICE_ID_JOYPAD_START: return (g_xinput_states[port_num].xstate.Gamepad.wButtons & XINPUT_GAMEPAD_START); case RETRO_DEVICE_ID_JOYPAD_SELECT: return (g_xinput_states[port_num].xstate.Gamepad.wButtons & XINPUT_GAMEPAD_BACK); case RETRO_DEVICE_ID_JOYPAD_L3: return (g_xinput_states[port_num].xstate.Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_THUMB); case RETRO_DEVICE_ID_JOYPAD_R3: return (g_xinput_states[port_num].xstate.Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_THUMB); case RETRO_DEVICE_ID_JOYPAD_L2: return (g_xinput_states[port_num].xstate.Gamepad.bAnalogButtons[XINPUT_GAMEPAD_WHITE] > XINPUT_GAMEPAD_MAX_CROSSTALK); case RETRO_DEVICE_ID_JOYPAD_R2: return (g_xinput_states[port_num].xstate.Gamepad.bAnalogButtons[XINPUT_GAMEPAD_BLACK] > XINPUT_GAMEPAD_MAX_CROSSTALK); case RETRO_DEVICE_ID_JOYPAD_L: return (g_xinput_states[port_num].xstate.Gamepad.bAnalogButtons[XINPUT_GAMEPAD_LEFT_TRIGGER] > XINPUT_GAMEPAD_MAX_CROSSTALK); case RETRO_DEVICE_ID_JOYPAD_R: return (g_xinput_states[port_num].xstate.Gamepad.bAnalogButtons[XINPUT_GAMEPAD_RIGHT_TRIGGER] > XINPUT_GAMEPAD_MAX_CROSSTALK); default: break; } #else if (joykey < 10) return btn_word & button_index_to_bitmap_code[joykey]; #endif return false; } static int16_t xdk_joypad_axis(unsigned port_num, uint32_t joyaxis) { int val = 0; int axis = -1; bool is_neg = false; bool is_pos = false; XINPUT_GAMEPAD *pad = NULL; if (joyaxis == AXIS_NONE || port_num >= MAX_PADS) return 0; if (AXIS_NEG_GET(joyaxis) <= 3) { axis = AXIS_NEG_GET(joyaxis); is_neg = true; } else if (AXIS_POS_GET(joyaxis) <= 5) { axis = AXIS_POS_GET(joyaxis); is_pos = true; } pad = &(g_xinput_states[port_num].xstate.Gamepad); switch (axis) { case 0: val = pad->sThumbLX; break; case 1: val = pad->sThumbLY; break; case 2: val = pad->sThumbRX; break; case 3: val = pad->sThumbRY; break; case 4: #ifdef _XBOX360 val = pad->bLeftTrigger * 32767 / 255; #endif break; /* map 0..255 to 0..32767 */ case 5: #ifdef _XBOX360 val = pad->bRightTrigger * 32767 / 255; #endif break; } if (is_neg && val > 0) val = 0; else if (is_pos && val < 0) val = 0; /* Clamp to avoid warnings */ if (val == -32768) val = -32767; return val; } static void xdk_joypad_poll(void) { unsigned port; #if defined(_XBOX1) DWORD dwInsertions, dwRemovals; #ifdef __cplusplus XGetDeviceChanges(XDEVICE_TYPE_GAMEPAD, reinterpret_cast(&dwInsertions), reinterpret_cast(&dwRemovals)); #else XGetDeviceChanges(XDEVICE_TYPE_GAMEPAD, (PDWORD)&dwInsertions, (PDWORD)&dwRemovals); #endif #endif for (port = 0; port < MAX_PADS; port++) { #if defined(_XBOX1) bool device_removed = false; bool device_inserted = false; /* handle inserted devices. */ /* handle removed devices. */ if (dwRemovals & (1 << port)) device_removed = true; if (dwInsertions & (1 << port)) device_inserted = true; if (device_removed) { /* if the controller was removed after * XGetDeviceChanges but before * XInputOpen, the device handle will be NULL. */ if (gamepads[port]) XInputClose(gamepads[port]); gamepads[port] = 0; input_autoconfigure_disconnect(port, xdk_joypad.ident); } if (device_inserted) { XINPUT_POLLING_PARAMETERS m_pollingParameters; m_pollingParameters.fAutoPoll = FALSE; m_pollingParameters.fInterruptOut = TRUE; m_pollingParameters.bInputInterval = 8; m_pollingParameters.bOutputInterval = 8; gamepads[port] = XInputOpen( XDEVICE_TYPE_GAMEPAD, port, XDEVICE_NO_SLOT, &m_pollingParameters); xdk_joypad_autodetect_add(port); } if (!gamepads[port]) continue; /* if the controller is removed after * XGetDeviceChanges but before XInputOpen, * the device handle will be NULL. */ if (XInputPoll(gamepads[port]) != ERROR_SUCCESS) continue; #endif memset(&g_xinput_states[port], 0, sizeof(xinput_joypad_state)); g_xinput_states[port].connected = ! (XInputGetState( #ifdef _XBOX1 gamepads[port] #else port #endif , &g_xinput_states[port].xstate) == ERROR_DEVICE_NOT_CONNECTED); } } static bool xdk_joypad_query_pad(unsigned pad) { return pad < MAX_USERS && g_xinput_states[pad].connected; } static void xdk_joypad_destroy(void) { unsigned i; for (i = 0; i < MAX_PADS; i++) { memset(&g_xinput_states[i], 0, sizeof(xinput_joypad_state)); #if defined(_XBOX1) if (gamepads[i]) XInputClose(gamepads[i]); gamepads[i] = 0; #endif } } input_device_driver_t xdk_joypad = { xdk_joypad_init, xdk_joypad_query_pad, xdk_joypad_destroy, xdk_joypad_button, NULL, xdk_joypad_axis, xdk_joypad_poll, NULL, xdk_joypad_name, "xdk", };