/* RetroArch - A frontend for libretro. * Copyright (C) 2010-2014 - Hans-Kristian Arntzen * Copyright (C) 2011-2014 - Daniel De Matteis * Copyright (C) 2012-2014 - Michael Lelli * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #include "../gfx/glsym/glsym.h" #include "../driver.h" typedef struct android_camera { jmethodID onCameraInit; jmethodID onCameraFree; jmethodID onCameraPoll; jmethodID onCameraStart; jmethodID onCameraStop; jmethodID onCameraSetTexture; GLuint tex; } androidcamera_t; static void *android_camera_init(const char *device, uint64_t caps, unsigned width, unsigned height) { JNIEnv *env; jclass class; (void)device; (void)width; (void)height; if ((caps & (1ULL << RETRO_CAMERA_BUFFER_OPENGL_TEXTURE)) == 0) { RARCH_ERR("androidcamera returns OpenGL texture.\n"); return NULL; } struct android_app *android_app = (struct android_app*)g_android; androidcamera_t *androidcamera = (androidcamera_t*)calloc(1, sizeof(androidcamera_t)); if (!androidcamera) return NULL; env = jni_thread_getenv(); if (!env) goto dealloc; GET_OBJECT_CLASS(env, class, android_app->activity->clazz); if (class == NULL) goto dealloc; GET_METHOD_ID(env, androidcamera->onCameraInit, class, "onCameraInit", "()V"); if (!androidcamera->onCameraInit) goto dealloc; GET_METHOD_ID(env, androidcamera->onCameraFree, class, "onCameraFree", "()V"); if (!androidcamera->onCameraFree) goto dealloc; GET_METHOD_ID(env, androidcamera->onCameraSetTexture, class, "onCameraSetTexture", "(I)V"); if (!androidcamera->onCameraSetTexture) goto dealloc; GET_METHOD_ID(env, androidcamera->onCameraStart, class, "onCameraStart", "()V"); if (!androidcamera->onCameraStart) goto dealloc; GET_METHOD_ID(env, androidcamera->onCameraStop, class, "onCameraStop", "()V"); if (!androidcamera->onCameraStop) goto dealloc; GET_METHOD_ID(env, androidcamera->onCameraPoll, class, "onCameraPoll", "()Z"); if (!androidcamera->onCameraPoll) goto dealloc; CALL_VOID_METHOD(env, android_app->activity->clazz, androidcamera->onCameraInit); return androidcamera; dealloc: free(androidcamera); return NULL; } static void android_camera_free(void *data) { struct android_app *android_app = (struct android_app*)g_android; androidcamera_t *androidcamera = (androidcamera_t*)data; JNIEnv *env = jni_thread_getenv(); if (!env) return; CALL_VOID_METHOD(env, android_app->activity->clazz, androidcamera->onCameraFree); free(androidcamera); } static bool android_camera_start(void *data) { struct android_app *android_app = (struct android_app*)g_android; androidcamera_t *androidcamera = (androidcamera_t*)data; JNIEnv *env = jni_thread_getenv(); if (!env) return NULL; glGenTextures(1, &androidcamera->tex); glBindTexture(GL_TEXTURE_EXTERNAL_OES, androidcamera->tex); glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); CALL_VOID_METHOD_PARAM(env, android_app->activity->clazz, androidcamera->onCameraSetTexture, (int) androidcamera->tex); CALL_VOID_METHOD(env, android_app->activity->clazz, androidcamera->onCameraStart); return true; } static void android_camera_stop(void *data) { struct android_app *android_app = (struct android_app*)g_android; androidcamera_t *androidcamera = (androidcamera_t*)data; JNIEnv *env = jni_thread_getenv(); if (!env) return; CALL_VOID_METHOD(env, android_app->activity->clazz, androidcamera->onCameraStop); if (androidcamera->tex) glDeleteTextures(1, &androidcamera->tex); } static bool android_camera_poll(void *data, retro_camera_frame_raw_framebuffer_t frame_raw_cb, retro_camera_frame_opengl_texture_t frame_gl_cb) { struct android_app *android_app = (struct android_app*)g_android; androidcamera_t *androidcamera = (androidcamera_t*)data; JNIEnv *env = jni_thread_getenv(); if (!env) return NULL; (void)frame_raw_cb; jboolean newFrame; CALL_BOOLEAN_METHOD(env, newFrame, android_app->activity->clazz, androidcamera->onCameraPoll); if (newFrame) { // FIXME: Identity for now. Use proper texture matrix as returned by Android Camera. static const float affine[] = { 1.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 1.0f }; if (frame_gl_cb) frame_gl_cb(androidcamera->tex, GL_TEXTURE_EXTERNAL_OES, affine); return true; } return false; } const camera_driver_t camera_android = { android_camera_init, android_camera_free, android_camera_start, android_camera_stop, android_camera_poll, "android", };