/* RetroArch - A frontend for libretro. * Copyright (C) 2014-2018 - Ali Bouhlel * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #define CINTERFACE #include #ifdef HAVE_CONFIG_H #include "config.h" #endif #include "../menu_driver.h" #include "../../retroarch.h" #include "../../gfx/font_driver.h" #include "../../gfx/video_driver.h" #include "../../gfx/common/d3d11_common.h" static const float* menu_display_d3d11_get_default_vertices(void) { return NULL; } static const float* menu_display_d3d11_get_default_tex_coords(void) { return NULL; } static void* menu_display_d3d11_get_default_mvp(video_frame_info_t *video_info) { return NULL; } static void menu_display_d3d11_blend_begin(video_frame_info_t *video_info) { d3d11_video_t* d3d11 = video_info ? (d3d11_video_t*)video_info->userdata : NULL; D3D11SetBlendState(d3d11->context, d3d11->blend_enable, NULL, D3D11_DEFAULT_SAMPLE_MASK); } static void menu_display_d3d11_blend_end(video_frame_info_t *video_info) { d3d11_video_t* d3d11 = video_info ? (d3d11_video_t*)video_info->userdata : NULL; D3D11SetBlendState(d3d11->context, d3d11->blend_disable, NULL, D3D11_DEFAULT_SAMPLE_MASK); } static void menu_display_d3d11_viewport(menu_display_ctx_draw_t *draw, video_frame_info_t *video_info) { } static void menu_display_d3d11_draw(menu_display_ctx_draw_t *draw, video_frame_info_t *video_info) { int vertex_count; d3d11_video_t* d3d11 = video_info ? (d3d11_video_t*)video_info->userdata : NULL; if (!d3d11 || !draw || !draw->texture) return; switch (draw->pipeline.id) { case VIDEO_SHADER_MENU: case VIDEO_SHADER_MENU_2: case VIDEO_SHADER_MENU_3: case VIDEO_SHADER_MENU_4: case VIDEO_SHADER_MENU_5: case VIDEO_SHADER_MENU_6: d3d11_set_shader(d3d11->context, &d3d11->shaders[draw->pipeline.id]); D3D11Draw(d3d11->context, draw->coords->vertices, 0); D3D11SetBlendState(d3d11->context, d3d11->blend_enable, NULL, D3D11_DEFAULT_SAMPLE_MASK); d3d11_set_shader(d3d11->context, &d3d11->sprites.shader); D3D11SetVertexBuffer(d3d11->context, 0, d3d11->sprites.vbo, sizeof(d3d11_sprite_t), 0); D3D11SetPrimitiveTopology(d3d11->context, D3D11_PRIMITIVE_TOPOLOGY_POINTLIST); return; } if (draw->coords->vertex && draw->coords->tex_coord && draw->coords->color) vertex_count = draw->coords->vertices; else vertex_count = 1; if (!d3d11->sprites.enabled || vertex_count > d3d11->sprites.capacity) return; if (d3d11->sprites.offset + vertex_count > d3d11->sprites.capacity) d3d11->sprites.offset = 0; { D3D11_MAPPED_SUBRESOURCE mapped_vbo; d3d11_sprite_t* sprite = NULL; D3D11MapBuffer( d3d11->context, d3d11->sprites.vbo, 0, D3D11_MAP_WRITE_NO_OVERWRITE, 0, &mapped_vbo); sprite = (d3d11_sprite_t*)mapped_vbo.pData + d3d11->sprites.offset; if (vertex_count == 1) { sprite->pos.x = draw->x / (float)d3d11->viewport.Width; sprite->pos.y = (d3d11->viewport.Height - draw->y - draw->height) / (float)d3d11->viewport.Height; sprite->pos.w = draw->width / (float)d3d11->viewport.Width; sprite->pos.h = draw->height / (float)d3d11->viewport.Height; sprite->coords.u = 0.0f; sprite->coords.v = 0.0f; sprite->coords.w = 1.0f; sprite->coords.h = 1.0f; if (draw->scale_factor) sprite->params.scaling = draw->scale_factor; else sprite->params.scaling = 1.0f; sprite->params.rotation = draw->rotation; sprite->colors[3] = DXGI_COLOR_RGBA( 0xFF * draw->coords->color[0], 0xFF * draw->coords->color[1], 0xFF * draw->coords->color[2], 0xFF * draw->coords->color[3]); sprite->colors[2] = DXGI_COLOR_RGBA( 0xFF * draw->coords->color[4], 0xFF * draw->coords->color[5], 0xFF * draw->coords->color[6], 0xFF * draw->coords->color[7]); sprite->colors[1] = DXGI_COLOR_RGBA( 0xFF * draw->coords->color[8], 0xFF * draw->coords->color[9], 0xFF * draw->coords->color[10], 0xFF * draw->coords->color[11]); sprite->colors[0] = DXGI_COLOR_RGBA( 0xFF * draw->coords->color[12], 0xFF * draw->coords->color[13], 0xFF * draw->coords->color[14], 0xFF * draw->coords->color[15]); } else { int i; const float* vertex = draw->coords->vertex; const float* tex_coord = draw->coords->tex_coord; const float* color = draw->coords->color; for (i = 0; i < vertex_count; i++) { d3d11_vertex_t* v = (d3d11_vertex_t*)sprite; v->position[0] = *vertex++; v->position[1] = *vertex++; v->texcoord[0] = *tex_coord++; v->texcoord[1] = *tex_coord++; v->color[0] = *color++; v->color[1] = *color++; v->color[2] = *color++; v->color[3] = *color++; sprite++; } d3d11_set_shader(d3d11->context, &d3d11->shaders[VIDEO_SHADER_STOCK_BLEND]); D3D11SetPrimitiveTopology(d3d11->context, D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP); } D3D11UnmapBuffer(d3d11->context, d3d11->sprites.vbo, 0); } d3d11_set_texture_and_sampler(d3d11->context, 0, (d3d11_texture_t*)draw->texture); D3D11Draw(d3d11->context, vertex_count, d3d11->sprites.offset); d3d11->sprites.offset += vertex_count; if (vertex_count > 1) { d3d11_set_shader(d3d11->context, &d3d11->sprites.shader); D3D11SetPrimitiveTopology(d3d11->context, D3D11_PRIMITIVE_TOPOLOGY_POINTLIST); } return; } static void menu_display_d3d11_draw_pipeline(menu_display_ctx_draw_t *draw, video_frame_info_t *video_info) { d3d11_video_t* d3d11 = video_info ? (d3d11_video_t*)video_info->userdata : NULL; if (!d3d11 || !draw) return; switch (draw->pipeline.id) { case VIDEO_SHADER_MENU: case VIDEO_SHADER_MENU_2: { video_coord_array_t* ca = menu_display_get_coords_array(); if (!d3d11->menu_pipeline_vbo) { D3D11_BUFFER_DESC desc = { 0 }; desc.Usage = D3D11_USAGE_IMMUTABLE; desc.ByteWidth = ca->coords.vertices * 2 * sizeof(float); desc.BindFlags = D3D11_BIND_VERTEX_BUFFER; { D3D11_SUBRESOURCE_DATA vertexData = { ca->coords.vertex }; D3D11CreateBuffer(d3d11->device, &desc, &vertexData, &d3d11->menu_pipeline_vbo); } } D3D11SetVertexBuffer(d3d11->context, 0, d3d11->menu_pipeline_vbo, 2 * sizeof(float), 0); draw->coords->vertices = ca->coords.vertices; D3D11SetBlendState(d3d11->context, d3d11->blend_pipeline, NULL, D3D11_DEFAULT_SAMPLE_MASK); break; } case VIDEO_SHADER_MENU_3: case VIDEO_SHADER_MENU_4: case VIDEO_SHADER_MENU_5: case VIDEO_SHADER_MENU_6: D3D11SetVertexBuffer(d3d11->context, 0, d3d11->frame.vbo, sizeof(d3d11_vertex_t), 0); draw->coords->vertices = 4; break; default: return; } D3D11SetPrimitiveTopology(d3d11->context, D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP); d3d11->ubo_values.time += 0.01f; { D3D11_MAPPED_SUBRESOURCE mapped_ubo; D3D11MapBuffer(d3d11->context, d3d11->ubo, 0, D3D11_MAP_WRITE_DISCARD, 0, &mapped_ubo); *(d3d11_uniform_t*)mapped_ubo.pData = d3d11->ubo_values; D3D11UnmapBuffer(d3d11->context, d3d11->ubo, 0); } } static void menu_display_d3d11_restore_clear_color(void) {} static void menu_display_d3d11_clear_color( menu_display_ctx_clearcolor_t* clearcolor, video_frame_info_t *video_info) { d3d11_video_t *d3d11 = video_info ? (d3d11_video_t*)video_info->userdata : NULL; if (!d3d11 || !clearcolor) return; D3D11ClearRenderTargetView(d3d11->context, d3d11->renderTargetView, (float*)clearcolor); } static bool menu_display_d3d11_font_init_first( void** font_handle, void* video_data, const char* font_path, float font_size, bool is_threaded) { font_data_t** handle = (font_data_t**)font_handle; font_data_t* new_handle = font_driver_init_first( video_data, font_path, font_size, true, is_threaded, FONT_DRIVER_RENDER_D3D11_API); if (!new_handle) return false; *handle = new_handle; return true; } menu_display_ctx_driver_t menu_display_ctx_d3d11 = { menu_display_d3d11_draw, menu_display_d3d11_draw_pipeline, menu_display_d3d11_viewport, menu_display_d3d11_blend_begin, menu_display_d3d11_blend_end, menu_display_d3d11_restore_clear_color, menu_display_d3d11_clear_color, menu_display_d3d11_get_default_mvp, menu_display_d3d11_get_default_vertices, menu_display_d3d11_get_default_tex_coords, menu_display_d3d11_font_init_first, MENU_VIDEO_DRIVER_DIRECT3D11, "d3d11", true, NULL, NULL };