/* RetroArch - A frontend for libretro. * Copyright (C) 2014-2018 - Ali Bouhlel * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #include "d3d10_common.h" #include static dylib_t d3d10_dll; typedef HRESULT (WINAPI *PFN_D3D10_CREATE_DEVICE_AND_SWAP_CHAIN)( IDXGIAdapter *pAdapter, D3D10_DRIVER_TYPE DriverType, HMODULE Software, UINT Flags, UINT SDKVersion, DXGI_SWAP_CHAIN_DESC *pSwapChainDesc, IDXGISwapChain **ppSwapChain, ID3D10Device **ppDevice); HRESULT WINAPI D3D10CreateDeviceAndSwapChain( IDXGIAdapter *pAdapter, D3D10_DRIVER_TYPE DriverType, HMODULE Software, UINT Flags, UINT SDKVersion, DXGI_SWAP_CHAIN_DESC *pSwapChainDesc, IDXGISwapChain **ppSwapChain, ID3D10Device **ppDevice) { static PFN_D3D10_CREATE_DEVICE_AND_SWAP_CHAIN fp; if(!d3d10_dll) d3d10_dll = dylib_load("d3d10.dll"); if(!d3d10_dll) return TYPE_E_CANTLOADLIBRARY; if(!fp) fp = (PFN_D3D10_CREATE_DEVICE_AND_SWAP_CHAIN)dylib_proc(d3d10_dll, "D3D10CreateDeviceAndSwapChain"); if(!fp) return TYPE_E_CANTLOADLIBRARY; return fp(pAdapter,DriverType,Software, Flags, SDKVersion, pSwapChainDesc, ppSwapChain, ppDevice); } void d3d10_init_texture(D3D10Device device, d3d10_texture_t* texture) { Release(texture->handle); Release(texture->staging); Release(texture->view); // .Usage = D3D10_USAGE_DYNAMIC, // .CPUAccessFlags = D3D10_CPU_ACCESS_WRITE, texture->desc.MipLevels = 1; texture->desc.ArraySize = 1; texture->desc.SampleDesc.Count = 1; texture->desc.SampleDesc.Quality = 0; texture->desc.BindFlags = D3D10_BIND_SHADER_RESOURCE; texture->desc.CPUAccessFlags = 0; texture->desc.MiscFlags = 0; D3D10CreateTexture2D(device, &texture->desc, NULL, &texture->handle); { D3D10_SHADER_RESOURCE_VIEW_DESC view_desc = { .Format = texture->desc.Format, .ViewDimension = D3D_SRV_DIMENSION_TEXTURE2D, .Texture2D.MostDetailedMip = 0, .Texture2D.MipLevels = -1, }; D3D10CreateTexture2DShaderResourceView(device, texture->handle, &view_desc, &texture->view); } { D3D10_TEXTURE2D_DESC desc = texture->desc; desc.BindFlags = 0; desc.Usage = D3D10_USAGE_STAGING; desc.CPUAccessFlags = D3D10_CPU_ACCESS_WRITE; D3D10CreateTexture2D(device, &desc, NULL, &texture->staging); } } void d3d10_update_texture(int width, int height, int pitch, DXGI_FORMAT format, const void* data, d3d10_texture_t* texture) { D3D10_MAPPED_TEXTURE2D mapped_texture; D3D10MapTexture2D(texture->staging, 0, D3D10_MAP_WRITE, 0, &mapped_texture); dxgi_copy(width, height, format, pitch, data, texture->desc.Format, mapped_texture.RowPitch, mapped_texture.pData); D3D10UnmapTexture2D(texture->staging, 0); if(texture->desc.Usage == D3D10_USAGE_DEFAULT) texture->dirty = true; } DXGI_FORMAT d3d10_get_closest_match(D3D10Device device, DXGI_FORMAT desired_format, UINT desired_format_support) { DXGI_FORMAT* format = dxgi_get_format_fallback_list(desired_format); UINT format_support; while(*format != DXGI_FORMAT_UNKNOWN) { if(SUCCEEDED(D3D10CheckFormatSupport(device, *format, &format_support)) && ((format_support & desired_format_support) == desired_format_support)) break; format++; } assert(*format); return *format; }