/* RetroArch - A frontend for libretro. * Copyright (C) 2014-2018 - Ali Bouhlel * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #define CINTERFACE #include #include #include #include #include "../font_driver.h" #include "../common/d3d12_common.h" #include "../../configuration.h" #include "../../verbosity.h" typedef struct { d3d12_texture_t texture; const font_renderer_driver_t* font_driver; void* font_data; struct font_atlas* atlas; } d3d12_font_t; static void* d3d12_font_init_font(void* data, const char* font_path, float font_size, bool is_threaded) { d3d12_video_t* d3d12 = (d3d12_video_t*)data; d3d12_font_t* font = (d3d12_font_t*)calloc(1, sizeof(*font)); if (!font) return NULL; if (!font_renderer_create_default( &font->font_driver, &font->font_data, font_path, font_size)) { RARCH_WARN("Couldn't initialize font renderer.\n"); free(font); return NULL; } font->atlas = font->font_driver->get_atlas(font->font_data); font->texture.sampler = d3d12->samplers[RARCH_FILTER_LINEAR][RARCH_WRAP_BORDER]; font->texture.desc.Width = font->atlas->width; font->texture.desc.Height = font->atlas->height; font->texture.desc.Format = DXGI_FORMAT_A8_UNORM; font->texture.srv_heap = &d3d12->desc.srv_heap; d3d12_init_texture(d3d12->device, &font->texture); d3d12_update_texture( font->atlas->width, font->atlas->height, font->atlas->width, DXGI_FORMAT_A8_UNORM, font->atlas->buffer, &font->texture); font->atlas->dirty = false; return font; } static void d3d12_font_free_font(void* data, bool is_threaded) { d3d12_font_t* font = (d3d12_font_t*)data; if (!font) return; if (font->font_driver && font->font_data && font->font_driver->free) font->font_driver->free(font->font_data); d3d12_release_texture(&font->texture); free(font); } static int d3d12_font_get_message_width(void* data, const char* msg, unsigned msg_len, float scale) { d3d12_font_t* font = (d3d12_font_t*)data; unsigned i; int delta_x = 0; if (!font) return 0; for (i = 0; i < msg_len; i++) { const struct font_glyph* glyph; const char* msg_tmp = &msg[i]; unsigned code = utf8_walk(&msg_tmp); unsigned skip = msg_tmp - &msg[i]; if (skip > 1) i += skip - 1; glyph = font->font_driver->get_glyph(font->font_data, code); if (!glyph) /* Do something smarter here ... */ glyph = font->font_driver->get_glyph(font->font_data, '?'); if (!glyph) continue; delta_x += glyph->advance_x; } return delta_x * scale; } static void d3d12_font_render_line( d3d12_video_t *d3d12, d3d12_font_t* font, const char* msg, unsigned msg_len, float scale, const unsigned int color, float pos_x, float pos_y, unsigned width, unsigned height, unsigned text_align) { unsigned i, count; void* mapped_vbo = NULL; d3d12_sprite_t* v = NULL; d3d12_sprite_t* vbo_start = NULL; int x = roundf(pos_x * width); int y = roundf((1.0 - pos_y) * height); D3D12_RANGE range = { 0, 0 }; if ( !d3d12 || !d3d12->sprites.enabled || msg_len > (unsigned)d3d12->sprites.capacity) return; if (d3d12->sprites.offset + msg_len > (unsigned)d3d12->sprites.capacity) d3d12->sprites.offset = 0; switch (text_align) { case TEXT_ALIGN_RIGHT: x -= d3d12_font_get_message_width(font, msg, msg_len, scale); break; case TEXT_ALIGN_CENTER: x -= d3d12_font_get_message_width(font, msg, msg_len, scale) / 2; break; } D3D12Map(d3d12->sprites.vbo, 0, &range, (void**)&vbo_start); v = vbo_start + d3d12->sprites.offset; range.Begin = (uintptr_t)v - (uintptr_t)vbo_start; for (i = 0; i < msg_len; i++) { const struct font_glyph* glyph; const char* msg_tmp = &msg[i]; unsigned code = utf8_walk(&msg_tmp); unsigned skip = msg_tmp - &msg[i]; if (skip > 1) i += skip - 1; glyph = font->font_driver->get_glyph(font->font_data, code); if (!glyph) /* Do something smarter here ... */ glyph = font->font_driver->get_glyph(font->font_data, '?'); if (!glyph) continue; v->pos.x = (x + (glyph->draw_offset_x * scale)) / (float)d3d12->chain.viewport.Width; v->pos.y = (y + (glyph->draw_offset_y * scale)) / (float)d3d12->chain.viewport.Height; v->pos.w = glyph->width * scale / (float)d3d12->chain.viewport.Width; v->pos.h = glyph->height * scale / (float)d3d12->chain.viewport.Height; v->coords.u = glyph->atlas_offset_x / (float)font->texture.desc.Width; v->coords.v = glyph->atlas_offset_y / (float)font->texture.desc.Height; v->coords.w = glyph->width / (float)font->texture.desc.Width; v->coords.h = glyph->height / (float)font->texture.desc.Height; v->params.scaling = 1; v->params.rotation = 0; v->colors[0] = color; v->colors[1] = color; v->colors[2] = color; v->colors[3] = color; v++; x += glyph->advance_x * scale; y += glyph->advance_y * scale; } range.End = (uintptr_t)v - (uintptr_t)vbo_start; D3D12Unmap(d3d12->sprites.vbo, 0, &range); count = v - vbo_start - d3d12->sprites.offset; if (!count) return; if (font->atlas->dirty) { d3d12_update_texture( font->atlas->width, font->atlas->height, font->atlas->width, DXGI_FORMAT_A8_UNORM, font->atlas->buffer, &font->texture); font->atlas->dirty = false; } if(font->texture.dirty) d3d12_upload_texture(d3d12->queue.cmd, &font->texture, d3d12); D3D12SetPipelineState(d3d12->queue.cmd, d3d12->sprites.pipe_font); d3d12_set_texture_and_sampler(d3d12->queue.cmd, &font->texture); D3D12DrawInstanced(d3d12->queue.cmd, count, 1, d3d12->sprites.offset, 0); D3D12SetPipelineState(d3d12->queue.cmd, d3d12->sprites.pipe); d3d12->sprites.offset += count; } static void d3d12_font_render_message( d3d12_video_t *d3d12, d3d12_font_t* font, const char* msg, float scale, const unsigned int color, float pos_x, float pos_y, unsigned width, unsigned height, unsigned text_align) { int lines = 0; float line_height; if (!msg || !*msg) return; /* If the font height is not supported just draw as usual */ if (!font->font_driver->get_line_height) { d3d12_font_render_line(d3d12, font, msg, strlen(msg), scale, color, pos_x, pos_y, width, height, text_align); return; } line_height = font->font_driver->get_line_height(font->font_data) * scale / height; for (;;) { const char* delim = strchr(msg, '\n'); /* Draw the line */ if (delim) { unsigned msg_len = delim - msg; d3d12_font_render_line(d3d12, font, msg, msg_len, scale, color, pos_x, pos_y - (float)lines * line_height, width, height, text_align); msg += msg_len + 1; lines++; } else { unsigned msg_len = strlen(msg); d3d12_font_render_line(d3d12, font, msg, msg_len, scale, color, pos_x, pos_y - (float)lines * line_height, width, height, text_align); break; } } } static void d3d12_font_render_msg( void *userdata, video_frame_info_t* video_info, void* data, const char* msg, const struct font_params *params) { float x, y, scale, drop_mod, drop_alpha; int drop_x, drop_y; enum text_alignment text_align; unsigned color, color_dark, r, g, b, alpha, r_dark, g_dark, b_dark, alpha_dark; d3d12_video_t *d3d12 = (d3d12_video_t*)userdata; d3d12_font_t* font = (d3d12_font_t*)data; unsigned width = d3d12->vp.full_width; unsigned height = d3d12->vp.full_height; settings_t *settings = config_get_ptr(); float video_msg_pos_x = settings->floats.video_msg_pos_x; float video_msg_pos_y = settings->floats.video_msg_pos_y; float video_msg_color_r = settings->floats.video_msg_color_r; float video_msg_color_g = settings->floats.video_msg_color_g; float video_msg_color_b = settings->floats.video_msg_color_b; if (!font || !msg || !*msg) return; if (params) { x = params->x; y = params->y; scale = params->scale; text_align = params->text_align; drop_x = params->drop_x; drop_y = params->drop_y; drop_mod = params->drop_mod; drop_alpha = params->drop_alpha; r = FONT_COLOR_GET_RED(params->color); g = FONT_COLOR_GET_GREEN(params->color); b = FONT_COLOR_GET_BLUE(params->color); alpha = FONT_COLOR_GET_ALPHA(params->color); color = DXGI_COLOR_RGBA(r, g, b, alpha); } else { x = video_msg_pos_x; y = video_msg_pos_y; scale = 1.0f; text_align = TEXT_ALIGN_LEFT; r = (video_msg_color_r * 255); g = (video_msg_color_g * 255); b = (video_msg_color_b * 255); alpha = 255; color = DXGI_COLOR_RGBA(r, g, b, alpha); drop_x = -2; drop_y = -2; drop_mod = 0.3f; drop_alpha = 1.0f; } if (drop_x || drop_y) { r_dark = r * drop_mod; g_dark = g * drop_mod; b_dark = b * drop_mod; alpha_dark = alpha * drop_alpha; color_dark = DXGI_COLOR_RGBA(r_dark, g_dark, b_dark, alpha_dark); d3d12_font_render_message(d3d12, font, msg, scale, color_dark, x + scale * drop_x / width, y + scale * drop_y / height, width, height, text_align); } d3d12_font_render_message(d3d12, font, msg, scale, color, x, y, width, height, text_align); } static const struct font_glyph* d3d12_font_get_glyph( void* data, uint32_t code) { d3d12_font_t* font = (d3d12_font_t*)data; if (!font || !font->font_driver) return NULL; if (!font->font_driver->ident) return NULL; return font->font_driver->get_glyph((void*)font->font_driver, code); } static int d3d12_font_get_line_height(void *data) { d3d12_font_t* font = (d3d12_font_t*)data; if (!font || !font->font_driver || !font->font_data) return -1; return font->font_driver->get_line_height(font->font_data); } font_renderer_t d3d12_font = { d3d12_font_init_font, d3d12_font_free_font, d3d12_font_render_msg, "d3d12font", d3d12_font_get_glyph, NULL, /* bind_block */ NULL, /* flush */ d3d12_font_get_message_width, d3d12_font_get_line_height };