/* RetroArch - A frontend for libretro. * Copyright (C) 2011-2017 - Daniel De Matteis * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #include #ifdef HAVE_CONFIG_H #include "../../config.h" #endif #include "../../retroarch.h" #include "../font_driver.h" #include "../common/gl_common.h" #include "../gfx_display.h" #if defined(__arm__) || defined(__aarch64__) static int scx0, scx1, scy0, scy1; /* This array contains problematic GPU drivers * that have problems when we draw outside the * bounds of the framebuffer */ static const struct { const char *str; int len; } scissor_device_strings[] = { { "ARM Mali-4xx", 10 }, { 0, 0 } }; static void scissor_set_rectangle( int x0, int x1, int y0, int y1, int sc) { const int dx = sc ? 10 : 2; const int dy = dx; scx0 = x0 + dx; scx1 = x1 - dx; scy0 = y0 + dy; scy1 = y1 - dy; } static bool scissor_is_outside_rectangle( int x0, int x1, int y0, int y1) { if (x1 < scx0) return true; if (scx1 < x0) return true; if (y1 < scy0) return true; if (scy1 < y0) return true; return false; } #define MALI_BUG #endif static const GLfloat gl_vertexes[] = { 0, 0, 1, 0, 0, 1, 1, 1 }; static const GLfloat gl_tex_coords[] = { 0, 1, 1, 1, 0, 0, 1, 0 }; static const float *gfx_display_gl_get_default_vertices(void) { return &gl_vertexes[0]; } static const float *gfx_display_gl_get_default_tex_coords(void) { return &gl_tex_coords[0]; } static void *gfx_display_gl_get_default_mvp(void *data) { gl_t *gl = (gl_t*)data; if (!gl) return NULL; return &gl->mvp_no_rot; } static GLenum gfx_display_prim_to_gl_enum( enum gfx_display_prim_type type) { switch (type) { case GFX_DISPLAY_PRIM_TRIANGLESTRIP: return GL_TRIANGLE_STRIP; case GFX_DISPLAY_PRIM_TRIANGLES: return GL_TRIANGLES; case GFX_DISPLAY_PRIM_NONE: default: break; } return 0; } static void gfx_display_gl_blend_begin(void *data) { gl_t *gl = (gl_t*)data; glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); gl->shader->use(gl, gl->shader_data, VIDEO_SHADER_STOCK_BLEND, true); } static void gfx_display_gl_blend_end(void *data) { glDisable(GL_BLEND); } #ifdef MALI_BUG static bool gfx_display_gl_discard_draw_rectangle(gfx_display_ctx_draw_t *draw, unsigned width, unsigned height) { static bool mali_4xx_detected = false; static bool scissor_inited = false; static unsigned last_video_width = 0; static unsigned last_video_height = 0; if (!scissor_inited) { unsigned i; const char *gpu_device_string = NULL; scissor_inited = true; scissor_set_rectangle(0, width - 1, 0, height - 1, 0); /* TODO/FIXME - This might be thread unsafe in the long run - * preferably call this once outside of the menu display driver * and then just pass this string as a parameter */ gpu_device_string = video_driver_get_gpu_device_string(); if (gpu_device_string) { for (i = 0; scissor_device_strings[i].len; ++i) { if (strncmp(gpu_device_string, scissor_device_strings[i].str, scissor_device_strings[i].len) == 0) { mali_4xx_detected = true; break; } } } last_video_width = width; last_video_height = height; } /* Early out, to minimise performance impact on * non-mali_4xx devices */ if (!mali_4xx_detected) return false; /* Have to update scissor_set_rectangle() if the * video dimensions change */ if ((width != last_video_width) || (height != last_video_height)) { scissor_set_rectangle(0, width - 1, 0, height - 1, 0); last_video_width = width; last_video_height = height; } /* Discards not only out-of-bounds scissoring, * but also out-of-view draws. * * This is intentional. */ return scissor_is_outside_rectangle( draw->x, draw->x + draw->width - 1, draw->y, draw->y + draw->height - 1); } #endif static void gfx_display_gl_draw(gfx_display_ctx_draw_t *draw, void *data, unsigned video_width, unsigned video_height) { gl_t *gl = (gl_t*)data; if (!gl || !draw) return; #ifdef MALI_BUG if (gfx_display_gl_discard_draw_rectangle(draw, video_width, video_height)) { /*RARCH_WARN("[Menu]: discarded draw rect: %.4i %.4i %.4i %.4i\n", (int)draw->x, (int)draw->y, (int)draw->width, (int)draw->height);*/ return; } #endif if (!draw->coords->vertex) draw->coords->vertex = &gl_vertexes[0]; if (!draw->coords->tex_coord) draw->coords->tex_coord = &gl_tex_coords[0]; if (!draw->coords->lut_tex_coord) draw->coords->lut_tex_coord = &gl_tex_coords[0]; glViewport(draw->x, draw->y, draw->width, draw->height); glBindTexture(GL_TEXTURE_2D, (GLuint)draw->texture); gl->shader->set_coords(gl->shader_data, draw->coords); gl->shader->set_mvp(gl->shader_data, draw->matrix_data ? (math_matrix_4x4*)draw->matrix_data : (math_matrix_4x4*)&gl->mvp_no_rot); glDrawArrays(gfx_display_prim_to_gl_enum( draw->prim_type), 0, draw->coords->vertices); gl->coords.color = gl->white_color_ptr; } static void gfx_display_gl_draw_pipeline( gfx_display_ctx_draw_t *draw, void *data, unsigned video_width, unsigned video_height) { #ifdef HAVE_SHADERPIPELINE struct uniform_info uniform_param; gl_t *gl = (gl_t*)data; static float t = 0; gfx_display_t *p_disp = disp_get_ptr(); video_coord_array_t *ca = &p_disp->dispca; draw->x = 0; draw->y = 0; draw->coords = (struct video_coords*)(&ca->coords); draw->matrix_data = NULL; switch (draw->pipeline_id) { case VIDEO_SHADER_MENU: case VIDEO_SHADER_MENU_2: glBlendFunc(GL_ONE, GL_ONE); break; default: glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); break; } switch (draw->pipeline_id) { case VIDEO_SHADER_MENU: case VIDEO_SHADER_MENU_2: case VIDEO_SHADER_MENU_3: case VIDEO_SHADER_MENU_4: case VIDEO_SHADER_MENU_5: case VIDEO_SHADER_MENU_6: gl->shader->use(gl, gl->shader_data, draw->pipeline_id, true); t += 0.01; uniform_param.type = UNIFORM_1F; uniform_param.enabled = true; uniform_param.location = 0; uniform_param.count = 0; uniform_param.lookup.type = SHADER_PROGRAM_VERTEX; uniform_param.lookup.ident = "time"; uniform_param.lookup.idx = draw->pipeline_id; uniform_param.lookup.add_prefix = true; uniform_param.lookup.enable = true; uniform_param.result.f.v0 = t; gl->shader->set_uniform_parameter(gl->shader_data, &uniform_param, NULL); break; } switch (draw->pipeline_id) { case VIDEO_SHADER_MENU_3: case VIDEO_SHADER_MENU_4: case VIDEO_SHADER_MENU_5: case VIDEO_SHADER_MENU_6: #ifndef HAVE_PSGL uniform_param.type = UNIFORM_2F; uniform_param.lookup.ident = "OutputSize"; uniform_param.result.f.v0 = draw->width; uniform_param.result.f.v1 = draw->height; gl->shader->set_uniform_parameter(gl->shader_data, &uniform_param, NULL); #endif break; } #endif } static bool gfx_display_gl_font_init_first( void **font_handle, void *video_data, const char *font_path, float menu_font_size, bool is_threaded) { font_data_t **handle = (font_data_t**)font_handle; if (!(*handle = font_driver_init_first(video_data, font_path, menu_font_size, true, is_threaded, FONT_DRIVER_RENDER_OPENGL_API))) return false; return true; } static void gfx_display_gl_scissor_begin( void *data, unsigned video_width, unsigned video_height, int x, int y, unsigned width, unsigned height) { glScissor(x, video_height - y - height, width, height); glEnable(GL_SCISSOR_TEST); #ifdef MALI_BUG /* TODO/FIXME: If video width/height changes between * a call of gfx_display_gl_scissor_begin() and the * next call of gfx_display_gl_draw() (or if * gfx_display_gl_scissor_begin() is called before the * first call of gfx_display_gl_draw()), the scissor * rectangle set here will be overwritten by the initialisation * procedure inside gfx_display_gl_discard_draw_rectangle(), * causing the next frame to render glitched content */ scissor_set_rectangle(x, x + width - 1, y, y + height - 1, 1); #endif } static void gfx_display_gl_scissor_end( void *data, unsigned video_width, unsigned video_height) { glScissor(0, 0, video_width, video_height); glDisable(GL_SCISSOR_TEST); #ifdef MALI_BUG scissor_set_rectangle(0, video_width - 1, 0, video_height - 1, 0); #endif } gfx_display_ctx_driver_t gfx_display_ctx_gl = { gfx_display_gl_draw, gfx_display_gl_draw_pipeline, gfx_display_gl_blend_begin, gfx_display_gl_blend_end, gfx_display_gl_get_default_mvp, gfx_display_gl_get_default_vertices, gfx_display_gl_get_default_tex_coords, gfx_display_gl_font_init_first, GFX_VIDEO_DRIVER_OPENGL, "gl", false, gfx_display_gl_scissor_begin, gfx_display_gl_scissor_end };