/* RetroArch - A frontend for libretro. * Copyright (C) 2011-2017 - Daniel De Matteis * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #include #include #ifdef HAVE_CONFIG_H #include "../../config.h" #endif #include "../menu_driver.h" #include "../../gfx/video_driver.h" #include "../../gfx/drivers/d3d.h" #include "../../gfx/common/d3d_common.h" #define BYTE_CLAMP(i) (int) ((((i) > 255) ? 255 : (((i) < 0) ? 0 : (i)))) static const float d3d_vertexes[] = { 0, 0, 1, 0, 0, 1, 1, 1 }; static const float d3d_tex_coords[] = { 0, 1, 1, 1, 0, 0, 1, 0 }; static const float *menu_display_d3d_get_default_vertices(void) { return &d3d_vertexes[0]; } static const float *menu_display_d3d_get_default_tex_coords(void) { return &d3d_tex_coords[0]; } static void *menu_display_d3d_get_default_mvp(void) { static math_matrix_4x4 id; matrix_4x4_identity(id); return &id; } static INT32 menu_display_prim_to_d3d_enum( enum menu_display_prim_type prim_type) { switch (prim_type) { case MENU_DISPLAY_PRIM_TRIANGLES: case MENU_DISPLAY_PRIM_TRIANGLESTRIP: return D3DPT_COMM_TRIANGLESTRIP; case MENU_DISPLAY_PRIM_NONE: default: break; } /* TOD/FIXME - hack */ return 0; } static void menu_display_d3d_blend_begin(video_frame_info_t *video_info) { d3d_video_t *d3d = video_info ? (d3d_video_t*)video_info->userdata : NULL; if (!d3d) return; d3d_enable_blend_func(d3d->dev); } static void menu_display_d3d_blend_end(video_frame_info_t *video_info) { d3d_video_t *d3d = video_info ? (d3d_video_t*)video_info->userdata : NULL; if (!d3d) return; d3d_disable_blend_func(d3d->dev); } static void menu_display_d3d_viewport(void *data) { } static void menu_display_d3d_bind_texture(void *data, d3d_video_t *d3d) { menu_display_ctx_draw_t *draw = (menu_display_ctx_draw_t*)data; if (!d3d || !draw || !draw->texture) return; d3d_set_texture(d3d->dev, 0, (void*)draw->texture); d3d_set_sampler_address_u(d3d->dev, 0, D3DTADDRESS_COMM_CLAMP); d3d_set_sampler_address_v(d3d->dev, 0, D3DTADDRESS_COMM_CLAMP); d3d_set_sampler_minfilter(d3d->dev, 0, D3DTEXF_COMM_LINEAR); d3d_set_sampler_magfilter(d3d->dev, 0, D3DTEXF_COMM_LINEAR); d3d_set_sampler_mipfilter(d3d->dev, 0, D3DTEXF_COMM_LINEAR); } static void menu_display_d3d_draw(void *data, video_frame_info_t *video_info) { unsigned i; video_shader_ctx_mvp_t mvp; math_matrix_4x4 mop, m1, m2; unsigned width, height; d3d_video_t *d3d = video_info ? (d3d_video_t*)video_info->userdata : NULL; menu_display_ctx_draw_t *draw = (menu_display_ctx_draw_t*)data; Vertex * pv = NULL; const float *vertex = NULL; const float *tex_coord = NULL; const float *color = NULL; if (!d3d || !draw || draw->pipeline.id) return; if((d3d->menu_display.offset + draw->coords->vertices ) > (unsigned)d3d->menu_display.size) return; pv = (Vertex*) d3d_vertex_buffer_lock(d3d->menu_display.buffer); if (!pv) return; pv += d3d->menu_display.offset; vertex = draw->coords->vertex; tex_coord = draw->coords->tex_coord; color = draw->coords->color; if (!vertex) vertex = menu_display_d3d_get_default_vertices(); if (!tex_coord) tex_coord = menu_display_d3d_get_default_tex_coords(); for (i = 0; i < draw->coords->vertices; i++) { int colors[4]; colors[0] = *color++ * 0xFF; colors[1] = *color++ * 0xFF; colors[2] = *color++ * 0xFF; colors[3] = *color++ * 0xFF; pv[i].x = *vertex++; pv[i].y = *vertex++; pv[i].z = 0.5f; pv[i].u = *tex_coord++; pv[i].v = *tex_coord++; #ifdef HAVE_D3D8 { D3DSURFACE_DESC desc; if (d3d_texture_get_level_desc((void*)draw->texture, 0, &desc)) { pv[i].u *= desc.Width; pv[i].v *= desc.Height; } } #endif pv[i].color = D3DCOLOR_ARGB( colors[3], /* A */ colors[0], /* R */ colors[1], /* G */ colors[2] /* B */ ); } d3d_vertex_buffer_unlock(d3d->menu_display.buffer); if(!draw->matrix_data) draw->matrix_data = menu_display_d3d_get_default_mvp(); /* ugh */ video_driver_get_size(&width, &height); matrix_4x4_scale(m1, 2.0, 2.0, 0); matrix_4x4_translate(mop, -1.0, -1.0, 0); matrix_4x4_multiply(m2, mop, m1); matrix_4x4_multiply(m1, *((math_matrix_4x4*)draw->matrix_data), m2); matrix_4x4_scale(mop, (draw->width / 2.0) / width, (draw->height / 2.0) / height, 0); matrix_4x4_multiply(m2, mop, m1); matrix_4x4_translate(mop, (draw->x + (draw->width / 2.0)) / width, (draw->y + (draw->height / 2.0)) / height, 0); matrix_4x4_multiply(m1, mop, m2); matrix_4x4_multiply(m2, d3d->mvp_transposed, m1); d3d_matrix_transpose(&m1, &m2); mvp.data = d3d; mvp.matrix = &m1; video_driver_set_mvp(&mvp); menu_display_d3d_bind_texture(draw, (d3d_video_t*)video_info->userdata); d3d_draw_primitive(d3d->dev, menu_display_prim_to_d3d_enum(draw->prim_type), d3d->menu_display.offset, draw->coords->vertices - ((draw->prim_type == MENU_DISPLAY_PRIM_TRIANGLESTRIP) ? 2 : 0)); d3d->menu_display.offset += draw->coords->vertices; } static void menu_display_d3d_draw_pipeline(void *data, video_frame_info_t *video_info) { #if defined(HAVE_HLSL) || defined(HAVE_CG) menu_display_ctx_draw_t *draw = (menu_display_ctx_draw_t*)data; static float t = 0; video_coord_array_t *ca = NULL; if (!draw) return; ca = menu_display_get_coords_array(); draw->x = 0; draw->y = 0; draw->coords = NULL; draw->matrix_data = NULL; if (ca) draw->coords = (struct video_coords*)&ca->coords; switch (draw->pipeline.id) { case VIDEO_SHADER_MENU: case VIDEO_SHADER_MENU_2: case VIDEO_SHADER_MENU_3: { struct uniform_info uniform_param = {0}; t += 0.01; (void)uniform_param; uniform_param.enabled = true; uniform_param.lookup.enable = true; uniform_param.lookup.add_prefix = true; uniform_param.lookup.idx = draw->pipeline.id; uniform_param.lookup.type = SHADER_PROGRAM_VERTEX; uniform_param.type = UNIFORM_1F; uniform_param.lookup.ident = "time"; uniform_param.result.f.v0 = t; } break; } #endif } static void menu_display_d3d_restore_clear_color(void) { /* not needed */ } static void menu_display_d3d_clear_color( menu_display_ctx_clearcolor_t *clearcolor) { DWORD clear_color = 0; d3d_video_t *d3d = (d3d_video_t*) video_driver_get_ptr(false); if (!d3d || !clearcolor) return; clear_color = D3DCOLOR_ARGB( BYTE_CLAMP(clearcolor->a * 255.0f), /* A */ BYTE_CLAMP(clearcolor->r * 255.0f), /* R */ BYTE_CLAMP(clearcolor->g * 255.0f), /* G */ BYTE_CLAMP(clearcolor->b * 255.0f) /* B */ ); d3d_clear(d3d->dev, 0, NULL, D3D_COMM_CLEAR_TARGET, clear_color, 0, 0); } static bool menu_display_d3d_font_init_first( void **font_handle, void *video_data, const char *font_path, float font_size, bool is_threaded) { font_data_t **handle = (font_data_t**)font_handle; if (!(*handle = font_driver_init_first(video_data, font_path, font_size, true, is_threaded, FONT_DRIVER_RENDER_DIRECT3D_API))) return false; return true; } menu_display_ctx_driver_t menu_display_ctx_d3d = { menu_display_d3d_draw, menu_display_d3d_draw_pipeline, menu_display_d3d_viewport, menu_display_d3d_blend_begin, menu_display_d3d_blend_end, menu_display_d3d_restore_clear_color, menu_display_d3d_clear_color, menu_display_d3d_get_default_mvp, menu_display_d3d_get_default_vertices, menu_display_d3d_get_default_tex_coords, menu_display_d3d_font_init_first, MENU_VIDEO_DRIVER_DIRECT3D, "menu_display_d3d", };