/* RetroArch - A frontend for libretro. * Copyright (C) 2010-2014 - Hans-Kristian Arntzen * Copyright (C) 2011-2014 - Daniel De Matteis * Copyright (C) 2012-2014 - Michael Lelli * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #include #include #include #include #include #include "platform_android.h" #include "../menu/menu_common.h" #include "../../android/native/jni/jni_macros.h" #include "../../conf/config_file.h" #include "../../general.h" #include "../../file.h" struct android_app *g_android; static pthread_key_t thread_key; //forward decls static void frontend_android_deinit(void *data); static void frontend_android_shutdown(bool unused); extern void android_app_entry(void *args); void engine_handle_cmd(void *data) { struct android_app *android_app = (struct android_app*)g_android; int8_t cmd; if (read(android_app->msgread, &cmd, sizeof(cmd)) != sizeof(cmd)) cmd = -1; switch (cmd) { case APP_CMD_INPUT_CHANGED: slock_lock(android_app->mutex); if (android_app->inputQueue) AInputQueue_detachLooper(android_app->inputQueue); android_app->inputQueue = android_app->pendingInputQueue; if (android_app->inputQueue) { RARCH_LOG("Attaching input queue to looper"); AInputQueue_attachLooper(android_app->inputQueue, android_app->looper, LOOPER_ID_INPUT, NULL, NULL); } scond_broadcast(android_app->cond); slock_unlock(android_app->mutex); break; case APP_CMD_INIT_WINDOW: slock_lock(android_app->mutex); android_app->window = android_app->pendingWindow; scond_broadcast(android_app->cond); slock_unlock(android_app->mutex); if (g_extern.lifecycle_state & (1ULL << RARCH_PAUSE_TOGGLE)) init_drivers(); break; case APP_CMD_RESUME: slock_lock(android_app->mutex); android_app->activityState = cmd; scond_broadcast(android_app->cond); slock_unlock(android_app->mutex); break; case APP_CMD_START: slock_lock(android_app->mutex); android_app->activityState = cmd; scond_broadcast(android_app->cond); slock_unlock(android_app->mutex); break; case APP_CMD_PAUSE: slock_lock(android_app->mutex); android_app->activityState = cmd; scond_broadcast(android_app->cond); slock_unlock(android_app->mutex); if (!(g_extern.lifecycle_state & (1ULL << RARCH_QUIT_KEY))) { RARCH_LOG("Pausing RetroArch.\n"); g_extern.lifecycle_state |= (1ULL << RARCH_PAUSE_TOGGLE); } break; case APP_CMD_STOP: slock_lock(android_app->mutex); android_app->activityState = cmd; scond_broadcast(android_app->cond); slock_unlock(android_app->mutex); break; case APP_CMD_CONFIG_CHANGED: break; case APP_CMD_TERM_WINDOW: slock_lock(android_app->mutex); /* The window is being hidden or closed, clean it up. */ /* terminate display/EGL context here */ if (g_extern.lifecycle_state & (1ULL << RARCH_PAUSE_TOGGLE)) uninit_drivers(); else RARCH_WARN("Window is terminated outside PAUSED state.\n"); android_app->window = NULL; scond_broadcast(android_app->cond); slock_unlock(android_app->mutex); break; case APP_CMD_GAINED_FOCUS: g_extern.lifecycle_state &= ~(1ULL << RARCH_PAUSE_TOGGLE); if ((android_app->sensor_state_mask & (1ULL << RETRO_SENSOR_ACCELEROMETER_ENABLE)) && android_app->accelerometerSensor == NULL) android_input_set_sensor_state(driver.input_data, 0, RETRO_SENSOR_ACCELEROMETER_ENABLE, android_app->accelerometer_event_rate); break; case APP_CMD_LOST_FOCUS: // Avoid draining battery while app is not being used if ((android_app->sensor_state_mask & (1ULL << RETRO_SENSOR_ACCELEROMETER_ENABLE)) && android_app->accelerometerSensor != NULL) android_input_set_sensor_state(driver.input_data, 0, RETRO_SENSOR_ACCELEROMETER_DISABLE, android_app->accelerometer_event_rate); break; case APP_CMD_DESTROY: g_extern.lifecycle_state |= (1ULL << RARCH_QUIT_KEY); break; } } static inline void android_app_write_cmd (void *data, int8_t cmd) { struct android_app *android_app = (struct android_app*)data; if (write(android_app->msgwrite, &cmd, sizeof(cmd)) != sizeof(cmd)) RARCH_ERR("Failure writing android_app cmd: %s\n", strerror(errno)); } static void android_app_set_input (void *data, AInputQueue* inputQueue) { struct android_app *android_app = (struct android_app*)data; slock_lock(android_app->mutex); android_app->pendingInputQueue = inputQueue; android_app_write_cmd(android_app, APP_CMD_INPUT_CHANGED); while (android_app->inputQueue != android_app->pendingInputQueue) scond_wait(android_app->cond, android_app->mutex); slock_unlock(android_app->mutex); } static void android_app_set_window (void *data, ANativeWindow* window) { struct android_app *android_app = (struct android_app*)data; slock_lock(android_app->mutex); if (android_app->pendingWindow != NULL) android_app_write_cmd(android_app, APP_CMD_TERM_WINDOW); android_app->pendingWindow = window; if (window != NULL) android_app_write_cmd(android_app, APP_CMD_INIT_WINDOW); while (android_app->window != android_app->pendingWindow) scond_wait(android_app->cond, android_app->mutex); slock_unlock(android_app->mutex); } static void android_app_set_activity_state (void *data, int8_t cmd) { struct android_app *android_app = (struct android_app*)data; slock_lock(android_app->mutex); android_app_write_cmd(android_app, cmd); while (android_app->activityState != cmd && android_app->activityState != APP_CMD_DEAD) scond_wait(android_app->cond, android_app->mutex); slock_unlock(android_app->mutex); if (android_app->activityState == APP_CMD_DEAD) RARCH_LOG("RetroArch thread is dead.\n"); } static void onDestroy(ANativeActivity* activity) { RARCH_LOG("Destroy: %p\n", activity); struct android_app* android_app = (struct android_app*)activity->instance; sthread_join(android_app->thread); RARCH_LOG("Joined with RetroArch thread.\n"); close(android_app->msgread); close(android_app->msgwrite); scond_free(android_app->cond); slock_free(android_app->mutex); free(android_app); } static void onStart(ANativeActivity* activity) { RARCH_LOG("Start: %p\n", activity); android_app_set_activity_state((struct android_app*)activity->instance, APP_CMD_START); } static void onResume(ANativeActivity* activity) { RARCH_LOG("Resume: %p\n", activity); android_app_set_activity_state((struct android_app*)activity->instance, APP_CMD_RESUME); } static void onPause(ANativeActivity* activity) { RARCH_LOG("Pause: %p\n", activity); android_app_set_activity_state((struct android_app*)activity->instance, APP_CMD_PAUSE); } static void onStop(ANativeActivity* activity) { RARCH_LOG("Stop: %p\n", activity); android_app_set_activity_state((struct android_app*)activity->instance, APP_CMD_STOP); } static void onConfigurationChanged (ANativeActivity *activity) { struct android_app* android_app = (struct android_app*)activity->instance; RARCH_LOG("ConfigurationChanged: %p\n", activity); android_app_write_cmd(android_app, APP_CMD_CONFIG_CHANGED); } static void onWindowFocusChanged(ANativeActivity* activity, int focused) { RARCH_LOG("WindowFocusChanged: %p -- %d\n", activity, focused); android_app_write_cmd((struct android_app*)activity->instance, focused ? APP_CMD_GAINED_FOCUS : APP_CMD_LOST_FOCUS); } static void onNativeWindowCreated(ANativeActivity* activity, ANativeWindow* window) { RARCH_LOG("NativeWindowCreated: %p -- %p\n", activity, window); android_app_set_window((struct android_app*)activity->instance, window); } static void onNativeWindowDestroyed(ANativeActivity* activity, ANativeWindow* window) { RARCH_LOG("NativeWindowDestroyed: %p -- %p\n", activity, window); android_app_set_window((struct android_app*)activity->instance, NULL); } static void onInputQueueCreated(ANativeActivity* activity, AInputQueue* queue) { RARCH_LOG("InputQueueCreated: %p -- %p\n", activity, queue); android_app_set_input((struct android_app*)activity->instance, queue); } static void onInputQueueDestroyed(ANativeActivity* activity, AInputQueue* queue) { RARCH_LOG("InputQueueDestroyed: %p -- %p\n", activity, queue); android_app_set_input((struct android_app*)activity->instance, NULL); } JNIEnv *jni_thread_getenv(void) { struct android_app* android_app = (struct android_app*)g_android; JNIEnv *env; int status = (*android_app->activity->vm)->AttachCurrentThread(android_app->activity->vm, &env, 0); if (status < 0) { RARCH_ERR("jni_thread_getenv: Failed to attach current thread.\n"); return NULL; } pthread_setspecific(thread_key, (void*)env); return env; } static void jni_thread_destruct(void *value) { struct android_app* android_app = (struct android_app*)g_android; JNIEnv *env = (JNIEnv*)value; if (env) { if (android_app) (*android_app->activity->vm)->DetachCurrentThread(android_app->activity->vm); pthread_setspecific(thread_key, NULL); } } // -------------------------------------------------------------------- // Native activity interaction (called from main thread) // -------------------------------------------------------------------- void ANativeActivity_onCreate(ANativeActivity* activity, void* savedState, size_t savedStateSize) { (void)savedState; (void)savedStateSize; RARCH_LOG("Creating Native Activity: %p\n", activity); activity->callbacks->onDestroy = onDestroy; activity->callbacks->onStart = onStart; activity->callbacks->onResume = onResume; activity->callbacks->onSaveInstanceState = NULL; activity->callbacks->onPause = onPause; activity->callbacks->onStop = onStop; activity->callbacks->onConfigurationChanged = onConfigurationChanged; activity->callbacks->onLowMemory = NULL; activity->callbacks->onWindowFocusChanged = onWindowFocusChanged; activity->callbacks->onNativeWindowCreated = onNativeWindowCreated; activity->callbacks->onNativeWindowDestroyed = onNativeWindowDestroyed; activity->callbacks->onInputQueueCreated = onInputQueueCreated; activity->callbacks->onInputQueueDestroyed = onInputQueueDestroyed; // these are set only for the native activity, and are reset when it ends ANativeActivity_setWindowFlags(activity, AWINDOW_FLAG_KEEP_SCREEN_ON | AWINDOW_FLAG_FULLSCREEN, 0); if (pthread_key_create(&thread_key, jni_thread_destruct)) RARCH_ERR("Error initializing pthread_key\n"); struct android_app* android_app = (struct android_app*)malloc(sizeof(struct android_app)); memset(android_app, 0, sizeof(struct android_app)); android_app->activity = activity; android_app->mutex = slock_new(); android_app->cond = scond_new(); int msgpipe[2]; if (pipe(msgpipe)) { RARCH_ERR("could not create pipe: %s.\n", strerror(errno)); activity->instance = NULL; } android_app->msgread = msgpipe[0]; android_app->msgwrite = msgpipe[1]; android_app->thread = (sthread_t*)sthread_create(android_app_entry, android_app); // Wait for thread to start. slock_lock(android_app->mutex); while (!android_app->running) scond_wait(android_app->cond, android_app->mutex); slock_unlock(android_app->mutex); activity->instance = android_app; } static bool android_run_events (void *data) { int id = ALooper_pollOnce(-1, NULL, NULL, NULL); if (id == LOOPER_ID_MAIN) engine_handle_cmd(driver.input_data); // Check if we are exiting. if (g_extern.lifecycle_state & (1ULL << RARCH_QUIT_KEY)) return false; return true; } static void frontend_android_get_environment_settings(int argc, char *argv[], void *data) { JNIEnv *env; struct android_app* android_app = (struct android_app*)data; jobject obj = NULL; jstring jstr = NULL; bool valschanged = false; if (!android_app) return; env = jni_thread_getenv(); if (!env) return; CALL_OBJ_METHOD(env, obj, android_app->activity->clazz, android_app->getIntent); RARCH_LOG("Checking arguments passed from intent...\n"); // ROM CALL_OBJ_METHOD_PARAM(env, jstr, obj, android_app->getStringExtra, (*env)->NewStringUTF(env, "ROM")); if (android_app->getStringExtra && jstr) { const char *argv = (*env)->GetStringUTFChars(env, jstr, 0); strlcpy(g_extern.fullpath, argv, sizeof(g_extern.fullpath)); (*env)->ReleaseStringUTFChars(env, jstr, argv); valschanged = true; RARCH_LOG("ROM Filename: [%s].\n", g_extern.fullpath); } // Config file CALL_OBJ_METHOD_PARAM(env, jstr, obj, android_app->getStringExtra, (*env)->NewStringUTF(env, "CONFIGFILE")); if (android_app->getStringExtra && jstr) { const char *argv = (*env)->GetStringUTFChars(env, jstr, 0); strlcpy(g_extern.config_path, argv, sizeof(g_extern.config_path)); (*env)->ReleaseStringUTFChars(env, jstr, argv); valschanged = true; RARCH_LOG("Config file: [%s].\n", g_extern.config_path); } // Current IME CALL_OBJ_METHOD_PARAM(env, jstr, obj, android_app->getStringExtra, (*env)->NewStringUTF(env, "IME")); if (android_app->getStringExtra && jstr) { const char *argv = (*env)->GetStringUTFChars(env, jstr, 0); strlcpy(android_app->current_ime, argv, sizeof(android_app->current_ime)); (*env)->ReleaseStringUTFChars(env, jstr, argv); valschanged = true; RARCH_LOG("Current IME: [%s].\n", android_app->current_ime); } CALL_OBJ_METHOD_PARAM(env, jstr, obj, android_app->getStringExtra, (*env)->NewStringUTF(env, "USED")); if (android_app->getStringExtra && jstr) { const char *argv = (*env)->GetStringUTFChars(env, jstr, 0); bool used = (strcmp(argv, "false") == 0) ? false : true; RARCH_LOG("USED: [%s].\n", used ? "true" : "false"); (*env)->ReleaseStringUTFChars(env, jstr, argv); } if (valschanged) { g_extern.block_config_read = false; config_load(); g_extern.block_config_read = true; } //LIBRETRO CALL_OBJ_METHOD_PARAM(env, jstr, obj, android_app->getStringExtra, (*env)->NewStringUTF(env, "LIBRETRO")); if (android_app->getStringExtra && jstr) { const char *argv = (*env)->GetStringUTFChars(env, jstr, 0); strlcpy(g_settings.libretro, argv, sizeof(g_settings.libretro)); (*env)->ReleaseStringUTFChars(env, jstr, argv); } RARCH_LOG("Libretro path: [%s].\n", g_settings.libretro); } static void process_pending_intent(void *data) { #if 0 RARCH_LOG("process_pending_intent.\n"); JNIEnv *env; struct android_app* android_app = (struct android_app*)data; jstring jstr = NULL; bool valschanged = false; bool startgame = false; if (!android_app) return; env = jni_thread_getenv(); if (!env) return; // ROM jstr = (*env)->CallObjectMethod(env, android_app->activity->clazz, android_app->getPendingIntentFullPath); JNI_EXCEPTION(env); RARCH_LOG("Checking arguments passed from intent...\n"); if (android_app->getPendingIntentFullPath && jstr) { const char *argv = (*env)->GetStringUTFChars(env, jstr, 0); strlcpy(g_extern.fullpath, argv, sizeof(g_extern.fullpath)); (*env)->ReleaseStringUTFChars(env, jstr, argv); valschanged = true; startgame = true; RARCH_LOG("ROM Filename: [%s].\n", g_extern.fullpath); } // Config file jstr = (*env)->CallObjectMethod(env, android_app->activity->clazz, android_app->getPendingIntentConfigPath); JNI_EXCEPTION(env); if (android_app->getPendingIntentConfigPath && jstr) { const char *argv = (*env)->GetStringUTFChars(env, jstr, 0); strlcpy(g_extern.config_path, argv, sizeof(g_extern.config_path)); (*env)->ReleaseStringUTFChars(env, jstr, argv); valschanged = true; RARCH_LOG("Config file: [%s].\n", g_extern.config_path); } // Current IME jstr = (*env)->CallObjectMethod(env, android_app->activity->clazz, android_app->getPendingIntentIME); JNI_EXCEPTION(env); if (android_app->getPendingIntentIME && jstr) { const char *argv = (*env)->GetStringUTFChars(env, jstr, 0); strlcpy(android_app->current_ime, argv, sizeof(android_app->current_ime)); (*env)->ReleaseStringUTFChars(env, jstr, argv); valschanged = true; RARCH_LOG("Current IME: [%s].\n", android_app->current_ime); } if (valschanged) { g_extern.block_config_read = false; config_load(); g_extern.block_config_read = true; } //LIBRETRO jstr = (*env)->CallObjectMethod(env, android_app->activity->clazz, android_app->getPendingIntentLibretroPath); JNI_EXCEPTION(env); if (android_app->getPendingIntentLibretroPath && jstr) { const char *argv = (*env)->GetStringUTFChars(env, jstr, 0); strlcpy(g_settings.libretro, argv, sizeof(g_settings.libretro)); (*env)->ReleaseStringUTFChars(env, jstr, argv); } RARCH_LOG("Libretro path: [%s].\n", g_settings.libretro); if (startgame) { RARCH_LOG("Starting new game %s...\n", g_extern.fullpath); g_extern.lifecycle_state &= ~(1ULL << MODE_MENU_PREINIT); g_extern.lifecycle_state &= ~(1ULL << MODE_GAME); load_menu_game_new_core(); } CALL_VOID_METHOD(env, android_app->activity->clazz, android_app->clearPendingIntent); #endif } static int frontend_android_process_events(void *data) { //jboolean hasPendingIntent; //JNIEnv *env; struct android_app* android_app = (struct android_app*)data; if (input_key_pressed_func(RARCH_PAUSE_TOGGLE)) android_run_events(android_app); #if 0 env = jni_thread_getenv(); if (!env) return -1; CALL_BOOLEAN_METHOD(env, hasPendingIntent, android_app->activity->clazz, android_app->hasPendingIntent); if (hasPendingIntent) process_pending_intent(android_app); #endif return 0; } static void frontend_android_init(void *data) { JNIEnv *env; jclass class = NULL; jobject obj = NULL; struct android_app* android_app = (struct android_app*)data; ALooper* looper = ALooper_prepare(ALOOPER_PREPARE_ALLOW_NON_CALLBACKS); ALooper_addFd(looper, android_app->msgread, LOOPER_ID_MAIN, ALOOPER_EVENT_INPUT, NULL, NULL); android_app->looper = looper; slock_lock(android_app->mutex); android_app->running = 1; scond_broadcast(android_app->cond); slock_unlock(android_app->mutex); memset(&g_android, 0, sizeof(g_android)); g_android = android_app; RARCH_LOG("Native Activity started.\n"); rarch_main_clear_state(); rarch_init_msg_queue(); while (!android_app->window) { if (!android_run_events(android_app)) { frontend_android_deinit(android_app); frontend_android_shutdown(android_app); } } env = jni_thread_getenv(); if (!env) return; GET_OBJECT_CLASS(env, class, android_app->activity->clazz); GET_METHOD_ID(env, android_app->getIntent, class, "getIntent", "()Landroid/content/Intent;"); CALL_OBJ_METHOD(env, obj, android_app->activity->clazz, android_app->getIntent); #if 0 GET_METHOD_ID(env, android_app->hasPendingIntent, class, "hasPendingIntent", "()Z"); GET_METHOD_ID(env, android_app->clearPendingIntent, class, "clearPendingIntent", "()V"); GET_METHOD_ID(env, android_app->getPendingIntentConfigPath, class, "getPendingIntentConfigPath", "()Ljava/lang/String;"); GET_METHOD_ID(env, android_app->getPendingIntentLibretroPath, class, "getPendingIntentLibretroPath", "()Ljava/lang/String;"); GET_METHOD_ID(env, android_app->getPendingIntentFullPath, class, "getPendingIntentFullPath", "()Ljava/lang/String;"); GET_METHOD_ID(env, android_app->getPendingIntentIME, class, "getPendingIntentIME", "()Ljava/lang/String;"); #endif GET_OBJECT_CLASS(env, class, obj); GET_METHOD_ID(env, android_app->getStringExtra, class, "getStringExtra", "(Ljava/lang/String;)Ljava/lang/String;"); } static void frontend_android_deinit(void *data) { struct android_app* android_app = (struct android_app*)data; RARCH_LOG("Deinitializing RetroArch...\n"); android_app->activityState = APP_CMD_DEAD; RARCH_LOG("android_app_destroy!"); if (android_app->inputQueue != NULL) AInputQueue_detachLooper(android_app->inputQueue); } static void frontend_android_shutdown(bool unused) { (void)unused; // exit() here is nasty. // pthread_exit(NULL) or return NULL; causes hanging ... // Should probably call ANativeActivity_finish(), but it's bugged, it will hang our app. exit(0); } static int frontend_android_get_rating(void) { /* TODO/FIXME - look at unique identifier per device and * determine rating for some */ return -1; } const frontend_ctx_driver_t frontend_ctx_android = { frontend_android_get_environment_settings, /* get_environment_settings */ frontend_android_init, /* init */ frontend_android_deinit, /* deinit */ NULL, /* exitspawn */ NULL, /* process_args */ frontend_android_process_events, /* process_events */ NULL, /* exec */ frontend_android_shutdown, /* shutdown */ frontend_android_get_rating, /* get_rating */ "android", };