/* RetroArch - A frontend for libretro. * Copyright (C) 2010-2013 - Hans-Kristian Arntzen * Copyright (C) 2011-2013 - Daniel De Matteis * Copyright (C) 2012-2013 - Michael Lelli * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #include #include #include #include #include #include "frontend_android.h" #include "../android/native/jni/jni_macros.h" #include "../general.h" #include "../performance.h" #include "../driver.h" #include "menu/rmenu.h" #include "../config.def.h" struct android_app *g_android; static void print_cur_config (void *data) { struct android_app *android_app = (struct android_app*)data; char lang[2], country[2]; AConfiguration_getLanguage(android_app->config, lang); AConfiguration_getCountry(android_app->config, country); RARCH_LOG("Config: mcc=%d mnc=%d lang=%c%c cnt=%c%c orien=%d touch=%d dens=%d " "keys=%d nav=%d keysHid=%d navHid=%d sdk=%d size=%d long=%d " "modetype=%d modenight=%d\n", AConfiguration_getMcc(android_app->config), AConfiguration_getMnc(android_app->config), lang[0], lang[1], country[0], country[1], AConfiguration_getOrientation(android_app->config), AConfiguration_getTouchscreen(android_app->config), AConfiguration_getDensity(android_app->config), AConfiguration_getKeyboard(android_app->config), AConfiguration_getNavigation(android_app->config), AConfiguration_getKeysHidden(android_app->config), AConfiguration_getNavHidden(android_app->config), AConfiguration_getSdkVersion(android_app->config), AConfiguration_getScreenSize(android_app->config), AConfiguration_getScreenLong(android_app->config), AConfiguration_getUiModeType(android_app->config), AConfiguration_getUiModeNight(android_app->config)); } #define MAX_ARGS 32 static bool android_run_events (void *data) { int id = ALooper_pollOnce(-1, NULL, NULL, NULL); if (id == LOOPER_ID_MAIN) engine_handle_cmd(); // Check if we are exiting. if (g_extern.lifecycle_state & (1ULL << RARCH_QUIT_KEY)) return false; return true; } static void jni_get (void *data_in, void *data_out) { struct jni_params *in_params = (struct jni_params*)data_in; struct jni_out_params_char *out_args = (struct jni_out_params_char*)data_out; char obj_method_name[128]; char obj_method_signature[128]; jclass class_ptr = NULL; jobject obj = NULL; jmethodID giid = NULL; jstring ret_char; snprintf(obj_method_name, sizeof(obj_method_name), "getStringExtra"); snprintf(obj_method_signature, sizeof(obj_method_signature), "(Ljava/lang/String;)Ljava/lang/String;"); GET_OBJECT_CLASS(in_params->env, class_ptr, in_params->class_obj); GET_METHOD_ID(in_params->env, giid, class_ptr, in_params->method_name, in_params->method_signature); CALL_OBJ_METHOD(in_params->env, obj, in_params->class_obj, giid); GET_OBJECT_CLASS(in_params->env, class_ptr, obj); GET_METHOD_ID(in_params->env, giid, class_ptr, obj_method_name, obj_method_signature); CALL_OBJ_METHOD_PARAM(in_params->env, ret_char, obj, giid, (*in_params->env)->NewStringUTF(in_params->env, out_args->in)); if (giid != NULL && ret_char) { const char *test_argv = (*in_params->env)->GetStringUTFChars(in_params->env, ret_char, 0); strncpy(out_args->out, test_argv, out_args->out_sizeof); (*in_params->env)->ReleaseStringUTFChars(in_params->env, ret_char, test_argv); } } static bool android_app_start_main(struct android_app *android_app) { struct jni_params in_params; struct jni_out_params_char out_args; bool ret = false; in_params.java_vm = android_app->activity->vm; in_params.class_obj = android_app->activity->clazz; strlcpy(in_params.method_name, "getIntent", sizeof(in_params.method_name)); strlcpy(in_params.method_signature, "()Landroid/content/Intent;", sizeof(in_params.method_signature)); (*in_params.java_vm)->AttachCurrentThread(in_params.java_vm, &in_params.env, 0); // ROM out_args.out = g_extern.fullpath; out_args.out_sizeof = sizeof(g_extern.fullpath); strlcpy(out_args.in, "ROM", sizeof(out_args.in)); jni_get(&in_params, &out_args); // libretro out_args.out = g_settings.libretro; out_args.out_sizeof = sizeof(g_settings.libretro); strlcpy(out_args.in, "LIBRETRO", sizeof(out_args.in)); jni_get(&in_params, &out_args); // Config file out_args.out = g_extern.config_path; out_args.out_sizeof = sizeof(g_extern.config_path); strlcpy(out_args.in, "CONFIGFILE", sizeof(out_args.in)); jni_get(&in_params, &out_args); // Current IME out_args.out = android_app->current_ime; out_args.out_sizeof = sizeof(android_app->current_ime); strlcpy(out_args.in, "IME", sizeof(out_args.in)); jni_get(&in_params, &out_args); (*in_params.java_vm)->DetachCurrentThread(in_params.java_vm); RARCH_LOG("Checking arguments passed ...\n"); RARCH_LOG("ROM Filename: [%s].\n", g_extern.fullpath); RARCH_LOG("Libretro path: [%s].\n", g_settings.libretro); RARCH_LOG("Config file: [%s].\n", g_extern.config_path); RARCH_LOG("Current IME: [%s].\n", android_app->current_ime); config_load(); menu_init(); ret = load_menu_game(); if (ret) g_extern.lifecycle_mode_state |= (1ULL << MODE_GAME); return ret; } static void *android_app_entry(void *data) { struct android_app* android_app = (struct android_app*)data; android_app->config = AConfiguration_new(); AConfiguration_fromAssetManager(android_app->config, android_app->activity->assetManager); print_cur_config(android_app); ALooper* looper = ALooper_prepare(ALOOPER_PREPARE_ALLOW_NON_CALLBACKS); ALooper_addFd(looper, android_app->msgread, LOOPER_ID_MAIN, ALOOPER_EVENT_INPUT, NULL, NULL); android_app->looper = looper; pthread_mutex_lock(&android_app->mutex); android_app->running = 1; pthread_cond_broadcast(&android_app->cond); pthread_mutex_unlock(&android_app->mutex); memset(&g_android, 0, sizeof(g_android)); g_android = android_app; RARCH_LOG("Native Activity started.\n"); rarch_main_clear_state(); while (!android_app->window) { if (!android_run_events(android_app)) goto exit; } rarch_init_msg_queue(); if (!android_app_start_main(android_app)) { g_settings.input.overlay[0] = 0; // threaded video doesn't work right for just displaying one frame g_settings.video.threaded = false; init_drivers(); driver.video_poke->set_aspect_ratio(driver.video_data, ASPECT_RATIO_SQUARE); rarch_render_cached_frame(); sleep(2); goto exit; } if (!g_extern.libretro_dummy) menu_rom_history_push_current(); for (;;) { if (g_extern.system.shutdown) break; else if (g_extern.lifecycle_mode_state & (1ULL << MODE_LOAD_GAME)) { load_menu_game_prepare(); // If ROM load fails, we exit RetroArch. On console it might make more sense to go back to menu though ... if (load_menu_game()) g_extern.lifecycle_mode_state |= (1ULL << MODE_GAME); else { #ifdef RARCH_CONSOLE g_extern.lifecycle_mode_state |= (1ULL << MODE_MENU); #else return NULL; #endif } g_extern.lifecycle_mode_state &= ~(1ULL << MODE_LOAD_GAME); } else if (g_extern.lifecycle_mode_state & (1ULL << MODE_GAME)) { driver.input->poll(NULL); if (driver.video_poke->set_aspect_ratio) driver.video_poke->set_aspect_ratio(driver.video_data, g_settings.video.aspect_ratio_idx); // Main loop while (rarch_main_iterate()); g_extern.lifecycle_mode_state &= ~(1ULL << MODE_GAME); } else if(g_extern.lifecycle_mode_state & (1ULL << MODE_MENU)) { g_extern.lifecycle_mode_state |= (1ULL << MODE_MENU_PREINIT); // Menu should always run with vsync on video_set_nonblock_state_func(false); if (driver.audio_data) audio_stop_func(); while((input_key_pressed_func(RARCH_PAUSE_TOGGLE)) ? android_run_events(android_app) : menu_iterate()); driver_set_nonblock_state(driver.nonblock_state); if (driver.audio_data && !audio_start_func()) { RARCH_ERR("Failed to resume audio driver. Will continue without audio.\n"); g_extern.audio_active = false; } g_extern.lifecycle_mode_state &= ~(1ULL << MODE_MENU); } else break; } exit: android_app->activityState = APP_CMD_DEAD; RARCH_LOG("Deinitializing RetroArch...\n"); menu_free(); if (g_extern.config_save_on_exit && *g_extern.config_path) config_save_file(g_extern.config_path); if (g_extern.main_is_init) rarch_main_deinit(); rarch_deinit_msg_queue(); #ifdef PERF_TEST rarch_perf_log(); #endif rarch_main_clear_state(); RARCH_LOG("android_app_destroy!"); if (android_app->inputQueue != NULL) AInputQueue_detachLooper(android_app->inputQueue); AConfiguration_delete(android_app->config); // exit() here is nasty. // pthread_exit(NULL) or return NULL; causes hanging ... // Should probably called ANativeActivity_finsih(), but it's bugged, it will hang our app. exit(0); } static inline void android_app_write_cmd (void *data, int8_t cmd) { struct android_app *android_app = (struct android_app*)data; if (write(android_app->msgwrite, &cmd, sizeof(cmd)) != sizeof(cmd)) RARCH_ERR("Failure writing android_app cmd: %s\n", strerror(errno)); } static void android_app_set_input (void *data, AInputQueue* inputQueue) { struct android_app *android_app = (struct android_app*)data; pthread_mutex_lock(&android_app->mutex); android_app->pendingInputQueue = inputQueue; android_app_write_cmd(android_app, APP_CMD_INPUT_CHANGED); while (android_app->inputQueue != android_app->pendingInputQueue) pthread_cond_wait(&android_app->cond, &android_app->mutex); pthread_mutex_unlock(&android_app->mutex); } static void android_app_set_window (void *data, ANativeWindow* window) { struct android_app *android_app = (struct android_app*)data; pthread_mutex_lock(&android_app->mutex); if (android_app->pendingWindow != NULL) android_app_write_cmd(android_app, APP_CMD_TERM_WINDOW); android_app->pendingWindow = window; if (window != NULL) android_app_write_cmd(android_app, APP_CMD_INIT_WINDOW); while (android_app->window != android_app->pendingWindow) pthread_cond_wait(&android_app->cond, &android_app->mutex); pthread_mutex_unlock(&android_app->mutex); } static void android_app_set_activity_state (void *data, int8_t cmd) { struct android_app *android_app = (struct android_app*)data; pthread_mutex_lock(&android_app->mutex); android_app_write_cmd(android_app, cmd); while (android_app->activityState != cmd && android_app->activityState != APP_CMD_DEAD) pthread_cond_wait(&android_app->cond, &android_app->mutex); pthread_mutex_unlock(&android_app->mutex); if (android_app->activityState == APP_CMD_DEAD) RARCH_LOG("RetroArch thread is dead.\n"); } static void onDestroy(ANativeActivity* activity) { RARCH_LOG("Destroy: %p\n", activity); struct android_app* android_app = (struct android_app*)activity->instance; RARCH_LOG("Joining with RetroArch thread.\n"); pthread_join(android_app->thread, NULL); android_app->thread = 0; RARCH_LOG("Joined with RetroArch thread.\n"); close(android_app->msgread); close(android_app->msgwrite); pthread_cond_destroy(&android_app->cond); pthread_mutex_destroy(&android_app->mutex); free(android_app); } static void onStart(ANativeActivity* activity) { RARCH_LOG("Start: %p\n", activity); android_app_set_activity_state((struct android_app*)activity->instance, APP_CMD_START); } static void onResume(ANativeActivity* activity) { RARCH_LOG("Resume: %p\n", activity); android_app_set_activity_state((struct android_app*)activity->instance, APP_CMD_RESUME); } static void onPause(ANativeActivity* activity) { RARCH_LOG("Pause: %p\n", activity); android_app_set_activity_state((struct android_app*)activity->instance, APP_CMD_PAUSE); } static void onStop(ANativeActivity* activity) { RARCH_LOG("Stop: %p\n", activity); android_app_set_activity_state((struct android_app*)activity->instance, APP_CMD_STOP); } static void onConfigurationChanged (ANativeActivity *activity) { struct android_app* android_app = (struct android_app*)activity->instance; RARCH_LOG("ConfigurationChanged: %p\n", activity); android_app_write_cmd(android_app, APP_CMD_CONFIG_CHANGED); } static void onWindowFocusChanged(ANativeActivity* activity, int focused) { RARCH_LOG("WindowFocusChanged: %p -- %d\n", activity, focused); android_app_write_cmd((struct android_app*)activity->instance, focused ? APP_CMD_GAINED_FOCUS : APP_CMD_LOST_FOCUS); } static void onNativeWindowCreated(ANativeActivity* activity, ANativeWindow* window) { RARCH_LOG("NativeWindowCreated: %p -- %p\n", activity, window); android_app_set_window((struct android_app*)activity->instance, window); } static void onNativeWindowDestroyed(ANativeActivity* activity, ANativeWindow* window) { RARCH_LOG("NativeWindowDestroyed: %p -- %p\n", activity, window); android_app_set_window((struct android_app*)activity->instance, NULL); } static void onInputQueueCreated(ANativeActivity* activity, AInputQueue* queue) { RARCH_LOG("InputQueueCreated: %p -- %p\n", activity, queue); android_app_set_input((struct android_app*)activity->instance, queue); } static void onInputQueueDestroyed(ANativeActivity* activity, AInputQueue* queue) { RARCH_LOG("InputQueueDestroyed: %p -- %p\n", activity, queue); android_app_set_input((struct android_app*)activity->instance, NULL); } // -------------------------------------------------------------------- // Native activity interaction (called from main thread) // -------------------------------------------------------------------- void ANativeActivity_onCreate(ANativeActivity* activity, void* savedState, size_t savedStateSize) { (void)savedState; (void)savedStateSize; RARCH_LOG("Creating Native Activity: %p\n", activity); activity->callbacks->onDestroy = onDestroy; activity->callbacks->onStart = onStart; activity->callbacks->onResume = onResume; activity->callbacks->onSaveInstanceState = NULL; activity->callbacks->onPause = onPause; activity->callbacks->onStop = onStop; activity->callbacks->onConfigurationChanged = onConfigurationChanged; activity->callbacks->onLowMemory = NULL; activity->callbacks->onWindowFocusChanged = onWindowFocusChanged; activity->callbacks->onNativeWindowCreated = onNativeWindowCreated; activity->callbacks->onNativeWindowDestroyed = onNativeWindowDestroyed; activity->callbacks->onInputQueueCreated = onInputQueueCreated; activity->callbacks->onInputQueueDestroyed = onInputQueueDestroyed; // these are set only for the native activity, and are reset when it ends ANativeActivity_setWindowFlags(activity, AWINDOW_FLAG_KEEP_SCREEN_ON | AWINDOW_FLAG_FULLSCREEN, 0); struct android_app* android_app = (struct android_app*)malloc(sizeof(struct android_app)); memset(android_app, 0, sizeof(struct android_app)); android_app->activity = activity; pthread_mutex_init(&android_app->mutex, NULL); pthread_cond_init(&android_app->cond, NULL); int msgpipe[2]; if (pipe(msgpipe)) { RARCH_ERR("could not create pipe: %s.\n", strerror(errno)); activity->instance = NULL; } else { android_app->msgread = msgpipe[0]; android_app->msgwrite = msgpipe[1]; pthread_create(&android_app->thread, NULL, android_app_entry, android_app); // Wait for thread to start. pthread_mutex_lock(&android_app->mutex); while (!android_app->running) pthread_cond_wait(&android_app->cond, &android_app->mutex); pthread_mutex_unlock(&android_app->mutex); activity->instance = android_app; } }