#include "shaders_common.h" static const char *stock_vertex_xmb_snow_legacy = GLSL( attribute vec3 VertexCoord; uniform float time; void main() { vec3 v = vec3(VertexCoord.x, 0.0, VertexCoord.y); vec3 v2 = v; v.y = v.z; gl_Position = vec4(VertexCoord.x, VertexCoord.y, VertexCoord.y, 1.0); } );