// // File: GLString.h // (Originally StringTexture.h) // // Abstract: Uses Quartz to draw a string into an OpenGL texture // // Version: 1.1 - Minor enhancements and bug fixes. // 1.0 - Original release. // // // Disclaimer: IMPORTANT: This Apple software is supplied to you by Apple Inc. ("Apple") // in consideration of your agreement to the following terms, and your use, // installation, modification or redistribution of this Apple software // constitutes acceptance of these terms. 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All Rights Reserved. // #import #import #import #import #import @interface NSBezierPath (RoundRect) + (NSBezierPath *)bezierPathWithRoundedRect:(NSRect)rect cornerRadius:(float)radius; - (void)appendBezierPathWithRoundedRect:(NSRect)rect cornerRadius:(float)radius; @end @interface GLString : NSObject { CGLContextObj cgl_ctx; // current context at time of texture creation GLuint texName; NSSize texSize; NSAttributedString * string; NSColor * textColor; // default is opaque white NSColor * boxColor; // default transparent or none NSColor * borderColor; // default transparent or none BOOL staticFrame; // default in NO BOOL antialias; // default to YES NSSize marginSize; // offset or frame size, default is 4 width 2 height NSSize frameSize; // offset or frame size, default is 4 width 2 height float cRadius; // Corner radius, if 0 just a rectangle. Defaults to 4.0f BOOL requiresUpdate; } // this API requires a current rendering context and all operations will be performed in regards to thar context // the same context should be current for all method calls for a particular object instance // designated initializer - (id) initWithAttributedString:(NSAttributedString *)attributedString withTextColor:(NSColor *)color withBoxColor:(NSColor *)color withBorderColor:(NSColor *)color; - (id) initWithString:(NSString *)aString withAttributes:(NSDictionary *)attribs withTextColor:(NSColor *)color withBoxColor:(NSColor *)color withBorderColor:(NSColor *)color; // basic methods that pick up defaults - (id) initWithString:(NSString *)aString withAttributes:(NSDictionary *)attribs; - (id) initWithAttributedString:(NSAttributedString *)attributedString; - (void) dealloc; - (GLuint) texName; // 0 if no texture allocated - (NSSize) texSize; // actually size of texture generated in texels, (0, 0) if no texture allocated - (NSColor *) textColor; // get the pre-multiplied default text color (includes alpha) string attributes could override this - (NSColor *) boxColor; // get the pre-multiplied box color (includes alpha) alpha of 0.0 means no background box - (NSColor *) borderColor; // get the pre-multiplied border color (includes alpha) alpha of 0.0 means no border - (BOOL) staticFrame; // returns whether or not a static frame will be used - (NSSize) frameSize; // returns either dynamc frame (text size + margins) or static frame size (switch with staticFrame) - (NSSize) marginSize; // current margins for text offset and pads for dynamic frame - (void) genTexture; // generates the texture without drawing texture to current context - (void) drawWithBounds:(NSRect)bounds; // will update the texture if required due to change in settings (note context should be setup to be orthographic scaled to per pixel scale) - (void) drawAtPoint:(NSPoint)point; // these will force the texture to be regenerated at the next draw - (void) setMargins:(NSSize)size; // set offset size and size to fit with offset - (void) useStaticFrame:(NSSize)size; // set static frame size and size to frame - (void) useDynamicFrame; // set static frame size and size to frame - (void) setString:(NSAttributedString *)attributedString; // set string after initial creation - (void) setString:(NSString *)aString withAttributes:(NSDictionary *)attribs; // set string after initial creation - (void) setTextColor:(NSColor *)color; // set default text color - (void) setBoxColor:(NSColor *)color; // set default text color - (void) setBorderColor:(NSColor *)color; // set default text color - (BOOL) antialias; - (void) setAntialias:(bool)request; @end