/* RetroArch - A frontend for libretro. * Copyright (C) 2010-2012 - Hans-Kristian Arntzen * Copyright (C) 2011-2012 - Daniel De Matteis * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #include "../../driver.h" #ifdef _XBOX #include "../../xdk/xdk_d3d.h" #endif #include #ifdef HAVE_CONFIG_H #include "config.h" #endif #include #include "../../screenshot.h" #if defined(_XBOX1) // for Xbox 1 #define XBOX_PRESENTATIONINTERVAL D3DRS_PRESENTATIONINTERVAL #else // for Xbox 360 #define XBOX_PRESENTATIONINTERVAL D3DRS_PRESENTINTERVAL #endif static void gfx_ctx_xdk_set_blend(bool enable) { xdk_d3d_video_t *d3d = (xdk_d3d_video_t*)driver.video_data; if(enable) { d3d->d3d_render_device->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_ONE); d3d->d3d_render_device->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA); } d3d->d3d_render_device->SetRenderState(D3DRS_ALPHABLENDENABLE, enable); } static void gfx_ctx_xdk_set_swap_interval(unsigned interval) { xdk_d3d_video_t *d3d = (xdk_d3d_video_t*)driver.video_data; if (interval) d3d->d3d_render_device->SetRenderState(XBOX_PRESENTATIONINTERVAL, D3DPRESENT_INTERVAL_ONE); else d3d->d3d_render_device->SetRenderState(XBOX_PRESENTATIONINTERVAL, D3DPRESENT_INTERVAL_IMMEDIATE); } static void gfx_ctx_xdk_get_available_resolutions (void) { } static void gfx_ctx_xdk_check_window(bool *quit, bool *resize, unsigned *width, unsigned *height, unsigned frame_count) { xdk_d3d_video_t *d3d = (xdk_d3d_video_t*)driver.video_data; *quit = false; *resize = false; if (d3d->quitting) *quit = true; if (d3d->should_resize) *resize = true; } static void gfx_ctx_xdk_set_resize(unsigned width, unsigned height) { } static void gfx_ctx_xdk_swap_buffers(void) { xdk_d3d_video_t *d3d = (xdk_d3d_video_t*)driver.video_data; #ifdef _XBOX1 d3d->d3d_render_device->EndScene(); #endif d3d->d3d_render_device->Present(NULL, NULL, NULL, NULL); } static void gfx_ctx_xdk_clear(void) { xdk_d3d_video_t *device_ptr = (xdk_d3d_video_t*)driver.video_data; #ifdef _XBOX1 unsigned flicker_filter = g_extern.console.screen.state.flicker_filter.value; bool soft_filter_enable = g_extern.console.screen.state.soft_filter.enable; #endif device_ptr->d3d_render_device->Clear(0, NULL, D3DCLEAR_TARGET, D3DCOLOR_ARGB(0, 0, 0, 0), 1.0f, 0); #ifdef _XBOX1 device_ptr->d3d_render_device->BeginScene(); device_ptr->d3d_render_device->SetFlickerFilter(flicker_filter); device_ptr->d3d_render_device->SetSoftDisplayFilter(soft_filter_enable); #endif } static bool gfx_ctx_xdk_window_has_focus(void) { return true; } static bool gfx_ctx_xdk_menu_init(void) { return true; } static void gfx_ctx_xdk_update_window_title(bool reset) { } static void gfx_ctx_xdk_get_video_size(unsigned *width, unsigned *height) { xdk_d3d_video_t *d3d = (xdk_d3d_video_t*)driver.video_data; #if defined(_XBOX360) XVIDEO_MODE video_mode; XGetVideoMode(&video_mode); *width = video_mode.dwDisplayWidth; *height = video_mode.dwDisplayHeight; #elif defined(_XBOX1) DWORD video_mode = XGetVideoFlags(); *width = 640; *height = 480; // Only valid in PAL mode, not valid for HDTV modes! if(XGetVideoStandard() == XC_VIDEO_STANDARD_PAL_I) { // Check for 16:9 mode (PAL REGION) if(d3d->video_mode & XC_VIDEO_FLAGS_WIDESCREEN) { if(d3d->video_mode & XC_VIDEO_FLAGS_PAL_60Hz) { //60 Hz, 720x480i *width = 720; *height = 480; } else { //50 Hz, 720x576i *width = 720; *height = 576; } } } else { // Check for 16:9 mode (NTSC REGIONS) if(d3d->video_mode & XC_VIDEO_FLAGS_WIDESCREEN) { *width = 720; *height = 480; } } if(XGetAVPack() == XC_AV_PACK_HDTV) { if(d3d->video_mode & XC_VIDEO_FLAGS_HDTV_480p) { *width = 640; *height = 480; } else if(d3d->video_mode & XC_VIDEO_FLAGS_HDTV_720p) { *width = 1280; *height = 720; } else if(d3d->video_mode & XC_VIDEO_FLAGS_HDTV_1080i) { *width = 1920; *height = 1080; } } #else /* TODO: implement */ (void)width; (void)height; #endif } static bool gfx_ctx_xdk_init(void) { xdk_d3d_video_t *d3d = (xdk_d3d_video_t*)driver.video_data; d3d->d3d_device = direct3d_create_ctx(D3D_SDK_VERSION); if (!d3d->d3d_device) { free(d3d); return NULL; } memset(&d3d->d3dpp, 0, sizeof(d3d->d3dpp)); #if defined(_XBOX1) // Get the "video mode" d3d->video_mode = XGetVideoFlags(); // Check if we are able to use progressive mode if(d3d->video_mode & XC_VIDEO_FLAGS_HDTV_480p) d3d->d3dpp.Flags = D3DPRESENTFLAG_PROGRESSIVE; else d3d->d3dpp.Flags = D3DPRESENTFLAG_INTERLACED; // Safe mode d3d->d3dpp.BackBufferWidth = 640; d3d->d3dpp.BackBufferHeight = 480; g_extern.console.rmenu.state.rmenu_hd.enable = false; // Only valid in PAL mode, not valid for HDTV modes! if(XGetVideoStandard() == XC_VIDEO_STANDARD_PAL_I) { if(d3d->video_mode & XC_VIDEO_FLAGS_PAL_60Hz) d3d->d3dpp.FullScreen_RefreshRateInHz = 60; else d3d->d3dpp.FullScreen_RefreshRateInHz = 50; // Check for 16:9 mode (PAL REGION) if(d3d->video_mode & XC_VIDEO_FLAGS_WIDESCREEN) { if(d3d->video_mode & XC_VIDEO_FLAGS_PAL_60Hz) { //60 Hz, 720x480i d3d->d3dpp.BackBufferWidth = 720; d3d->d3dpp.BackBufferHeight = 480; } else { //50 Hz, 720x576i d3d->d3dpp.BackBufferWidth = 720; d3d->d3dpp.BackBufferHeight = 576; } } } else { // Check for 16:9 mode (NTSC REGIONS) if(d3d->video_mode & XC_VIDEO_FLAGS_WIDESCREEN) { d3d->d3dpp.BackBufferWidth = 720; d3d->d3dpp.BackBufferHeight = 480; } } if(XGetAVPack() == XC_AV_PACK_HDTV) { if(d3d->video_mode & XC_VIDEO_FLAGS_HDTV_480p) { g_extern.console.rmenu.state.rmenu_hd.enable = false; d3d->d3dpp.BackBufferWidth = 640; d3d->d3dpp.BackBufferHeight = 480; d3d->d3dpp.Flags = D3DPRESENTFLAG_PROGRESSIVE; } else if(d3d->video_mode & XC_VIDEO_FLAGS_HDTV_720p) { g_extern.console.rmenu.state.rmenu_hd.enable = true; d3d->d3dpp.BackBufferWidth = 1280; d3d->d3dpp.BackBufferHeight = 720; d3d->d3dpp.Flags = D3DPRESENTFLAG_PROGRESSIVE; } else if(d3d->video_mode & XC_VIDEO_FLAGS_HDTV_1080i) { g_extern.console.rmenu.state.rmenu_hd.enable = true; d3d->d3dpp.BackBufferWidth = 1920; d3d->d3dpp.BackBufferHeight = 1080; d3d->d3dpp.Flags = D3DPRESENTFLAG_INTERLACED; } } d3d->win_width = d3d->d3dpp.BackBufferWidth; d3d->win_height = d3d->d3dpp.BackBufferHeight; if(d3d->d3dpp.BackBufferWidth > 640 && ((float)d3d->d3dpp.BackBufferHeight / (float)d3d->d3dpp.BackBufferWidth != 0.75) || ((d3d->d3dpp.BackBufferWidth == 720) && (d3d->d3dpp.BackBufferHeight == 576))) // 16:9 d3d->d3dpp.Flags |= D3DPRESENTFLAG_WIDESCREEN; // no letterboxing in 4:3 mode (if widescreen is unsupported d3d->d3dpp.BackBufferFormat = D3DFMT_A8R8G8B8; d3d->d3dpp.FullScreen_PresentationInterval = d3d->vsync ? D3DPRESENT_INTERVAL_ONE : D3DPRESENT_INTERVAL_IMMEDIATE; d3d->d3dpp.MultiSampleType = D3DMULTISAMPLE_NONE; d3d->d3dpp.BackBufferCount = 2; d3d->d3dpp.EnableAutoDepthStencil = FALSE; d3d->d3dpp.SwapEffect = D3DSWAPEFFECT_COPY; d3d->d3d_device->CreateDevice(0, D3DDEVTYPE_HAL, NULL, D3DCREATE_HARDWARE_VERTEXPROCESSING, &d3d->d3dpp, &d3d->d3d_render_device); d3d->d3d_render_device->Clear(0, NULL, D3DCLEAR_TARGET, 0xff000000, 1.0f, 0); // use an orthogonal matrix for the projection matrix D3DXMATRIX mat; D3DXMatrixOrthoOffCenterLH(&mat, 0, d3d->d3dpp.BackBufferWidth , d3d->d3dpp.BackBufferHeight , 0, 0.0f, 1.0f); d3d->d3d_render_device->SetTransform(D3DTS_PROJECTION, &mat); // use an identity matrix for the world and view matrices D3DXMatrixIdentity(&mat); d3d->d3d_render_device->SetTransform(D3DTS_WORLD, &mat); d3d->d3d_render_device->SetTransform(D3DTS_VIEW, &mat); d3d->d3d_render_device->CreateTexture(512, 512, 1, 0, D3DFMT_LIN_X1R5G5B5, 0, &d3d->lpTexture); D3DLOCKED_RECT d3dlr; d3d->lpTexture->LockRect(0, &d3dlr, NULL, 0); memset(d3dlr.pBits, 0, 512 * d3dlr.Pitch); d3d->lpTexture->UnlockRect(0); d3d->last_width = 512; d3d->last_height = 512; d3d->d3d_render_device->CreateVertexBuffer(4 * sizeof(DrawVerticeFormats), D3DUSAGE_WRITEONLY, D3DFVF_CUSTOMVERTEX, D3DPOOL_MANAGED, &d3d->vertex_buf); const DrawVerticeFormats init_verts[] = { { -1.0f, -1.0f, 1.0f, 0.0f, 1.0f }, { 1.0f, -1.0f, 1.0f, 1.0f, 1.0f }, { -1.0f, 1.0f, 1.0f, 0.0f, 0.0f }, { 1.0f, 1.0f, 1.0f, 1.0f, 0.0f }, }; BYTE *verts_ptr; d3d->vertex_buf->Lock(0, 0, &verts_ptr, 0); memcpy(verts_ptr, init_verts, sizeof(init_verts)); d3d->vertex_buf->Unlock(); d3d->d3d_render_device->SetVertexShader(D3DFVF_XYZ | D3DFVF_TEX1); d3d->d3d_render_device->SetRenderState(D3DRS_LIGHTING, FALSE); d3d->d3d_render_device->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE); d3d->d3d_render_device->SetRenderState(D3DRS_ZENABLE, FALSE); D3DVIEWPORT vp = {0}; vp.Width = d3d->d3dpp.BackBufferWidth; vp.Height = d3d->d3dpp.BackBufferHeight; #elif defined(_XBOX360) // no letterboxing in 4:3 mode (if widescreen is // unsupported // Get video settings memset(&d3d->video_mode, 0, sizeof(d3d->video_mode)); XGetVideoMode(&d3d->video_mode); if(!d3d->video_mode.fIsWideScreen) d3d->d3dpp.Flags |= D3DPRESENTFLAG_NO_LETTERBOX; g_extern.console.rmenu.state.rmenu_hd.enable = d3d->video_mode.fIsHiDef; d3d->d3dpp.BackBufferWidth = d3d->video_mode.fIsHiDef ? 1280 : 640; d3d->d3dpp.BackBufferHeight = d3d->video_mode.fIsHiDef ? 720 : 480; if(g_extern.console.screen.gamma_correction) { d3d->d3dpp.BackBufferFormat = g_settings.video.color_format ? (D3DFORMAT)MAKESRGBFMT(D3DFMT_A8R8G8B8) : (D3DFORMAT)MAKESRGBFMT(D3DFMT_LIN_A1R5G5B5); d3d->d3dpp.FrontBufferFormat = (D3DFORMAT)MAKESRGBFMT(D3DFMT_LE_X8R8G8B8); } else { d3d->d3dpp.BackBufferFormat = g_settings.video.color_format ? D3DFMT_A8R8G8B8 : D3DFMT_LIN_A1R5G5B5; d3d->d3dpp.FrontBufferFormat = D3DFMT_LE_X8R8G8B8; } d3d->d3dpp.MultiSampleQuality = 0; d3d->d3dpp.PresentationInterval = d3d->vsync ? D3DPRESENT_INTERVAL_ONE : D3DPRESENT_INTERVAL_IMMEDIATE; d3d->d3dpp.MultiSampleType = D3DMULTISAMPLE_NONE; d3d->d3dpp.BackBufferCount = 2; d3d->d3dpp.EnableAutoDepthStencil = FALSE; d3d->d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; d3d->d3d_device->CreateDevice(0, D3DDEVTYPE_HAL, NULL, D3DCREATE_HARDWARE_VERTEXPROCESSING, &d3d->d3dpp, &d3d->d3d_render_device); d3d->d3d_render_device->CreateTexture(512, 512, 1, 0, D3DFMT_LIN_X1R5G5B5, 0, &d3d->lpTexture , NULL ); D3DLOCKED_RECT d3dlr; d3d->lpTexture->LockRect(0, &d3dlr, NULL, D3DLOCK_NOSYSLOCK); memset(d3dlr.pBits, 0, 512 * d3dlr.Pitch); d3d->lpTexture->UnlockRect(0); d3d->last_width = 512; d3d->last_height = 512; d3d->d3d_render_device->CreateVertexBuffer(4 * sizeof(DrawVerticeFormats), 0, 0, 0, &d3d->vertex_buf, NULL); static const DrawVerticeFormats init_verts[] = { { -1.0f, -1.0f, 0.0f, 1.0f }, { 1.0f, -1.0f, 1.0f, 1.0f }, { -1.0f, 1.0f, 0.0f, 0.0f }, { 1.0f, 1.0f, 1.0f, 0.0f }, }; void *verts_ptr; d3d->vertex_buf->Lock(0, 0, &verts_ptr, 0); memcpy(verts_ptr, init_verts, sizeof(init_verts)); d3d->vertex_buf->Unlock(); static const D3DVERTEXELEMENT VertexElements[] = { { 0, 0 * sizeof(float), D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0 }, { 0, 2 * sizeof(float), D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0 }, D3DDECL_END() }; d3d->d3d_render_device->CreateVertexDeclaration(VertexElements, &d3d->v_decl); d3d->d3d_render_device->Clear(0, NULL, D3DCLEAR_TARGET, 0xff000000, 1.0f, 0); d3d->d3d_render_device->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE); d3d->d3d_render_device->SetRenderState(D3DRS_ZENABLE, FALSE); D3DVIEWPORT vp = {0}; vp.Width = d3d->video_mode.fIsHiDef ? 1280 : 640; vp.Height = d3d->video_mode.fIsHiDef ? 720 : 480; #endif vp.MinZ = 0.0f; vp.MaxZ = 1.0f; d3d->d3d_render_device->SetViewport(&vp); if(g_extern.console.screen.viewports.custom_vp.width == 0) g_extern.console.screen.viewports.custom_vp.width = vp.Width; if(g_extern.console.screen.viewports.custom_vp.height == 0) g_extern.console.screen.viewports.custom_vp.height = vp.Height; return true; } static bool gfx_ctx_xdk_set_video_mode( unsigned width, unsigned height, unsigned bits, bool fullscreen) { /* TODO: implement */ return true; } static void gfx_ctx_xdk_destroy(void) { xdk_d3d_video_t * d3d = (xdk_d3d_video_t*)driver.video_data; d3d->d3d_render_device->Release(); d3d->d3d_device->Release(); } static void gfx_ctx_xdk_input_driver(const input_driver_t **input, void **input_data) { } static void gfx_ctx_xdk_set_filtering(unsigned index, bool set_smooth) { /* TODO: implement */ } static void gfx_ctx_xdk_set_fbo(bool enable) { #ifdef HAVE_FBO /* TODO: implement properly */ xdk_d3d_video_t *d3d = (xdk_d3d_video_t*)driver.video_data; d3d->fbo_enabled = enable; #endif } void gfx_ctx_xdk_apply_fbo_state_changes(unsigned mode) { } void gfx_ctx_xdk_screenshot_dump(void *data) { xdk_d3d_video_t *d3d = (xdk_d3d_video_t*)driver.video_data; HRESULT ret = S_OK; char filename[PATH_MAX]; char shotname[PATH_MAX]; screenshot_generate_filename(shotname, sizeof(shotname)); snprintf(filename, sizeof(filename), "%s\\%s", default_paths.screenshots_dir, shotname); #if defined(_XBOX1) D3DSurface *surf = NULL; d3d->d3d_render_device->GetBackBuffer(-1, D3DBACKBUFFER_TYPE_MONO, &surf); ret = XGWriteSurfaceToFile(surf, filename); surf->Release(); #elif defined(_XBOX360) ret = 1; //false //ret = D3DXSaveTextureToFile(filename, D3DXIFF_BMP, d3d->lpTexture, NULL); #endif if(ret == S_OK) { RARCH_LOG("Screenshot saved: %s.\n", filename); msg_queue_push(g_extern.msg_queue, "Screenshot saved.", 1, 30); } } static bool gfx_ctx_xdk_bind_api(enum gfx_ctx_api api) { #if defined(_XBOX1) return api == GFX_CTX_DIRECT3D8_API; #elif defined(_XBOX360) return api == GFX_CTX_DIRECT3D9_API; #endif } /*============================================================ MISC TODO: Refactor ============================================================ */ void gfx_ctx_set_overscan(void) { /* TODO: implement */ xdk_d3d_video_t *d3d = (xdk_d3d_video_t*)driver.video_data; if (!d3d) return; d3d->should_resize = true; } int gfx_ctx_xdk_check_resolution(unsigned resolution_id) { /* TODO: implement */ return 0; } static bool gfx_ctx_init_egl_image_buffer(const video_info_t *video) { return false; } static bool gfx_ctx_write_egl_image(const void *frame, unsigned width, unsigned height, unsigned pitch, bool rgb32, unsigned index, void **image_handle) { return false; } const gfx_ctx_driver_t gfx_ctx_xdk = { gfx_ctx_xdk_init, gfx_ctx_xdk_destroy, gfx_ctx_xdk_bind_api, gfx_ctx_xdk_set_swap_interval, gfx_ctx_xdk_set_video_mode, gfx_ctx_xdk_get_video_size, NULL, gfx_ctx_xdk_update_window_title, gfx_ctx_xdk_check_window, gfx_ctx_xdk_set_resize, gfx_ctx_xdk_window_has_focus, gfx_ctx_xdk_swap_buffers, gfx_ctx_xdk_input_driver, NULL, gfx_ctx_init_egl_image_buffer, gfx_ctx_write_egl_image, "xdk", // RARCH_CONSOLE stuff. gfx_ctx_xdk_set_filtering, gfx_ctx_xdk_get_available_resolutions, gfx_ctx_xdk_check_resolution, gfx_ctx_xdk_menu_init, gfx_ctx_xdk_set_fbo, gfx_ctx_xdk_apply_fbo_state_changes, };