= (2.00000000E+00*_TMP307).x && _interp_restriction_lv2_up.x, _TMP303.y >= (2.00000000E+00*_TMP307).y && _interp_restriction_lv2_up.y, _TMP303.z >= (2.00000000E+00*_TMP307).z && _interp_restriction_lv2_up.z, _TMP303.w >= (2.00000000E+00*_TMP307).w && _interp_restriction_lv2_up.w); _nc45 = bvec4(_edr.x && bool(_fx45.x), _edr.y && bool(_fx45.y), _edr.z && bool(_fx45.z), _edr.w && bool(_fx45.w)); _nc30 = bvec4(_edr.x && _edr_left.x && bool(_fx30.x), _edr.y && _edr_left.y && bool(_fx30.y), _edr.z && _edr_left.z && bool(_fx30.z), _edr.w && _edr_left.w && bool(_fx30.w)); _nc60 = bvec4(_edr.x && _edr_up.x && bool(_fx60.x), _edr.y && _edr_up.y && bool(_fx60.y), _edr.z && _edr_up.z && bool(_fx60.z), _edr.w && _edr_up.w && bool(_fx60.w)); _a0314 = _e1 - _b1.wxyz; _TMP311 = abs(_a0314); _a0318 = _e1 - _b1.zwxy; _TMP315 = abs(_a0318); _px = bvec4(_TMP311.x <= _TMP315.x, _TMP311.y <= _TMP315.y, _TMP311.z <= _TMP315.z, _TMP311.w <= _TMP315.w); _nc = bvec4(_nc30.x || _nc60.x || _nc45.x, _nc30.y || _nc60.y || _nc45.y, _nc30.z || _nc60.z || _nc45.z, _nc30.w || _nc60.w || _nc45.w); _final45 = vec4(float(_nc45.x), float(_nc45.y), float(_nc45.z), float(_nc45.w))*_fx45; _final30 = vec4(float(_nc30.x), float(_nc30.y), float(_nc30.z), float(_nc30.w))*_fx30; _final60 = vec4(float(_nc60.x), float(_nc60.y), float(_nc60.z), float(_nc60.w))*_fx60; _TMP42 = max(_final30, _final60); _maximo = max(_TMP42, _final45); if (_nc.x) { if (_px.x) { _TMP43 = _F; } else { _TMP43 = _H; } _pix1 = _TMP43; _blend1 = _maximo.x; } else { if (_nc.y) { if (_px.y) { _TMP44 = _B2; } else { _TMP44 = _F; } _pix1 = _TMP44; _blend1 = _maximo.y; } else { if (_nc.z) { if (_px.z) { _TMP45 = _D; } else { _TMP45 = _B2; } _pix1 = _TMP45; _blend1 = _maximo.z; } else { if (_nc.w) { if (_px.w) { _TMP46 = _H; } else { _TMP46 = _D; } _pix1 = _TMP46; _blend1 = _maximo.w; } } } } if (_nc.w) { if (_px.w) { _TMP47 = _H; } else { _TMP47 = _D; } _pix2 = _TMP47; _blend2 = _maximo.w; } else { if (_nc.z) { if (_px.z) { _TMP48 = _D; } else { _TMP48 = _B2; } _pix2 = _TMP48; _blend2 = _maximo.z; } else { if (_nc.y) { if (_px.y) { _TMP49 = _B2; } else { _TMP49 = _F; } _pix2 = _TMP49; _blend2 = _maximo.y; } else { if (_nc.x) { if (_px.x) { _TMP50 = _F; } else { _TMP50 = _H; } _pix2 = _TMP50; _blend2 = _maximo.x; } } } } _t0324 = float(_blend1); _res1 = _E + _t0324*(_pix1 - _E); _t0326 = float(_blend2); _res2 = _E + _t0326*(_pix2 - _E); _a0330 = _E - _res1; _TMP61 = abs(vec3(float(_a0330.x), float(_a0330.y), float(_a0330.z))); _df0328 = vec3(float(_TMP61.x), float(_TMP61.y), float(_TMP61.z)); _TMP51 = _df0328.x + _df0328.y + _df0328.z; _a0334 = _E - _res2; _TMP61 = abs(vec3(float(_a0334.x), float(_a0334.y), float(_a0334.z))); _df0332 = vec3(float(_TMP61.x), float(_TMP61.y), float(_TMP61.z)); _TMP52 = _df0332.x + _df0332.y + _df0332.z; _TMP53 = float((_TMP52 >= _TMP51)); _res = _res1 + _TMP53*(_res2 - _res1); _ret_0 = vec4(_res.x, _res.y, _res.z, 1.00000000E+00); gl_FragColor = vec4(float(_ret_0.x), float(_ret_0.y), float(_ret_0.z), float(_ret_0.w)); return; } ]]>