= (2.00000000E+00*_TMP307).x && _interp_restriction_lv2_up.x, _TMP303.y >= (2.00000000E+00*_TMP307).y && _interp_restriction_lv2_up.y, _TMP303.z >= (2.00000000E+00*_TMP307).z && _interp_restriction_lv2_up.z, _TMP303.w >= (2.00000000E+00*_TMP307).w && _interp_restriction_lv2_up.w);
_nc45 = bvec4(_edr.x && bool(_fx45.x), _edr.y && bool(_fx45.y), _edr.z && bool(_fx45.z), _edr.w && bool(_fx45.w));
_nc30 = bvec4(_edr.x && _edr_left.x && bool(_fx30.x), _edr.y && _edr_left.y && bool(_fx30.y), _edr.z && _edr_left.z && bool(_fx30.z), _edr.w && _edr_left.w && bool(_fx30.w));
_nc60 = bvec4(_edr.x && _edr_up.x && bool(_fx60.x), _edr.y && _edr_up.y && bool(_fx60.y), _edr.z && _edr_up.z && bool(_fx60.z), _edr.w && _edr_up.w && bool(_fx60.w));
_a0314 = _e1 - _b1.wxyz;
_TMP311 = abs(_a0314);
_a0318 = _e1 - _b1.zwxy;
_TMP315 = abs(_a0318);
_px = bvec4(_TMP311.x <= _TMP315.x, _TMP311.y <= _TMP315.y, _TMP311.z <= _TMP315.z, _TMP311.w <= _TMP315.w);
_nc = bvec4(_nc30.x || _nc60.x || _nc45.x, _nc30.y || _nc60.y || _nc45.y, _nc30.z || _nc60.z || _nc45.z, _nc30.w || _nc60.w || _nc45.w);
_final45 = vec4(float(_nc45.x), float(_nc45.y), float(_nc45.z), float(_nc45.w))*_fx45;
_final30 = vec4(float(_nc30.x), float(_nc30.y), float(_nc30.z), float(_nc30.w))*_fx30;
_final60 = vec4(float(_nc60.x), float(_nc60.y), float(_nc60.z), float(_nc60.w))*_fx60;
_TMP42 = max(_final30, _final60);
_maximo = max(_TMP42, _final45);
if (_nc.x) {
if (_px.x) {
_TMP43 = _F;
} else {
_TMP43 = _H;
}
_pix1 = _TMP43;
_blend1 = _maximo.x;
} else {
if (_nc.y) {
if (_px.y) {
_TMP44 = _B2;
} else {
_TMP44 = _F;
}
_pix1 = _TMP44;
_blend1 = _maximo.y;
} else {
if (_nc.z) {
if (_px.z) {
_TMP45 = _D;
} else {
_TMP45 = _B2;
}
_pix1 = _TMP45;
_blend1 = _maximo.z;
} else {
if (_nc.w) {
if (_px.w) {
_TMP46 = _H;
} else {
_TMP46 = _D;
}
_pix1 = _TMP46;
_blend1 = _maximo.w;
}
}
}
}
if (_nc.w) {
if (_px.w) {
_TMP47 = _H;
} else {
_TMP47 = _D;
}
_pix2 = _TMP47;
_blend2 = _maximo.w;
} else {
if (_nc.z) {
if (_px.z) {
_TMP48 = _D;
} else {
_TMP48 = _B2;
}
_pix2 = _TMP48;
_blend2 = _maximo.z;
} else {
if (_nc.y) {
if (_px.y) {
_TMP49 = _B2;
} else {
_TMP49 = _F;
}
_pix2 = _TMP49;
_blend2 = _maximo.y;
} else {
if (_nc.x) {
if (_px.x) {
_TMP50 = _F;
} else {
_TMP50 = _H;
}
_pix2 = _TMP50;
_blend2 = _maximo.x;
}
}
}
}
_t0324 = float(_blend1);
_res1 = _E + _t0324*(_pix1 - _E);
_t0326 = float(_blend2);
_res2 = _E + _t0326*(_pix2 - _E);
_a0330 = _E - _res1;
_TMP61 = abs(vec3(float(_a0330.x), float(_a0330.y), float(_a0330.z)));
_df0328 = vec3(float(_TMP61.x), float(_TMP61.y), float(_TMP61.z));
_TMP51 = _df0328.x + _df0328.y + _df0328.z;
_a0334 = _E - _res2;
_TMP61 = abs(vec3(float(_a0334.x), float(_a0334.y), float(_a0334.z)));
_df0332 = vec3(float(_TMP61.x), float(_TMP61.y), float(_TMP61.z));
_TMP52 = _df0332.x + _df0332.y + _df0332.z;
_TMP53 = float((_TMP52 >= _TMP51));
_res = _res1 + _TMP53*(_res2 - _res1);
_ret_0 = vec4(_res.x, _res.y, _res.z, 1.00000000E+00);
gl_FragColor = vec4(float(_ret_0.x), float(_ret_0.y), float(_ret_0.z), float(_ret_0.w));
return;
}
]]>