/* RetroArch - A frontend for libretro. * Copyright (C) 2010-2014 - Hans-Kristian Arntzen * Copyright (C) 2011-2017 - Daniel De Matteis * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #ifndef __D3DVIDEO_INTF_H__ #define __D3DVIDEO_INTF_H__ #include #ifdef HAVE_CONFIG_H #include "../../config.h" #endif #ifndef _XBOX #define HAVE_WINDOW #endif #include "../../driver.h" #include "../font_driver.h" #include "../video_driver.h" #ifdef _XBOX #include "../../defines/xdk_defines.h" #endif typedef struct { bool fullscreen; bool enabled; unsigned tex_w, tex_h; float tex_coords[4]; float vert_coords[4]; float alpha_mod; void *tex; void *vert_buf; } overlay_t; typedef struct Vertex { float x, y, z; uint32_t color; float u, v; } Vertex; typedef struct d3d_video_viewport { DWORD x; DWORD y; DWORD width; DWORD height; float min_z; float max_z; } d3d_video_viewport_t; typedef struct d3d_video { bool keep_aspect; bool should_resize; bool quitting; bool needs_restore; bool overlays_enabled; /* TODO - refactor this away properly. */ bool resolution_hd_enable; unsigned cur_mon_id; unsigned dev_rotation; overlay_t *menu; const d3d_renderchain_driver_t *renderchain_driver; void *renderchain_data; RECT font_rect; RECT font_rect_shifted; math_matrix_4x4 mvp; math_matrix_4x4 mvp_rotate; math_matrix_4x4 mvp_transposed; struct video_viewport vp; struct video_shader shader; video_info_t video_info; WNDCLASSEX windowClass; void *dev; d3d_video_viewport_t final_viewport; char *shader_path; struct { int size; int offset; void *buffer; void *decl; }menu_display; size_t overlays_size; overlay_t *overlays; } d3d_video_t; void d3d_make_d3dpp(void *data, const video_info_t *info, void *_d3dpp); #endif