#include "shaders_common.h" static const char *stock_hlsl_program = CG( void main_vertex ( float4 position : POSITION, float4 color : COLOR, uniform float4x4 modelViewProj, float4 texCoord : TEXCOORD0, out float4 oPosition : POSITION, out float4 oColor : COLOR, out float2 otexCoord : TEXCOORD ) { oPosition = mul(modelViewProj, position); oColor = color; otexCoord = texCoord; } struct output { float4 color: COLOR; }; struct input { float2 video_size; float2 texture_size; float2 output_size; float frame_count; float frame_direction; float frame_rotation; }; output main_fragment(float2 texCoord : TEXCOORD0, uniform sampler2D decal : TEXUNIT0, uniform input IN) { output OUT; OUT.color = tex2D(decal, texCoord); return OUT; } );