/* RetroArch - A frontend for libretro. * Copyright (C) 2014-2018 - Ali Bouhlel * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #define SRC(...) #__VA_ARGS__ SRC( Texture2D t0; RWTexture2D u0; sampler s0; cbuffer CBr { uint src_level; float2 texel_size; } static float w[4]= {0.090845, 0.409155, 0.409155, 0.090845}; [numthreads(8, 8, 1)] void CSMain(uint3 DTid : SV_DispatchThreadID) { int i; int j; float4 c = 0.0f; for (i = 0; i < 4; i++) for (j = 0; j < 4; j++) { float4 c0 = t0.SampleLevel(s0, texel_size * (DTid.xy + 0.5f * float2(i - 0.5f,j - 0.5f)), src_level); c0.rgb *= c0.a; c += w[i] * w[j] * c0; } c.rgb /= c.a; u0[DTid.xy] = c; return; } )