static const char *stock_cg_gl_program = "struct input" "{" " float2 tex_coord;" " float4 color;" " float4 vertex_coord;" " uniform float4x4 mvp_matrix;" " uniform sampler2D texture;" "};" "struct vertex_data" "{" " float2 tex;" " float4 color;" "};" "void main_vertex" "(" " out float4 oPosition : POSITION," " input IN," " out vertex_data vert" ")" "{" " oPosition = mul(IN.mvp_matrix, IN.vertex_coord);" " vert = vertex_data(IN.tex_coord, IN.color);" "}" "" "float4 main_fragment(input IN, vertex_data vert, uniform sampler2D s0 : TEXUNIT0) : COLOR" "{" " return vert.color * tex2D(s0, vert.tex);" "}";